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Guild Wars 2

Guild Wars 2 

General Discussion  » Would Trinty Suits Guild Wars 2 More?

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30 posts found
  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12405

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

9/26/12 8:14:06 PM#21
Originally posted by Requiem1066

Nothing wrong with the trinity and it will be around for years to come . Anet tried something different and should be applauded for that ... 

Is it perfect ? No

Does it suit what they were aiming for with GW2 ? I would say yes it does 

Agreed. Part of what made GW1 unique is that guilds had to plan their skills based on what work best work together and what they predict would counter what their enemy was bringing to the match. The current system supports that basic concept.

In general PvE gameplay, the current system combined with the world content as they have designed it eliminates the need for specific group builds to fight content, allows for more freeform cooperative play and offers something different for MMO gamers to choose from.

The trinity simply wouldn't work in GW2.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3517

9/26/12 8:14:24 PM#22

No to the title. Besides, it would require a major redesign of combat and all PVE encounters. Which probably will never happen, so it is kind of moot to talk about.

And I know the problem here. Dungeons. You can tell players that they play it wrong if all they do is zerg and respawn. I wonder how many of those ppl who want trinity back, actually even watch other player's skills? Do they make use of combo's? Do they talk about what utility skills to bring to create a more cohesive team set up?

No, they probably don't. They probably approach a dungeon in the same way as a zerg event. Just spam your AOE , don't switch to a more usefull weapon and ignore those annoying combo fields because they are in the way of your awesome skills.You can easily pick them out of the crowds in zergs. Players that just spam and don't pay attention and then they are dead. And go 'res pls res pls res pls' while they are being teabagged by a boss. And when on their own, everything seems to be too difficult. This is one scenario where you can actually say that they are playing wrong :p

At some point in the more difficult PVE content in GW2, groups and combo's actually start to matter. You can rip these elite mobs to shreds if played right. I wish that Arenanet showed some examples in a next blog.

 

  stratasaurus

Apprentice Member

Joined: 12/18/11
Posts: 222

9/26/12 8:16:32 PM#23
Originally posted by Emrendil
Originally posted by KoLdBieR
I've been thinking the same thing lately.. Generally, I play a support/healing role in most MMO's. I enjoy being able to fill many roles at once in this game, but I do miss the feeling of being the healer that 'saves the day' in a scenario or dungeon.

I think a lot of players miss that

Well, in games with trinity system, I felt like I'm party of the team when doing dungeons. Everybody knows their role and know what to do. But in GW2, it was chaotic. I felt like I was on my own.

Well if you look at the way GW2 is setup from top to bottom really they went with a setup that is singleplayer inside of a Multiplayer.  Not in the respect that you are alone but in the respect that it lots of stuff does not require teamwork or evening being in a group like DEs.  From what I have heard this is really only not true in Explorer mode dungeons which are very hard and require a plan.

 

When I picture GW2 group play I see a picture of like a dragon coming down on a random village and all the villager grabbing pickforks and going after it.  It takes all of them together to take down the dragon but really they did not work as a team or come up with a plan to do it.  While in Trinity style games with group content it is more like a regular army of troops that go in knowing what the plan is and what their roll is within that plan for it to succeed.

 

Lastly people around here like to pick apart analogies saying that is not the same thing as...for you people I have a definition of an analogy...a similarity between like features of two things, on which acomparison may be based: the analogy between the heart and a pump.  By definition a analogy are two different things that share a similiar component.  Noone would say that a heart and a pump are the same thing so you just sound stupid when you say your analogy is false because x is not the same situation as y.

another definition of an analogy because I'm sure people will come back with the heart is a kind of pump(which it is) is this "an analogy is a comparison between two different things in order to highlight some point of similarity."  Notice that the things are different but share some point of similarity, that means the setup or what is going on in the situation does not have to be the same for it to be a good analogy.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

9/26/12 9:46:27 PM#24

i like the system they have. Outside of dungeons and in pvp it works very well. Im not sold in the dungeons though. I wonder if all these super players are really all skill or is it a thin veil of full exotics and a vent server.

this might sound crazy but i think the key to GW2 dungeon combat is to not use range and use melee weapons whenever you can.There is so much aoe i think your probabally better off up close.  

 

 

 

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

9/26/12 9:48:58 PM#25
Trinity would break alot of GW2 IMO, NO TRINITY!!!!

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Lathial

Apprentice Member

Joined: 5/20/04
Posts: 176

9/26/12 9:49:48 PM#26
Originally posted by Emrendil
It's been a while since Guild Wars 2 launch, and I still don't know what to think about this new system. Do you think it was necessary to break the "trinity" system? Would the game be better off with the "trinity"?

I play the game - and I do like it!

 

However, I think by eliminating the "trinity" what they did was create a dps / support overload.  I play that game- and one of my favorite toons to play is my toughness/ vitality guardian.  She can tank!  But really she cant because no one can heal- so in the end she is a dps / support class cause I have to heal myself whle everyone else dps from range and I hold aggro- which only lasts till I have to dodge then aggro goes everywhere and its a circle-jerk-kite-athon. =/

 

So really you just sorta tank / kite / run around in circles and stuff cause no one can really tank and no one can really heal but everyone can dps...

 

Lath

 

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

9/26/12 9:53:02 PM#27
There are professions that have more healing abilities/utilities then others, just gotta do research.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Lathial

Apprentice Member

Joined: 5/20/04
Posts: 176

9/26/12 10:04:01 PM#28
Originally posted by Jonoku
There are professions that have more healing abilities/utilities then others, just gotta do research.

No, no. Sorry you cannot heal well enough to be a "healer".   One thing I have tried in this game- I play healers and tanks in every game- this game you cannot be a main healer ONLY.  The closest I have come is a ranger- not sure why- but rangers have the best heals and still they cannot solo heal a dugeon type boss like the "trinity" system healer.   The poison/ burn dmg is to much and you dont have the tools to deal with it.

Sorry to burst your bubble but its a dps/ support role for everyone,

Lath

  doragon86

Novice Member

Joined: 2/23/09
Posts: 590

Quis custodiet ipsos custodes?

9/27/12 1:18:50 AM#29

I don't know. It was definately a change of pace. The thing that irritated me about the trinity system is that if you played one of the popular dps classes,  it was a struggle to get into a group for endgame content. For example, in WoW I played a rogue. Nuff said. When I heard they were doing away with the trinity system in GW2, I was like awesome. I shouldn't run into issues when doing endgame dungeons and what not. However, what's happening now is "LF2M, full on " "LF1M Need Guardian". So yea... some of the same issues that you encounter in trinity based games, you also encounter in GW2. Nonetheless, I'm still enjoying the game. 

"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

9/27/12 1:36:47 AM#30
Trinity os boring lazy game design and gameplay. I wish people would this about what they are actually saying. " Ihate that there is a game that makes me have to play it differently. All platform games should let me jump on people's heads like mario"
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