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9/27/12 2:51:14 PM#121
Originally posted by just1opinion Well according to X-Fire (which can be manipulated by X-Fire to misrepresent resutls) [unrepresented crappy statistic here]. The end. If X-Fire doesnt skew their own numbers, which is possible, so don't even start with the "they wouldn't do that" or "they can't do that" crap, the only thing this shows you is the playing habits of X-fire users, which is a selective group in itself. So all we know are the 10k people who use X-fire and play GW2 has dropped in hours. Wooboy, that really doesn't tell us much. Statistics are blind studys with a population that is unbiased, so x-fire results don't count as a real statistic. All you found out was X-fire user habits and that you can say without any doubt what happened since it's the entire group. Grats. |
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tryklon
Apprentice Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
9/27/12 2:53:40 PM#122
Originally posted by just1opinion Not to mention that those people are to dumb to actually understand XFire. GW2 had around 10500 players on its prime, after release with around 90k hours per day, it now stands at around 9.1k players with 35k hours.... this means that the game only lost around 10% of its player base, and that now these players are playing less time per day, which is rather normal since the game is not the novelty it once was.
I ask please, to the XFire stydying crowd, which game released on the last 6 years got a player retention of 90%? None it seems, except for GW2 |
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9/27/12 3:08:36 PM#123
Originally posted by krakra70 Ummm....no. GW2 set records for concurrency during the opening weeks, plus Arenanet have steadily been increasing capacity on each server as the population has spread out. Drop off in average hours played is to be expected, as people settle into more reasonable playtime hours. (I was playing about 14 hours a day, or more, the first week. I've now settled down to 6-8 hours a day, but that doesn't mean I like the game any less, I'm just becoming more sane in the way I play it). There is no subscription fee here, so there is no "make or break; pay or bail" implications to be read into a drop off in average hours played. I fully expect a fair portion of players to check out MoP, but I also expect most of them to be back playing GW2 with in a month or two, some will return much more quickly. Player retention for GW2 would be all players who own the game who haven't decided never to play it again, rather than how many players decide to maintain a subscription fee in a sub based MMO like SWTOR. So, your statement on retention is completely non-sensical. Breadth and depth of ongoing enthusiasm seems much higher for GW2 than for any MMO I've played since WoW, so no, there aren't any signs of anything here other than players falling into sustainable play patterns after playing the game a little too obsessively in the opening weeks. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/27/12 3:17:16 PM#124
Originally posted by tryklon I can agree with everything you said here. I don't think I should though.
I don't know if the correlation between users and people playing can be made. Yesterday morning I was inching towards making that sameconnection. Last night though, I saw that GW2 has a disportinately high player to xfire user rate.
For a game that sold 2million or so copies to have 90% of the amount of users using xfire as WoW, a game with 9 million users is odd. Even more odd that 90% plays 1/2 the time as the WoW players play.
We do know that hours played does correlate to the number of people playing. The user one is still a little sketchy. I would love to see some overlays of graphs with this one though. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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tryklon
Apprentice Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
9/27/12 3:30:25 PM#125
Originally posted by bcbully Well but you arefailing an important assumption there, the wow 9 millions. Wow may have those numbers but 60% of that, maybe even more, is in asian territory, mainly peoples republic of china, and they block XFire use, as well as many other social network softwares, so the numbers you see on xfire regarding wow are mainly western numbers, and if GW2 sold 2 million boxes, I can sincerely see wow having around2,5 to 3 millions in the west, so the numbers are pretty close to what we see on xfire when it comes to the correlation between the 2 games. |
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AG-Vuk
Elite Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
9/27/12 4:49:55 PM#126
Originally posted by Volkon Why would the population drop ? Why would anyone predict it ? This not a monthly subscriber game, therefore there will not be a sudden drop in server populations. What you will see, is a slow bleed. Once people reach end game and are bored you'll see the bleed. It really as in GW 1 won't be evident in the end game pop initially, it'll be more obvious in the the lowbie areas, especially as the months go on . The hardcore will grind away and the lowbie areas will become barren much like GW 1 did. It's the nature of this games design . |