Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,534 Users Online:0
Games:740  Posts:6,240,707
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » My guild has no reason to play together. ( somewhat un-sociable game )

10 Pages First « 4 5 6 7 8 9 10 » Search
193 posts found
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/25/12 4:36:46 PM#141
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

  RavingRabbid

Advanced Member

Joined: 10/11/09
Posts: 1131

Remember Rabbids cant play MMO's, but they can dance!

9/25/12 4:37:07 PM#142

My experiences playing the game I rarely see the chat box move at all. They way they made the game you automatically group and everyone automatically knows what to do. There's no reason to chat unless someone askes a question once in a blue moon. I find it funny that ppl complain about SWTOR on "tacked" on chat features, but I have seen far more chatting in SWTOR than GW2. 

***Raving Rabbid needs no group for dungeon crawling as long as his double plungers are ready!!!***

All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: SWTOR, Marvel Heroes and WOT.

  Batercus

Novice Member

Joined: 11/29/10
Posts: 24

9/25/12 4:38:48 PM#143
We have 20 people in my guild. While we don't group all the time we group more than most other guilds I have seen. It comes down to the type of person your guild recruits and what the leadership in the guild does to promote grouping. I do agree it is an issue to group up in this game, but from a MMO designers view grouping is not exactly all that important these days as people are still social, but they are much less cordial and often more interested in the ME factor of these MMOs.

  observer

Elite Member

Joined: 2/17/05
Posts: 2228

First came pride, then envy.

9/25/12 4:42:55 PM#144
Originally posted by Speedhaak

I have to agree with the OP - never before have I failed to make any friends in an MMO launch. I stated this in a topic I created before [the following may largely be because of my playtime] but most times I play the zones are completely empty. I hardly ever, ever run across more than one or two players. The only time I ever really see anyone is when a Dynamic Event pops near me.

 

Everything feels completely disconnected. Such a huge shame really as I love the game world and game itself. But I feel like I'm playing a lobby based game like Phantasy Star or somethng. There is no sense of an overworld, a place where greater things are happening. When I think back to the launch of Aion when you could barely move an inch in any zone without being swamped with other players... I know some people will say this is a bad thing, but it is great for building a sense of environment and community - having all these other players with you. For good or bad, it helps the atmosphere.

 

In Guild Wars 2 I might as well be playing offline most of the time...

 

 

:(

You are clearly exaggerating.  I see people everywhere.  The US servers are always on High and only two are Medium.  Map chat is always busy too.  Even in Swtor, there is people everywhere, and that game was declared "ghost town", "singleplayer mmo", etc.  Some of you people just want to the feel presence of another human being 24/7.

  observer

Elite Member

Joined: 2/17/05
Posts: 2228

First came pride, then envy.

9/25/12 4:45:48 PM#145
I wonder how many of these people would fare in a sandbox MMO, where grouping and being social isn't forced on them.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/25/12 4:46:16 PM#146
Originally posted by tank017
 

 

We group for dungeons and pvp..everything in between i don't see the need.To me, the game is easy enough to begin with, grouping only makes it beyond easy, especially with outside parties contributing as well.

you guys try all starting a new character? the huge zerg at launch has spread out a lot more so DE's aren't as over saturated with players making many DE's much more challenging.. I'm seeing more and more fail nowadays, coming from hardly seeing any fail two weeks ago. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1118

He who fights and runs away... misses out on the loot

9/25/12 4:48:00 PM#147

I'm not sure I agree with you.  I belong to a small guild, and there is:

 

A lot of chat (Fellowship)

Assisting in crafting items

WvW groups (PvP)

Dungeon Groups

Misc Quest assist requests

I think this covers just about everything I've seen in other MMOs.  The implementation may not be to your liking, but to say that the guild/group dynamic isn't there, I would say is inaccurate IMO.

They are coming for you!

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/25/12 4:57:10 PM#148
Originally posted by Creslin321
Originally posted by DavisFlight
Originally posted by Creslin321
(...)

 If the way the game is designed discourages grouping and socialization, then how come I never have any issues grouping or socializing in this game?  How come all the other posters here never have trouble grouping or socializing?

Either you are wrong, or we are lying.

Are you calling us liars?

Just because crimerate in a city went up, it doesn't mean that everyone in the city is a criminal or that the crimerate went up in every district of the city. 

 

A few ideas that could futher incentivize people getting to know each other and grouping:

  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who do content together with people on their friendlist; larger bonus the higher "friend level" they have.
  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who are in the same manually created party regardless of whether or not they are in each other friendlists.

 

Edit: Furthermore, these bonuses need to be clearly explained throughout a main tutorial or another form so that people cannot miss it, because people cannot take into consideration to what they don't know.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

9/25/12 4:58:42 PM#149
Originally posted by TwoThreeFour
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/25/12 5:00:55 PM#150
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

Different experiences then. 

