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9/28/12 4:23:33 PM#21
It's my personal opinion. The game is shallow and fells like a browser game without a meaning. I tried hard to give the game a chance but I found Warhammer Online much more attractive. Crafting is soulless, combat at first dynamic fells ridicules with it's dumbed down controls. It's not a FPS that requires skill and it's not an mmorpg that require brain - it's a random modern browser gaming style game. Silly, easy, meaningless, lacking any signs of originality - perfect for the majority of our modern society. MMOs are what we make them and with many people now days who simply can not play complex games that take time and require the player to make their own decisions rather than follow the thempark style gamestyle we won't see anything else anytime soon. |
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9/28/12 4:27:03 PM#22
Originally posted by xDrac I can see your point.. like many games people see progression as differn't things.. for me collecting cool looking gear getting to mix and match builds and just get better at combat is all the "progression" i need to enjoy a MMO.. others need constant stat gear progression forever to feel like the game has progression.. just differn't game styles for differn't mindsets. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 4:29:24 PM#23
Originally posted by eggy08 I absolutely still stand by what I said. All three of them are required. I never said that the each of those must be provided by an individual. On the contrary, what people struggle with is the fact that everyone has to actively participate in all three to be successful (enjoyable dungeon runs). But I can absolutely say that if heals are not used, you won't make it through the dungeon. I can absolutely say that if you don't dps, you won't make it through a dungeon. I can absolutely say that if you don't find a way to control the boss, you may not make it through the dungeon. If a group has all three and everybody actively participates in facilitating each one, then dungeons go much smoother. The problem is that people don't do that and then complain. The advantage to the Holy Trinity is that people understand what their role is and what is expected of them. It is harder to determine that in GW2, especially when it happens on the fly. It's a bit of a stretch on my part say that you wouldn't make it through the first mob but, it certainly wouldn't go as smoothly. :)
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9/28/12 4:32:19 PM#24
Originally posted by SteeJanz I still vote support over heals. Heals is far too vague, mainly since most classes can only really heal themselves. But, removing conditions, buffs and some occassional heals for the team would fit in a support role over heals. And I have yet to really see any class that I would say fits a healer in any of the runs I have experienced. So I can honestly say that heals is not necessary in a group, but support can be. |
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9/28/12 4:33:14 PM#25
You are playing it wrong! But seriously, gear progression is ingrained into our nerdy DNA. Wasn't it cool when Bilbo discovered Sting in a Troll cave or The Ring in the escape from the Goblins by Golems lake. What about when Gandalf returned with White robes or Aragon forged the Kings sword. Those were all gear upgrades! And memorable ones at that. We like this sort of thing. We really do. That, and social connections are what keep people playing these types of games longterm. GW2 is sorely lacking in these two areas IMO. |
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9/28/12 4:36:54 PM#26
Originally posted by SteeJanz more i play more game seems to rely on more of a dual role system as opposed to trinity.. if you can run good control and dps you can get by in most encounters I have been though unless you count your self heal as "support".. support obviously helps and makes things much easier but hasn't seemed to been a required component as much as dps and control are essential in most group conflicts I have experienced.. I haven't experienced a good portion of the dungeons though so support may be more necessary in others. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 4:37:34 PM#27
Originally posted by drakaena It has gear progression, just not tiered gear progression like most MMOs. The only lack in social interaction is the lack of effort that people put into it themselves. |
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9/28/12 4:39:09 PM#28
GW2 is a good game, that should have been great, at least imho. As it is, I agree with the disconnect with the world that others have written about. I am enjoying it immensely, but I am enjoying it not as an MMORPG, but basically as a LAN game I am playing with my wife and two RL friends. We have little need to interact with anyone else, we four man dungeons, and have a great time. But it does not feel like I am part of a world, or even having an effect on the world at all. All the hype about DEs involving your character in the world and being able to change the world is just the vaporware promises of a marketing department. Sure, they are better than PQs, but they are not significantly different in concept or execution, they are just more involved. And WvWvW is fun, and I like to play for just fun, but it will not hold me the way DAOC did, not by a long shot. Anet tried some new things, and for that I respect them. But in the end, I think the lack of trinity is not--at least anecdotally--looked upon as being well executed. Everything feels to me like it almost succeded, but fell short. I also agree that if this had been a P2P game, it would have suffered at least an equal fate to SWTOR. As it is, they can count it a success because they got their box sales. But if they do not get their shit together, it could be bad for them long term. |
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9/28/12 4:40:07 PM#29
Originally posted by Aerowyn I have experienced most of the dungeons on explorable mode. For the most part its a zerg. And the need for combo fields is GREATLY exaggerated. A lot of times we didn't bother. |
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9/28/12 4:40:37 PM#30
Originally posted by eggy08 I think that is partly true, but that said, the mechanics of the game do not require interaction. I have made the occasional effort to communicate with other players, and never gotten a response. I feel like I am playing with NPCs. |
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9/28/12 4:42:08 PM#31
GW2 is not for everyone. Still many peeps in-game have no clue how condition/damage and combos work. Asking for healer in /map won't help at all. Dungeons is about condition/damage, not 100% dps fest. The more coordinated the group the better. Once a player knows how her/his profession works, then the best thing I suggest is to group with peeps that use a voice comm.
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9/28/12 4:42:45 PM#32
Originally posted by Hrimnir Seems Legit. In reply to the repair costs, the simple answer is to not die often, it's a pretty easy game in all honesty and it's not hard to press your binded dodge key. Most of your points OP I disagree on, and call them player faults rather than game faults. Each to thier own. Also if you think Storm Legions going to save you, think again, Rifts already dying, if not dead, the Dev's do good work bringing out content as much as they do, but everything is too late. |
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9/28/12 4:43:42 PM#33
Originally posted by Naral just find it odd when people say this in my about 170 hours /age so far I have yet to not get some sort of response if i said something to someone directly. Not saying I'm getting long lasting meaningfull bonds but people are almost always polite and have some sort of reply to whatever I say. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 4:46:57 PM#34
Originally posted by Aerowyn It's not that we can't find people to chat with, it's theres not point. A month in and everything is on farm. No longer need vent to do the dance after seeing it enough times. Has there ever been this complaint about an MMO before? I can't think of another example. Bad communities, yes. but no community? I still don't feel it's an MMO and being compared to one is part of the issue. But how many people have complained about this very issue, but it's still everyone else? Come on, man. |
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9/28/12 4:49:41 PM#35
Originally posted by Naral i think most of the players feel almost the same. but its B2P so they continue to play, even less every day. you are right about what would happen if it was a P2P game. the game would be already sinked to bottom. |
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9/28/12 4:49:52 PM#36
Originally posted by drakaena It isn't an issue, people like to make things up or completely blow things out of proportion just to get their point across. |
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9/28/12 4:49:54 PM#37
Originally posted by Hrimnir GW1 has nothing remotely similar to the mystic forge. Figuring out recipes in it (from what I can tell) is just trial and error, which is something a lot of people spent time with during the betas. |
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9/28/12 4:50:26 PM#38
Originally posted by drakaena umm yea seen this complaint in every themepark MMO released since wow... doesn't mean it's true for any of them I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/28/12 4:54:43 PM#39
Originally posted by Aerowyn All lies, I never respond to you. |
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9/28/12 4:56:57 PM#40
Originally posted by eggy08 haha such a liar! spent almost half those 170 hours talking to people:) that's actually probably pretty accurate honestly I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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