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Guild Wars 2

Guild Wars 2 

General Discussion  » The grind in this game is ridiculous...

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65 posts found
  Failtrain

Novice Member

Joined: 12/04/10
Posts: 130

9/24/12 10:22:43 PM#41
Originally posted by Hrimnir

There's been some great responses and alternatives since i last checked in, and i appreciate that.  I still maintain that they went a little too apeshit with most of the sets in the game though.  I know i came off a bit foaming at the mouth in my original post and i apologize for that, i was just amazed at the complete lack of information given by the game as to how to obtain anything reasonably cool looking, and the only stuff i could find out about through google searching without spending hours researching and digging through forums was that basically you had to grind tokens, or you had to spend an ungodly amount of coin on cultural or crafted armor.

Also, unless there is some secret i dont know about, 2g is still a damn lot of money.  So yes, 2g for a permanent dye is a crapton.  Thats at least 8 hours of grinding out overland map stuff or farming something which sells decently like copper ore.

Money can be quite easy to make. You just need to keep your eye out. Playing the TP is one of the best ways to make money IMO, but if you're not good at that you could always try stacking magic find items (food helps) and go farming for items that sell for a bit on the TP. ORRR you can find some dynamic events that spawn lots of mobs and do those. Sell greens to merchants, salvage blues, sell rares on the TP.

Saving money is also important. Try not to teleport needlessly and if you're dying a lot just practice skill combos/evading until you barely die anymore.

Fact is, the grinds are actually too short. Hence diminishing returns and Anet effectively 'nerfing' repeated dungeon runs.

  User Deleted
9/25/12 12:26:14 AM#42
I'm 80 with full exotic, aka best gear of the game, one month after release... Tell me another mmorpg where this is possible so fast. And also, tell me another mmorpg where it's possible for all play styles and not just dungeon and raid grinders.
  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/25/12 3:19:49 AM#43

I completely agree with the OP. I basically stopped playing the game and only "play" TP now. A constant revenue stream and virtually no risk if you know what to resell. No travel costs. No repair costs. No broken content.

It's very, very sad that TP is absolutely the best part of GW2, really.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/25/12 3:25:52 AM#44
Originally posted by The_Korrigan
I'm 80 with full exotic, aka best gear of the game, one month after release... Tell me another mmorpg where this is possible so fast. And also, tell me another mmorpg where it's possible for all play styles and not just dungeon and raid grinders.

Interesting, just some days ago you were calling people who rush to end game with in first month idiots and now you are cliaiming you are decked in full cosmetic?

Wow....

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16477

9/25/12 3:27:55 AM#45
Originally posted by The_Korrigan
I'm 80 with full exotic, aka best gear of the game, one month after release... Tell me another mmorpg where this is possible so fast. And also, tell me another mmorpg where it's possible for all play styles and not just dungeon and raid grinders.

The reason for that is really that other games lock up their high end dungeons for a certain time after you played through them.

But yes, GW2 is not that grindy, it is one of the least grindiest MMOs around. There still is a grind though.

  Zezda

Apprentice Member

Joined: 2/27/09
Posts: 704

9/25/12 3:42:46 AM#46
Originally posted by Hrimnir

Yea.  I said it. 

So, if you want to get anything that looks even remotely decent as far as armor goes.  You have a few options.

You can get cultural armor, which costs, you'll love this. 30g for 1 chest piece.  30g, and its yellow con, not even orange. Now, to give you a point of reference, completing a level 75-80 event which can take anywhere from 5 to 15 minutes, assuming its even up and running, gives you *gasp* 3s and some change.  Thats not including if you die ever, because each repair at this point costs you 1.5s.  Oh, and lets not forget the port over to the zone which will cost you minimum of 2s and probably closer to 3s.

Ok, so there is the dungeon sets right!  Well, guess what, 1 chest piece, 100 tokens.  Now here is the best part, each dungeon has its own token set.  Now, this wouldnt have been as big of a deal except Anet decided to nerf it so you cant run the same dungeon over and over anymore.  So, now you're talking literally weeks to get enough tokens to get the set from one dungeon.

