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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 - a single player game...

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97 posts found
  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

9/28/12 9:03:12 PM#41
Originally posted by Creslin321

Because you can actually SEE the legendary item.  I don't need to inspect someone to know their sword is awesome when I can jus look at them and see a bad ass flaming sword.

 

Anyway, I really think all of the complaints about lack of socialization in GW2 and other modern MMORPGs stem from one thing...lack of downtime.

See, in the old EQ days, we would chit chat all the time simply because you had to wait a few minutes between fights and there was NOTHING ELSE TO DO.  But in modern MMORPGs there is typically very low or no downtime.  It's much harder to constantly chit chat when you are trying not to die.  So don't be shocked if a player who is fighting has the gall to not respond to your tell.

Despite this though, many folks still do chat in the map channel between fights or when they are traveling...it is not like no one ever talks.  In the end, I really would not want to go back to the type of game that essentially forced me to socialize out of sheer boredom.

I'm not sure why people can't understand people will strive for cosmetic gear...  millions had no issue with this in GW1.. anyway I agree lack of downtime is a huge factor.. nowadays way less downtime waiting for spawns, way less downtime for health/mana regen... In SWG we used to wait in line for buffs I used to wait 30+ min for them sometimes so people had nothing else to do but talk... but overall I would rather more gametime less downtime so in this aspect I'm glad MMOs have gone this route.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4105

GW2 socialist.

9/28/12 9:06:53 PM#42
Originally posted by krakra70
Originally posted by Kenze

if youre playing GW2 solo then you are doing so by choice. NO GAME can FORCE you to /invite or /join

L2Play L2Bsocial

Actually it is forcing you to solo by making solo exping faster than grouping. I tried grouping with my friends a few times and it was painful. Just move a few meters away from a group member and they disappear from the screen and map. Then we always have to wait for the slowest member to finish their heart to move on. And of course there is always someone who sucks at jumping puzzles, or forgot a poi and has to run back to get it. 

An amazing post, but not for the reason you were hoping.  All you said was that "the game is better solo because my friends suck.".  None of what you said has anything to do with the game's design.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

9/28/12 9:12:23 PM#43
Originally posted by Aerowyn

I'm not sure why people can't understand people will strive for cosmetic gear...  millions had no issue with this in GW1... 

To me "Cosmetic Progression/Collection" is like Full Loot PvP - it's a gameplay style that many of the people who don't like or "get" it simply can't conceive of anybody liking it...

The big difference being that Cosmetic Gear is a lot more popular and important to more people as seen by the (in)famous "Cosmetic Thread" in SWTOR or Blizzard implementing Transmog ^.-

  TheIronLegion

Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

9/28/12 9:27:11 PM#44

  zakiyawow

Apprentice Member

Joined: 2/28/10
Posts: 626

9/28/12 9:30:09 PM#45
Originally posted by TheIronLegion

That pic is epic lol

  Scalpless

Elite Member

Joined: 3/22/07
Posts: 804

9/29/12 4:02:29 AM#46
Ultimately, I think that the ones who find it hard to make friends IRL will find it hard in GW2, too. It doesn't force other people to "like" you, just because you've got a role they need for their group. They're not forced to stop and talk with you, if they'd rather play the game. If social means "people are forced to be social", then yes, GW2 is anti-social. However, I don't think that's quite right. I know I've chatted in GW2 as much as I've chatted in other MMOs.
  User Deleted
9/29/12 8:16:21 AM#47
Originally posted by observer
What do players want then?  Forced socialization?  How would you go about it?  Group requirement to enter a zone?  Should all mobs be Veterans?  All Skill Points need 5 members minimum?  Should Vistas require us to be grouped?  What about Dynamic Events?  Should we wait for a full group to even start them?  Should everyone be socializing about there daily and weekly lives?  What they had for lunch?  When they went to the restroom?  Is this facebook or a video game?  Should the chatbox always be scrolling every second?  No time to fight!  Be social people!

Despite your obvious intentions with that response, all it illustrates is that you've never experienced a MMO with a robust social/community element to it. And so, since you've never had that experience, and apparently can't fathom how it could be done in a very enjoyable and positive way, you mock the idea instead.

How unfortunate for you.

 

Here's a few hints for you to chew on:

Most of the MMOs with a strong social/community element existed prior to WoW. Everything since has pushed more and more and more toward solo play. Yes, even GW2. More "me"; less "we" - and no I'm not talking about "forced grouping".

Most of the people playing those MMOs were far more social/community-oriented people.

