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In most MMOs, questing is the main way to level. It is also part of Guild Wars 2 but there are other ways to gain experience in the game that are equally satisfying. In today's Guild Wars 2 column, we take a look at some of the great ways to keep on levelin'! Read on!
Read more of David North's Guild Wars 2: Everyday I’m Levelin’. Associate Editor: MMORPG.com |
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9/25/12 10:09:44 AM#2
I hate leveling and in a game with no end game, leveling.... Well that's the point of the game. So it just doesn't work, I have no motivation to level :-(
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9/25/12 10:17:14 AM#3
Rockniss - the GAME IS END GAME. How hard is that to understand? You want gear grind for UBER pieces, etc then this game is not for you.
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9/25/12 10:17:43 AM#4
Originally posted by Rockniss It has end-game, just not the one you want. |
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9/25/12 10:20:53 AM#5
I don't get this talk about "leveling" at all. What's the point in gaining levels, shouldn't you just play and enjoy the game? If anything, I'm leveling to fast. Before I have explored an area I already am high enough level to go to another area. |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
9/25/12 10:23:21 AM#6
I just hit 80 on my first character the other day, almost exactly one month after I began. I've started working on my second 80 now and am looking forward to getting each of my other characters to 80 as well. Not once has it felt like I was grinding out level or trying to progress, I was just playing the game and having fun. |
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9/25/12 10:45:38 AM#7
I really wish crafting still gave XP once it reached 400 would give me more incentive to keep crafting other than new gear sets for other builds, oh well maybe in a future patch.
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9/25/12 10:47:04 AM#8
Originally posted by Destructhor would make sense and hopefully something they will add in the future in the same fashion how you continue to get xp for SP at 80 I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/25/12 11:43:37 AM#9
Originally posted by Destructhor That is an excellent idea that should be shared on the official forums! Get to it! MMO History: |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/25/12 1:22:01 PM#10
Other ways? No offense but those 'other ways' have been in other games for a while. The only 'new' way really introduced is crafting or as I like to call it "I'm bored already just let me ding 80 already" experience. (Sorry its true for me at least haha ).
Sorry I know I'm kind of smacking the game but something about having it claimed as being 'new' or 'changing it up' makes me really annoyed. Its fine how it is but its just not new at all. I can paint my car red and make it look shiney new but in the end its still a beat up broken down truck just with a nice new paint job. |
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9/25/12 3:05:44 PM#11
Originally posted by Purutzil It's all a subjective experience. The game feels new enough for me to consider it my precious gem over the last month. Anyway, @thread Been one month, still level 50, so definitely leveling feels like an "end game" quality experience to me. |
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9/25/12 3:31:49 PM#12
Originally posted by thekid1
It seems as though many players have a hard time doing this. They seem to feel that progression mechanics are the only fun part and that everything else is a means to this end. IMO, this mindset is a huge part of the burnout that plagues many on this forum.
GW2 seems to have been designed with a "the journey is the destination" mindset. I've been pretty much ignoring my level and just roaming around Tyria trying to get 100% on as many maps as possible while joining in any events that pop up nearby. It's been a far different experience than your standard quest grinding, and it's a system I've found I much prefer. |
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9/25/12 3:47:27 PM#13
Originally posted by Cyrael Same here. That's how I've been doing the journey. I haven't enjoyed an MMO like this is a while, and the level is almost irrelevant to me. The game certainly isn't perfect (especially glaring WvW issues), but it's one I still look forward to playing everyday. I can't believe the wide swing in complaints about this game. It's almost like people want to complain, but they don't know what to complain about. For years the cries were about leveing too slow (ie. EQ hell levels). Now the community seems to be crying about leveling too fast?? I don't think anyone knows what they want anymore, but feel empty inside if they're not complaining about something. I begin to see much more clearly why Ray and Greg left Bioware. They probably said...the hell with this industry, no one knows what they want anymore, and we're tired of trying to please 13 year old kids who want to be a fireman this week, and a rock star next week. But I digress...
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9/25/12 5:07:04 PM#14
My problem is when the leveling stops. Progression models need to be present at all points in a game. Exploration only goes to 100% and then ends. Levels only go to 80 and then end. Skill points that actually buy skills also end as well as traits. What is left? This applies to all MMORPGs by the way, not just GW2. I don't count gear progression in the same category at all, as to me, it doesn't give me the same sense of progression. So...that leaves Alternate Advancement systems. Ok, those are cool. But those end too. Hmmm...me thinks this is the real issue with the genre. Progression systems need to evolve or be quite lengthy as to keep one logging in. The only game I've ever seen come even close to this is FFXI. With the whole one character any job at any time aspect, levels for every job will take a looooong time to complete. But then, they have merit points. They also have story progression that is intertwined into the game in multiple forms from deep side quests that give rewards like expanding inventory slots, to housing with it's own system of progression/buffs with furniture and so forth. I havne't played in awhile so I'm sure I'm missing some others. So, for me, looking at games like FFXI for longevity, heck even older games like Utlima and Asheron's Call have systems that have helped them keep players over the long haul. Current/modern MMOs need to look at these systems and evolve/innovate on them. I'm hoping Arena Net takes advantage of this. It has a great base game in place, now it's time to grow it and add progression models to help with the game's longevity. Not more of the same, as that's a given, but new systems and such. |
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9/25/12 5:12:05 PM#15
WvW is a problem, i think people are flocking to the more competitive servers as in the last week i have noticed the Fort Aspenwood population completely tank in WvW.. Only the eternal has a queue when I play, whereas a week ago all 4 were perma queued. And the "outnumbered" "buff" is completely worthless.. It gives you all PvE bonuses.. Completely useless when you are outnumbered by PLAYERS.. The buff should be giving you + HP, damage, crit or toughness.. Afterall, when a world has all 3 orbs and outnumbers both other realms 3-1 a pve buff is just a joke, you cant even farm mobs at that point nor why would enter pvp to farm mobs??
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9/25/12 5:59:03 PM#16
I live for pvp, and hate leveling, feels like work to me. With that said, i love how they did leveling. My only prob is that i wish they had one hard core open pvp server with no safe zones, just one.
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9/25/12 6:14:19 PM#17
The irony of levels is that the environment "levels" with you so it's sort of a null issue. Nothing is actually really happening, it's in your head. The only thing that is different is that you are 80 instead of 8. NOBODY cares except for your geek game friends in your game blog...nobody, not your aunt, your wife, your girlfried or your parents...trust me...they don't. They just stare at me thinking..."ummm 80...cool I guess" and thinking *neeeeerrrrrrd* Speaking of which, I should be able to hit 49 tonight if I start now! :) |
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9/25/12 6:48:13 PM#18
Just play! When the game is no longer fun-stop! Do not worry about levels/gear/...! It is SO simple! Just play dam it(whatever you are playing)! |
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9/25/12 9:24:31 PM#19
I hate levels with a passion! MMOs should be skills based...
In Guild Wars case, why even have levels if they basically mean nothing? I can't get into any modern MMO, they're all so... Safe... |
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9/26/12 6:10:33 AM#20
i bought MOP, but i am still playing GW2,, frack i just love the game..
My wetdream mix wow with GW2.. yeah i know that will induce hate from both sides lol
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