Trending Games | ArcheAge | Destiny | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,342 Users Online:0
Games:740  Posts:6,239,486
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » No real instruction to combo fields

4 Pages « 1 2 3 4 » Search
72 posts found
  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1875

I'm a leaf on the wind. Watch how I soar.

9/24/12 8:46:26 AM#41

first, people complain that there isn't everything explained in "a game", and WAY too hard.

then, people complain that everything is explained in "a game", and waaahaaaay too easy.

 

^^

 

example: wow (since wow IS the rule...)

 

a) "it's so hard to find raids, we need some kind of raid finder to help us find groups easier!"

b) "it got so easy to raid lately, everyone can raid without the slightest clue of management or skil!"

"I'll never grow up, never grow up, never grow up! Not me!"

  TheIronLegion

Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

9/24/12 8:48:16 AM#42
I think this was the intention. Learn the combo fields yourself. If everyone knew about them then they wouldn't be as special and strategies would be a lot harder to form as everyone will probably share your strat. The 'hard core' pvpers will likely learn as many combo fields as they can and utilize them in sPvP.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/24/12 8:56:04 AM#43
Originally posted by Loktofeit
Originally posted by MosesZD

This game has combo-fields.   You have those who use put in the effort and, therefore, know how to utilize the combo fields.

Let's look at the elementalist.  With scepter/dagger you build self-combos in fire that increase might.   You can stack 10.   The necromancer can stack weakness and poison combos and just waste things.   The guardian has a self-combo with the greatsword.   And all classes have self-combos.  

But the best ones are for parties.   You have a field.  You have a finisher.     The two together do something.

Dark + Blast = AOE Blindness

Fire + Leap = Fire Armor

Ice + Projectile = Chilled

 I found a good bit of your post rather helpful. Jotted down those combinations to try out later today. 

Question: How do I tell what element/type the circle is?

More or less by the effect. 'Ice" is ice. Fire are fire. The lightning is a big lightning storm... Dark comes from those necromancer circles you see on the ground like "Well of Darkness," "Well of Corruption."

ICE is FROZEN GROUND which is a water elementalist spell used primarily for crowd control. Projectile can be from a gun or bow that says the attack is a 'projectile' finisher.

The spells is really 'weak' in its dps, so rather than attack the enemeies with it, the elementalist drops this spell on the ranged players so they automatically fire through it at what ever target they're attacking which gives a (potentially) broader field of fire against large groups. Their arrows/bullets being fired with the "projectile' finisher (which includes the longbow auto-attack) then have the chill effect (huge movement penalty) and they can really slow down a group.

Rangers can self-proc this same effect with Frost-Trap, dodge back then fire through the field when it triggers. Not terribly easy to do but with practice you can use frost trap and fire trap to self-combo with your ranger. That's why you often see my ranger running through groups of mobs dropping traps and using a greatsword to melee. People think I'm an idiot, but I'm setting up combo fields for others to use while I use my great sword for DPS. That they're not smart enough to understand what I'm doing, doesn't make me the idiot...

If you have the Arcane Wave cantrip (which I do) you can drop the frozen ground spell on yourself and then hit arcane wave and get frost armor instead which chills opponents that hit you. Really helpful when your heal is on cooldown and things are tight...

All of this I figured out on my own. Some by experimentation. Others by luck + observation. No help from anyone. I also figured out that if I shot through a fire wall that also made a combo finisher. Which I thought was terribly obvious... Where the trap things... Not so much...

  User Deleted
9/24/12 8:58:32 AM#44
Originally posted by Clocksimus
Originally posted by bunnyhopper
Originally posted by Loktofeit
Originally posted by MosesZD

 

 

GW2 has to have the most agressive, rude and ignorant community or maybe just vocal minority.

To answer the question (without making it sound like I'm a superior being compared to you)  like the combo system itself you just have to know what is what basically.  As far as I'm aware, there isn't a nice pop up that comes by when you step into a  field of x type or one that lists types of fields near by.  It surely would make the system a lot more visually appealing but in short the system is best summed up as follows: Throw all your ranged spells through circles on the ground and stand in circles if you are using melee abilities.  Knowing what does what is basically purely off your own exp or looking it up.  There isn't a solid source of information about how fields work in the entire game. Which is the problem the OP stated. Which everyone that loves GW2 seems to be ignoring. Which is why GW2 topics about valid issues always go nowhere.

