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9/30/12 8:21:58 AM#21
Elikal, you have a serious problem. It seems that no matter what MMO you play, you're left unsatisfied very soon. I have no solutions for that for you, alas.
I can relate with the skills, although the elite ones are kinda expensive. As for people talking, well, no matter what MMO, guilds are often the best way to help with that, and dungeons require more group coordination than adhoc groups in open world zones. Someone was talking about the Personal Story, I also had parts where I had to redo a scene 5-10 times, like the circus encounter with a mesmer was particularly hard. I also found a bug at around L60ish where the Personal Story never went to the next stage where you could leave the cave. Looking it up, seems to be a real bug that happens under certain conditions. Still have to retry that one again, felt kinda discouraged after having played 1-2 hours only to be stuck and have to do it all over again. |
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9/30/12 8:31:04 AM#22
Originally posted by Randayn That's really just a factor when playing melee. You really can't just stand there and take hits like in most games. At the very least you need to learn when to dodge out of the way, and then re-engage later when you have the advantage again. If you want to play more tank & spank, though, you can spec for it. As a warrior, Mace + shield is the weapon set for that. You won't do as much damage, but you'll be unkillable if you use your skills efficiently. The game doesn't force you to kite, but if you want to be a damage heavy spec, then you need to do such things to stay alive. It's part of balancing. There's no reason a class should have high damage output, and be able to go toe to toe with a tough monster while taking hits the entire time. If you want that, you need to trade damage for survivability. Personally I play my warrior as Greatsword & either rifle or sword/axe. I don't have to kite that much, but I also don't hesitate to use skills like whirlwind, rush, or rifle butt to evade deadly attacks or gain a few seconds of breathing room to wait for my heal to come off cooldown. I also found that having 15 points into the defense trait line helps A TON for survivability. For a while I did that and put the rest into arms for the precision bonus. 15 points into defense gives you a passive regen that scales with your adrenaline, and when combine with the heal 'Healing Surge' you can get close to a full heal every 30secs, and are always regenerating health. Furthermore the first major trait can be used to give you +200 toughness whenever crippled or CCed which further increases your survivability. 10+ points into arms gives you a ton of crit, as you can equip a bunch of signets and use the trait 'Deep Strike' to give you +40 precision for each unused signet. This'll give you all the damage you need, as you'll have between a 50%-90% crit chance during fights. You can then use mostly power / vit gear to give you the rest of your damage. Works great until later lvls (60+) since the precision bonus doesn't scale. |
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9/30/12 8:31:29 AM#23
Sounds like you're done. A lot of people have expressed similar sentiments. My only suggestion? Find another game/MMO to play. Edit: As a side question, did you get caught up in the pre-launch hype? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/30/12 8:34:35 AM#24
What's the point of this thread? You are making a statement. You aren't asking for help or trying to start a debate. Do you think people are really interested in how you are feeling at any given moment? (that's what facebook is for) Maybe you are looking for advice in some round about way, so I would say go do something else that interests you. |
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9/30/12 8:48:57 AM#25
Originally posted by Elikal You realized that you don't like this game enough to play it anymore. There is not really anything to say. This can be either because you're generally burned on mmorpg's. or because this is not your mmorpg kind. You may try to remember last mmorpg you played for long time and then think what make you want to play it for long. Then try to find game with that kind of design. You cannot? No game with that design / features and quality on the market? Welcome to the club :p |
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9/30/12 9:22:16 AM#26
Originally posted by Ryowulf I normally wouldn't respond to this, but, if you can't find a point to his thread, then don't bother reading it or replying to it. There is no point in complaining about it. Is it against the rules of conduct to say you are bored with a game? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/30/12 9:49:09 AM#27
Im not sure why anyone is surprised that a game with this much unfounded hype is now comming back down to earth.
