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KickStarter has been a god-send to many companies working to see their vision for a great MMO brought to bear without the intervention of a "major" publisher. In today's Independency, we take a look at three successfully "Kickstarted" MMOs. Read on and then leave your thoughts in the comments.
Read more of Cassandra Khaw's Independency: Three MMOs Kickstarted. Associate Editor: MMORPG.com |
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9/28/12 10:12:09 AM#2
Report back later on how good of an investment those were.
Here's the problem with MMOs, they are very expensive to make and take a lot of time to build. Yet, everyone thinks they can make one.
I'd rather see a company start small, with some little single player iPhone games and build themselves up with progressively bigger and more ambitious projects until they have the experience, the capital, and the infrastructure to build an MMO. |
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9/28/12 10:14:27 AM#3
I really like the Astronaut MMO! Really looking forward to that one, From the three mentioned, that one has the largest chance to succeed due to government and NASA funding / support. |
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9/28/12 10:20:33 AM#4
I have been following Pathfinder and it sounds really awesome. If the developers can deliver what they promise it will be an epic game, imo.
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9/28/12 10:25:43 AM#5
As a backer of the Astronaut MMO, I am regretting it. They are worse at communicating then most Developers. Still have not had word one on any of the extras they promised, just a lot of “I have something big to tell you guys next week!” and then no post for 2 Month+. |
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9/28/12 10:26:46 AM#6
Originally posted by SnarlingWolf +1
I have enough of very ambitious projects that overextend themself and don't deliver - like Mortal Online or Darkfall or *shudder* Earthrise. Damn that last one was trainwreck...
Some single player Kickstart games look neat and I will definately buy some (like Wasteland 2 or Project: Eternity) but mmorpg's? Please.... |
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9/28/12 10:47:57 AM#7
Originally posted by SnarlingWolf One could also say that these small indie MMO's are a breath of fresh air in this jungle of AAA themepark MMO's that can't deliver. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/28/12 11:02:54 AM#8
Originally posted by Slukjan I put the Pathfinder team in a whole different category than most of the indie MMO Kickstarter projects. It's a team of industry veterans that have brought previous pnp and board games to retail, brought previous MMOs to launch, and have a couple decades of experience doing that... successfully. Many of the other indie MMO projects are being done by people who have never done this before and honestly, despite their earnest belief otherwise, have no clue what they are getting into.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/28/12 11:06:35 AM#9
Originally posted by SnarlingWolf Exactly, diving into a MMO with the limited funds from a kickstarter is taking a huge leap of faith. It is ok if you want to throw money away, but don't expect to see anything come from it. |
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9/28/12 11:06:42 AM#10
This is an article encouraging people to throw their money away. There are so many worthwhile charity causes out there, if people have money they want to get rid of it should go there.
Kickstarter and MMORPGs just do not go well together. MMORPGs just cost too much. |
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9/28/12 11:08:31 AM#11
Originally posted by Loktofeit If this is the case then they should have no problems getting funding |
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9/28/12 11:19:05 AM#12
Originally posted by sumo0 The problems these MMOs are going to face is delivering on the sandbox elements. There has never been a successful mainstream sandbox mmo.
Honestly, does anyone really believe the first successful mainstream sandbox game is going to be an indie game?
Sandbox games have major issues in appealing to the mass. Heck, they can't even appeal to sandbox lovers. I always hear sandboxers talk about how great sandbox games are and that themepark games are stale and boring. However, sandboxers never support sandbox games, because that game has this issue or is not hardcore enough or too many bots... I could go on..
Point is people are starting to believe the next big MMO has to be a sandbox game so investors are starting to throw money at these kind of games in the hopes that they're going to strike gold...Too bad the only gold in dem ther' hills is fool's gold. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/28/12 11:56:51 AM#13
Originally posted by Suntastic I have a feeling that each example you are given will be met with some personal arbitrary criteria as to why the MMO was not a sandbox or was not successful. For pewpz and giggles, though, I'll toss a few out there. Ultima Online, Second Life, and EVE Online.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/28/12 11:59:01 AM#14
Pathfinder Online sounds like an awesome game, if they can do what they say :)
"Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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9/28/12 12:07:10 PM#15
Originally posted by shadowmage And this is exactly why as popular as Kickstarter is, 10 years from now people will look back at it and laugh, "I can't believe anyone actually fell for that." "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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9/28/12 12:33:42 PM#16
I think there needs to be a distinction between "the MMO got funded on kickstarter" and "the MMO design document got funded on kickstarter" or "the MMO tech demo got funded on kickstarter". Many of the pitches out there are not funding the creation of the final game, they are bootstrapping up to the point where the creators can take a body of work to investors with the cash to take the project further. |
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9/28/12 1:22:13 PM#17
If automatic budget cuts happen, you can probably say goodbye to a NASA funded MMO. http://www.aaas.org/spp/rd/fy2013/SeqBrief.shtml It's impossible for me to get excited about games in development anymore, particularly those games by indie companies that are hugely ambitious. Lots have tried, most have failed. But I'll stop being a Debbie Downer and wish them all the best luck. ![]() |
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9/28/12 1:29:49 PM#18
Originally posted by gaeanprayer This. Hopefully some good can come from Kickstarter but I just don't see it. |
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9/28/12 1:49:25 PM#19
The space game is going to suck without a proper antagonistic aspect. It's also probably going to be boring without some sort of alien life aspect to it.
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9/28/12 1:52:10 PM#20
Originally posted by Oberholzer Kickstarter has done a lot of good, actually. I've backed several great projects that have delivered. There will be scammers and failed projects, but that's part of the gamble of investing in *any* company using *any* method. Do your due diligence before investing. Spend some time looking around on kickstarter. There's more than video games. Projects will fail sometimes. Welcome to business. |
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