Should i even go into the requirements for the absurdly ridiculous Mytstic Forge?

Honestly, i don't care that this game is no sub fee.  I would rather go back to Rift, spend 8+ hours a week progression raiding for the gear, because at least then im doing something fun for it.  Instead of stupid mind numbing craptastic "dungeons" which are really just zerg fests since there is no defined tank, healer, etc.

Crafting is a joke too.  Yes, its less expensive if you dont account for the fact that you're going to spend 10g+ to get a single crafting spec from 0 to 400. *sans cooking, that one is cheap as hell*.  Problem there is pretty much everything except the plate looks terrible.

Oh, and lets not forget the dye system either. Where unless you like stupidly bright primary colors, or really muted earth colors, any of the cool colors you might want to dye sell from 2.5g to 6g+ on the market.  Stuff like dark blue, dark red, black, white or as close to white as possible, etc.

 

And if you had every item you desired within a week I'm sure you would be back on here complaining that there's no game for you to play.

  User Deleted
9/25/12 5:09:26 AM#47
Originally posted by Loke666
Originally posted by The_Korrigan
I'm 80 with full exotic, aka best gear of the game, one month after release... Tell me another mmorpg where this is possible so fast. And also, tell me another mmorpg where it's possible for all play styles and not just dungeon and raid grinders.

The reason for that is really that other games lock up their high end dungeons for a certain time after you played through them.

But yes, GW2 is not that grindy, it is one of the least grindiest MMOs around. There still is a grind though.

There's also my second point, play styles. In most other games, and notably in all WoW clones, you are forced to raid if you want the best, or to spend weeks if not months grinding PvP BGs at max level until you are competitive and no longer canon fodder.

In GW2, the soloer, the crafter, the dungeoner, the PvPer all have access to the best of the best by playing the game how they enjoy it, without being forced into any of the play styles.

A grind in GW2? If there's a grind in GW2, we must find a different name for the equivalent in the other games... slavery maybe?

  Dibdabs

Hard Core Member

Joined: 5/29/08
Posts: 2419

9/25/12 5:28:29 AM#48
Originally posted by Hrimnir

Yea.  I said it. 

So, if you want to get anything that looks even remotely decent as far as armor goes...

I don't.  I have no interest in looking as if my character is wearing a spiky, implausibly elaborate, mega-looking suit of "Chaos Armour Of Fear-Inducing Awesomeness" because it has no effect whatsoever on gameplay.  Ditto for the armour colours.

I don't know which game you're playing but GW2 is the least 'grindiest' game I've played in over a decade.

Your complaints are beyond trivial.

  andre369

Elite Member

Joined: 8/06/06
Posts: 759

9/25/12 5:31:42 AM#49

Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.

1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards. 
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

 

https://forum-en.guildwars2.com/forum/info/news/Update-Notes-September-25th-2012

 

Close thread

  Raekon

Novice Member

Joined: 3/05/04
Posts: 551

9/25/12 5:54:30 AM#50

Here we go again with another thread of "I wan't to have better stats then others if I grind for something or there shouldn't be any grind at all".

Guess what?

You obviously never bothered to check ALL types of sets and their looks.

There are even some great skins that are coming along in the lower levels you can just use a transmutation stone and merge their look with your actuall stats in your current gear.

Tadaaa! No grind at all!

If you wanna go for exotic you can craft OR do WvsWvsW OR do dungeons to get them.

Plenty of ways to aquire it and no, they didn't "nerfed" you so you "can't" do the dungeons like other mmos let you do a dungeon once a day ONLY.

They are giving you rewards and xp as long as you SWITCH between dungeons instead of spamming the same one like 90 times per day.

If you do it once and move to do other paths you will get your rewards the way you were supposed to as long as you take 30 minutes for completion or more.

If you take less time twice and on the same path aswell, then the drops will be less and the final reward less to none.

Check also the patch notes of today before you complain further.

Now you will get 60 tokens as bonus for the first time you do a dungeon in a day additionaly to the final reward ones.

