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General Discussion  » Cross Realm Zones hurting WOW & MOP sales???

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58 posts found
  sunset9

Apprentice Member

Joined: 9/29/12
Posts: 2

 
OP  9/29/12 9:27:49 AM#1

As a former WOW subscriber, I recently bought 30 days of game time to see if MOP was going to be better than Cataclysm, & maybe worth playing again... Blizzard implemented a "feature" shortly before the MOP release called "Cross Realm Zones". Many did not feel it was a feature at all as it brought a wagonload of gamebreaking bugs & gameplay issues, and there was/is no way to "Opt-Out" of it. I personally will not re-subscribe or buy MOP as long as CRZ is live in WOW, and there are SO many others who feel the same. We have been told it is here to stay, suck it up. Thoughts?

Has it cost Blizzard MOP sales & lost subscriptions? I think so. To what extent, I am not certain. There are several threads on this issue with 20,000+ posts detailing issues &  requests to Blizzard to remove CRZ entirely. There is a "Remove CRZ" petition out for folks to sign at:  http://www.ipetitions.com/petition/blizzard-please-remove-cross-realm-zones-from

Links to the 20,000+ Remove CRZ Posts:

http://us.battle.net/wow/en/forum/topic/6521292325?page=546#10914

http://us.battle.net/wow/en/forum/topic/6679517893

Here is one ex-WOW-player's feelings on CRZ and the state of WOW/MOP:

When I was 9 yrs old, our neighbor’s wife brought home a young puppy. It was a shepherd/collie mix, happy & eager to please (I know this because she let me play with it & bring it home on occasion). Her husband didn’t like dogs or was (looking back now) unhappy or just plain sadistic.

Long story short: the husband began keeping the puppy outside 24/7 tied to a post. At first, he gave the puppy a chain that was pretty long, and the puppy learned how far he could run to greet me without getting stop-choked. Well, the husband would occasionally shorten the pup’s chain by 3 or 4 feet, then wait for him to happily race to someone for pets or food and choke/flip as his paramaters had been altered and more of his freedom was just gone. He would laugh every time.

This is how WOW feels to me today. During BC & Wrath, we were given portals in Shatt & Dalaran so we could spend less time traveling & more time actually enjoying our game time. As groups were not always easy to find, quests were made more soloable and our enjoyment grew. Rares and Spirit Beasts were added for taming and , yes, good drops. It was a challenge even then to tame them, but OH was it ever something to look forward to!!! We were out exploring, taming, gathering, BGing questing, dungeoning, raiding etc. Our choice of servers meant a great deal to us. There was something for EVERYONE and we had CHOICES in how we liked to play the game we were paying for.

With Cata, someone decided we would have to spend most of our game time traveling (20 min to Northrend) etc. as they took away our portals. Look! They made a whole new beautiful world to explore, but everyone MUST stay in the home cities ALL THE TIME, because that was “moving forward”.

Come CRZs & MOP…We will force group questing & lower your xp gains, we will present the ILLUSION of populated realms, we will smile as you reach for that node or rare that is phased (you really can’t touch it as it disappears when you get close), we will laugh as you get flagged & camped involuntarily on PVE only servers, we will change time zones & realms randomly without warning and impassively watch you lose the chance to turn in or accept dailies, plan an event, participate in the Darkmoon Faire (because in your new time zone it is already gone). Fishing tournaments don’t work anymore because someone from another realm fished up the winners on their realm & turned them in on yours seconds after the tourney started, or you got a winner and can’t turn it in because on the random realm you are playing on now, the tournament is over before it began? We will disable the fishing tournaments!!! We will chuckle as the passenger you carry on your 2 person mount is rudely dimounted & falls to their death at each invisible CRZ crossover border. We will see that each quest takes 15-30 minutes to complete because all of the drops/mobs are dead, and you will continue to spend 20 minutes traveling to northrend because you don’t get the portals back! So get OUT into the world & enjoy the game. Huh???!

This is working as intended according to whom again???

My Dad went next door and talked the neighbor into letting us have that puppy. We had him for 13 years & he was my dear friend until the day he passed. Thankfully, WOW is just a digital form of entertainment that I can abandon. I will not pay to be stop-choked.

And to those in charge who think Cross Realm Zones is a good idea and WILL STAY, we say, GC & cohorts, if you are burned out or you simply hate puppies, PLEASE, hand the job over to someone else! This is NOT moving forward

 

 

 

 

 

 

 

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/29/12 9:29:39 AM#2
Are there any official numbers out yet? because i keep reading that MOP sales are hurting. Why not be a little patient and let official digital and retail sales to come out first? Blizzard always releases the numbers after one week.
  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2387

9/29/12 9:33:53 AM#3
Nice post.  
  SaunZ

Novice Member

Joined: 8/26/12
Posts: 123

1-800-ASK-SAUN

9/29/12 9:34:24 AM#4

the OP post is SO sad   :*(

 

sz

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/29/12 9:35:25 AM#5

Cross realms won't hurt most of their revenue from server transfers and in some cases it might even push someone to use it - n example one os server from cross-server group has guild(s) that try to make everyone else game miserable. 

