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9/27/12 3:37:33 PM#181
Originally posted by gestalt11 Thanks for clarrification.
Xfire only report people who use it. If you don't have it installed, you don't count. To really compare, you would need to know how many people from a specific game use X-fire (needs to be randomized sample of people from game also). You would also need the times those people play, since that also may vary the number of X-fire players. WHat I am saying is just because X games has more X-fire players than Y game means nothing. |
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9/27/12 3:39:10 PM#182
Originally posted by Volkon
I know you love this game and can't accept the reality of the situation so all you ever do is attack others, which was my point to your first post and will be my point to this one.
I explored, I did secret jumping puzzles, I talked to NPCs to kick off the "dynamic" events. The game is a MASSIVE handholding game and to deny that is utter ridiculousness that can't even be measured. The funny thing is, you are the one that made handholding the bad thing. Then when it was pointed out how much handholding GW2 does, you had to struggle to defend that position.
Try playing games that actually don't hold your hand. I played Asheron's Call at release and still play it today. You know what they showed you? Nothing. They didn't highlight quest givers, they didn't show you where to go on the map, they didn't tell you where or even how to complete a quest. You didn't even know for sure if an NPC was telling you about a quest or was just telling you lore as there was no "Hey you just got assigned a quest" feature. You TRULY had to explore the world to find out. That is a game that does not hold hands. They've since added a bit more direction but it is a tiny fraction compared to most modern theme parks and especially GW2.
All you do in every thread is come up with some insult to people who don't like GW2 and throw out random non-facts like those who left GW2 must need a game that holds your hand when GW2 is one of the most hand holding games ever released. |
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9/27/12 3:43:49 PM#183
Originally posted by Miklosan I dont like WoW. I dont hate it for being a success though. Its huge success came at an important time in MMO history. Its success has driven the genre forward in many ways. |
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9/27/12 3:45:47 PM#184
Originally posted by botrytis Xfire shows hours played and number of players. So you can see how much of it is people playing less and how much of it is people leaving.
The time those people play is irrelevant because XFire isn't real time, it updates by day with how many people played that day and how many hours.
Games in the same genre will typically have similar percentage of players who use XFire. So where comparing LoLs XFire users to GW2 Xfire users wouldn't give you a definitive proof of who has more players (even though we know it is LoL because the game is a juggernaught right now). But when comparing two modern theme park MMOs it is a fair comparison.
It also helps when you've compared those games and then things change. So when GW2 released their XFire numbers went up and WoW's dropped. Now that MoP came up GW2 has dropped from the number 2 spot on XFire to 4 and WoW is back up to number 2.
But really the most interesting part is how happy all the GW2 players were when WoW's numbers dropped and claimed to be the WoW killer and now they all want to say WoW going back up means nothing and GW2 is not losing players etc etc. |
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9/27/12 3:46:08 PM#185
Originally posted by Ghern How did he say it was a fact? He said last time he played it. These petty accusations are becoming a real smear campaign. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/27/12 3:46:20 PM#186
Originally posted by SnarlingWolf Define handholding. |
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9/27/12 3:49:26 PM#187
Originally posted by SnarlingWolf It shows you players for that day, can you get it to graph players instead of hours? |
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9/27/12 3:51:17 PM#188
Originally posted by gestalt11 No, but if it is something you are interested in you simply have to click on the game you're checking once a day and look. The same way people used to chart the numbers back when it didn't graph anything. |
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9/27/12 3:52:54 PM#189
Originally posted by goozmania So you used information that was almost FIVE years old and he is the troll? Talk about just trolling for the sake of. |
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9/27/12 3:53:52 PM#190
Originally posted by grimal Guild Wars 2 is the most casual friendly, hand holding experience on the market, and I absolutely believe they intended it to be so. Thats the quote I got out of it. If you plug your ears, close your eyes and hum loud enough, you can void yourself from the outside world. Then your opinion holds true. But once you start mixing facts with opinion is when your views get worse. If I never looked back on any game for a long period of time then looked at this one, I can assume a lot of things. Doesn't make them true since there are facts out there that can easily prove me wrong. This is one of them. |
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9/27/12 3:58:53 PM#191
Originally posted by grimal He made his first post. Someone corrected his statements. Then he replies, not acknowledging that maybe his comment was in error but basically defends it in some round about way and calling someone a possible troll for his reply. The way I interpeted that was he was presenting the information as a fact. My interpertation. |
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9/27/12 4:04:45 PM#192
Originally posted by eggy08 I actually meant to respond to the part in red with my last post.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/27/12 4:05:49 PM#193
Originally posted by Ghern Where did he say it was fact in a prior post? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/27/12 4:08:33 PM#194
Originally posted by eggy08 GW2 offers plenty of content for casual gamers for sure...but it most definitely is not "casual exclusive." Just try going to an explorable dungeon, or a place called the Obsidian Sanctum in WvW ;). Are you team Azeroth, team Tyria, or team Jacob? |
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Rhoklaw
Advanced Member
Joined: 1/12/04
My Top 3 List: |
9/27/12 4:11:24 PM#195
I'm not playing GW2 as much as the first week or so, but I haven't played WoW since WotLK, so no, I didn't leave GW2 for MoP.
Currently Playing: LOTRO - GW2 - TSW Waiting For: EQN and Camelot Unchained cause Mark Jacobs is a friggin genius. |
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9/27/12 5:42:39 PM#196
Originally posted by WhiteLantern
Why, yes, I would indeed appear, like GW2 has peaked in Xfire . . . a while ago . . .
BELIEVERS! gather round! Your Metacritic efforts have NOT been enough! You are failing the Masters! Redouble your efforts. More accounts! More accounts! More 10's do not yield an inch, your Lords compel you! (And in between breaks remember to spend more on the Black Lion Trading Company - Digital goods for all occasions! )
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9/27/12 6:23:40 PM#197
Originally posted by Rokurgepta just got my 6th character slot of an extra bag slot just by trading gold for gems no real money needed:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/27/12 6:26:18 PM#198
Originally posted by Aerowyn I expect nothing less from a well informed player and poster such as yourself. |
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9/27/12 6:35:55 PM#199
Originally posted by Aerowyn How much gold does that cost? I might be interested in doing that too. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/27/12 6:41:32 PM#200
Originally posted by Rokurgepta +1 (this is probably my shortest post of all,srry about that! but just needed to agree ^^ ) a pic to compensate ;) |
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