  Zecktorin

Novice Member

Joined: 11/23/11
Posts: 235

9/25/12 6:00:11 AM#51
Originally posted by Aerowyn
so I'm confused.. people complain there is nothing in this game to "shoot for" yet there is a massive grind for dungeon/cultural gear and legendary weapons which has been known for awhile and should of been expected especially for anyone who played GW1. Yet this very "optional" cosmetic grind(as you easily can get stat equivalent items much faster) gives you no power advantage other than looking badass and allows you to show how much effort you put into aquiring the items(something many have asked for).. what again is the issue?

This..... me myself I play Guild wars for the pvp thats it. Dont care about looking different so much.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/25/12 6:03:18 AM#52
Originally posted by Raekon

Here we go again with another thread of "I wan't to have better stats then others if I grind for something or there shouldn't be any grind at all".

Err. Did you read the OP at all? He didn't complain about stats, he complained about prices and rightfully so. The prices are insane.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Raekon

Novice Member

Joined: 3/05/04
Posts: 551

9/25/12 6:05:28 AM#53
Originally posted by wowfan1996
Originally posted by Raekon

Here we go again with another thread of "I wan't to have better stats then others if I grind for something or there shouldn't be any grind at all".

Err. Did you read the OP at all? He didn't complain about stats, he complained about prices and rightfully so. The prices are insane.

I read his replies in which he said that he loves grinding in other games because of the stats and that's something GW2 doesn't offer.

Check them out and you will see what I mean.

  Blessings

Apprentice Member

Joined: 10/24/07
Posts: 67

9/25/12 6:14:18 AM#54

Is this seriously a discussion? People level capped in 36 hours, I didn't play that hardcore and level capped in four days. This game was stated to be all about the end level pvp, but they still tossed in pve for everyone to mix it up a little.

 

People want their shiny's, and they want it now, then what do you do with them?

 

This is why the MMO community has started to fall lately, chewing through games and spitting them out, saying they suck even though they delivered what you wanted. People whine about not being able to get a group, but you don't see them getting out theree and actually LOOKING for people farther than five to six words in main town chat for a few minutes. People say theres no content when they blast through it in a week, but if it takes longer than a week, its too hard, or its too grindy. Wake up people.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16477

9/25/12 6:15:37 AM#55
Originally posted by The_Korrigan
Originally posted by Loke666 

The reason for that is really that other games lock up their high end dungeons for a certain time after you played through them.

But yes, GW2 is not that grindy, it is one of the least grindiest MMOs around. There still is a grind though.

There's also my second point, play styles. In most other games, and notably in all WoW clones, you are forced to raid if you want the best, or to spend weeks if not months grinding PvP BGs at max level until you are competitive and no longer canon fodder.

In GW2, the soloer, the crafter, the dungeoner, the PvPer all have access to the best of the best by playing the game how they enjoy it, without being forced into any of the play styles.

A grind in GW2? If there's a grind in GW2, we must find a different name for the equivalent in the other games... slavery maybe?

A grind is a grind, even though there are layers in hell as well. But GW2s grind is relatively voluntary, MMOs need some kind of grind to keep players occupied.

Did I say I really want Twilight and will grind it with no complains? *Drool*

Still, I do wonder what people complaining about when we talk the time it takes to get top gear here, or as other game say "endgame gear".

Any Wow players who can tell us how long time it took them to get the highest tier of gear in Wow (before MOPsince after is an unknown factor)?

I think if we compare the difference is rather big. The cool thing with GW2 is that the involuntary grind is very short, then you can decide to get all dungeon gear sets and a legendary weapon or 2 but that is your decision. In Wow you need the best raid gear or close to it to be able to play all content well, otherwise some will be impossible or close to impossible.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/25/12 6:18:05 AM#56
Originally posted by Raekon
Originally posted by wowfan1996
Originally posted by Raekon

Here we go again with another thread of "I wan't to have better stats then others if I grind for something or there shouldn't be any grind at all".

Err. Did you read the OP at all? He didn't complain about stats, he complained about prices and rightfully so. The prices are insane.

I read his replies in which he said that he loves grinding in other games because of the stats and that's something GW2 doesn't offer.

Check them out and you will see what I mean.

