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9/28/12 3:04:35 PM#81
Originally posted by Beatnik59 Most of the socializing occurs in the dugout, between innings, before and after the game, at practices, etc....it often even goes beyond the players themselves and involves families. I've never seen Golf have "Team Dinners" or "Team Cookouts" or "Team Moms", etc or have families and freinds come out to watch you play and socialize with each other in the stands. Golf is a sport where you CAN play with others....or you CAN play alone. You certainly CAN choose to socialize if you want to do so...... but it's almost never the case that you meet a stranger while golfing, socialize and become freinds with them. In almost every case, you have some sort of pre-existing relationship that was established outside of golf with the people you go out golfing with. Team Sports like Baseball or Football are entirely different affairs. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
9/28/12 3:12:38 PM#82
Originally posted by GrumpyMel2 So, basically, the socializing happens in those team sports when they aren't playing the game? __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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9/28/12 3:24:17 PM#83
Originally posted by Beatnik59 So let me ask you....did you get to know the people on the team with you....or in your platoon, if you served? I'd be very surprised if the answer was "No". Did you get to know any of your coach's? Did they get to know you? The time on the field, in the middle of a play, in the middle of a drill, etc.... is NOT where the socialization takes place. That sense of interdependence...of needing to work together as a Team.... of shared adversity and shared experience is what helps create the bonds that foster socialization. If you walked off the field the second a play was over and never saw each other then sure...there wouldn't be much opportunity for socialization. But you and I know that's not AT ALL what "Team Sports" are really like, right? Maybe you missed the part where I explained to Quirhid that "Team Sports" does not equate for showing up for one game? I bet you socialized with your football team-mates a heckuva alot more then you ever did with the guy who was playing golf at the next hole over, the last time you went golfing.
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9/28/12 3:25:50 PM#84
Originally posted by Kyleran More importantly, golf leaves plenty of time for drinking. I'm usually blitzed by the 9th hole. Once and a while I jump in the pond and go for a swim between shots. "How should I know if it works? That's what beta testers are for. I only coded it." |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/28/12 3:27:36 PM#85
Originally posted by GrumpyMel2 You have all those things happening with golf. Meeting with people before, during, after your game. There are dinners, parties all the time with the country clubs, with friends met through the country clubs. One person I'm working with his wife just recently started golfing with a women's gorup and now they have set up a monthly dinner to test out new recipes and wines. People meet each on courses, in the golf shops, in the clubs, at the restaurants, on the patios, in the halls, all the time. I would bet there is virtually no one that engages in gold on a regular basis that has not made a friend on the course, the hall somewhere. edit - the gym is another place like that. It can be a solo activity however a great many friendships are formed just by interacting with people you meet at the gym. Some of my best friends actually but I may be an unusual case becase my work life is also basically centered around physical conditioning You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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9/28/12 3:46:44 PM#86
Originally posted by Beatnik59 The socializing in team sports is more analogous to socializing in a MMORPG guild. While you are engaging in on-field activities there is no socializing because the entire team is dependant on your performance so you focus on the gameplay. On the other hand you can have a lot of off-field socializing. Golf allows more on-field socializing since the action is more leisurly and if you slack off and not pay attention to what you are doing only your score will be hurt.
One think people seem to forget about is the type of activity you are doing while you are trying to socialize. If you detest what you are doing, you probably not going to be that fun to be around.