It was a legitimate answer so save the white knighting for when it is actually warranted.

 

And yes, looking at it helps.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/24/12 8:58:48 AM#45
Originally posted by Clocksimus
Originally posted by bunnyhopper
Originally posted by Loktofeit
Originally posted by MosesZD

 

 I found a good bit of your post rather helpful. Jotted down those combinations to try out later today. 

Question: How do I tell what element/type the circle is?

Looking at it helps.

GW2 has to have the most agressive, rude and ignorant community or maybe just vocal minority.

To answer the question (without making it sound like I'm a superior being compared to you)  like the combo system itself you just have to know what is what basically.  As far as I'm aware, there isn't a nice pop up that comes by when you step into a  field of x type or one that lists types of fields near by.  It surely would make the system a lot more visually appealing but in short the system is best summed up as follows: Throw all your ranged spells through circles on the ground and stand in circles if you are using melee abilities.  Knowing what does what is basically purely off your own exp or looking it up.  There isn't a solid source of information about how fields work in the entire game. Which is the problem the OP stated. Which everyone that loves GW2 seems to be ignoring. Which is why GW2 topics about valid issues always go nowhere.

 

It's the actual answer.   You look at the field.   Ice is ice.   Fire is fire.  Lightning is lighting.   Arcane is arcane (purple if you don't know that).

 

There is, really, no 'non-condescending' answer.   

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/24/12 9:08:39 AM#46
Originally posted by TheIronLegion
I think this was the intention. Learn the combo fields yourself. If everyone knew about them then they wouldn't be as special and strategies would be a lot harder to form as everyone will probably share your strat. The 'hard core' pvpers will likely learn as many combo fields as they can and utilize them in sPvP.

 

That's how I think about it.    But it's not just hardcore PvP.   They're great help in dungeons and PvE.    Knowing your self-combos as an elementalist and putting 10 stacks of might on yourself is very helpful since they're not a spike-dps class.

 

I dual-dagger a LOT.    I build might when ever I can.  I build might when I kill foes because that's the gear I make/modify.  But I also build might through my skills. 

 

Burning speed to attack.   That's the field.    Arcane Wave, that's the finisher.    +3 Might

Burning speed to attack.  F4.  Magnetic Wave is the finisher.  +3 Might.

Burning speed to attack.  F4.  Earthquake is the finisher.  (Followed by skill 5 -- churning earth -- since they're knocked down.)  +3 might.

 

I watch people whine about the elementalist profession.     Learn to play.   This class rocks when you know how to self-combo and build might.

 

And for God's sake -- MOVE.   This isn't your DnD stand-around and drop fire-balls mage.   This class is built to move constantly.   Like a hot knife in the hands of a hyper-active bunny.

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2526

9/24/12 9:16:15 AM#47

One really needs to observe in GW2, more than any other game I have played so far. if one is using AoE skills, one needs to make sure mobs around you are not aggroed, because if they take damage, they will aggro. They will also aggro if near from a patrol. In Rift, unless you were in a higher lvl area, this never occurred.

 

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12240

Currently playing EVE, SMITE, Project Gorgon, and Combat Arms

9/24/12 9:38:16 AM#48
Originally posted by MosesZD
Originally posted by Clocksimus
Originally posted by bunnyhopper
Originally posted by Loktofeit
Originally posted by MosesZD

 

 I found a good bit of your post rather helpful. Jotted down those combinations to try out later today. 

Question: How do I tell what element/type the circle is?

Looking at it helps.

GW2 has to have the most agressive, rude and ignorant community or maybe just vocal minority.

To answer the question (without making it sound like I'm a superior being compared to you)  like the combo system itself you just have to know what is what basically.  As far as I'm aware, there isn't a nice pop up that comes by when you step into a  field of x type or one that lists types of fields near by.  It surely would make the system a lot more visually appealing but in short the system is best summed up as follows: Throw all your ranged spells through circles on the ground and stand in circles if you are using melee abilities.  Knowing what does what is basically purely off your own exp or looking it up.  There isn't a solid source of information about how fields work in the entire game. Which is the problem the OP stated. Which everyone that loves GW2 seems to be ignoring. Which is why GW2 topics about valid issues always go nowhere.

 

It's the actual answer.   You look at the field.   Ice is ice.   Fire is fire.  Lightning is lighting.   Arcane is arcane (purple if you don't know that).

 

There is, really, no 'non-condescending' answer.   