I never liked gear treadmills but when I played WoW or Rift I knew what I was grinding for. In GW - not so much. ANet promised fun but forced grind can NEVER be fun. In WoW or Rift you accept raids as necessary evil and you tell yourself that at least you'll get your new tier in the end.

But in GW2 engame is just one big gold sink that exists with only one purpose: to force players to buy gems->gold for real money. Travel costs are insane and they discourage you from travelling. Diminishing returns are a sick joke and they discourage you from staying in the same zone. Repair costs are insane and discourage you from exploring higl level zones. LFG tool is just a placeholder and there's no summon so even getting into a dungeon is inconvenient at best (and making your way through it is just another headache).

Face it: the best, the easiest and the most convenient way to play GW2 is standing in front of TP and reselling rares for 100-200% profit.

Playing TP in 3 days I make as much gold as in a month of honest leveling, exploring and grinding. This is my story.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  User Deleted
9/25/12 6:29:35 AM#57
Originally posted by Loke666

A grind is a grind, even though there are layers in hell as well. But GW2s grind is relatively voluntary, MMOs need some kind of grind to keep players occupied.

Did I say I really want Twilight and will grind it with no complains? *Drool*

Still, I do wonder what people complaining about when we talk the time it takes to get top gear here, or as other game say "endgame gear".

Any Wow players who can tell us how long time it took them to get the highest tier of gear in Wow (before MOPsince after is an unknown factor)?

I think if we compare the difference is rather big. The cool thing with GW2 is that the involuntary grind is very short, then you can decide to get all dungeon gear sets and a legendary weapon or 2 but that is your decision. In Wow you need the best raid gear or close to it to be able to play all content well, otherwise some will be impossible or close to impossible.

Come on, you know better... not you! Of course we knew there would be repetitive tasks in GW2, I've even seen people complain that they still had to kill mobs in the game! Oh yeah, a combat MMORPG without killing anything would be so exciting...

The BIG difference is that you don't remain canon fodder forever. In WoW, you remain a "gimp" for weeks if not months depending on your play style and time before you are decently equipped and can finally compete. In GW2, not. Exotic is the best, of course, but even in full rare gear you are not dead meat, neither in PvE, nor in PvP.

Also, don't forget WoW, SW:TOR, LOTRO now too, all have that special "PvP stat" that doubles the grind... so you have to spend weeks if not months raiding before you are lucky and get all your drops, and you also have to spend weeks if not months repeating the same BGs before you are no longer canon fodder. There's none of that in GW2.

So when people complain about a grind in GW2... yes, I'm quite amused. Either they never played any other MMORPG or they just have short memory. I guess it's the "grass is always green" syndrome.

WoW, Rift, EQ, EQ2, LOTRO, SW:TOR = about chasing the eternal carrot you barely ever reach since your efforts are anihilated every new patch, just when you finished the previous grind... and in most, you have to grind twice (PvE and PvP).

AC1,UO, GW2 = takes a short time to get geared up at max level, but you are never canon fodder, and then it's all about PLAYING THE GAME, and not keeping on chasing a carrot which is mandatory to compete within it.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2627

9/25/12 6:50:37 AM#58
Originally posted by wowfan1996
Originally posted by Raekon
Originally posted by wowfan1996
Originally posted by Raekon

Here we go again with another thread of "I wan't to have better stats then others if I grind for something or there shouldn't be any grind at all".

Err. Did you read the OP at all? He didn't complain about stats, he complained about prices and rightfully so. The prices are insane.

I read his replies in which he said that he loves grinding in other games because of the stats and that's something GW2 doesn't offer.

Check them out and you will see what I mean.

I never liked gear treadmills but when I played WoW or Rift I knew what I was grinding for. In GW - not so much. ANet promised fun but forced grind can NEVER be fun. In WoW or Rift you accept raids as necessary evil and you tell yourself that at least you'll get your new tier in the end.

But in GW2 engame is just one big gold sink that exists with only one purpose: to force players to buy gems->gold for real money. Travel costs are insane and they discourage you from travelling. Diminishing returns are a sick joke and they discourage you from staying in the same zone. Repair costs are insane and discourage you from exploring higl level zones. LFG tool is just a placeholder and there's no summon so even getting into a dungeon is inconvenient at best (and making your way through it is just another headache).

