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Guild Wars 2

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Professions »  Ranger  » Pet Survivability Tips and Tricks

6 posts found
  voxnor

Novice Member

Joined: 8/20/12
Posts: 121

 
OP  9/26/12 1:21:30 PM#1

Hey you! No, not you, that furry animaly behind you! Yea, you want to live a bit longer, eh?

 

Ok seriously though - have seen posts floating around the internet and run into issues myself that have had me contemplating the various ways to adapt pets to situations where they normally might die too quickly to be of any use.

 

When it is an issue:

 

Before some tips/tricks - an example: I ran CoF (Citadel of Flame) last night. I had recently altered my build to focus a large amount of traits on pet damage and conditions. What ended up happening is I walked away severely dissapointed, as my pets were dying in most boss encounters in seconds.

 

This is of course just one example - there are other situations in WvW and general PvE where pet survivability is a potential issue.

 

Why it is an issue:

 

It is crucial to remember that pet's our are profession specific mechanic. Warriors build adrenaline and unleash devastating attacks, Mesmers shatter their clones in various ways and alter the battlefield, Necromancers becoming living death - demolishing foes for a short time. In place of mechanics like those - we have pets.

 

The reason I point this out is simple. We are balanced, in all our roles (support, damage, control, etc) around the assumption that we have a pet active and involved in combat. It's kind of hard for Mr. Fuzzles to attack if he is dead.

So, what can be done to keep our furry, slimy,  hairy, or creepy friends alive?

 

On to the Tips and Tricks:

 

  • Ranged Pets - Get one and keep it as one of your actives
    • Say What? Yea - I didn't know about this until I was 80 - so if you didn't, don't be ashamed. And if you did, feel free to make fun of me.
    • Spiders appear to be the only ranged pets at the moment. All of them are based on a range of 900. While this is not the best case scenario - it can be alot better than melee in several situations.
 
 
  • F1 - Pet Attack - Bind it and Use it
    • Manually being able to direct your pet can shave 1-2 seconds off the time the AI takes to decide to join in on your current target. If you like F1, use it. If not - bind to a key you do like and make use of this. It can not only be used to increase pet dps up time, but also to move your pet around the field based on enemy location.
 
  • Attributes - Read 'em!
    • So, pets have attributes like you. Within a class of pet (amphibious, aquatic, terestrial) you will find that different varieties have boosted attributes in different areas.
    • Use this to your advantage - if going into high damage areas - used the variety of speices you like that has increased Toughness or increased Vitality.
    • You can see the attributes by using the wiki and looking at each family of animal:
 
  • Beast Mastery Trait Line - Spend those rockin' trait points
    • When I talk to newer rangers, the most looked over trait line plus is the bonus to pet attributes. Each trait point spent in Beast Mastery grants +10 to all your pet's attributes. (Note that there is currently a documentation bug that states only +1 - you can read about this on the GW2 Forums Ranger Bug Thread). This totals to +300 if the tree is maxed out.
    • I am not suggesting you necessarily max this out - but it can be a great way to increase your pet's survivability.
    • Also, don't forget that it is only 3.5 silver to reset trait points - totaly reasonable to retrait once or twice a week if you venture into dungeons that are less pet friendly.
 
  • Utility Spells - They love your pet too
    • Severy utility spells are worth mentioning if you are having pet survivability issues:
      • Heal As One: Pretty straight forward. Unless your group really needs your healing spring action, this is the heal to go with. And don't be afraid to use it JUST to heal your pet. If you are at full and Mr. Fluffykins is at 50% - pop it and get him healed up. (Note that are circumstances to not do this in, but those are dungeon or boss specific - where you expect incoming damage to yourself)
      • Signet of Stone: Both the active and passive of this signet helps your pet survive. You get toughness passively to you and your pet - and when Mrs. TinkleToes is standing in AoE, you can attempt to save her by popping the signet and granting her immunity. (Note there is a bug on the Ranger bug forums stating this is not working against condition damange at the moment).
      • Signet of the Wild: While the active abiliity is not about helping your pet live, the passive is. The regeneration granted passively through this is very strong - allong High Vitality/Toughness pets to effectively tank very difficult mobs.
      • Stone Spirit: Say what? Well yes, your pet counts as an ally. That means stone spirit will grant protection to WigglesMagoo just like it will to your other allies.
 