That's why there is number of "features" implemented for years now instead of merging deserted / low pop servers. 

WoW lost over 3 mln of subs, even if 60% of that loss if from China it still HAD to make many western servers deserted.

Guess what? WoW China servers were merged, USA & EU weren't.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5219

9/29/12 9:45:47 AM#6
Originally posted by fenistil

Cross realms won't hurt most of their revenue from server transfers and in some cases it might even push someone to use it - n example one os server from cross-server group has guild(s) that try to make everyone else game miserable. 

That's why there is number of "features" implemented for years now instead of merging deserted / low pop servers. 

WoW lost over 3 mln of subs, even if 60% of that loss if from China it still HAD to make many western servers deserted.

Guess what? WoW China servers were merged, USA & EU weren't.

your math doesnt quite cut it though.. from peak of around 11 million to current of 9.2 million = -2 million.. not as you seem to think, over 3 million, and while your probably correct that the larger proportion of those losses were from china, the game is a long long way from having to merge servers, if anything, the cross server bits make it a little too crowded at peak times, probably would have been a good idea to allow servers to 'decouple' at peak times though i've no idea if they can do that.

  krakra70

Advanced Member

Joined: 9/05/12
Posts: 127

9/29/12 9:54:07 AM#7
Why would a feature that turned WoW to an MMO again hurt it? The only people who cry are the antisocials who want it to be a single player game. 
  User Deleted
9/29/12 9:58:01 AM#8
I stopped reading when he started to talk about his young puppy...
  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/29/12 10:17:29 AM#9
Originally posted by Phry
Originally posted by fenistil

Cross realms won't hurt most of their revenue from server transfers and in some cases it might even push someone to use it - n example one os server from cross-server group has guild(s) that try to make everyone else game miserable. 

That's why there is number of "features" implemented for years now instead of merging deserted / low pop servers. 

WoW lost over 3 mln of subs, even if 60% of that loss if from China it still HAD to make many western servers deserted.

Guess what? WoW China servers were merged, USA & EU weren't.

your math doesnt quite cut it though.. from peak of around 11 million to current of 9.2 million = -2 million.. not as you seem to think, over 3 million, and while your probably correct that the larger proportion of those losses were from china, the game is a long long way from having to merge servers, if anything, the cross server bits make it a little too crowded at peak times, probably would have been a good idea to allow servers to 'decouple' at peak times though i've no idea if they can do that.

Sorry but you're wrong.

http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881

 

Peak was at over 12 milion. 

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

9/29/12 10:21:13 AM#10
Why anyone who is serious about mmos is still playing this crap I cant understand. Every xpac has been a step or a leap in the wrong direction, yet people still throw money at them then bitch endlessly about it.
  dustyhayes

Novice Member

Joined: 5/19/11
Posts: 174

9/29/12 10:43:55 AM#11
Originally posted by karmath
Why anyone who is serious about mmos is still playing this crap I cant understand. Every xpac has been a step or a leap in the wrong direction, yet people still throw money at them then bitch endlessly about it.

For the most blunt post i give you a thumbs up

/thread anyone ???

  Phry

Elite Member

Joined: 7/01/04
Posts: 5219

9/29/12 10:52:30 AM#12
Originally posted by fenistil
Originally posted by Phry
Originally posted by fenistil

Cross realms won't hurt most of their revenue from server transfers and in some cases it might even push someone to use it - n example one os server from cross-server group has guild(s) that try to make everyone else game miserable. 

That's why there is number of "features" implemented for years now instead of merging deserted / low pop servers. 

WoW lost over 3 mln of subs, even if 60% of that loss if from China it still HAD to make many western servers deserted.

Guess what? WoW China servers were merged, USA & EU weren't.

your math doesnt quite cut it though.. from peak of around 11 million to current of 9.2 million = -2 million.. not as you seem to think, over 3 million, and while your probably correct that the larger proportion of those losses were from china, the game is a long long way from having to merge servers, if anything, the cross server bits make it a little too crowded at peak times, probably would have been a good idea to allow servers to 'decouple' at peak times though i've no idea if they can do that.

Sorry but you're wrong.

http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881

 

Peak was at over 12 milion. 

i was under the impression that it was a little over 11 million. over 12 million does seem a bit unbelievable.. while pre MoP subs base was 9.2m i did wonder if the game would draw back enough for it to reach 10 million again.. but it doesnt change things that much, at peak times on moonglade it is way too crowded, and i don't mean in stormwind, but out in the wilds, sometimes its a race to grab a mob before someone else does

  sunset9

Apprentice Member

Joined: 9/29/12
Posts: 2

 
OP  9/29/12 12:03:44 PM#13
Originally posted by karmath
Why anyone who is serious about mmos is still playing this crap I cant understand. Every xpac has been a step or a leap in the wrong direction, yet people still throw money at them then bitch endlessly about it.

You do have a good point, lol!

