| 12 posts found | |
|---|---|
|
The latest patch notes for Guild Wars 2 have been posted on the official site. Chief among the long list of changes are alterations to several dungeons as well as the closing of exploits some players had been taking advantage of in recent weeks.
Read more on the Guild Wars 2 site.
Associate Editor: MMORPG.com |
|
|
9/25/12 4:10:46 PM#2
Too late though.
|
|
|
9/25/12 4:16:04 PM#3
Originally posted by konecta too late for what? game is hardly a month old.. glad to see many of these fixes keep up the good work ANET:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
9/25/12 4:27:46 PM#4
Originally posted by konecta LoL ... Very nice joke! They are fixing things faster than in most games... |
|
|
9/25/12 4:34:05 PM#5
Glad they fixed the "Stand By Your Krewe" difficulty. My wife almost quit the game over that one (way too hard for level 8 Ele). Too bad for her she's past it now. lol
|
|
|
9/25/12 4:35:22 PM#6
Many ppl got the exotic skin gear arready at least 70% of my server did. Much of the bug are still there and i think those "changes" was not what ppl was waiting for. Making some intances almost imposible and nerfing loot is not the right way from my point of view. Burn me now.
|
|
|
9/25/12 5:02:20 PM#7
All those engineer fixes and they failed to fix the "elite supplys" trait not extending the range of the mortar elite skill... Sigh, why can i throw grenades farther than a mortar??? Thats some arm..
|
|
|
Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
9/26/12 12:29:57 AM#8
Nice fixes, yet not one fixing the AI of those dumb necro minions. Still happens way too much that of my 3 minions just stand there doing nothing >:(
Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
|
9/26/12 1:03:11 AM#9
Originally posted by konecta I'm predicting it goes f2p within 6 months. I also predict a lot of Americans will move to Canada if Obama is re-elected because they don't want to live in a country with socialized medicine. |
|
|
9/26/12 1:58:04 AM#10
Removing the 1copper from city map completion reward.. how are we supposed to make money now as an explorer!? |
|
|
etlar
Old School
Joined: 10/14/04
Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00% |
9/26/12 3:12:54 AM#11
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters That is just nice! :) |
|
9/26/12 10:26:12 AM#12
Originally posted by konecta The loot wasn't nerfed, you now get twice the tokens the first time you complete a path than you did before to compensate for needing to complete the path before you get the tokens, with tokens as rare drops an incoming update. So actually, you're getting more. 2 hours of work with a good group got me all 3 paths of TA and 180 tokens. That was more than I'd gotten in days prior from people just farming the beginning bosses over and over. If you were talking about getting rich and going up 10+ levels from said farming, common sense would tell you that wasn't working as intended. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
|