Actually there are plenty of non-condescending answers that were given.

I think that some are forgetting their personal familiarity with the system and assuming others know the same. For example,

Dark comes from those necromancer circles you see on the ground like "Well of Darkness," "Well of Corruption." - MosesZD

That was actually great information. I now know those green things aren't poison and aren't just traps, they're dark, and they constitute as debuff circles for the purpose of combos. Now the answer to that from some might be "zomg what a noob doesnt know necro spells l2p much?" Great stance for hardcore gamers flexing their ePeen, not so great for a developer making not only a casual game, but a casual game with cool game-changing features that there is both confusion and lack of awareness about.

See fire looks like fire unless it's guardian fire because that's blue like ice... and water. And dark looks like darkness unless it's green like poison, but definitely discernable from arcane which is the color of arcane - which is purple but not the purple of the dark spells that aren't green like poison.

That's a bit of an exaggeration but I hope it brings about the point that the system is rather convoluted to try to learn on the fly in game during the heat of combat. No one is saying it's a bad system, just that there should be the option for more in-game information about it as none currently exists.

It's a great system, but it definitely needs either better feedback for the player or a decent tutorial.

Thanks for the great replies all.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
9/24/12 10:11:02 AM#49
Originally posted by Loktofeit
Originally posted by MosesZD
Originally posted by Clocksimus
Originally posted by bunnyhopper
Originally posted by Loktofeit
Originally posted by MosesZD

 

 

 

Actually there are plenty of non-condescending answers that were given.

I think that some are forgetting their personal familiarity with the system and assuming others know the same. For example,

Dark comes from those necromancer circles you see on the ground like "Well of Darkness," "Well of Corruption." - MosesZD

That was actually great information. I now know those green things aren't poison and aren't just traps, they're dark, and they constitute as debuff circles for the purpose of combos. Now the answer to that from some might be "zomg what a noob doesnt know necro spells l2p much?" Great stance for hardcore gamers flexing their ePeen, not so great for a developer making not only a casual game, but a casual game with cool game-changing features that there is both confusion and lack of awareness about.

See fire looks like fire unless it's guardian fire because that's blue like ice... and water. And dark looks like darkness unless it's green like poison, but definitely discernable from arcane which is the color of arcane - which is purple but not the purple of the dark spells that aren't green like poison.

That's a bit of an exaggeration but I hope it brings about the point that the system is rather convoluted to try to learn on the fly in game during the heat of combat. No one is saying it's a bad system, just that there should be the option for more in-game information about it as none currently exists.

It's a great system, but it definitely needs either better feedback for the player or a decent tutorial.

Thanks for the great replies all.

 

Nice response, and I do apologise if my answer seemed a bit arsey. It wasn't intended that way.

  TheIronLegion

Apprentice Member

Joined: 9/06/12
Posts: 270

Act with wisdom, but act.

9/24/12 11:00:03 AM#50
Originally posted by Loktofeit
Originally posted by MosesZD
Originally posted by Clocksimus
Originally posted by bunnyhopper
Originally posted by Loktofeit
Originally posted by MosesZD

 

 I found a good bit of your post rather helpful. Jotted down those combinations to try out later today. 

Question: How do I tell what element/type the circle is?

Looking at it helps.

GW2 has to have the most agressive, rude and ignorant community or maybe just vocal minority.

To answer the question (without making it sound like I'm a superior being compared to you)  like the combo system itself you just have to know what is what basically.  As far as I'm aware, there isn't a nice pop up that comes by when you step into a  field of x type or one that lists types of fields near by.  It surely would make the system a lot more visually appealing but in short the system is best summed up as follows: Throw all your ranged spells through circles on the ground and stand in circles if you are using melee abilities.  Knowing what does what is basically purely off your own exp or looking it up.  There isn't a solid source of information about how fields work in the entire game. Which is the problem the OP stated. Which everyone that loves GW2 seems to be ignoring. Which is why GW2 topics about valid issues always go nowhere.

 

It's the actual answer.   You look at the field.   Ice is ice.   Fire is fire.  Lightning is lighting.   Arcane is arcane (purple if you don't know that).

 

There is, really, no 'non-condescending' answer.   

Actually there are plenty of non-condescending answers that were given.

