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https://forum-en.guildwars2.com/forum/game/gw2/Are-MMO-players-trained-to-play-for-progression
Are MMO players trained to play for progression rather than for enjoyment? Subscription MMOs have, over the years, used inflating gear rewards to keep players in the game, because progression is exciting. There’s no denying that, I think everyone likes seeing their character get stronger. However, I think in recent years we’ve come to a point where we see a growing number of people who play solely for the purpose of seeing their progression. Once they have the strongest gear with the prettiest text color or whatever, many of them simply stop playing until there’s even stronger gear to progress towards again. We all know players like this. I question if these players even like the game they play as opposed to the feeling of getting something newer and shinier. And why I bring this question up, is because I also question whether or not this kind of player is worth attempting to retain in the GW2 community as they are. I would hate to see hard work on the part of the developer go into content that only a small fraction of the community will do, and even then only for about a week until they’ve progressed past it and go back to complaining. To answer my own question in the title bar, I think the modern MMO player is trained to play games they don’t enjoy as long as there’s progression. So here’s another question: how do either the developers—or us as a community—break players of this mindset, and remind them that, well, gameplay can actually be enjoyed on its own? That exploring and playing the game IS doing content, even if there’s no gear progression? How do we make these players get it about Guild Wars 2? Or can we at all?
Pretty good topic going on in the GW2 forums. I tend to agree with him. |
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9/26/12 11:20:21 PM#2
They're trained for progression...but long before they ever sit down at their first computer.
I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/26/12 11:30:47 PM#3
An analogy came to me just reading the title.
Pudding can be eaten with a spoon or a fork. If you ate pudding with a fork your whole life why would you suddenly switch to a spoon if a fork still works just fine? Mmmm pudding... Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/26/12 11:35:18 PM#4
Progression in those terms is a fact of life. You grow, you learn, you aspire to new, better things and ideas. I guress there's also people who sit on the couch all day and watch TV and I suppose they need a game to play as well. It's nice that the MMO market caters to everyone now that we have GW2. Oh my, I do make a good point, even if I do say so myself ;) |
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9/26/12 11:40:30 PM#5
Originally posted by nsignific Yes, there are people that know what's important in life and those that stand in line waiting for a new iPhone... yep, life is full of those examples of people chasing the shiny. I'm not sure I'd say they're actually aspiring to anything though... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/26/12 11:49:37 PM#6
Originally posted by VirusDancer That would be people who fall prey to marketing. Apple is amazing at getting their customers to promote their products - unlike an MMO being promoted furiously by members of this site... :P Man, it's OK, casuals have a place in this world, who am I to deny you fun - and why would I want to? Some like a challenge in everything we do, be it life or something much less important - video games. I'm just the kind of person who likes the competitive aspec - if I'm playing sports and the other person(s) say let's just play for fun and not keep score I usually get the urge to walk away and do something more interesting (but don't because I'm way too polite). |
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9/26/12 11:51:06 PM#7
Originally posted by nsignific What's your point exactly? That people who play GW2 are couch potatoes and people who play WoW aren't? I wish you the sincerest luck making that one stick. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/26/12 11:58:25 PM#8
Originally posted by nsignific If you like a competitive aspect, why do you champion the equivalent of getting a shiny star because you managed to tie your shoes each day last week? I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/27/12 12:04:38 AM#9
Originally posted by Eir_S I'm sorry, this is embarrasing, but I thought the good members of mmorpg.com read the posts they're responding to? My point was in response to a post presenting progression as a bad thing, as something to be ridiculed if observed as trait in other people. My point was to point out how untrue that is by presenting you with the opposite - the lack of aspiration to grow and progress. If you find yourself in that, as you must, if you promote progressions as a negative, then that's on you. Irony is sometimes hard, I know. |
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9/27/12 12:06:34 AM#10
Originally posted by VirusDancer Maybe "other games" have more to them then just "shiny stars", for example arena ladder systems? I know, it's much easier to latch on to your favourite peeve and argue that point, but you know, er... You can't. |