Yeah because a game with no endgame was going to be game of the century or whatever...right? |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/30/12 9:51:16 AM#28
Originally posted by smh_alot His problem is he's looking for SWG, and no modern MMO will likely ever be built like that again so no title will ever truly satisfy. I have the same issue due to DAOC. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/30/12 9:51:54 AM#29
I really don't know if I buy the whole "you're just playing too much and are burnt out" thing. I see that argument come up a lot in defense of a game when people start saying they're growing bored or uninterested with it. Thing is, in most every example I can think of, those very games started to decline notably in population not long after. Most recent example being TOR. People said exactly the same thing about TOR when someone would mention being bored with it. "Oh, you're just playing too much. Take a break". Lo and behold, TOR's population began a significant loss in population a short time later. It just seems like an overtly apologetic response to me. "It's not the game. It's you." When I was playing FFXI full time, I played for months on end, non-stop. I played pretty much daily. I'd take a break from the game for maybe a week out of the year, and that was usually only 'cause I was fed up with some of the people playing it. The game itself gave me plenty to do, it didn't spoon-feed me and it didn't throw stuff at me like candy. Boredom was never an issue. Lineage 2 kept me hooked for almost 2 years straight before I took my first break from it, which lasted a few months. Again, plenty to do, lots going on with its dynamic player politics, sieges and other activities. Again, boredom was never an issue. EQ2 kept me hooked for several months before I started to lose interest, and that was more because I wasn't happy with the changes SOE was making in response to WoW's success. And so on. The difference is those games were designed for long-term adventure, which is one of the core elements of MMORPGs that made them stand out as their own genre early on. It's that long-term adventure that's been mostly lost in newer MMOs. The problem as I see it isn't that people are simply "playing too much". It's that MMOs aren't designed for that long-term enjoyment anymore. They're designed for short-term consumption. Modern MMO devs have all but abandoned so much of what made MMOs what they were, all in the name of making them "more accessible" (which is just a euphemism for "dumbed down and streamlined for mass appeal"). The cynical (or those speaking from ignorance) will say "oh they were just artificially dragged out to make you play longer". No, they weren't. My time in L2, FFXI, EQ2, Anarchy Online and even AC2 while it was around was never "artificially extended". It was full time. I was always doing something. Questing,leveling, doing missions, unlocking new jobs, exploring, and so on. Those games provided far more to do than just "level grinding". If someone chose to do nothing but level, then yes, it would be nothing but an "endless level grind" for them. That would also be their own doing, not the game's. Two things happened with the MMORPG genre that has diminished it... 1. A new population of console-minded gamers flooded the MMO genre and swiftly began demanding the games be changed to suit their console gameplay habits. Instead of recognizing the differences between standard console RPGs and a MMORPG and adapting,t hey demanded the MMO's be made more like their console RPGs. 2. Seeing the big money WoW was making by popularizing the genre, a flood of new MMO developers cropped up, few of which seemed to have any clue of what the differences between MMORPGs and standard console RPGs were either. They were just trying to get a piece of the Blizzard pie. When I get into a new MMO, I *want* it to keep me hooked for months, even years on end. I'm looking for a long-term hobby, not a short-term "finish it and move on" deal. When it doesn't, and I find I'm growing bored with it after a few weeks, I'm disappointed. To bring MMOs closer to what made them great and engaging to begin with, back to what got the folks at Blizzard excited about making one of their own in the first place, it's going to require many players to open their minds and stop trying to force their console gaming habits into a very non console-like gaming genre. I'd like to see it happen, but I'm not holding my breath. Too many people seem perfectly content to power-game their way through everything, get bored, move on to the next game and do exactly the same thing.
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9/30/12 9:53:13 AM#30
Originally posted by Elikal got to agree here, as much kill X and collect X SWTOR had, at least it wrapped a compelling and motivating story around it.
