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9/28/12 1:40:22 PM#21
Originally posted by Purutzil how is that much differn't from any other MMO? most MMOs playstyle doesn't really change much you get couple more abilites here and there and some talents or whatever to boost or enhance skills you already have but overall it's more or less very similar in how you play. Also if you want a class with more complex system where you need to constantly swap sets(elements) play elementalist I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 1:42:51 PM#22
Originally posted by TeknoBug but how many of the 42-46 were for pots, pre-fight buffs, mounts and other things like that?
Aion had the simplest and slowest combat....WoW and Swtor weren't too far behind....they are basic and stupid simple. I wouldn't go as far as to say GW2 (or GW1) for that matter were that simple. TSW only has 7 skill slots and 7 passives, but you can rest assured that it's 10x more complicated than Aion, WoW, SWTOR and Hello Kitty put together.
Again, the point isn't how many skills do you have in your arsenal, it's how many do you need to succeed.... |
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9/28/12 1:50:06 PM#23
Originally posted by Randayn to me that's the big thing in many of those games you have 40 hotbar abilities and many had 5+ min cooldowns or even 10 min or higher.. in GW2 I constantly use all my abilities save maybe 1 or 2 situational ones. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 1:53:49 PM#24
Originally posted by Randayn Haha dagger/dagger seems to be my most often defeated state while playing that class :) Mesmer and elementalist are much tougher to play than my main guardian, can actually see the benefit of your dodges and defensive skills when playing these two. |
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9/28/12 1:57:11 PM#25
Do you know what bugs me? People who act like having hundred of abilities available to you somehow means the game is super complex and deep, and that it needs more skill to play, even IF roughly 1/3 of those skills are skills that are only used in the early stages of the game and is totally useless at the later stages, another 1/3 are basically clones of each other, and the last 1/3 is the only part you ever use, and even then you only use about 2-5 of those abilities most of the time. How does more somehow equal better or more deep, is what I'm asking. |
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9/28/12 1:57:12 PM#26
Originally posted by Eluldor I'm siked to try it. After going from level 1-80 as a tank specced sword and shield Guardian in Age of Conan (dont ask me why I did that....stupid me)....it's hard to find a good challenge |
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9/28/12 2:00:27 PM#27
Originally posted by Enigmatus Agreed...I actually like the direction that GW2 and TSW are taking with a more horizontal type progression....was sick and tired of getting Fireball 3 then Fireball 4, than Blazing Hot Awesome Fireball.....I'd rather get a plethora of skills that I can fill in if i want. Actually, I believe GW1 started that....i think every game should follow suit...it allows people to find what works for them much better....more freedom = more fun
I just hope to God that GW2 allows for similar progression with weapon skills soon. |
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9/28/12 2:07:52 PM#28
Originally posted by Purutzil
Are you sure you actually play a mesmer? In PvE I use a Greatsword with scepter/pistol, have my heal, Arcane Thievery, Null Field and the Reflective bubble one in addition to my elite. There isn't a skill on either side of the red ball I don't use and use often due to the various effects each one brings to the table. Add the assorted effects of the shatters, which can be quite lovely, plus the effects of traits you can add on (I love the "cripple when clone dies" one)... you have a whole toolkit full of tools and you're really not realizing your full potential if you leave them unused. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/28/12 2:12:53 PM#29
Originally posted by Aerowyn Actually a lot. Just to name one game, Rift you have to actively change up your skills as you level, gaining new ones and having to add them into the mix. WoW use to do this (Not sure if it does now with how dumbed down it is) and over-all you feel progression. I just feel like nothing new ever happens in GW2, what I see at level 1 is what I get, and in most cases its the truth unless I swap weapons or a few minor things getting to the point of level 30.
Don't get me wrong, I get WHY they did it wanting more emphasis on action and all with dodging that more complex play limits, but it just makes it feel far to dumbed down and it just bores me far quicker then other games. There is virtually 0 different from how I pvped on my Mesmer and how I did solo on my meser at level 40 (Which just added clone on dodge). The biggest difference is I use CC a bit differently and might dodge a little differently, but otherwise its virtually the same.
Well to avoid straying to far off topic (since it is in some ways going off topic talking about the simplicity of the skills rather then the 'number of hot keys') lets go down with the simplest facts. 5 Weapon skills (x2) 3 Utility 1 Elite _____ 14 Skills total on a bar. Class skills would add max 4 which increases it to 18.