Face it: the best, the easiest and the most convenient way to play GW2 is standing in front of TP and reselling rares for 100-200% profit.

Playing TP in 3 days I make as much gold as in a month of honest leveling, exploring and grinding. This is my story.

"Forced" grind - "Optional" cosmetic gear.... am i the only one who sees the stupidiity in these arguments?

I find it knd of funny that in 1 line you say everything is a gold sink that forces you to buy gems and exchange for gold, then in another line youre talking abou tmaking a bunch of money on the TP.

Sooo... youre using the TP to make money, which is kind of the point of a TP / AH. Have you bought gems to exchange for gold? I wonder. I mean, you say theyre forcing you to do it, but if you havent bought any yourself since youre making the money off the TP how could you even make such a ridiculous claim when its not even true for yourself?

Youre whining about 1 thing, when there is clearly an alternative. Most people, including myself, have been doing just fine with money without having to buy gems for it. Only time I exchanged gems for gold was because I had 200 gems left after getting some other stuff I wanted, and there was nothing else I wanted for that 200, so just traded it for a few gold. I made a lot more gold than that in a day or 2 off of leveling while doing DEs, story, map unlocks, etc and selling some low level crafting mats I dont need.

@OP 30g for chest piece, and DEs giving 3+ silver each. So 100 DEs for the chest. Thats like, a few days for most consistent players. And thats purely grinding DEs. If you had any common sense you would know youre not getting JUST 3s. Between the gear thats dropping off mobs + crafting mats and/or the bags that give crafting mats, etc youre making well over 3s per DE. If its really thtat much work to do the DEs, sell some of those crafting mats youre picking up, sell or salvage your weapon/armor drops, and if you salvage sell those mats too, hit up some gathering nodes along the way while doing DEs and sell those mats, etc. Again, whining about 1 thing when there are alternatives. Dont act like the only way to possibly make money is the DE reward itself.

  Ice-Queen

Apprentice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

9/25/12 7:01:19 AM#59
My warrior is 80 and has a full set of Knights and Rampager exotic armor, jewelry/accessories, with 3 exotic weapons. I found skins I liked from various different armors and weapons from early on. I don't feel the grind at all and I'm quite happy about that. I don't feel the need for dungeon armor, myself. I've made gold really easily as well.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

9/25/12 7:13:14 AM#60
Originally posted by wowfan1996
Originally posted by Raekon
Originally posted by wowfan1996
Originally posted by Raekon

Here we go again with another thread of "I wan't to have better stats then others if I grind for something or there shouldn't be any grind at all".

Err. Did you read the OP at all? He didn't complain about stats, he complained about prices and rightfully so. The prices are insane.

I read his replies in which he said that he loves grinding in other games because of the stats and that's something GW2 doesn't offer.

Check them out and you will see what I mean.

I never liked gear treadmills but when I played WoW or Rift I knew what I was grinding for. In GW - not so much. ANet promised fun but forced grind can NEVER be fun. In WoW or Rift you accept raids as necessary evil and you tell yourself that at least you'll get your new tier in the end.

But in GW2 engame is just one big gold sink that exists with only one purpose: to force players to buy gems->gold for real money. Travel costs are insane and they discourage you from travelling. Diminishing returns are a sick joke and they discourage you from staying in the same zone. Repair costs are insane and discourage you from exploring higl level zones. LFG tool is just a placeholder and there's no summon so even getting into a dungeon is inconvenient at best (and making your way through it is just another headache).

Face it: the best, the easiest and the most convenient way to play GW2 is standing in front of TP and reselling rares for 100-200% profit.

Playing TP in 3 days I make as much gold as in a month of honest leveling, exploring and grinding. This is my story.

If you played to level cap in three day, then you did nothing else. The trick is with exploring, like in most things, being cautious and understanding your surrounding is important. If you are just running around, like in Rift - which always pissed me off - so called 'explorers aggroing everything, that is why I am happy there is no mounts in this game.

 

Who cares about LFG tools - that is a crutch.

 

The game is still new - not even a month old - let the economy mature.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

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