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9/30/12 11:55:15 AM#41
Originally posted by TangentPoint Yeah, I question this. My question of everyone stating it like this, is 'if those oldschool MMO's were brought back exactly as they were, would you play them?' Maybe many'll say yes, but in reality I think it'll be only a very small group despite the fuzzy feelings many have for them. EQ got a few classic servers opened up that were EXACTLY like how EQ was back in those early years. Yet after a few months, a fragment of the population remained. The old MMO's stretched the playing time by introducting their own repetitive, grind elements. It was only that people had a higher tolerance for it back then: less choice of MMO's, it was all still new and wonderful. However, I'm pretty sure that after years of MMO gaming, that when MMO's with those same mechanics get introduced, that many of even those first generation MMO gamers (myself included) won't have the tolerance to accept it anymore. It had been fun back in those days when it was all new, but things have changed. After many years of MMO gaming and having played like that and life in general, I have changed too.
I call it the law of diminishing returns. After years of experiencing them, some mechanics and gameplay aspects simply won't deliver the same level of fun as they did when you first experienced them. For one person, that may be after a thousand hours, for another after ten thousand hours, but it will happen. So no, I very much doubt that certain old mechanics that were commonly used in older MMO's will be that succesful and a holy grail of fun deliverance as some here may hope for. There was a reason why some mechanics stayed and others got replaced. Some of those simply weren't as fun anymore, even among the first generation MMO gamers. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/30/12 12:02:41 PM#42
LOL, Yeah, What's the point of posting a pointless post in a thread you find pointless? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/30/12 12:09:31 PM#43
I feel your pain about skills and abilities. It is my biggest complaint of the game and I feel that there should be 10 times as many elites and utilities at a minimum but I would also like to see different weapon skill set ups. If there is going to be skills tied to weapons (my other major complaint) then there should be different skill choices at specific levels. I think there should be 3 tiers of weapon skils that open up at level 50 and then 70.
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9/30/12 12:16:05 PM#44
Originally posted by GeezerGamer I think its pointless to post in a pointless thread and to reply is aslo pointless, I think we should just kill our selves as its all so pointless! |
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9/30/12 12:19:24 PM#45
People may hate me for saying this but there's no end game. At all. I find zero enjoyment in WvW because it usually involves either ripping someone's face off or getting your face ripped off cause only one server dominates WvW. Very rarely have I seen 3 servers controlling WvW equally and having a battle where anyone can win. That's the stuff I used to see in AB... Welp I leveled one char all the way to 80 and haven't been able to log back in. Waiting on the other damn half of the game.
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9/30/12 12:22:24 PM#46
Originally posted by GrumpyCharr This game is nothing like GW1. The game would start off when you hit level cap. GW2 kinda ends with level cap which is sad. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/30/12 12:27:26 PM#47
Originally posted by prpshrt
I was thinking about it too. GW1 was a better game then this. All they needed to do was make it not instanced and open world.
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9/30/12 12:27:58 PM#48
It does? Why do I still have things to do at level cap then? I felt like there was nothing left to do when I hit level cap in other games, why is there a need to reach level cap to start playing the game. |
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9/30/12 12:53:01 PM#49
Originally posted by caetftl
Honestly if any of the oldschool mmo's would be brought back with updated state of the graphics and engine, but everything else just like it were, I doubt they would get that big audience after the initial rush. The games felt better simply because they were new and exciting, the genre isnt new and exciting anymore. AO was ultra exciting to me since I had no idea of the scope of the game, of what I can do, achieve, everything was huge and exciting for a long time, with no questions like "how big is the game world?"
I still had much of that feeling left in WoW. But at some point it vanished and I started to look more closely about the development and features of the games, and all of a sudden mmorpgs became "just games" when they used to be a lot more. The oldschool games were "just games" too, many people just didnt feel like it back then when it was new and exciting.
That being said, I dont see anything new and exciting on the horizon when it comes to this genre. Right now you either accept the situation and pick up a game that has most of the features and gameplay that you like, or just be done with the genre untill something really new comes along. Propably not much chances for that, since pretty much everything in gaming has been done already what is possible with todays hardware, and no company will make a game "just for you" in mind, oh boy would it be fun to get a mmorpg where you decided on all of the features and mechanics! |
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9/30/12 1:03:54 PM#50
I don't get the whole "take a break" argument in any game to be perfectly honest. If you have to take breaks, that probably means you don't like the game as much as you think you do. You were caught up in "new and shiny" for two weeks and thats when it starts getting to you. If I like the game I will probably play it as musch as I can because I enjoy it so much. If you get "burnt out" that just means you were bored from the very beginning and this was just the breaking point.