Socialization was never forced. It was quite natural.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6918

9/29/12 8:26:04 AM#48
Grouping wise, gw2 is better than these raid orientated games, as a guild we can just go WvW or orr and run stuff, there's no "sorry all 20 spots are taken", there's no "sorry but its not our problem you had to put the kids to he'd, you're half an hour late we got someone else"
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/29/12 8:30:29 AM#49
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.
  Carnafex

Novice Member

Joined: 5/05/12
Posts: 49

9/29/12 8:51:49 AM#50
Yes, GW2 is good, but not so good that it can make a socially retarded person have friends.  If you choose to be the wall-flower and play by yourself, any game lets you - this is not unique to GW2.
  DMKano

Elite Member

Joined: 6/17/11
Posts: 1157

9/29/12 8:57:59 AM#51
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

  Muke

Elite Member

Joined: 1/04/07
Posts: 853

9/29/12 8:58:17 AM#52

I like the fact that I don't have to wait 30 mins in a dungeon finder, initiate roles and end up getting checked if I have the appropriate gear/achievement by some whizkid who goes total into emorage after 1 whipe and killing his family......

In GW2 there's no killstealing, spawncamping, just group up socialize (yes) and having fun....I grouped up more in GW2 then in all those years of MMO gaming which would require me to join a guild with a 'be here for your guild every free minute of your life' doctrine.

plus I see people reviving each other, healing each other, be friendly etc etc.

 

 

Guildwars 2 might be the first real actual friendly social MMO in a decade.  Shocking, isn't it?

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/29/12 9:00:16 AM#53
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

  Hrica

Novice Member

Joined: 3/31/05
Posts: 1093

"Yesterday is history, Tomorrow a mystery, and today is a gift"

9/29/12 9:01:16 AM#54
...um every event that happens when I quest..there is a least 10 or so doing it, and we all do it together. And no, I am not grouped with them, I just group with my wife but, the game actually encourages you to group when a event hits where you are questing
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/29/12 9:03:31 AM#55
Originally posted by Hrica
...um every event that happens when I quest..there is a least 10 or so doing it, and we all do it together. And no, I am not grouped with them, I just group with my wife but, the game actually encourages you to group when a event hits where you are questing

You don't have to join the party that is the best part. You are in group by default. Experince, loot etc everything is shared with other players.

  Hrica

Novice Member

Joined: 3/31/05
Posts: 1093

"Yesterday is history, Tomorrow a mystery, and today is a gift"

9/29/12 9:06:44 AM#56
Originally posted by halflife25
Originally posted by Hrica
...um every event that happens when I quest..there is a least 10 or so doing it, and we all do it together. And no, I am not grouped with them, I just group with my wife but, the game actually encourages you to group when a event hits where you are questing

You don't have to join the party that is the best part. You are in group by default. Experince, loot etc everything is shared with other players.

+1

  gandles

Advanced Member

Joined: 2/10/09
Posts: 33

9/29/12 9:11:06 AM#57
yay, so many whiners in this game. Dont play it if you dont like it we wont miss you and your negativity. have a nice day back to GW2 =D
  DMKano

Elite Member

Joined: 6/17/11
Posts: 1157

9/29/12 9:18:48 AM#58
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

because there is no incentive to do so, outside of dungeons and sPvp.

 

GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

 

here is what I think GW2 discourages players from grouping because in the Zerg all players get the credit, there is zero reason for players to group up. This has the opposite effect as you feel alone in the group and never meet and chat with other players - this is what most players experience - it is NOT the same as forming a group and getting to know folks.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/29/12 9:24:14 AM#59
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

because there is no incentive to do so, outside of dungeons and sPvp.

 

GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 1157

9/29/12 9:33:53 AM#60
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
Originally posted by DMKano
Originally posted by halflife25
I can play any MMO as a single player game but that is my choice. However, GW2 like any other MMO encourages players to team up. In the end it is upto the players.

Encourages? Really?

 Eq1, DAoC... Those games encouraged players to team up. 

GW2 encourages players to Zerg or solo. Dungeons are doable in groups as small as 3 players now (explore mode).

there is very little encouragement to team up - the core gameplay is solo and Zerg friendly.

 

Forced grouping might be encouragement  for you. it is a matter  of prespective. In EQ1 there was no choice. Either get a group or deal with roadbloacks in content progression.

Wait - let's back up a bit - you said that GW2 encourages grouping. Where? Wouldn't that mean that the majority of the playerbase would be grouped if what your claim was true?

look around you for most of any players time from 1-80 how much of that time are they grouped. You could do a poll and ask - the vast majority of the playerbase is NOT grouped. Why?

because there is no incentive to do so, outside of dungeons and sPvp.

 

GW2 does not encourage group play, it is designed around solo and Zerg group play for most of the content it offers.

Only because you actively don't joina  group or don't see a raid window on your screen doesn't mean you are not grouping. So it encourages players to group even when you are not in group. How many times in MMOS i have not bothered with getting a group together because i just don't want to bother with sending invites.

In GW2, ANET did a clever thing and put everyone in group by default. Only time i need to form a party is when i want to go into dungeon.

So yes for me that is encouragign players to work together who other wise can't be bothered with party invitations.

That's not grouping - do you remember any of the people the game automatically groups you with - no -it is because its not the same.

it is a bunch of individual players Zerging together, nobody meets anybody, you don't form any relationships, the Zerg is over as soon as the dynamic event ends.

and you are back alone as before with no group.

this is not grouping - it's a bunch of solo players who solo in a Zerg.

 

at least Rift put players in an actual group.

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