WOW was the very first game i ever played. Some friends got me into BC with them & it was a blast.

I quit playing shortly into Cataclysm because of the game's direction, but I still check back every now & again to see if there have been any changes for the better.

Sadly, although what I did manage to see of the music & starting areas of MOP appear to be well done, the direction of the game itself & the implementation of CRZs far outweighs any chance of my returning.

Call it nostalgia, I play & enjoy other games now, but WOW had a special immersion for me, and one can always hope, right?  

  MurlockDance

Advanced Member

Joined: 6/20/10
Posts: 1205

9/29/12 12:26:24 PM#14

Very nice OP, though how anyone can actually treat a dog like that, especially a puppy, is beyond me.

Yeah, I do not like the CRZ at the moment. Pre-MoP it was okish in the sense that I actually got to see one or two people out in the old world. It introduced a few bugs and lag though.

Post-MoP is bordering on disaster as now with all of the bazillion panda monks, it is impossible to level out in the old world. I also got the very annoying things-disappearing-under-my-nose thing. People were getting surly with each other, thanks to all of the mob stealing and pushing others around. It got to the point that it was completely unfun and I logged out frustrated.

I think they should have waited a month or two after MoP's release to put it into effect. They had to have known that the expansion would have brought in a lot of people wanting to play the new class.

About your other comments, it does seem really ill-thought out. PvE servers and PvP servers should not be clustered. I didn't see that at all so far on mine thank goodness.

I did not try the Darkmoon Faire or the fishing extravaganzas so I did not know about that. That seems very bizarre, I thought that the Darkmoon Faire always starts and stops at the same time every month for everyone.

I am one of the fools who bought MoP, but I prepurchased it before I knew they were implementing CRZ's. I really wish now that I hadn't (edit - but for reasons other than the CRZ to be honest).

Playing MUDs and MMOs since 1994.

  Ghavrigg

Apprentice Member

Joined: 8/10/12
Posts: 719

9/29/12 12:31:59 PM#15

What in the hell is wrong with people? So many zones were completely dead and lifeless, and now withthe CRZ I am seeing people all over the place. I even made a friend with someone from another realm while just randomly out grouping, added him as a friend, and now we can pretty much play the game together at any time even being from separate realms.

In essence, this brings groups of servers together so they're like one massive server. How is this a BAD thing? Why is this even an ISSUE!?

If you're so anti-social that you prefer to play the game without running into many people, then go play a single player game and leave the MMO genre to the people that actually enjoy multiplayer.

Thanks.

  User Deleted
9/29/12 12:41:27 PM#16
Originally posted by halflife25
Are there any official numbers out yet? because i keep reading that MOP sales are hurting. Why not be a little patient and let official digital and retail sales to come out first? Blizzard always releases the numbers after one week.

Why would we need facts?

MMO players have been successful at creating three fully-functioning machines; the "Speculation Machine", the "Hate Machine", and the "Fanboy Machine". None of them require fuel (facts), rarely break down, and seemingly make their users happy.

  UWNVME

Apprentice Member

Joined: 4/16/06
Posts: 174

9/29/12 2:12:35 PM#17
I haven't heard too much about CRZs, but they seriously clustered PVE and PVP realms together? Clustering different time zones is pretty dumb as is, but people seriously can just end up getting randomly flagged for PvP despite their character being on a PvE realm? Sounds like not a whole lot of thought went into this system.
  Ghavrigg

Apprentice Member

Joined: 8/10/12
Posts: 719

9/29/12 2:47:44 PM#18
Originally posted by UWNVME
I haven't heard too much about CRZs, but they seriously clustered PVE and PVP realms together? Clustering different time zones is pretty dumb as is, but people seriously can just end up getting randomly flagged for PvP despite their character being on a PvE realm? Sounds like not a whole lot of thought went into this system.

http://wow.joystiq.com/2012/09/24/blizzard-clarifies-cross-realm-zones/

Read.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2767

9/29/12 2:48:31 PM#19
CRZs are their "solution" to the stigma of merging servers.  An opt out option should still be available and they could still keep their low pop servers to save face.  But that kind of solution would be more complicated for them I guess and require additional servers.
  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

9/29/12 3:45:59 PM#20
Originally posted by Aviggin

What in the hell is wrong with people? So many zones were completely dead and lifeless, and now withthe CRZ I am seeing people all over the place. I even made a friend with someone from another realm while just randomly out grouping, added him as a friend, and now we can pretty much play the game together at any time even being from separate realms.

In essence, this brings groups of servers together so they're like one massive server. How is this a BAD thing? Why is this even an ISSUE!?

If you're so anti-social that you prefer to play the game without running into many people, then go play a single player game and leave the MMO genre to the people that actually enjoy multiplayer.

Thanks.

 

Didn't you READ the multiple terrible bugs that come with CRZs, at least right now until and IF they're fixed?  Did you read the OP at all?  There's another link in this thread that will also detail some of the issues and the responses beneath it are even MORE eye-opening.

President of The Marvelously Meowhead Fan Club

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