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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What killed this game for you?

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154 posts found
  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1058

9/22/12 1:02:41 PM#121

There was so much to this game that was fail im not going to list them all.

but the day i played huttball 22 times in a row is the day i uninstalled. and thats not even the tip of the iceberge.

  Kilmar

Apprentice Member

Joined: 8/13/07
Posts: 846

9/22/12 1:06:53 PM#122
I liked the battlegrounds, more than in any other MMOs of the last years. But since I didn't like the other aspects of the game (dungeons, raids, crafting), I quitted. Didnt want have a sub just for bgs.
  User Deleted
9/22/12 1:13:54 PM#123

Nothing, I still play it.  When I get around to getting one character to the end of their story, I start one I haven't seen yet.

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2194

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

9/22/12 1:16:35 PM#124
I wasn't the hero. I was given control of someone else's hero. Actually I was given the choice between three different heros someone else wrote. And wrote poorly. All three choices may have been the 'hero', but I thought all 3 were dipshits. On every class. Period.
  ZigZags

Novice Member

Joined: 9/23/10
Posts: 335

9/23/12 6:07:29 PM#125

I quit because:

 

The combat animations were laggy

Having a central HUB for players to congregate made the planets feel abandoned

Space combat was a joke

In a Galaxy you should feel that it is open, and the game couldn't feel more limiting if they tried

Trade skills sucked and were pointless

Mirrored classes across factions

Arrogance of the development team

Now: Skyrim
Later: ?
Played: M59, UO, EQ, Runescape, DAOC, SB, EQ2, WoW, EVE, Darkfall, AoC, FFXI, FFXIV, WAR, SWTOR
BOYCOTTING: EA/BioWare/Origin/SOE

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3201

Magic Propels my Rolly Chair.

9/23/12 6:13:04 PM#126

One day i just stopped logging in...

I should probably add i was content with the 'world grouping' as i grouped up and did alot of that content, However i was not pleased with their 'instanced content'.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/24/12 7:35:50 AM#127

The gear grind, basically a carrot on a stick and then adding more gear that made your previous uber gear outdated, I remember when they added craftable Battlemaster/Warhero gear while everyone scrambled to craft a bunch of those for augment slots then Bioware added augment kits the very next patch- that made players that spent time and money getting craft crits for augments slot pretty mad.


And the pvp, I at first enjoyed pvp for the first month and half or so then it started to get bad and Bioware did some changes to pvp eventually and then I was completely put off. The stun wars got way out of hand.


  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1369

9/24/12 7:47:03 AM#128

I didn't mind the gear or the static worlds.  And I actually really enjoyed the extensive CC available for PvE reasons (never played PvP in this game but they should have separated the mechanics for PvE and PvP).

 

1.  Linear quest hub leveling in walled in zones.  Whoever designed these zones should never work in the gaming industry ever again.

2.  No alternate leveling paths.  If you're going to linear quest hub me to death at least offer a different leveling path.

3.  PvP and PvE not separated...same old class balance BS because they didn't split PvP and PvE.

 

I really enjoyed the setting and I liked the IA story quite a bit.  Also the companions were a great idea and I enjoyed gearing them up as well as myself.  I say I will play some when FTP comes out but I likely will log in and see the same poorly designed  zones and linear quest hubs and quit immediately.

 

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1236

9/27/12 1:20:35 PM#129
  1. Funneled Worlds
  2. Hand-holding the entire time
  3. Redundant Instanced PvP Combat
  4. Eveyone looking the same in the end-game
  5. No social realm
  6. No player-driven content
  7. Nintendo-like Space Combat
This is a great single-player RPG. But an MMO? Not at all. A terrible MMO.
  kitarad

Advanced Member

Joined: 12/17/10
Posts: 1187

9/27/12 2:29:20 PM#130
They should have had different paths to level for alts. As a person who has a lot of alts it really killed it for me to do the same areas and quests.

