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9/12/12 9:59:26 PM#61
Originally posted by shinkan Eve caught lightning in a bottle though....Even today there really isn't any game like it....Unfortunately TSW doesn't really do anything all that great...It has a unique atmosphere and story but that only takes you so far.....TSW has zero replayability and its story based.....For many, once that story is over the game is over...In Eve the story is never over. |
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9/26/12 9:23:24 PM#62
Originally posted by Yuui In the spirit of disclosure, here is some first-hand info Mr. Fanboi Ragnar is an awesome storyteller, a mediocre writer, and a horrible director. Martin was a fun guy with no experience of design other than having played a few MMOs Joel is a slob who takes credit for everyone else's work and ideas, and rose to his current position by badmouthing everyone. Honesly if TSW was such a big fail (and I don't think it was that bad), all three of those, and a couple more producers should have been replaced with experienced and motivated people. Unfortunately when shit hits the fan, a(a)sses rise to the ocasion :P How do I know this? I work for Funcom |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/27/12 6:26:10 AM#63
Originally posted by Flutterbug Then please tell us what the heck is really going on over there. I would be nice to know whats happening and why if your statement is true they not let go of the incompetent folks.
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Elsabolts
Hard Core Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
9/27/12 6:31:05 AM#64
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9/27/12 7:05:15 AM#65
Originally posted by VirusDancer For the same reason no one really complained that "subs weren't a good model" back then. For the same reason they didn't blame failed MMOs on "their revenue model" For the same reason they didn't opine that "F2P was the future" or, as it is now, "B2P is the future". Because they had subscription-based games, and it was fine. If they didn't feel it was worth a sub it was simply because they didn't like the game enough. That's perfectly reasonable and understandable. But that was the end of it. And that's still the end of it. The whole "it should be F2P because it isn't worth a sub" is simply people trying to get something they enjoy for nothing; a product of the rather entitled, "torrent everything, pay for nothing" generation we live in. The whole "F2P/B2P is the future and subs are dead" is wishful thinking. There's an undercurrent to most of the complaints I see against sub-based MMOs these days, and it is this: People would rather play the game for free than have to pay anything to do so. When it comes right down to it, if they like the game enough, they'll pay for it, sub or otherwise. That's not just me "theorizing". I've seen it in action. Some or all may be aware that for upwards of a year, SE had halted subscriptions on FFXIV. Some called it "F2P" during that period, but that wasn't the case. It was never F2P. They just froze subs for an indefinite amount of time while they picked up the pieces and decided what they'd do with the game. It was an extended "free time 'cause we screwed up badly" situation. Anyway, when the time came that SE felt it was ready to reinstate subscriptions, and made the announcement that they would be, a number of people on the official forums flipped their lids. All the familiar threats and arguments came out. "I'll cancel the day they reinstate subs!"; "This game is not ready for subs!"; "FFXIV is not worth a sub!"; "I'm not going to pay for Beta!" (a ridiculously ignorant statement, that one - but whatever "sounds good" I guess...); "Subs are dead! F2P is he future!"; "FFXIV will fail if they make people pay for it!", and on and on and on. There was thread after thread about it, and most all of them went on for pages and pages of people expressing their outrage over the idea that they would soon be charged a subscription again - something SE explained was their intention quite clearly about a year earlier. What was interesting about it, is that some of the most vocal and "outraged" about it, were those who'd played the hell out of the game. They had every class at level 50, had done a ton of the content and were quite clearly playing the game quite a bit. So it's obvious they were enjoying the game to have poured so much time into it. But they were complaining still. Anyway, a lot of them threatened to quit themselves, warned that "everyone they knew" (the ever popular appeal to popularity) would quit and that the game would fail if they charged subs. Wouldn't you know it that a month or so later, when SE reinstated subs as they said they would, that most every single one of those people became paying players? They're still on the forums to this day. For those who don't know, you need to have an active account with at least one active character in order to post on the official forums. So, despite all their screaming and yelling and pouting and stomping and complaining and threatening and warning... when it came time, they paid. Funnier still, the game is more populated and active now with active subs, than it ever was during the frozen subs period. Imagine that. So what did that illustrate to me? People - as always - are willing to pay for something if they find it enjoyable enough. Some just try a bit harder than others not to. The subscription model is fine. It's not "outdated". It's not "archaic". It doesn't need to "go away". It's an option that is better suited for some games than for others. For some setups, B2P may be better. For others, F2P may be better. I'm not personally a fan of cash shops at all, as I don't like the idea of a game being designed entirely around trying to "monetize me" as much as possible. What I really don't like is the idea of subs with a cash shop. That's screwed up and overtly "double-dipping", to me. Some will argue, "why do you care if there's an option to buy something from a cash shop?". They're asking the wrong question, in my opinion. The better question is, why should I have to make that choice in the first place? And what if I decide I would like something on offer in the cash shop - some frilly item or a mount or whatever - and find it's only available in the cash shop? What's my choice then? I have to pay extra $$$, or do without. Not much of a choice, if you ask me.
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9/29/12 10:08:14 AM#66
Originally posted by erictlewis
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9/29/12 10:22:23 AM#67
"What was interesting about it, is that some of the most vocal and "outraged" about it, were those who'd played the hell out of the game. They had every class at level 50, had done a ton of the content and were quite clearly playing the game quite a bit. So it's obvious they were enjoyingthe game to have poured so much time into it. But they were complaining still. Anyway, a lot of them threatened to quit themselves, warned that "everyone they knew" (the ever popular appeal to popularity) would quit and that the game would fail if they charged subs. Wouldn't you know it that a month or so later, when SE reinstated subs as they said they would, that most every single one of those people became paying players? They're still on the forums to this day. For those who don't know, you need to have an active account with at least one active character in order to post on the official forums. So, despite all their screaming and yelling and pouting and stomping and complaining and threatening and warning... when it came time, they paid."
^^ This. Never underestimate the vocal zealotry of people who want something for nothing. The "free" mentality has disrupted and destroyed so many businesses (see the newspaper industry for an example), it's ridiculous. And these same people are surprised when a company can no longer afford to exist by giving everything away. Actually, they aren't surprised -- they just move on to the next sucker company and start complaining about why they have to pay for their services. The internet started all this with the "information is free" thinking, and companies quickly realized they shot themselves in the foot. The New York Times finally wised up and started charging again for their online news -- so nice to be able to pay their writing staff, I guess. I am willing to bet that people who scream the loudest about f2p are kids who don't even own a credit card yet, and are far from working a job. Why? Because they are the same ones who locust through the content in 2 days and then complain developers didn't create more (free) content for them. |
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