Have any other ideas? Share them, and I can add them to the above - keeping our beloved furballs alive, so they can do more killing, is a good, good thing.

"Judge a man by his questions rather than by his answers.” - Voltaire

  bingbongbros

Apprentice Member

Joined: 9/21/10
Posts: 586

9/26/12 1:27:30 PM#2
Loved the pet lover idea. The pets still go down faster then paris hilton in a hotel room when it's a fight against anything veteran +

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  voxnor

Novice Member

Joined: 8/20/12
Posts: 121

 
OP  9/26/12 1:58:32 PM#3
Originally posted by bingbongbros
Loved the pet lover idea. The pets still go down faster then paris hilton in a hotel room when it's a fight against anything veteran +

 

If you could elaborate a bit, that would be great as we could break down the issues a bit more.

 

Let me say, that I do think there are some scenarios in which ANet will need to take a look at what Ranger's options are in very pet unfriendly situations. That being said, your statement is a bit broad, as I have tanked many a Veteran mob with bears.

 

Do you perhaps have some examples we could break down and derive some issues from?

"Judge a man by his questions rather than by his answers.” - Voltaire

  bingbongbros

Apprentice Member

Joined: 9/21/10
Posts: 586

9/26/12 2:08:29 PM#4
I don't use bear that's probably why

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1668

9/26/12 2:13:27 PM#5

I have a feeling that Anet is going to find out why Blizzard changed the hunter pets to have the same stats and just different abilities. 

I tried all of the classes except the Warrior and Guardian, and found the Ranger was my favorite, but the pets die so god awfully fast in WvW that it got really annoying.  They do enough damage that ignoring them can get you killed, and they can die so fast that killing them is worthwhile.  Especially in WvW when a lot of times it's simply not feasible to "rez" them. 

I found a lot of times that if you kill a rangers pet it'll be the last you see of it until the ranger also dies, and the same would happen to me as a ranger.  However, I also noticed that a lot of rangers wouldn't call up a second pet if the first one died. 

Anyways, I haven't done any dungeons, but in general PvE I haven't really had any trouble with my pets.  They're actually pretty great in general PvE in my opinion because they're awesome tanks, especially if they have an ability that heals themselves.  Just don't expect that same ability to of any use to the pet in WvW, entirely to much AoE in WvW; something I've found that I really dislike. 

  voxnor

Novice Member

Joined: 8/20/12
Posts: 121

 
OP  9/26/12 4:08:15 PM#6
Originally posted by Uhwop

I have a feeling that Anet is going to find out why Blizzard changed the hunter pets to have the same stats and just different abilities. 

I tried all of the classes except the Warrior and Guardian, and found the Ranger was my favorite, but the pets die so god awfully fast in WvW that it got really annoying.  They do enough damage that ignoring them can get you killed, and they can die so fast that killing them is worthwhile.  Especially in WvW when a lot of times it's simply not feasible to "rez" them. 

I found a lot of times that if you kill a rangers pet it'll be the last you see of it until the ranger also dies, and the same would happen to me as a ranger.  However, I also noticed that a lot of rangers wouldn't call up a second pet if the first one died. 

Anyways, I haven't done any dungeons, but in general PvE I haven't really had any trouble with my pets.  They're actually pretty great in general PvE in my opinion because they're awesome tanks, especially if they have an ability that heals themselves.  Just don't expect that same ability to of any use to the pet in WvW, entirely to much AoE in WvW; something I've found that I really dislike. 

 

WvW definitly presents issues for pets.

 

I think if WoW showed one thing about pets - it is that AoE has to be a consideration. WoW handled this by giving 90% reduction in AoE damage to pets. That method worked - is it the solution for GW2? I honestly don't know.

 

One thing I have discussed with others, that would be helpful - would be simply the ability to stow your pet while in combat. Currently, you can't. This can get your pet killed in WvW even when you don't even need them out. (I.E. your defending from a wall with your bow and arrow, or mass group combat with AoE's being used to push the line). This would allow us to save our pets for smaller battles, where AoE is less prevelant and they could become more useful and less likely to die.

 

To your PvE comments: there are definitly a lot less problems in open world PVE than there are in dungeons. I have encountered a few Champion mobs in Orr that present like dungeon bosses (one-shot abilities that are meant to be dodged, and your pet doesn't).

"Judge a man by his questions rather than by his answers.” - Voltaire