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It's been a while since Guild Wars 2 launch, and I still don't know what to think about this new system. Do you think it was necessary to break the "trinity" system? Would the game be better off with the "trinity"?
Website: http://www.emrendil.com |
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9/26/12 5:20:52 PM#2
Yes to your first question. No to your second.
Besides the Trinity wasn't completely done away with. It was reconfigured so that anyone can fill a role at any time, and then switch roles in the middle of combat. I think it works just fine in GW2. |
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9/26/12 5:21:58 PM#3
Originally posted by Emrendil No and I don't know. I applaud them for breaking it, though. It allows us to play a game without any predefined roles. As for any further thoughts, I just don't know yet. I haven't really formed too strong an opinion and what would help the game. Edit: On second thought....for me, the problem isn't with the lack of trinity so much as a lack of attachment to my character. I feel that he/she only really levels/advances once the weapon skills open up. Everything after that is just gravy....little stuff that doesn't matter. Basically, I feel my character grows from the customization screen until about level 5 or so. At level 5 I am basically top level. The rest is just....I dunno...pointless? for lack of a better term. Maybe that's too harsh...it just feels like it doesn't matter. The game, for me, at least, drastically switches from an MMO to a slightly more immersive version of a dungeon crawler. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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To be honest, I was pretty happy with the trinity system. But that's just me.
Website: http://www.emrendil.com |
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9/26/12 5:24:22 PM#5
Title question: no. First question in original post: yes. Second question in original post: no. There are a ton of games that cater to those few people who like trinity-based combat. If you're one of them, then you've got lots of choices that suit your preferred style of combat. To insist that no one else should have any options at all is silly. Besides, Trinity is an AMD processor and Guild Wars 2 heavily favors Intel processors. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/26/12 5:25:48 PM#6
There is nothing wrong with the trinity. Not every mmorpg needs to have it. I'm glad they did something different.
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9/26/12 5:26:48 PM#7
I've been thinking the same thing lately.. Generally, I play a support/healing role in most MMO's. I enjoy being able to fill many roles at once in this game, but I do miss the feeling of being the healer that 'saves the day' in a scenario or dungeon.
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9/26/12 5:29:15 PM#8
before gw2 i liked trinity. i liked the idea to be removed and one of the reasons i was waiting gw2 was that. after gw2 i can say i LIKE trinity even more! i hate the gw2 system and the dungeons it has. it was a dissapointment for me because i wanted to be good. i wanted something new, but in the end it wasnt what i expected. |
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9/26/12 5:32:08 PM#9
I loved the fact that they were being creative enough to do something different. Good for them. Having said that, I do find myself missing the trinity on dungeon runs and big open world events. I don't know, I think it may have taken something like this to convince me that the trinity system really is a great way of doing things. This new way just feels zergy (yes that's a word now) Think about this. If most all games for the past 15 or so years used this same system, and then a new game came out that used the trinity system as the primary group combat mechanic, wouldn't we all be praising it as the best thing ever made? I think I would. This is a bit OT here, however, I want to say that I'm still enjoying GW2 for what it is. The fact that I paid my 60 bucks and don't have to pay another dime is great. I would really struggle with the decision of quitting GW2 to go back to another trinity game with more endgame. Now I don't have to. I think I'm going to fire Rift back up for the x-pac coming out and still play GW2. Win, win. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/26/12 5:33:25 PM#10
Would the trinity suit Guild Wars 2 more? In its current state for dungeons in particular? Yes. Still, it doesn't nessisarily mean that it can't be fine tuned so it works with their new trinity (CC, Damage, Support incase you didn't know it). They issue is they seem to want to push away from the trinity bad, yet they want stuff to be difficult. This makes it quite difficult to balance stuff out to allow for their new trinity to work properly without being very restrictive. Even in its current state, following the new trinity, your going to be downed, it doesn't matter how good you are. Skill can only do so much. Using the new trinity, being skilled at play, and having some luck on your side is about the only way you will get through the dungeon without dieing, though its quite a long shot. If not using it though, expect a full wipe. Oh, and it won't be on bosses most likely, but trash.
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9/26/12 6:45:39 PM#11
I think it's great to have a game that plays a bit different. Still plenty of standard trinity games out there and probably most of the ones in the works will have healer/tank/dps basis. No GW2 wouldn't be better as just one of a crowd of standard trinity games.
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9/26/12 6:47:28 PM#12
Originally posted by Xzen This is how I feel. Trinity is still fun, but mixing it up is as well. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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Originally posted by KoLdBieR I think a lot of players miss that Well, in games with trinity system, I felt like I'm party of the team when doing dungeons. Everybody knows their role and know what to do. But in GW2, it was chaotic. I felt like I was on my own. Website: http://www.emrendil.com |
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9/26/12 6:57:07 PM#14
Originally posted by Emrendil It would be an interesting experiment to see how well the trinity works in GW2. I'm willing to test it if they can make it happen. lol |
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9/26/12 7:00:38 PM#15
Originally posted by Emrendil No, I don't.
They tried to be "new" and "creative", so props to them. However, they left a LOT of what makes the "Trinity" work so well for itself in GW2, and changed it from "Tank", "Dps", "Heals" to "Dps", "Control", "Support". Needless to say it isn't working out well at all, and most dungeons are nothing but chaos unless you've been running it a CRAP ton with friends and know every single step of the way in the dungeon. Oh, and that's called a "Static" dungeon....not really sure why people are confusing "Dynamic" with "Static" :|.
However, I'll rephrase your question that fits better to the real answer:
"Do you believe changing the Trinity to something else while leaving in elements that work best with classic-Trinity worked well for GW?" The Theory of Conservative Conservation of Ignorant Stupidity: |
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9/26/12 7:00:52 PM#16
I prefer to play Trinity style combat system, that is what seems to be the most fun for me so far. That being said I have no problems with GW2 doing what they did. I do have alot of things that I think ANET has done poorly with this game getting rid of the Trinity setup is not one of them. It did bug me for a little while but I'm over it.
edit: also like has been said in this thread already when you say GW2 does not have a Trinity setup it really should be that GW2 does not have a set Trinity roll system that is setup before the fight. The Trinity system is still there you can't argue that. There is tanking, healing, and dps in the game still you just can pick what you do and change mid fight more then other MMOs. |
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9/26/12 7:02:23 PM#17
Originally posted by stratasaurus I'd prefer SWG style combat that isn't a trinity based system and allows multi-roles to be performed at any given time. However, that seems to be a touchy subject around themeparks ;). The Theory of Conservative Conservation of Ignorant Stupidity: |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
9/26/12 7:05:22 PM#18
Originally posted by Quizzical ^ I like this reply so much that I shall just copy and paste it, and pretend that I said it :)
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9/26/12 7:05:50 PM#19
Originally posted by grimal I don't really get that about the pointlessness you feel about your character. I find I'm getting more attached to my necro as I go (currently level 49). To me, unlocking the weapon skills is almost pointless, but then that's where the fun comes in, I think. Once I can start unlocking and using utility skills, elite skills, and traits combined with different armor/jewelry sigil configurations and weapon upgrades, then it starts to get really immersive for me. I can then really start to play around with my character and learn new ways to use him (I learned a bunch last night in AC).
That's the way I look at it, anyway. |
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9/26/12 7:09:01 PM#20
Nothing wrong with the trinity and it will be around for years to come . Anet tried something different and should be applauded for that ... Is it perfect ? No Does it suit what they were aiming for with GW2 ? I would say yes it does
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