I think that some are forgetting their personal familiarity with the system and assuming others know the same. For example,

Dark comes from those necromancer circles you see on the ground like "Well of Darkness," "Well of Corruption." - MosesZD

That was actually great information. I now know those green things aren't poison and aren't just traps, they're dark, and they constitute as debuff circles for the purpose of combos. Now the answer to that from some might be "zomg what a noob doesnt know necro spells l2p much?" Great stance for hardcore gamers flexing their ePeen, not so great for a developer making not only a casual game, but a casual game with cool game-changing features that there is both confusion and lack of awareness about.

See fire looks like fire unless it's guardian fire because that's blue like ice... and water. And dark looks like darkness unless it's green like poison, but definitely discernable from arcane which is the color of arcane - which is purple but not the purple of the dark spells that aren't green like poison.

That's a bit of an exaggeration but I hope it brings about the point that the system is rather convoluted to try to learn on the fly in game during the heat of combat. No one is saying it's a bad system, just that there should be the option for more in-game information about it as none currently exists.

It's a great system, but it definitely needs either better feedback for the player or a decent tutorial.

Thanks for the great replies all.

 

While I agree with you. I also see where bunnyhopper was coming from. You really can just 'look' at them and see what they are. Arenanet did a very good job of making obvious things, well, obvious.

  Gorudu

Novice Member

Joined: 8/11/09
Posts: 80

 
OP  9/24/12 2:48:56 PM#51
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
 

Oh why did I bother? I'm so so sorry. The game is absolutely perfect. Everything is clear as day and everyone is playing to the best of their abilities. I hardly see anybody dying like noobs. People know exactly which skills to use to save the day as well.

Yep, nothing for me to see here, moving on. Enjoy.

Good counter point there...

 

The game is soo very far from perfect and I am far from a fanboy protector if it. I just fail to see the issue with this system and I have laid out my reasons why.

 

Your tooltips tell you they are there, you see them in action all the time, how about exploring the system yourself through gameplay? As soon as you see the benefits, "hmm that's good I'll do it some more".

 

People die like noobs in every game.

There is a difference between hand-holding and good game design. Watch ego-raptors sequilitis video on mega man x, and you'll understand what I'm saying here.

 

We aren't asking for a a straight up npc or giant window to pop up giving an in depth explanation of combo fields. We are asking for a better introduction to it than a tool-tip.

 

For example, if arenanet implemented a really hard personal storyline quest where, say, a boss had an increible weakness to a special kind of poison your npc buddy could throw in bottles, they could introduce the mechanic in an indirect way that encourages exploration of the mechanic. Your friend doesn't need to say, "try shooting through the cloud!' In fact, it would be much more satisfying if he was more negative. "I can't hit him with my poison bottles! He's too fast!". Suddenly, there is a poison cloud on the floor. Player accidently shoots through it, hitting the boss with the poison! "Wow! That was incredible!", says the NPC, congradulating you in your freak accident and exploration of game mechanics. There. Combo fields are introduced in-game as a significant mechanic. Then, the new player has the ability to explore combo fields and try and discover his own with other players.

 

The issue is that this kind of tutorial don't exist at all. In fact, most of this game lacks any real fluid tutorial. It sort of exists in sPvP with rolling and underwater combat, but most of the game seems very lacking in explanation. 

 

It's not that I'm too stupid to figure it out, it's just that when a game relies on a wiki to help a player understand some fundemental mechanics of a game, it's a sign of poor game design. It makes it so the game is more frustrating than fun to newer players, making them want to quit the game instead of continue. 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

9/24/12 2:57:05 PM#52
Originally posted by NBlitz
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
 

So haphazardly?

How many can pinpoint exactly what Dark, Ethereal, Fire, Ice, Light, Lightning, Poison, Smoke, Water (NINE) combo starters do? And that each has at least two different types of effect depending on your class and the skill/weapon you use....

So far I haven't seen anyone use this feature besides randomly.

Haphazardly? It takes less than 5 minutes to run through any personal combos you can do (once you have your weapons skills ofc), you can do it rather systematically.

 

In a group or near other people? See a field? Press a combo finisher and note what happens.

 

That is not haphazard, that is experimentation and it is neither difficult or really time consuming in this case but it does give the player something to explore without the need for spoon feeding them absolutely everything.

 

If you haven't seen anyone using combos other than randomly them either you have been incredibly unlucky and have been grouped/near the worst players on earth, or you are simply not noticing it (which is the one I am going to go for here). I rotated combos all the time on my ELE in groups and I have noticed loads of people setting up repeat combos when I've been finishing them on my WAR and that is talking about the usual zerg DE's, not more structured pvp/dungeons where they occur far more often.