Questing fun and overall variety: TSW > SWTOR>...long break > GW2 |
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9/30/12 10:34:25 AM#31
Originally posted by Kyleran Mine would be UO, though I am sure I would like pre-NGE SWG as well. Actually I propably would like it more than UO since it seemed more fit for my tastes and more interesting features wise. I just had long years break in playing mmorpg's so when I started to look again for serious it was already post-NGE so I did not even bother after reading in details what was changed. Bitter vets huh? :p |
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9/30/12 10:36:12 AM#32
All good things come to an end OP. But you did have fun didn't you? that is how long majority of themepark last anyways. A month or two and then you need something new.
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9/30/12 10:40:44 AM#33
Originally posted by halflife25 Yea it's a sad state that all these new mmorpgs last about a month or two... unlike the quality ones from back in the day that lasted years and some over a decade... Really gives you some perspective when people try to label gw2 as some sorta shatterer of the mold. |
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9/30/12 10:49:14 AM#34
Originally posted by halflife25
That "fact" is usually used as proof that a game is a failure - it didn't have legs, or hold a player's interest long-term, which has been the common standard in evaluating MMOs. An MMO that doesn't draw a player in for the long-haul is a bad game. I lost interest in this game very rapidly. It's gameplay is just as vapid, meaningless, and repetitive as any other themepark's. Hell hath no fury like an MMORPG player scorned. |
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9/30/12 10:52:40 AM#35
I too feel there is missing something to work towards. I wish we didn't unlock all weapon skills at level 10 (or whatever) The only thing to look forward now is... eh I don't know actually.
Ohyeah gold to buy armor and dyes and stuff.
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
9/30/12 10:55:31 AM#36
I said it many times before -the idea that youunlock all possible skills in first hour of the game is just opposite from what MMOplayers are looking for. Usually when i unlock all abilities, i lose interest in MMO. In GW2 you had to hunt for new skills, often had tu hunt and farm champion encounters in dangerous missions. Why they descided to drop this genial system was beyondme,and one of things i always feared to be potential downfall of the game. Which now it proves to be the fact. I still much lovethe game anddont feel boredom, but i hope they realise their mistake and start addingnew unlockable skills. (in form of new special weapon skills)
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9/30/12 11:02:18 AM#37
My first toon (elementalist) reached level 80 last week. Tons of fun and haven't finished explored all of the human lands. Visited the Norn and SIlvari areas for some of the storyline quests, which I finished. Since then, I have been participating in W v W for about an hour every other day. I have no intention to roll a new toon yet. I want to take a break from questing and exploring. The W v W in the server I play (Henge of Denravi) happens to be the top server and have been good times. Last week Stormbluff Isle server was winning by a large margin. We were worried because by Tuesday they were still winning and then by Thursday we catched up and won again. For this week, we got paired with Jade Quarry, they are pushing it hard but we are winning so far. And also got paired again with Stormbluff Isle, which is in third place at the moment. Previously paired with Eredon Terrace, but they weren't paired this time. Our server is most of the time full and WvW queue can take an hour or more depending at what time I join. I think the sieging makes W v W interesting, otherwise it would be zerg fest all the time.
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9/30/12 11:31:16 AM#38
I've been playing but that starting buzz died very quickly, found that I have been missing Wow and Even ToR so heading back to them to see whats going on with them, great thing about games is they dont get pissed if you dump one to get back togther with and old one, might be back to GW2 in 6 months or so.
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9/30/12 11:48:58 AM#39
I enjoyed the game alot and played a bit every day untill one day i didnt feel like playing and from that day on i never logged back in.
I think its a good game but it cannot hold my attention and have actually unistalled it today after cleaning up my pc. I also wont be comming back to try it again when they release a xpack or whatever. |
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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/30/12 11:53:33 AM#40
This game did not even last 1 week for me. There are just better games out there to play. The only thing that will save this genre is a polished Sandbox game or a game that takes the best of sandbox and themepark and brings it all together. Dumbed down themepark games like this will never be more then just games you play for a month.
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