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9/28/12 3:48:50 PM#87
Originally posted by Beatnik59 Yes, now you are starting to get it. The game itself, the interdependancy, the being part of a team, the shared experience/adversity is a BONDING experience...it creates the catalyst for socialization. If you look at an example directly from online games... In the MUD I used to play, when I ( Fighter) and my partner (Healer) formed a rescue party to go into some dungeon and save someones corpse.... socialization did NOT occur while we were busy fighting off monsters, trying to recover the victems gear from the mobs, keeping the corpse from decomposing and getting them back to town.... we were FAR too busy for that, me with fighting and she with healing/buffing me. The socialization occured after we were all back and recovering. The rescue was a BONDING moment. You can bet the person we rescued was appreciative of our assistance, you can bet they REMEMBERED our names and who we were, especialy if we had rescued them on more then one occasion. You can bet I was APPRECIATIVE of my partner and she of me, because without her I couldn't possibly have survived to perform the rescue and vice versa.....and when one of wasn't around we would often work with other partners or groups to do the same thing, and we certainly got to know them. Without the game mechanics being built the way they were, none of this would ever have happaned. The people we rescued for the most part wouldn't have had the opportunity to interact with us or any reason to get to know us...without the requirement for a fighter/healer to be working together to be an effective rescue team....we wouldn't have had cause to spend so much time together, to have gone through so many "close calls", had so many stories to share, gotten to known each other so well. The way the game was built was the catalyst for all of this happening. It helped bring people together. Sure there would have been nothing physicaly preventing people from getting together without those mechanics....but from a practical standpoint it wouldn't have happened very much (just as in todays MMO's) because there would have been no reason for it to do so. |
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9/28/12 4:04:07 PM#88
in order for people to socizlize you need constructs to promote it. i think we will see a return to socialization in eqn, not by going back to the old ways but by providing new ones. ---integrated group voice chat - integrated sayvoice chat (~ 20 feet) - soe emote and a return to the first person view - group size of three, with uniting of 3's in shared dungeons that requore multiple seperate small groups to complete ( or it takes a single group a very long time) player made structures no easy built ins. you dont get to teleport until someone builds a teleporter both to and from. single defined adversary for the server to fight against i made some of these up..but i hope all these things will be in the game.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
9/28/12 4:04:29 PM#89
Originally posted by GrumpyMel2 You talk about MUDs. I used to play MUDs a long time ago (text based MUSHs, to be more specfic) in the early 90s. Obviously, you've been at this a long time, and you've seen the games change. I do agree that necessity can form relationships, like when someone dies in the world and a complete stranger comes to rez them. That's an opportunity to establish a relationship. But it seems to me, also, that we've gotten to the point where many players, like you and I, no longer really have to meet people in the games. We can simply bring the people we already know from game to game, like many guilds do. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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9/28/12 4:05:47 PM#90
Originally posted by VengeSunsoar Ok, but is it Golf or Membership in the Country Club that is the catalyst for the socialization? Note, I'm not trying to say socialization CAN'T happen in single player sports....I'm saying it doesn't foster it the way Team Sports do. How likely are you to get to know the people on your Baseball or Football Team compared to those you might meet while Jogging or Biking around Central Park? In terms of the Gym....yeah some people are like that and meet freinds at the gym, but it's not nearly as common....of all the freinds I have who work/worked out, not one of them made a single freind at the gym.....because it's very easy just to go there, ignore everyone else and go home...and do that day after day....same with Golf on public courses as I understand it.....playing on a regular Football or Baseball Team, not so much.....because the interaction helps foster a bond. |
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9/28/12 4:10:31 PM#91
you all really need to get over the trinity issue... Never seen so many babies...
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9/28/12 4:16:39 PM#92
I and mine don't have that issue. we've been social since the day we discovered the joy of playing mmo's. I have noticed quite a number of bad eggs that seem to be mixes in lately. It seems that they've decided to play these games too, and that's fine but like I was telling this bad egg the other day while playing, this isn't 2004. He and his buddies all from the same guild decided I didn't need rezzing after we defeated a veteran in GW2. Apparently, no one sent him the memo that there is such a thing as common courtesy. So I'm saying this to those people from now on. If you think that people in mmo's don't deserve common courtesy, don't play mmo's period. Stick with FPS and you'll be perfectly happy while you and your buddies never help a single soul and yell extreme obscenities at one another. Trust me it will improve the gaming experience for everyone else if you're not here. |
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9/28/12 4:25:05 PM#93
Originally posted by Beatnik59 Sure we can, but we're socializing INSPITE of these games not due to them.... and it's leaving a whole new generation of gamers out in the cold. Heck, it's gotten so bad alot of todays MMO's ACTIVELY hinder the ability to play with freinds... Some recent examples from my LOTRO play... - Doing a Quest Line... "Oops, this part of the quest involves a Solo Instance...we actualy HAVE to break group and play solo if we want to continue this quest line." - Open World Adventuring with another player in a newly opened area that is at our level... "All the mobs in this area are designed to be taken on by solo players....fighting them with us two is so mind numblying easy we're falling asleep....any content in this area designed for small groups...NO....what about larger groups, maybe we can find some others to hook up with...NO.....In the entire expansion pack featuring over 600 + quests there is exactly ONE quest designed for a group...and that requires a RAID of max level characters....no other content open world or other that isn't designed for SOLO...so if we don't want to split up...we've either got to be bored with mindlessly easy combat or bored with content we've alreasy done 1000 times." - " Hey what book are you on...4...I'm on 5....well guess I can spend the rest of my night helping you catch up while repeating content I've already seen/done" - "Hey... we've all found a group quest we don't have....how many folks do we have....7.....guess we're splitting up then"