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9/27/12 12:06:39 AM#11
An Analogy - Real World Coloring Books vs. MMO Progression Coloring Books Real World Coloring Books You're given the complete box of crayons. You're given a simple picture to color. Then you're given a more difficult picture to color. The pictures increase increase in difficulty to color - they become more intricate. MMO Progression Coloring Books You're given one crayon and a simple picture. When you complete that picture, you might get a random second crayon. Say you started with a Red crayon. For the second picture, not much more difficult than the first picture - you need a Green crayon. You have to keep coloring the first picture until you get that Green crayon. Then you can do the second picture. Yay! Yeah, I'm thinking I'd rather go with the first... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/27/12 12:08:15 AM#12
I'm tired of completely owning your faces here, so I'm leaving
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9/27/12 12:09:21 AM#13
It also depends on what you enjoy, Personally i greatly enjoy beating challenges. The promise of Challenging Content drew me back to WoW when cataclysm came out. Which i will admit was challengeing until the general Fanbase cried about the encounters being too difficult. i also gotta admit its probubly the reason why i love TSW so much. I've only really seen maybe 2 DPS checks per NM run. and i have seen some fights that feel soo impossible you just feel great after completing them. Is this consitered Progression, Yes it is. By the time i manage to finish Slaughterhouse on NM difficulty. Tokyo will probubly have been released.
What it comes down to is what you enjoy. Instant Gratification or The slow growth and defeat of challenges. of course there are others however i will not go into a multiple page long forum post. Because i can. |
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9/27/12 12:10:55 AM#14
Being "Trained" for progression isn't the problem. The problem is leveling in games has become so fast that you have way too much time between max level and the next expansion. The game has to give players something to do which leads to gear progression. EVE is probably the only game that does it right. Even if you played for ten years you still wouldn't max out your skills. You are always progressing so you just play the game. |
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9/27/12 12:14:57 AM#15
Originally posted by nsignific And I thought the good members didn't try assuming something that isn't even in the post they read. Progression isn't a "negative", neither is playing a game for fun. People should be happy that there are multiple types of MMOs to play now, but as you can see, they aren't. Unlike fans of most genres (excluding FPS titles), many MMO players seem to think that if you can't enjoy one MMO as much as another, then it fails. As an aside, it's all relative to the person in question. I knew people in WoW who had every piece of leet gear possible but didn't do a damn thing in real life but sit there. It doesn't mean they have some desire to better themselves, it's because it's a video game and it's easy compared to moving their ass. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/27/12 12:23:11 AM#16
Originally posted by nsignific Hrmm.... Originally posted by nsignific ...then that would explain your missing the point. The OP stated... Originally posted by ViperHoundz ...so I guess... Originally posted by nsignific ...is for the best. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/27/12 12:32:56 AM#17
Originally posted by ViperHoundz |
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9/27/12 12:34:29 AM#18
Originally posted by Johnie-Marz And this is basically the difference between character/player progression and gear progression. Unfortunately, it appears the masses want the new shiny items rather than any actual progression. It's like the following - if I may...
It's like the threads where folks have had issues with the lack of the Trinity in a few recent games - the lack of gear progression would blow their minds...meh. I still think CCP should have made a "Fantasy" EVE as well... in the past, I've called it Shadowbane 2.0... but oh well. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/27/12 12:39:15 AM#19
Progression has less to do with the "MMO" part, and more to do with the "RPG" part. Character progression of some sort is a major focus of RPGs, whether that's paper and pencil, or computer-based. Hell hath no fury like an MMORPG player scorned. |
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9/27/12 12:42:34 AM#20
Originally posted by Eir_S You see this is exactly the opposite, all major mmo these days are for the solo, fast and easy crownd, leveling became easier than ever, the journey is fast and not very challenging. Anyone can have anything without taking the time to get it. But where are the games for those who like a long and hard journey? There is none execpt the old ones. |
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