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

9/27/12 2:33:50 PM#131
Originally posted by negativf4kk
for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.

put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over :(

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  bbethel

Apprentice Member

Joined: 3/04/05
Posts: 177

9/27/12 2:41:43 PM#132
Originally posted by Jonoku
Originally posted by negativf4kk
for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.

put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over :(

I agee, you for got 

Not enouph content.

Im sure most people that quit the game in the 1st month like me played the game till you had no content but running the same instance over and over or the same pvp till i quit.

I can only hope some day SWG2 will be made or just a game that has content and is not easy mode.

  darkhalf357x

Elite Member

Joined: 1/25/12
Posts: 1089

I'm only playing the role chosen for me. Who you supposed to be?

9/27/12 2:46:03 PM#133

Corridor aspects of the quests. No real open world to explore. By the time I reached Nar Shardaa in the high 20s I got bored with the fact that I could only quest my main story and couldnt invest in other activites.  Also fustrated by the fact that I couldnt socialize in the cantinas.  Made the game feel dead. 

Shooter aspect was a nice aside, but would have benefitted more from true space exploration.

F2P may ressurect this for me...

  User Deleted
9/27/12 2:48:27 PM#134
Being stuck at fleet stations for dungeons. Loading time for entering planets. The multiple bugs in the raid content and an endgame that was just like the one in WoW.
  artemisentr4

Hard Core Member

Joined: 12/25/08
Posts: 1437

9/27/12 2:50:33 PM#135

End game as in most current MMOs. It is just the same thing over and over. I loved the story and questing to a point. But even that has issues.

 

The flashpoints having nothing to do with current questing at each level was just strange. If these flashpoints were at the end of some long chain and was needed to complete a planet chain. It would have been much more desirable IMO. A reason to finish a quest chain not just ignore as they were because they have nothing to do with anything.

 

Heroics again as just random quests and areas. It would have been much better to have the end of a planet quest chain again complete with a big Heroic. At least the Heroic 4s, the 2s are fine for just quick group and questing.

 

No end game Flashpoints for something like class gear/rewards. Not just hard mode flashpoints, but multiple flashpoints just for end game. Having to run the same flashpoints over and over for the same gear as everyone else just to move on to operations and do the same thing is just boring. Give us new flashpoints for questing rewards, not just try to push everyone to Ops.

 

Only short battle groud PvP. No working objection based PvP. Some kind of simi open world PvP with PvE objectives would have been fun in this game. But I will not even go near the Warzones.

 

No new story content. I would like to see some very long quest chains for end game. A puzzle type of questing that sends you to multiple planets. Something that should take days if not longer to complete. A reason to log in and play a level cap character that has nothing to do with Ops or PvP.

 

 

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

9/27/12 2:54:25 PM#136
Originally posted by bbethel
Originally posted by Jonoku
Originally posted by negativf4kk
for me it was incomompidence of devs in class development. Total imbalance. And failed Illum. No real open world pvp. And very pure warzone designe.

put it this way, the game was 99 percent instanced, 1 percent open world. I wished and hoped for a good replacement for swg but apparently not. Screwed me over :(

I agee, you for got 

Not enouph content.

Im sure most people that quit the game in the 1st month like me played the game till you had no content but running the same instance over and over or the same pvp till i quit.

I can only hope some day SWG2 will be made or just a game that has content and is not easy mode.

 

content was pretty weak but minor issue for me. 1.4 isn't going to make me be like "OMG I SHOULD GO BACK!", no its not going to be like that. It's a shame really. I came in disappointed when I didn't see any proper Open World PvP, So I took a jet to GW2.

Here's an example, soe stopped adding real content to swg after they screwed the game up, they barely added any content, why did I still enjoy the game? content is only 5-10 percent of the picture to me.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Rednecksith

Apprentice Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

9/27/12 3:03:19 PM#137

I still love the story aspect of the game, it's absolutely fantastic and mostly well-written. I had a lot of fun leveling in it and exploring the various planets. Unfortunately, that alone cannot save a game with the following problems...

-Planets were too linear. Finding holocrons was kinda fun, but other than that there's just no real exploration.