Other games have far more skills available. Yes I can argue about having not use a lot of the skills GW2 provides (which lets admit that other games don't actively use all the stuff they have available either, likely outnumbering GW2 in that way though often using more skills in the end), but on a standpoint of 'skills and hotkeys at once' GW2 IS much lower then most other MMos. Still, you can't really claim thats a falling point because it doesn't nessisarily mean its 'worst' off just on a numbers standpoint. My question is "So what if it has less?" Why care and try to defend the game. If people complain it has less then ignore them because if they think more is better without any good reasoning, they really don't have a clue. |
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9/28/12 2:26:37 PM#30
Originally posted by Purutzil your breakdown is sort of generic and changes greatly depending on class for instance elementalist and engineer depending how you are setup could have a great deal more.. for example elementalist has 20 skills with any weapon set then say you like conjure weapons each conjure weapon is full 5 new abilities.. you can set multiple conjure weapons to utility slots and elite if you wish giving you a LOT of abilities if you want it.. also engineer is similar in this aspect depending how you setup your utility skills. Also how you setup traits will completely change your playstyle.. for example now my ranger is running a pet focused shortbow/greatsword build.. if I move some traits around I can do a nice build using traps utilizing combo fields. Some more traits moves and I have a nice melee focused sword/dagger build I actually change my weapon sets/traits every 5 levels or so and my playstyle is completely differn't justl ike i did in Rift... This is why i played Rift for so long and why I enjoy the setup in GW2 as well.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 2:37:53 PM#31
Until recently I could manage the content fairly well by using one build and perhaps one weapon with my Necro. After I hit level 55, and certainly now that I am level 60 I find I have to weapon swap more often and further; I must use Death Shroud. This does not happen everywhere of course. Lower levels maps are not as much of a challenge as the maps at my level are. The mob density and number of events are also factors. Last night I wanted to reach a Vista in a Char map. There were a pair of Vetern mobs along with flame turrits, and regular mobs. The flames dropped my minions like paper leaving me dodging like crazy and watching my cool downs very carefully. I ended up aggroing several extra mobs sadly and ended up in a downed state. Thankfully some others arrived to help me. |
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9/28/12 3:17:04 PM#32
Originally posted by Aerowyn Yes, we will definately get more weapons. Probably other ways to get more skills too. But I doubt they go crazy customization cause it will destroy pvp. |
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9/28/12 3:31:24 PM#33
Originally posted by Aerowyn wild, I find my Ranger to be slightly wimpy and down there with my theif as far as fragility. My mesmer rocks and my guardian is the king of AOE. Could be my build or could be my playstyle. BTW anyone who thinks that GW2 comabat is easy try juggling a Elementalist, and jugging the fire, air, earth and water lines while circle and side strafing like a madman trying to keep 2 or 3 mobs off your glass hiney |
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9/28/12 3:34:59 PM#34
Originally posted by Jackdog Ranger is only easy because your pet can basically solo any mob around his level itself. And certain ones tank quite well. You can basically take no damage for long periods of time if positioned right. But will get chunked if u do. |
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9/28/12 3:39:28 PM#35
Originally posted by eggy08 with two pets(obviously one at a time but still 2 available in combat), numerous speed buffs, retreat type skills and a really strong elite entangled I can keep myself from getting hit very easily.. with my panther pet I can pump out a ton of damage very fast.. quickness boon with shortbow is crazy good I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 7:38:58 PM#36
If Anet does things like they did with GW1, we'll probably see more classes and new skills added (first GW1 expansion had 2 new classes and 150 new skills). |
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9/28/12 7:56:54 PM#37
I feel GW2 is a step in the right direction for gaming interfaces. I dislike games like WoW and Rift for forcing users to keep track of eleventy buttons and cooldowns. I have a hard time reaching the number keys for 6 through 0 without my gamepad, so expecting people to keep track of 40 or more buttons is ridiculous. Yes, I'm including consumables and other miscellaneous abilities. Guild Wars 2 make it more manageable than most MMOs. Diablo 3 and TSW also did their part and I hope to see more MMOs use fewer buttons. At the very least, someone could come up with a creative interface which only uses a few buttons to activate those 30-60 abilities.
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9/28/12 8:21:39 PM#38
Originally posted by Randayn Not actually getting what you're saying here....
Are you talking like a mesmer can tank versus a guardian/warrior tanking?
Everyone can tank in some way.... some are better than others and that also depends on the situation. I think some of us think of things more fluidly. |
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9/28/12 8:25:57 PM#39
My hunter in WoW had about 60 abilities on hotkeys. And all of them I used frequently. So yeah, GW2 is on simple side
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