 

I'm not against them putting in a list (already a wiki after all), but I really can't see what is so hard about it at the moment.

 

Oh why did I bother? I'm so so sorry. The game is absolutely perfect. Everything is clear as day and everyone is playing to the best of their abilities. I hardly see anybody dying like noobs. People know exactly which skills to use to save the day as well.

Yep, nothing for me to see here, moving on. Enjoy.

 Seems to me you need your hand held to understand the game and that learning through actual gameplay is too hard. If all you see is random use of combos you are simply playing with people who spend no time learning. Its not hard to figure out the combos and especially easy to learn which ones YOUR character can do and work from that starting point.

 

Also failure to use the Wiki would be fine 15 years ago, if you CHOOSE to ignore the info readily available to you then you choose failure.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

9/24/12 3:08:58 PM#53
Tool tips in general are horrid in GW2, I have to wiki stuff constantly or try it out before I even have an idea what half of it does or should do lol. 
  Gorudu

Novice Member

Joined: 8/11/09
Posts: 80

 
OP  9/24/12 3:21:31 PM#54
Originally posted by Rokurgepta
Originally posted by NBlitz
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
 

So haphazardly?

How many can pinpoint exactly what Dark, Ethereal, Fire, Ice, Light, Lightning, Poison, Smoke, Water (NINE) combo starters do? And that each has at least two different types of effect depending on your class and the skill/weapon you use....

So far I haven't seen anyone use this feature besides randomly.

Haphazardly? It takes less than 5 minutes to run through any personal combos you can do (once you have your weapons skills ofc), you can do it rather systematically.

 

In a group or near other people? See a field? Press a combo finisher and note what happens.

 

That is not haphazard, that is experimentation and it is neither difficult or really time consuming in this case but it does give the player something to explore without the need for spoon feeding them absolutely everything.

 

If you haven't seen anyone using combos other than randomly them either you have been incredibly unlucky and have been grouped/near the worst players on earth, or you are simply not noticing it (which is the one I am going to go for here). I rotated combos all the time on my ELE in groups and I have noticed loads of people setting up repeat combos when I've been finishing them on my WAR and that is talking about the usual zerg DE's, not more structured pvp/dungeons where they occur far more often.

 

I'm not against them putting in a list (already a wiki after all), but I really can't see what is so hard about it at the moment.

 

Oh why did I bother? I'm so so sorry. The game is absolutely perfect. Everything is clear as day and everyone is playing to the best of their abilities. I hardly see anybody dying like noobs. People know exactly which skills to use to save the day as well.

Yep, nothing for me to see here, moving on. Enjoy.

 Seems to me you need your hand held to understand the game and that learning through actual gameplay is too hard. If all you see is random use of combos you are simply playing with people who spend no time learning. Its not hard to figure out the combos and especially easy to learn which ones YOUR character can do and work from that starting point.

 

Also failure to use the Wiki would be fine 15 years ago, if you CHOOSE to ignore the info readily available to you then you choose failure.

Once again, having players really heavily on a wiki for basic game mechanics is a failure on the game design, not the player. Some things are understandable to need a wiki for, like how those combinations work. I wouldn't mind if Anet left it to players to figure out a good majority of the combo fields. The problem is the fact that they are never introduced at all besides an obscure, badly-written tooltip under each ability. Even the most "hardcore" games have gameplay designs that introduce basic mechanics. It's not like combo fields are such a commodity in the mmo genre that we can assume they exist, either. They only reason the rest of the game holds up is because most people have played an mmo before, which means they know the basics of mmo combat.

 

Other mechanics of the game, such as hearts and dynamic events, are introduced pretty nicely. For example, the tutorial of the game surrounds you with the things, revealing the orange circle on the minimap along with the goal in the corner. The player has the opportunity to understand that, hey, these orange goals use those orange circles. The events are easy so the player can figure it out, and then they are thrown into a world where they now know what to do with the orange circles. Sure, not all the orange circles are the same, but the player has some kind of direction.

 

Combo fields have no introduction at all. If anything, it's the opposite of direction. Most of the PvE experience is solo-able, so when they enter a group and have no idea what a combo-field is, it's not their fault. Their mind subconsiously blocks out the tooltip because they had no need for the combo-field before. Not everyone likes to go on a wiki for a casual game. They just want to play and have fun.

