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Guild Wars 2

Guild Wars 2 

General Discussion  » Official Xfire Topic - Population is declining

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70 posts found
  Monorojo

Apprentice Member

Joined: 6/19/08
Posts: 393

 
9/28/12 1:30:23 AM#1

Hey all, I remember a lot of GW2 fans posting a xfire topic on swtor board. Well I searched this forum I found it odd that there wasn't a topic for this game regarding xfire!?!

Well here is the Guild Wars 2 page on xfire

 

http://beta.xfire.com/games/gw2

 

As you can see, game is experiencing a steady decline in players and playing time. I will keep track of the decline here to raise awareness about the games health.

 

At launch (last week of August) - GW2 had about 14,000 players.

September 27th - Players: 9,063

 

You are all welcome to join me in the discussion :)

  krakra70

Advanced Member

Joined: 9/05/12
Posts: 127

9/28/12 1:34:43 AM#2

1) remake the thread without the spelling error (pupulation -> population)

2) add that gw2 had 14k+ in the first 1-2 weeks

  Monorojo

Apprentice Member

Joined: 6/19/08
Posts: 393

 
9/28/12 1:36:43 AM#3
Originally posted by krakra70

1) remake the thread without the spelling error (pupulation -> population)

2) add that gw2 had 14k+ in the first 1-2 weeks

Done sir. Thank you.

  korrabis

Novice Member

Joined: 5/22/12
Posts: 18

9/28/12 1:39:23 AM#4
I generally lof out of xfire when playing Guild Wars 2 because I don't want to be bothered while I play. I generally leave it up when I play other games because I don't mind getting distracted since I'm not as into them. So measuring xfire population really doesn't mean much in my opinion. Be prepared for people to rip you, if you read the other xfire threads you know you just started a big argument.  lol
  User Deleted
9/28/12 1:40:00 AM#5

I wouldn't be overly concerned about GW2 population fluctuations right now.  It has no sub, so it's always going to swing low whem new stuff comes out (like MoP this week).  Its strength will be in its staying power.

That being said, I personaly don't think the game is all that great, so don't take this post as me being some fanboi just denying statistics that don't agree with my opinion.  Just stating that a drop in numbers right now isn't much of a surprise.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

9/28/12 2:36:18 AM#6

If we going to add stats, add these as well:

At GW2 launch: GW2  95K hours 14K players - WoW 25K hours 5K players.

At WoW MoP launch: WoW 10K players 60K hours GW2 35K hours 9K players.

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

9/28/12 2:52:32 AM#7

There are actually several threads about it.

The problem is that the first 2 weeks players generally play any new MMO more. Heck, I called in sick myself and played 8-12 hours a day the first week but I just cant keep that up.

So to be fair you really shouldnt count the first 2 week of any game, TOR, GW2, MOP or whatever. The real trend starts after that and it will take you at least 3 months to get a fair curve for a game.

Just look on TOR and you talked about, if you would have predicted how the game would do after 6 weeks you could more or less guess anything if you ignored the first 2 weeeks. After 3 months on the other hand you could see where things were going.

And that goes for every game, 3 months is minimum to get a good stat since Xfire have a rather small sample of the players and not a random one either. Comparing GW2s numbers with Wows, TORs or any others is not really working at all since Xfire is more useful in some games than others. You can easily prove that by taking 5 MMOs with known sub numbers and control the numbers with the Xfire numbers, some games are just over represented.

And I funny enough wrote about the same post a month after TORs release, Xfire is good for seeing long term trends in a MMO, but short term or comparing other games is close to guessing.

  Dibdabs

Elite Member

Joined: 5/29/08
Posts: 1889

9/28/12 2:54:52 AM#8
Originally posted by Monorojo

Hey all, I remember a lot of GW2 fans posting a xfire topic on swtor board. Well I searched this forum I found it odd that there wasn't a topic for this game regarding xfire!?!

Probably due to lack of interest.  Further, if you can't find a thread devoted to GW2 and Xfire, you ain't looking very hard.

http://www.mmorpg.com/discussion2.cfm/thread/365932/GW2-Players-do-You-use-Xfire-Poll.html

It was only posted 2 days ago...

