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9/27/12 7:22:12 AM#41
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9/27/12 7:23:30 AM#42
Originally posted by Ghost12 Anyone who believes any MMO, themepark or not to get WoW like numbers is delusional. EvE has 500k, which is likely more than SWTOR. I think a polished sandbox could achieve 1m max, but 500k is a more likely figure, as it needs a subscription based model, by necessity a sandbox is limited in its cash shop options as every action in a sandbox affects other players. "i don't waste my time building relationship in games" - nariusseldon |
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Originally posted by Loktofeit
Then they improve themselves? Become something else? Create their own path? Dont underestimate the player. They are a human being. They will find a way.
If the target audience has fickle interests, then all the more for a sandbox. That is the essence of sandbox - creating your own story and your own content. In a sandbox, if you want to switch your profession, then all the more power to you. |
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9/27/12 7:26:10 AM#44
Originally posted by Ghost12 Except, if you took many of those titles that "fell flat on their faces" (in your opinion) and actually looked at them by a case by case basis, you would see that their issues had nothing to do wtih being a themepark and more to do with actual issues. You're trying to make an assessment based upon superficial obsrevations when the real causes lie deeper. |
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9/27/12 7:27:09 AM#45
Originally posted by Loktofeit I dont thinik that is the real problem, the real problem here is that a lot of those players dont get along well together. The dancer get robbed by the thief, the corporate leader hires the mercenary to kill the politician and so on. And the thief will surely enjoy robbing the dancer but I have a feeling that she wont like it as much. The real problem is that in the real world rules must exist to build a civilization and since it have actual permadeath it works to keep crimes down, if you actually could make a game with the same realism it would work but you need the right players for law enforcement. And xperience tells us that there will be 3 times as many criminals as cops in the game at least. Permadeath but only for criminals that gets executed by the law would probably help a bit. |
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9/27/12 7:28:06 AM#46
Originally posted by Loktofeit Then they will fail, as they should, or they will find their niche in the world and succeed. That is why the themepark genre is stagnated, everyone gets a gold star, no one fails. "i don't waste my time building relationship in games" - nariusseldon |
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9/27/12 7:29:44 AM#47
Originally posted by Ghost12 @Kyleran: I see what you did there. @Ghost12: Even if you think themeparks are underperforming, sandboxes are not the fallback solution. Themeparks losing customers does not mean more to sandboxes. This is faulty logic. If there are no good MMOs, people will play something else. There's plenty to choose from between single player and regular multiplayer games. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/27/12 7:31:00 AM#48
Originally posted by Kyleran I do expect future titles to draw in over 500K subs but this is more likely to happen once the recession is over. For example, improvements in technology mean that Eve Online players (on PCs) will be playing in the same universe as DUST 514 players (PS3). This won't appeal to a lot people, but many people will get to know about it. Things would really take off if virtual reality was commonly used. |
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9/27/12 7:31:18 AM#49
Originally posted by Loke666 Then the dancer or the politicianwould hire protection from another player when in vulnerable areas. That creates a new role in the sandbox. Sandboxes are fluid, the human dynamic within them changes constantly, moves are made, counters are developed and the world turns. "i don't waste my time building relationship in games" - nariusseldon |
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9/27/12 7:33:53 AM#50
So long as unrestricted PvP I see failure in your future.
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9/27/12 7:35:09 AM#51
Originally posted by Loktofeit
Not saying that we will see AAA sandboxes with millions of subs, nor that the majority of players want sandbox games. The majority aren't even aware they exist. |
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Originally posted by Quirhid
So you're just going to ignore the actions of your customers?
I work in business. In my business, we offer products to our customers. If our customers stop buying our product, that tells us that they might be unhappy with that product. If there is an alternative to that product - why not offer it? I might turn out to be an improvement.
Heres the problem - sandboxes are not really being offered. They arent being given a chance.