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/30/12 1:08:13 PM#51
So what's your point? lol If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/30/12 1:12:53 PM#52
Originally posted by fixif If you eat steak every day it will get old fast. Games are the same. Not that hard of a concept to be honest. For some it simply takes longer than others before they are sick of it and need something else for a while. |
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9/30/12 2:52:54 PM#53
Originally posted by fixif Totally disagree with this, I have got burnt out on on WoW on a number of occasions, and still gone back later to really enjoy the game, things about the game get to you so you leave till they are changed then come back at a later time. Most take breaks because they have done almost all the content and are just killing time in the game till new content hits, power games have this worst of all because they eat though content so much faster than the casual gamer. Just got back to playing ToR after a break and I'm really enjoying it, once I use up the content then I will probably move back to GW2, WoW or even DDO.
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9/30/12 3:02:25 PM#54
i used to LOVE dungeon crawlers.. diablo, titans quest, dungeon seige, nox... then for years didn't play a single one till D3 came out.. played that for a week and was bored out my mind.. thought maybe it was the game. Got torchlight 2 played for a few days and again bored out my mind. For me I think I just lost the drive to play these types of games.. even after YEARS break between them the gameplay and style has just lost the appeal to me and unless something comes along that completely flips the genre upside down I probably won't enjoy one for a very long time if ever again.. I think same sort of thing happens with themepark MMOs for people and any other type of game for that matter.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/30/12 4:56:02 PM#55
Play a different game and then come back. Or read a book instead. That is the beauty of buy to play.
I did that multiple times with GW1. Only reason to feel stuck on the game is if you have a guild or friends or something. I get tired of games all the time and come back to them. |
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9/30/12 4:59:53 PM#56
Originally posted by Aerowyn Yeah I can't seem to play isometric action RPGs like TQ or old diablo any more. I am vaguely tempted by Torchlight 2 but I know I will get bored by level 10 or 20.
I guess I just feel there is so little variation and so little in the interface that its just all the same now. At least with an FPS the interface itself is enough of a challenge to make them fresh. But point and click is just point and click and min/max is just min/max. Diablo-style ARPGs are all just min/max and with point click. And since I am not much of a loot whore they invariably lose their charm rather fast now. |
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9/30/12 5:02:15 PM#57
Originally posted by Kalmarth I don't eat the same meal everyday, why would I play the same game (or any activity) everyday? |
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9/30/12 5:06:26 PM#58
can't play 10+hrs everyday, that's what keeps me going. I play of and on, then 2-3 hrs...then 1 hr or couple times/day with breaks in it. No need to go race to 'endgame', no rush, enjoying the events, graphics, zones, champion mobs........
still love the game.
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9/30/12 5:09:30 PM#59
Originally posted by Aerowyn This. I think you hit the nail right on its head. It's only something that a number of people who keep complaining about MMO's on this site haven't realized for themselves yet: that after years and years and many dozens of thousands of hours of playing, it simply might not do it for themselves anymore like it used to. A principle of diminishing returns or simply a shift in interests that can trigger their fun. There are a number of gaming genres - beat 'em ups, platforms, 2D scrolling shooters etc - that I have fond memories of and that I played to the extreme years past. Yet they just don't do it for me anymore. I've tried a number of them over the past years, until I realized that how nostalgic and fond my happy memories of them may be, they're not games and genres that can provide me my gaming fun anymore.
I'm sure that's the case with more people but then when it comes to MMO gaming, not all ofc, and that a number of people haven't realized it yet, clinging to the hope that maybe the next MMO or a different MMO will give them the level of excitement and fun that they recall having years and years back, in their early years of MMO gaming. |
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9/30/12 6:02:26 PM#60
Originally posted by smh_alot This. I think you hit the nail right on its head. It's only something that a number of people who keep complaining about MMO's on this site haven't realized for themselves yet: that after years and years and many dozens of thousands of hours of playing, it simply might not do it for themselves anymore like it used to. Or maybe.....just maybe....the game gets boring rather quickly? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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