 

  zimboy69

Advanced Member

Joined: 3/09/08
Posts: 302

9/28/12 3:01:37 AM#9
Originally posted by Gaia_Hunter

If we going to add stats, add these as well:

At GW2 launch: GW2  95K hours 14K players - WoW 25K hours 5K players.

At WoW MoP launch: WoW 10K players 60K hours GW2 35K hours 9K players.

 

i dont know if these numbers are correct  but if they are it sure dont look good for wow

 

 

  Ethos86

Apprentice Member

Joined: 9/03/11
Posts: 129

9/28/12 3:06:26 AM#10

[mod edit]

And for the record, GW2 doesn't need millions and millions people playing their games for 10 hours a day. It only needs the box sales and the cash shop which can't be tracked at all by these Xfire stats.

SW:ToR needed the subs, because the game was also much more expensive to make. I'm sorry but it's hard not to see or talk about hte failure that SW:ToR has become. Even though I have no intent to troll the game or it's players.

I fail to see why people keep hating on GW2 and using those stupid Xfire numbers. There could be 0 people playing, if 2 million buy the next expantion ist's again the best cash for the game they could have hoped for. WoW on the other hand doesn't need the subscription either, but they are greedy for $$$. People can troll WoW all the same, it makes no sence. They made back their mony for every expantion by box sales alone. The sub fee is extra $$$ because they are a greedy company, which GW2 isn't and which we should cheer. And that's the big difference with SW:ToR being the most expensive game ever, falling below expections of the developers & EA Games, it will never make back it's investment... not even to think of the profit they hoped to make from it.

So yes, Xfire holds no value for GW2, it did however (in some way) show a "trend" for SW:ToR's success (or failure) and chance to be really profitable.

For GW2 all that counts is:

- box sales (+2 million in first 3 weeks after launch, SW:ToR needed 4 months to get 2 million sales which was then the MMO with most  copies sold since WoW which can't be called a failure by initial sales)

- cash shop sales (currently no details on this)

- expantion sales (we don't even know yet when firxt expantion will be)

- for the players that's there enough people around to enjoy the game (which is the case, WvW is even still 100% full on most servers during peak times untill late in the night)

  Muke

Elite Member

Joined: 1/04/07
Posts: 846

9/28/12 3:11:40 AM#11
Originally posted by Monorojo

Hey all, I remember a lot of GW2 fans posting a xfire topic on swtor board. Well I searched this forum I found it odd that there wasn't a topic for this game regarding xfire!?!

Well here is the Guild Wars 2 page on xfire

 

http://beta.xfire.com/games/gw2

 

As you can see, game is experiencing a steady decline in players and playing time. I will keep track of the decline here to raise awareness about the games health.

 

At launch (last week of August) - GW2 had about 14,000 players.

September 27th - Players: 9,063

 

You are all welcome to join me in the discussion :)

I see a different trend here:

 

MORE & MORE PEOPLE DITCHING XFIRE

 

used xfire for a bit in the past, and it adds absolutely NOTHING.

There are tons of programs that do the job better, all Xfire does is soncume memory, which could be better used elsewhere.

 

 

 

  timeraider

Apprentice Member

Joined: 3/20/11
Posts: 469

9/28/12 3:15:25 AM#12
Even if GW2 population is decreasing.. YES! the trolls and whiners are migrating away, thank god!


Games im waiting for: City of Steam, Divinity:Original Sin

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

9/28/12 3:19:54 AM#13
Originally posted by Loke666

There are actually several threads about it.

The problem is that the first 2 weeks players generally play any new MMO more. Heck, I called in sick myself and played 8-12 hours a day the first week but I just cant keep that up.

So to be fair you really shouldnt count the first 2 week of any game, TOR, GW2, MOP or whatever. The real trend starts after that and it will take you at least 3 months to get a fair curve for a game.

Just look on TOR and you talked about, if you would have predicted how the game would do after 6 weeks you could more or less guess anything if you ignored the first 2 weeeks. After 3 months on the other hand you could see where things were going.

