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9/27/12 7:30:08 AM#21
Which is why I stick it out and see for myself. I've got nothing to lose anyhow.
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9/27/12 8:48:59 AM#22
Originally posted by Purutzil Because unlike most MMO's there is not an alpha strategy where you pretty much press the same 6 buttons in a specific order over and over again, so most MMO'ers are bad at combat in GW2. Being good at combat in GW2 is about movement in battle, dodges, skill combos, weapon shifts. Sure during bosses you revert back to basic skill progression but if your just doing a continualy rinse and repeat skill progression your either playing a shitty class i havent tried or you haven't mastered combat at all. There is one exception and thats if your play a stealth field thief which is just face roll right now but that will get nerfed quickly enough. |
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9/27/12 10:48:21 AM#23
I loved the combat in Asheron's Call as a melee character, and my attack choices there were basically limited to "attack high/low/medium" and "attack fast/medium/slow". The reason it was great was because it was all about positioning and reaction - you position yourself so that your shield was always between you and the enemy, and if you were facing off against casters you watched their animations so you could dodge the spells entirely. Combat in GW2 so far has been great - just enough options with all your weapon choices so that you have a variety of ways to deal with enemies, but not the overwhelming number of (frequently redundant or useless) skills found in GW1. Add in the ability to dodge or interrupt at key moments and combat becomes a tactical affair where you can often overcome the odds just by playing the right strategy. |
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