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9/30/12 3:02:13 AM#262
They actually lowered the player requirement for server readouts btw... you can check yourself, some servers are legitimately full, others list full when they are ghost towns at 3am in the morning.
I imagine they did this to show the game is holding strong.
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9/30/12 3:08:15 AM#263
Originally posted by caetftl WHO PLAYS AT 3 AM IN THE MORNING!? |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/30/12 3:14:13 AM#264
Originally posted by Enigmatus I just did. But I am a teen and have no school on weekends ;) http://www.merriam-webster.com/dictionary/innovation |
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9/30/12 3:24:06 AM#265
Originally posted by KingJiggly Well I think you understand the base point I'm making: Who exactly would be playing at a time when most people are either asleep or about to go to sleep? |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/30/12 3:27:39 AM#266
Originally posted by Enigmatus You know there are other time zones, right? So it is completely possible the population are that high. I mean look at the people complaining about night capping in wvw. Obviously there have to be a lot of people to nightcap to take the entire world. Come on people! Think! Even I a 16 year old can figure this out. Edit: contrary to popular belief, the world is not flat. http://www.merriam-webster.com/dictionary/innovation |
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9/30/12 3:30:27 AM#267
Originally posted by KingJiggly Point taken. I'm drowsy, it's 1:30 AM here. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/30/12 3:34:47 AM#268
Originally posted by Enigmatus 4:34 AM here http://www.merriam-webster.com/dictionary/innovation |
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They raised not lowered sir. Follow the news.
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9/30/12 3:42:08 AM#270
Originally posted by caetftl Yes, they lowered the rating requirements. At least twice readjustments have been noticed (but likely more smaller steps have been used) before Cataclysm to avoid an obvious jump of too many server flags at once. Its not some sort of new scheme. Blizzard always readjusts the ratings based on average population of a region. Thats why regions like Korea had like 20% of their server flagged as high and then suddenly announce they are going to merge down almost 1/3 of their server, because the rest was dead and the high ones just morderately populated. In other words "high" in WoW just means "high" compared to other server. Not compared to a WoW servers technical capacity. Leave alone compared to other games. Same goes for low and medium. Full is thus likely a manual controlled limit to spread out population forcefully to other server, not neccessarily anymore the technical capacity of a server.
No thats not exactly how WoWs server rating system works. It doesnt update immidiately and doesnt just track current activity but activity and logins spread over several hours. A "high" populated server (by WoWs standards) hitting the upper end of the limit of the current "high" ratings, will get flagged full even if half a day later only 100 people are online. Such a system is simply expecting the others to come online at the next day and prevents more people to join a full server at downtimes only to cause longer queues at the next day. Nothing wrong with that.
And yes other game do this either. I didnt claim otherwise. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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9/30/12 3:47:18 AM#271
Right now at 2:40 am MST, the NA WoW servers have 20 at either full or high. The Oceanic servers, Australia and New Zealand mostly, all servers are either locked, full or high. Not sure how it compares to previous ones but it seems like a lot of people are playing the new expansion.
Is a man not entitled to the herp of his derp? |
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9/30/12 3:58:48 AM#272
My horde server is always locked at night. EST.
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9/30/12 7:29:52 AM#273
new stats for saturday. gw2 at 38.5k, wow at 63.5k.
comparing to last saturday (50.5k) it's a drop of 24%. last week the drop was from 65k to 50.5k (22.3%). |
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9/30/12 7:56:52 AM#274
Originally posted by krakra70 Stats aren't for Saturday... Sept 28 was Friday. Also you are looking at hours played not Players. Looking at those figures WoW is at 9700 while GW2 is at 8700. I think WoW was at 9600 the day before while GW2 was at ~9000. Hardly the large population shift you seem to be hoping for. On the other hand, GW2 is #3 and #9 on Amazon's Bestsellers (only being beaten by $5 EVE and 40% off Sleeping Dogs) while WoW MoP fell to #6. |
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9/30/12 8:09:00 AM#275
Originally posted by Stx11 The stats I posted are for saturday the 29th. the amazon bestesellers became irrelevant since digital sales became popular. |
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9/30/12 8:13:51 AM#276
I cant say that I particfularly noticed MOPs release date. A friend and guildie do have said he will buy it some day (but havnt yet), otherwise I dont think anyone in my guild have bought it, or if they have they at least seems to play as much as before it came out and havnt mentioned it. If there are less or more people in the world, I dunno. Now I play in lvl 70+ areas mostly and I am not sure if they had more players before or not. So I dont see any exodus, but it might had some impact. Less than 20% is really hard to see and I only know what is happening on my EU server, it might be different in the US. But my guild is so far totally unaffected (unless Mikko bought it yesterday, I assumed he wasnt logged on because he was at the pub or something). |
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9/30/12 8:15:33 AM#277
Originally posted by krakra70 My mistake on the dates X-Fire just updated for me... [mod edit] |
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9/30/12 8:16:21 AM#278
I love the arrogance in the thread that assumes gw2 players will "go back to wow". I haven't played wow for 7 years and have no intention of playing it ever again.
Could it be, like me gw2 players now they are settled in are combining it with single player games. I'm alternating my game play between gw2 one night, Torchlight 2 the next, I'm sure others are doing this with borderlands 2, ftl, sleeping dogs etc.. Because gw2 let's you do this. There is no worry about getting behind on the fast curve and getting 1 shotted in pvp or not being able to do the latest content because you're not wearing the latest and greatest tiered item set. There is no nagging concern to get your moneys worth that month. Gw2 is different to progression based wow clones. It doesn't demand you play it like a second bloody job if you want to get the most out of it. |
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9/30/12 8:21:17 AM#279
Originally posted by Ginaz Of course there is, or to be more precisly, the players play at least more time now. If there is actually a huge increase in players or if people who just logg in once in a while play more is impossible to prove without official numbers from Blizzard. People play a lot when a new expansion hits and the regular bungee players often gets in for a month as well to get their characters through the new zones. But what really matters is if they stay or not and it will take a while before we know that. Wows numbers have gone up a lot with every expansion but after TBC it went down again to about the same numbers as before and after CATA it actually went down. That might change now up or down but it is way too early to tell right now. Xfire numbers might give us a unreliable hint a month or 2 from now, but we really needs official numbers to be sure. Maybe the players love the new expanion or hates it after a few weeks, still hard to say. |
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9/30/12 8:28:13 AM#280
Originally posted by Stx11 [mod edit]
Amazon would only be relevant if we knew what percentage of total WoW/GW2 sales came from amazon, or the exact total sales (and tracked them to find out the weekly changes). A simple ranking system without further info is worthless. |
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