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Guild Wars 2

Guild Wars 2 

General Discussion  » Would this game have been better with a trinity? [Poll]

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49 posts found
  User Deleted
9/27/12 1:57:52 PM#41

The Trinity is gone from GW2...just like a significant part of it's playerbase.

 

What remains is non-trinity game play and people who prefer that gameplay. So I would say it would not be better if there was a trinity. You can never please everyone. So the developers made a choice and stuck with it. Which is a good. Now it gives people a choice: Play or not play.

  User Deleted
9/27/12 1:58:54 PM#42
Originally posted by Psychow

The Trinity is gone from GW2...just like a significant part of it's playerbase.

 

What remains is non-trinity game play and people who prefer that gameplay. So I would say it would not be better if there was a trinity. You can never please everyone. So the developers made a choice and stuck with it. Which is a good. Now it gives people a choice: Play or not play.

Lol, and where did you get these facts from? No wait, don't tell me, xfire?

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

9/27/12 2:09:30 PM#43

I think the Trinity system is still good to use as long as the companies create mechanics good enough to make it interesting. However most companies use the copy/paste approach from previous titles with little deviation. GW2 would have been Rift 2 if they utilized the same class role system.

Bring me uniqueness over the Trinity system any day of the week.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/27/12 2:20:05 PM#44

I like playing a support role, very occasionally dps but mostly support and sometimes tank, so thankfully I don't have to be pigonholed into a specific class to do that. In other games, you have to pick a warrior or guardian or paladin or enchanter to tank or a cleric to heal. In GW2 I can pick I'm most comfortable with and go with it, my necromancer is my fulltime tank (albeit a tad buggy) rather than being forced to roll a melee class to tank like the millions of other RPG games out there.


  User Deleted
9/27/12 3:14:56 PM#45
Originally posted by Wakygreek

GW2 would have been Rift 2 if they utilized the same class role system.

And thankfully, it's NOT Rift 2.

Originally posted by Wakygreek

Bring me uniqueness over the Trinity system any day of the week.

Ditto :)

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6159

9/27/12 3:39:25 PM#46

At this point the poll won't mean much.  Ask it again in a year.

 

Right now I have seen groups in WvW pull turtle maneuvers that let them take tons of damage.  The people who want a trinity are often people who simply do not understand the potential of many combinations. 

As these thigns become better know this poll will get down to 10-15% for trinity.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

9/27/12 3:41:42 PM#47
If you want GW2 to be like other games - you want the trinity. If you don't like the trinity - then you want to keep GW2 like it is.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Size-Twelve

Advanced Member

Joined: 7/10/05
Posts: 493

See you in Washington

 
OP  9/27/12 4:06:45 PM#48


Originally posted by gessekai332

Originally posted by observer In my opinion, yes, but only for dungeons.  Maybe i don't have enough dungeon experience, but it seems to me that dungeons were designed for the trinity setup, instead of a non-trinity system.
i've been running explorables for several weeks now and i am completely loving it without the trinity. i've been doing them with both my engineer and my guardian and i have to say that what really matters the most is how you cooperate with your team. you guys dont even have to be the best players out there you just have to be willing to analyze the situation and think things through. fast ressing, blocking projectiles and attacks, CC's, properly dodging, making use of the terrain and interactable objects, are key to victory.


This is reassuring. I'm 60 now, and leveled almost exclusively through WvW. I haven't run a single dungeon, but there seem to be nothing but complaints about them, and how difficult/zergy they are.

Good to know they might not be as bad as they sound.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

9/27/12 4:17:46 PM#49
Originally posted by Size-Twelve

 


Originally posted by gessekai332

Originally posted by observer In my opinion, yes, but only for dungeons.  Maybe i don't have enough dungeon experience, but it seems to me that dungeons were designed for the trinity setup, instead of a non-trinity system.
i've been running explorables for several weeks now and i am completely loving it without the trinity. i've been doing them with both my engineer and my guardian and i have to say that what really matters the most is how you cooperate with your team. you guys dont even have to be the best players out there you just have to be willing to analyze the situation and think things through. fast ressing, blocking projectiles and attacks, CC's, properly dodging, making use of the terrain and interactable objects, are key to victory.

 


This is reassuring. I'm 60 now, and leveled almost exclusively through WvW. I haven't run a single dungeon, but there seem to be nothing but complaints about them, and how difficult/zergy they are.

Good to know they might not be as bad as they sound.

The problem that the people complaining about dont seem to notice is that they are not complaining about the dungeons per se but the transition from open world to dungeons.

The open world is relatively easy(at least in comparison to dungeons) so entering suddenly to dungeons is like  smacking you in the face because suddenly a lot of things you have ignored or didnt even know existed  suddenly are relevant. Like for example combos, the use of food and timing your skills.

This lack of practice makes the dungeons seem harder than they are or be percieved as zergfests.

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