"If there are no good MMOs, people will play something else. "
Now that is faulty logic. If there are no good MMOs, then those players will not play anymore MMOs (Or just stick to playing WoW) The "other games" do not factor into the equation here. We're talking about MMOs, not the entire game market. |
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9/27/12 7:39:37 AM#53
Originally posted by Ghost12 Totally agree with every word you said. I remember wondering the themeparkish WoW at its release. Why does everyone think it is so cool to play linear path with no freedom? Had few internet depates about the subject ending everyone calling me stupid. Here we are, still at the same point where we were 8 years ago. Maybe the release of Unohly Wars will change that. I hope so. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
9/27/12 7:44:15 AM#54
"The whole argument of “sandbox is a small niche, it doesnt work, everyone loves themeparks” IS A LOAD OF BALONEY!"
Show me the big powerhouse sandbox game that everyone is playing...oh, right... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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9/27/12 7:45:53 AM#55
Originally posted by Ghost12 Why do you still persist with the notion that people have to play some MMO all the time? They don't. They really don't. If there wouldn't be a satisfactory themepark out right now, it wouldn't make me turn to sandboxes, it would make me turn to non-MMOs instead. MMOs are games just like any other. They are not on a pedestial and they definitely share a market with SP and regular multiplayer games. They undeniably have an effect on each others' sales. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/27/12 7:46:15 AM#56
I actually admire the spirit of your post but the problem is you are speaking to the elitist of the elite mmorpg players and the truth is, there have been just as many sandboxes that have been even more spectacular failures than the themeparks to release. Let's be honest here while every game you mention did underperform to some extent (and I suspect regardless of what the GW2 army says that game is headed down the same path) the sandboxes that have been released have been even worse than any of the themeparks you name. Darkfall,Fallen Earth,Mortal online remember those? These games if you ask former players were hardly more than scams. If your argument is that these huge budgets should be going to these games I still have to disagree because no matter what we on mmorpg think the gameplaying populace at large isn't ready to support a big budget sandbox. If they did games like civilization would sell more copies on consoles etc. games with depth though don't do well so I still don't see this. Unfortunately your poll is extremely limited with an all or nothing view that is basically about trying to draw a line in the sand and atleast for me I'm not there yet as I still do enjoy playing some of my themeparks but make no mistake I'm more than willikng to support a well made open ended sandbox so log as it doesn't resort to stupid tactics that cater to a specific type of gamer like ffa pvp. |
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9/27/12 7:47:36 AM#57
Originally posted by Loktofeit Oh, I do not think it is a question of being very skilled or creative or even being very social! I very much believe, that any theme park fanboy could have the time of their life by playing a good sandbox too. Problem nowadays is, that there is - with the exception of EVE - no polished sandbox around. So do not even try. They think, all there is WoW style. That's why you often read by younger player that MMOs are all about raiding and doing instances and so on. Believe me, I have the most boring job on earth and I am anything but creative or very skilled. And I still had the best MMO times in UO. I loved being a gardener, doing nothing else than growing plants for weeks, I loved to mine for hours, I love banksitting, I loved IDOCing etc. Nothing very creative or skill dependent. Just give players something meaningful to do other than striving for the next part of gear which will be useless when the next epansion hits. Besides... Want to be subjugated? Want to be robbed? Want to get hunted by other players? YES, YES and YES! I would love that :) |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/27/12 7:48:46 AM#58
Originally posted by Ghost12 No, it is perfectly logical. We've been watching it happen for four years or so, as MMO gamers have been shifting more of their gaming time to MOBAs, Action RPGs, MMOFPS/RTS, mobile games, and singleplayer RPGs. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/27/12 7:50:11 AM#59
Originally posted by Ghost12 It also increases your chances of failure exponetially too No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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9/27/12 7:52:42 AM#60
Originally posted by Ghost12 this..i have heard the term sandbox floating around,can someone please explain the difference between lets say conan and a sandbox mmo please...i would be very greatful |
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