  User Deleted
9/25/12 5:02:22 PM#151
Originally posted by TwoThreeFour
Originally posted by Creslin321
Originally posted by DavisFlight
Originally posted by Creslin321
(...)

 If the way the game is designed discourages grouping and socialization, then how come I never have any issues grouping or socializing in this game?  How come all the other posters here never have trouble grouping or socializing?

Either you are wrong, or we are lying.

Are you calling us liars?

Just because crimerate in a city went up, it doesn't mean that everyone in the city is a criminal or that the crimerate went up in every district of the city. 

 

A few ideas that could futher incentivize people getting to know each other and grouping:

  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who do content together with people on their friendlist; larger bonus the higher "friend level" they have.
  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who are in the same manually created party regardless of whether or not they are in each other friendlists.

 

Edit: Furthermore, these bonuses need to be clearly explained throughout a main tutorial or another form so that people cannot miss it, because people cannot take into consideration to what they don't know.

Hey now... We don't level our friendships here. If we do that, some might get offended. Oh, sorry Dave but your only level 3... Why is Jim level 10 when we hang out more? Well Jim gave me this sweet sword and all... No, I'm not being biased Dave. Maybe, it's you that needs to stop being so selfish and share your loots with me...

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/25/12 5:05:28 PM#152
Originally posted by TwoThreeFour

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

Different experiences then. 

i played FFXI on ps2 and yes it had the premade chat responses it put in but between that and the auto translator(which wasn't bad) i'd say the game was far from being as social as some other MMOs.. I agree forced grouping and being a "social" game are very differn't imho.. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/25/12 5:06:48 PM#153
Originally posted by eggy08
Originally posted by TwoThreeFour
Originally posted by Creslin321
Originally posted by DavisFlight
Originally posted by Creslin321
(...)

 If the way the game is designed discourages grouping and socialization, then how come I never have any issues grouping or socializing in this game?  How come all the other posters here never have trouble grouping or socializing?

Either you are wrong, or we are lying.

Are you calling us liars?

Just because crimerate in a city went up, it doesn't mean that everyone in the city is a criminal or that the crimerate went up in every district of the city. 

 

A few ideas that could futher incentivize people getting to know each other and grouping:

  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who do content together with people on their friendlist; larger bonus the higher "friend level" they have.
  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who are in the same manually created party regardless of whether or not they are in each other friendlists.

 

Edit: Furthermore, these bonuses need to be clearly explained throughout a main tutorial or another form so that people cannot miss it, because people cannot take into consideration to what they don't know.

Hey now... We don't level our friendships here. If we do that, some might get offended. Oh, sorry Dave but your only level 3... Why is Jim level 10 when we hang out more? Well Jim gave me this sweet sword and all... No, I'm not being biased Dave. Maybe, it's you that needs to stop being so selfish and share your loots with me...

Friendship levels is of course gained by accumulating "friend exp" from doing activities together.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

9/25/12 5:07:01 PM#154
Originally posted by TwoThreeFour
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

Different experiences then. 

The game mechanics were anti social that isn't up for debate lol. Many of us did socialize but it took a lot of work and compromises. Forced grouping is bad enough, the extremes that FFXI took it were insane. 

 

  User Deleted
9/25/12 5:08:15 PM#155
Originally posted by TwoThreeFour
Originally posted by eggy08
Originally posted by TwoThreeFour
Originally posted by Creslin321
Originally posted by DavisFlight
Originally posted by Creslin321
(...)

 If the way the game is designed discourages grouping and socialization, then how come I never have any issues grouping or socializing in this game?  How come all the other posters here never have trouble grouping or socializing?

Either you are wrong, or we are lying.

Are you calling us liars?

Just because crimerate in a city went up, it doesn't mean that everyone in the city is a criminal or that the crimerate went up in every district of the city. 

 

A few ideas that could futher incentivize people getting to know each other and grouping:

  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who do content together with people on their friendlist; larger bonus the higher "friend level" they have.
  • Add substantial exp bonus, drop bonus and gold acquisation bonus to people who are in the same manually created party regardless of whether or not they are in each other friendlists.

 

Edit: Furthermore, these bonuses need to be clearly explained throughout a main tutorial or another form so that people cannot miss it, because people cannot take into consideration to what they don't know.

Hey now... We don't level our friendships here. If we do that, some might get offended. Oh, sorry Dave but your only level 3... Why is Jim level 10 when we hang out more? Well Jim gave me this sweet sword and all... No, I'm not being biased Dave. Maybe, it's you that needs to stop being so selfish and share your loots with me...

Friendship levels is of course gained by accumulating "friend exp" from doing activities together.