And that goes for every game, 3 months is minimum to get a good stat since Xfire have a rather small sample of the players and not a random one either. Comparing GW2s numbers with Wows, TORs or any others is not really working at all since Xfire is more useful in some games than others. You can easily prove that by taking 5 MMOs with known sub numbers and control the numbers with the Xfire numbers, some games are just over represented.

And I funny enough wrote about the same post a month after TORs release, Xfire is good for seeing long term trends in a MMO, but short term or comparing other games is close to guessing.

I would wager that Xfire is not that useful in a MMO.

Additionally subscriptions is a different measure than actively playing every day.

If you just log in WoW 2 nights a week you still need to pay a monthly fee.

More, while I think Xfire is not a representative sample of gamers daily habits, I seriously doubt that a certain game, especially one of the top 5-10 MMOs, is over represented in Xfire.

We look at the list of the games most played and we look at the number of players of each of those games and I don't see any obvious outlier there.

Now, I don't think GW2 population is equivalent to WoW Global population, but GW2 pop vs WoW Western population I think Xfire is probably a fair representation of it.

 

And has someone pointed out, without comparasion between games ofthe same genres we can't really distinguish between Xfire population decrease or game population decrease.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

9/28/12 6:46:40 AM#14
After about a week into GW2 I can honestly say that I uninstalled XFire. I downloaded it initially to, and I admit it, help boost GW2s numbers there, but I basically found no value in having resources eaten up by XFire for no real gain. I stopped using it, then uninstalled it. I still don't see what value it has, maybe someone can enlighten me as to what the real purpose behind XFire is?

Oderint, dum metuant.

  Reas43

Apprentice Member

Joined: 4/27/11
Posts: 306

9/28/12 6:48:58 AM#15
Originally posted by Volkon
After about a week into GW2 I can honestly say that I uninstalled XFire. I downloaded it initially to, and I admit it, help boost GW2s numbers there, but I basically found no value in having resources eaten up by XFire for no real gain. I stopped using it, then uninstalled it. I still don't see what value it has, maybe someone can enlighten me as to what the real purpose behind XFire is?

 

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1019

He who fights and runs away... misses out on the loot

9/28/12 6:51:03 AM#16
These threads always crop up after launch.  Of course populations  are going to decline.  There is a natural flow to this.  Excessive sales >> decline >> stabalizations >> increase/decline depending on staying power.

They are coming for you!

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4060

9/28/12 7:01:40 AM#17

I'm wondering when it will bottem out. 

 

GW2 is losing 10k hours per week. Sounds silly, but at this rate it will fall behind SWTOR in about 3 weeks. 

 

I'm still wondering why there is such a  high disportionate amount of GW2 xfire user too.

 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/28/12 7:04:42 AM#18
I really don't care for X FIRE but even i would like to know why such a steep fall? thats quite a rapid fall for GW2.
  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3190

Facts do not require fiction for balance.

9/28/12 7:09:09 AM#19
Originally posted by bcbully

I'm wondering when it will bottem out. 

 

GW2 is losing 10k hours per week. Sounds silly, but at this rate it will fall behind SWTOR in about 3 weeks. 

 

I'm still wondering why there is such a  high disportionate amount of GW2 xfire user too.

 

 

 

Can't say for others, but my hours/day has levelled off somewhat to a more... sane... number than what they were shortly after release. Aside from simply not being able to keep up release-pace, other things are creeping in, such as my kids getting more homework from school now etc. I'm not using XFire now, so those numbers won't be reflected there, but I suspect that since the number of hours is decreasing much faster than the number of XFire users playing there's a good chance I'm not the only one who's still active, enjoying the game immensely and simply putting in less hours/day.

Oderint, dum metuant.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

9/28/12 7:09:29 AM#20
Originally posted by mgilbrtsn
These threads always crop up after launch.  Of course populations  are going to decline.  There is a natural flow to this.  Excessive sales >> decline >> stabalizations >> increase/decline depending on staying power.

You mean the same pattern that we have seen exhibited at every MMO release, whether the MMO is successful or not? The predictable player behaviour that extra servers, queues and the overflows have been implemented to address for about a decade now?

Yeah, you're spot on, but history and fact aren't anything that will ever sway the Google-challenged doomsayers.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

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