-Terrible graphics engine. This thing positively chugged on my PC despite the fact that the visuals were not technically advanced enough to warrant it. The shadows looked worse than those on an original Xbox to boot. Also, watching the grass grow 30 feet out was really irritating.

-Bioware's flippant attitude and arrogance when it came to criticism. "We know better, players are stupid, blah blah blah."

-The fact that my main (Operative) was nerfed completely into uselessness, unless I wanted to heal (which I did NOT).

-Overall class balance was / is horrible. Bioware just has no clue what they're doing.

-Space combat, while fun at first, quickly became a tiresome chore. Furthermore, there are only 5 different 'missions' to run. The higher-level ones are just the low-level ones with tougher enemies. Incredibly lazy on the part of the dev team.

- Dead world, and very underutilized world. There's a HUGE casino on Nar Shaddaa, it should be filled with pazaak tables, sabacc tables, holochess boards, swoop races to participate in / bet on... instead you go there for one mission then leave, never to return. The whole world is full of such missed opportunities.

-Broken promises, such as a whole planet full of PvE end game stuff to do which still doesn't exist.

-Lack of story progression. In a story-driven game, you need to keep the story going in order to keep people interested. Yet here we are nearing the one year mark, and the story hasn't moved forward. HUGE issue.

That's all I can think of right now.

  Ghern

Novice Member

Joined: 8/25/12
Posts: 135

9/27/12 3:11:34 PM#138

Even looking past the game as a complete WoW themepark clone right down to some of the class skills and end game gear treadmill the biggest issue for me was the complete lack of immersion.

Way too many loading screens every where you went. Dead, static worlds. Mobs always in groups of 3 to 4 that never seemed to move. Zero exploration. You are literally in a linear hallway on every planet.

No day/night cycles. You are frozen in time. Apparently no one in a galaxy far, far away knows how to swim.

Even the cantinas were static. It felt as if I were playing in a wax museum.

I lasted 2 months. I tried. I really tried to like this game.

Absolutey horrible game design decisions.

How they could spend upwards of 300+ million dollars on this turd is mind boggling.

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

9/27/12 3:11:49 PM#139

 

If I look back and HONESTLY determine why I quit.....

 

I was a little lonely playing.  Yes, I was in a guild, but beyond raiding and flashpoints (not even really flashpoints because I could group with strangers) there was no reason to group with them because the game was so single player oriented.  I was starting to tire of that, but I was still playing.

 

So it comes down to this.....I read so many negative threads over here that I slowly became convinced that the game MUST be a complete piece of shit.  Then I quit.

 

Incidentally....I'm not listening to you people anymore when I'm making decisions on what games to play.  I don't generally have the same opinions as most of you and quite often like games other people here hate.  So at least I learned a lesson from SWTOR.

 

And yes, I'll probably return to it at some point, but right now I'm blissfully happy with GW2 and not listening to the punk advice on it either.  Oh....and I like WoW and EQ2 and don't give a crap what anyone thinks of that either.  But it took the SWTOR thing for me to come to that place.

President of The Marvelously Meowhead Fan Club

  darkboaz

Novice Member

Joined: 4/17/06
Posts: 149

Forum Terrorist

9/27/12 3:32:50 PM#140
 Pre order and join as a guild be assigned to a server by Bio get my names and then have them yank it out from under us and lose the names a few mounths later.

Customer service that ranged from nonexistent to downright incompetent would have rather dealt with an Indian call center who at least feigned interest then what we got.

Stories on the surface looked and felt good until you realized the choices given really had no bearing on the outcome. Choices had no real barring on the game.

Lackluster species choices.. really cyborg??? … in a game where everyone has implants.

Game came out of beta with issues that should have been fixed still in beta with servers that if we are to believe them that were not properly optimized or powerful.  

The Space combat that was no better than Starfox that is some 25 years old.

Legacy looked cool but it did not allow for the things that really it should have been. Such as holocrons done on one toon counting for all toons ability to pass on gear.

On the upside what they got right is um nothing really... its like watching football and having the receiver or running back get to the one yard line and spike the ball and do a touchdown dance thinking they won the game when really they failed to finish.

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