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9/28/12 4:37:47 PM#94
Similar to what Rungard pointed out, if you offer more effective ways to communicate in the first place (integrated audio and visual communication with first person capabilities) you will go a long way in brining more socialization to MMOs. At the very least it would improve socializing while fighting badies. Activities that are more social in nature already would be money with the tools listed above. For now it's only in one game.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/28/12 4:46:12 PM#95
Originally posted by GrumpyMel2 Golf is the catalyst. You meet people because you are involved with Golf. It doesn't just happen in clubs, it happens on public courses, and on driving ranges. Your are likely to get to know them just as well. If thats how you play at golf or the gym, fair enough nothing wrong with that. However for many many people that is their socialization. Early in my career I used to see the people sitting in the corner of the gym talking barely doing anything and laugh at them, then I realized they aren't coming to the gym for the exercise, the exercise is an excuse for socialization. This is where they interact with people with at least one common interest. And this is not a small peice of the population. I would say the majority have a farily decent level of socialization, even with people they don't know at all (at first at least) by golfing and the gym. Its the common interest that is the driver in fostering relationships, not so much the actual activity. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/28/12 4:54:03 PM#96
Originally posted by Aelious I'll drink to that. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
9/28/12 5:51:04 PM#97
Originally posted by GrumpyMel2 I knew some. I didn't know everyone. Moreover, I didn't want to know everyone or, in the greater scheme of things, needed to know everyone. And it was the same with others. When you get right down to it, if all you have holding you together is a tour, or a season, or an epic raid, it really doesn't amount to much. It really doesn't. Because once you take that away, you don't have anything holding you together than memories and the past, which starts to look really old and pathetic really quickly. I think the best analogy was offered by a good friend of mine who served in Vietnam. He went to a coffee house and met two marines there who also served in Vietnam and were carrying on about all sorts of things that happened forty years ago. And the way my friend described it, "it's as if they didn't want to leave." Perhaps the "adversity and shared experience" you described is why they didn't want to "leave." No doubt that, at the time, it was the most important thing in their lives. But just because you did something doesn't mean you have anything else to hold you together other than the "thing" that isn't even relevant anymore. All my fiend said to them was "look around you. We aren't in Vietnam anymore. We're in a coffee house." The same with football. I met a lot of folks in football that I wouldn't have known if football didn't bring us together. But once football was gone, there wasn't any reason to know them anymore. I mean, what else would we even talk about but things that happened so long ago? Some of my football "friends" couldn't even leave football, despite the fact that football left them long ago. I remember seeing my old high-school quarterback at the local bar, having a beer with his favorite wide receiver. They were all like, "hey man, good to see you!" And we talked about crap we did when we were in practice and on the field, simply because they really didn't "get" what I was about with my books and studies. So we remeniced about old times, exchanged phone numbers, and left. I never called them back. They never called me. Why should we hang out? Perhaps this is the reason why I like the kind of social experience I get with MMOs over the kind of social experiences I had as part of a unit or a team. Because while I was always able to do my job as part of my unit and my team, all the "rah rah rah" crap that implied we somehow were "closer" as a result was, to me, really absurd. The same with these games, I suppose. Right now, my game is in the process of closing (CoH). Did I have some good times there as part of a task force? Or on part of a team to take down the Rikti mothership? Heck yeah! But am I going to "remember" these people? Do I share some sort of "bond" because of the "adversity?" No. I'm more inclined to remember the people who played interesting characters. I'm more inclined to remember those who helped develop my characters and their fictions. And the really absurd thing is that I have absolutely no idea if the people who played these characters are anything like the characters they portrayed. Frankly, I really don't want to know, because knowing could only spoil the memories. Sorry if this was sort of long, and if it didn't answer your question, but that's just the way I see it. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
9/28/12 5:56:37 PM#98
Originally posted by Aelious I would absolutely never play a game like that. The people who play these games are about on the same level as the people I meet at the bar: they are cool enough, but I wouldn't want to bring them into my home. In fact, I'll take that one step further. To me, I find that the things players create (their characters) are far more interesting to play with than the players themselves. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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9/28/12 6:57:50 PM#99
Originally posted by Beatnik59
You may have misunderstood what I meant by "visial communication". I didn't mean you would see the other person as in real life but what SoEMote does that is tied to thier integrated voice system:
http://www.youtube.com/watch?v=cde01HNKQVw
And you are right, I would not want to see others in real life either because it's a fantasy game. You may still not want to interact that way and I doubt games would make it a mandatory feature. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/28/12 8:41:46 PM#100
Originally posted by Beatnik59 Exactly. I'd never play like that either, it's painful enough to watch some of these geniuses type, I sure the hell don't want to have to listen to them talk. Most of the people I run into in an MMO are people I have no interest whatsoever in socializing with. They are people I honestly wouldn't piss on if they were on fire. Now I'm sure in any crowd, I could find someone who I at least had something in common with, that I could find something to talk about from time to time, but that's certainly not enough to base a long-term friendship on. I just don't see enough people who would have anything in common with me playing MMOs. As such, why should I want to play with any of them? Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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