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9/27/12 1:57:52 PM#41
The Trinity is gone from GW2...just like a significant part of it's playerbase.
What remains is non-trinity game play and people who prefer that gameplay. So I would say it would not be better if there was a trinity. You can never please everyone. So the developers made a choice and stuck with it. Which is a good. Now it gives people a choice: Play or not play. |
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9/27/12 1:58:54 PM#42
Originally posted by Psychow Lol, and where did you get these facts from? No wait, don't tell me, xfire? |
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9/27/12 2:09:30 PM#43
I think the Trinity system is still good to use as long as the companies create mechanics good enough to make it interesting. However most companies use the copy/paste approach from previous titles with little deviation. GW2 would have been Rift 2 if they utilized the same class role system. Bring me uniqueness over the Trinity system any day of the week. |
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9/27/12 2:20:05 PM#44
I like playing a support role, very occasionally dps but mostly support and sometimes tank, so thankfully I don't have to be pigonholed into a specific class to do that. In other games, you have to pick a warrior or guardian or paladin or enchanter to tank or a cleric to heal. In GW2 I can pick I'm most comfortable with and go with it, my necromancer is my fulltime tank (albeit a tad buggy) rather than being forced to roll a melee class to tank like the millions of other RPG games out there. |
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9/27/12 3:14:56 PM#45
Originally posted by Wakygreek And thankfully, it's NOT Rift 2. Originally posted by Wakygreek Ditto :) |
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9/27/12 3:39:25 PM#46
At this point the poll won't mean much. Ask it again in a year.
Right now I have seen groups in WvW pull turtle maneuvers that let them take tons of damage. The people who want a trinity are often people who simply do not understand the potential of many combinations. As these thigns become better know this poll will get down to 10-15% for trinity. |
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9/27/12 3:41:42 PM#47
If you want GW2 to be like other games - you want the trinity. If you don't like the trinity - then you want to keep GW2 like it is.
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Good to know they might not be as bad as they sound. |
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9/27/12 4:17:46 PM#49
Originally posted by Size-Twelve The problem that the people complaining about dont seem to notice is that they are not complaining about the dungeons per se but the transition from open world to dungeons. The open world is relatively easy(at least in comparison to dungeons) so entering suddenly to dungeons is like smacking you in the face because suddenly a lot of things you have ignored or didnt even know existed suddenly are relevant. Like for example combos, the use of food and timing your skills. This lack of practice makes the dungeons seem harder than they are or be percieved as zergfests. |
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