That was a joke.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/25/12 5:11:48 PM#156
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

Different experiences then. 

The game mechanics were anti social that isn't up for debate lol. Many of us did socialize but it took a lot of work and compromises. Forced grouping is bad enough, the extremes that FFXI took it were insane. 

 

Since, grouping was mandatory to progress efficientely and I usually grouped for hours, I felt compelled to start conversations with my team-mates and get to know them better. 

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

9/25/12 5:13:46 PM#157
Originally posted by GrayGhost79
Originally posted by Aerowyn
Originally posted by tank017
Originally posted by Aerowyn
Originally posted by tank017
Beyond dungeons and pvp there is really no incentive to group.my friends and i will talk through tells, mostly doing our own thing.We don't group because there is no reason to.

I don't see completeing a META event or taking down a champion with several others helping any differn't than gathering up 3 people to complete a (4) quest in swtor.. really trying to understand how it's any differn't in terms of how you play the encounter... in this instance lots of content in GW2 requires you to have more than just yourself around helping to complete it.

 

Usually there's enough strangers around to help bring down the mob.I have 5 friends playing and we've never needed each others help yet.

why not just have your friends around to begin with? kind of odd basically you are saying because it was so easy to find others to help out you didn't need your friends around..

It is isn't it lol. The game doesn't promote socializing because I don't need my friends since there are other people around anyways... such an odd take on things when you think about it lol. 

 

Not really given the circumstances the game presents, you're basically grouped with everyone around you even though you technically aren't.There's no worry of kill stealing, everyone gets credit for the kill.
  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

9/25/12 5:18:57 PM#158
Originally posted by TwoThreeFour
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

Different experiences then. 

The game mechanics were anti social that isn't up for debate lol. Many of us did socialize but it took a lot of work and compromises. Forced grouping is bad enough, the extremes that FFXI took it were insane. 

 

Since, grouping was mandatory to progress efficientely and I usually grouped for hours, I felt compelled to start conversations with my team-mates and get to know them better. 

Same here. I never had any problem socializing in FFXI. Not sure what game he was playing.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

9/25/12 5:22:13 PM#159
Originally posted by TwoThreeFour
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by GrayGhost79
Originally posted by TwoThreeFour
Originally posted by zakiyawow
Originally posted by TwoThreeFour
Originally posted by botrytis

You need to be PRO-ACTIVE in games to be social. That is in any game. Being forced to group, DOES NOT make a game social, as in Rift Dungeons. LFG tools DO NOT make a game social either.

 

 

Games that require you to communicate a lot either orally or verbally to advance efficiently promotes social interaction. So yes, I would agree that LFG tools in general don't make people more social; however being forced to group can make people more social if designed correctly, like in FFXI.

FFXI did not make me more social. I barely talk when I play that game. 

Of course different people who different thresholds for what kind of design is needed to compel people to be social, but in general, FF XI encourages people to be social.

lol, most common activity while playing FFXI while in an xp party? Watch a movie on netflix while you cycled through your rotations lol. That game was far from social, it was a forced grouping game. It hindered socialization. Many of us socialized inspite of the game and the horrid mechanics that hindered socializing. 

Different experiences then. 

The game mechanics were anti social that isn't up for debate lol. Many of us did socialize but it took a lot of work and compromises. Forced grouping is bad enough, the extremes that FFXI took it were insane. 

 

Since, grouping was mandatory to progress efficientely and I usually grouped for hours, I felt compelled to start conversations with my team-mates and get to know them better. 

Since grouping was mandatory to progress pretty much at all you spent the majority of your time lfp. If you had people that you liked to party with a day or two of leveling without them or vice versa you could no longer group with them. You needed specific jobs which meant either you only made friends with those that played jobs you needed or you rolled what they needed. We had perma groups that fell apart because no one in our group wanted to be healer. 

What FFXI did was not a social game as far as game mechanics. Game mechanics promotoed a parasitic or symbiotic relationship. I need you and you need me otherwise we won't or can't group. 

Now I'm not saying you couldn't make friends in FFXI, I made plenty. But it was done inspite of the game mechanics. The game mechanics did not aid me, they actually hindered me in socializing. They did force me to interact with people I had no desire to interact with though, which was fun. Guy spouting off racist insults at another party member.. .Me:" Lets boot this Ahole" PT Leader: "Wait till we finish then report him, not any other Whm's seeking atm."

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2436

World > Quest Progression

9/25/12 9:32:05 PM#160
Someone needs to make a meme of Smokey the Bear with the GW2 in game hat, pointing:

"Only you, can prevent socializing"


Eggy, your post about friend levels is the funniest thing I've read all day :)
10 Pages First « 4 5 6 7 8 9 10 » Search