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

9/24/12 4:36:52 PM#55
Originally posted by Gorudu
Originally posted by Rokurgepta
Originally posted by NBlitz
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
 

So haphazardly?

How many can pinpoint exactly what Dark, Ethereal, Fire, Ice, Light, Lightning, Poison, Smoke, Water (NINE) combo starters do? And that each has at least two different types of effect depending on your class and the skill/weapon you use....

So far I haven't seen anyone use this feature besides randomly.

Haphazardly? It takes less than 5 minutes to run through any personal combos you can do (once you have your weapons skills ofc), you can do it rather systematically.

 

In a group or near other people? See a field? Press a combo finisher and note what happens.

 

That is not haphazard, that is experimentation and it is neither difficult or really time consuming in this case but it does give the player something to explore without the need for spoon feeding them absolutely everything.

 

If you haven't seen anyone using combos other than randomly them either you have been incredibly unlucky and have been grouped/near the worst players on earth, or you are simply not noticing it (which is the one I am going to go for here). I rotated combos all the time on my ELE in groups and I have noticed loads of people setting up repeat combos when I've been finishing them on my WAR and that is talking about the usual zerg DE's, not more structured pvp/dungeons where they occur far more often.

 

I'm not against them putting in a list (already a wiki after all), but I really can't see what is so hard about it at the moment.

 

Oh why did I bother? I'm so so sorry. The game is absolutely perfect. Everything is clear as day and everyone is playing to the best of their abilities. I hardly see anybody dying like noobs. People know exactly which skills to use to save the day as well.

Yep, nothing for me to see here, moving on. Enjoy.

 Seems to me you need your hand held to understand the game and that learning through actual gameplay is too hard. If all you see is random use of combos you are simply playing with people who spend no time learning. Its not hard to figure out the combos and especially easy to learn which ones YOUR character can do and work from that starting point.

 

Also failure to use the Wiki would be fine 15 years ago, if you CHOOSE to ignore the info readily available to you then you choose failure.

Once again, having players really heavily on a wiki for basic game mechanics is a failure on the game design, not the player. Some things are understandable to need a wiki for, like how those combinations work. I wouldn't mind if Anet left it to players to figure out a good majority of the combo fields. The problem is the fact that they are never introduced at all besides an obscure, badly-written tooltip under each ability. Even the most "hardcore" games have gameplay designs that introduce basic mechanics. It's not like combo fields are such a commodity in the mmo genre that we can assume they exist, either. They only reason the rest of the game holds up is because most people have played an mmo before, which means they know the basics of mmo combat.

 

Other mechanics of the game, such as hearts and dynamic events, are introduced pretty nicely. For example, the tutorial of the game surrounds you with the things, revealing the orange circle on the minimap along with the goal in the corner. The player has the opportunity to understand that, hey, these orange goals use those orange circles. The events are easy so the player can figure it out, and then they are thrown into a world where they now know what to do with the orange circles. Sure, not all the orange circles are the same, but the player has some kind of direction.

 

Combo fields have no introduction at all. If anything, it's the opposite of direction. Most of the PvE experience is solo-able, so when they enter a group and have no idea what a combo-field is, it's not their fault. Their mind subconsiously blocks out the tooltip because they had no need for the combo-field before. Not everyone likes to go on a wiki for a casual game. They just want to play and have fun.

 I use and set up combo fields when solo ALL THE TIME. If you are so casual you just want to play and have fun then let combos happen randomly like others seem to claim. If you truly want to learn the game you research places like the wiki and the game forums. Anyone saying otherwise is simply handicapping themselves. If you dont want to take time to learn too bad, I am so tired of people wanting their hands held. If you are blocking the tool tip subconciously or otherwise then you are the type who wont learn.

 

I am so tired of the excuses people give like when they say they close tool tips because they are full of useless information, then they complain that the information was missed. If you dont read or spend time learning you are always going to be below average.

  chryses

Novice Member

Joined: 5/29/07
Posts: 1438

9/24/12 5:58:23 PM#56
Originally posted by Kanubis
Originally posted by chryses

On a side note.  I get crafting but kinda don't.  Its a weird thing since I am a mad crafter.  I just feel that anything I make for my current level is useless since I can pick up anything better within 5 min.  Keep thinking I am missing something. 

For the last 25 points of each crafting tier, you can buy insignias with karma from the craft vendor (fourth tab.) These use fifteen of the blue items (scales, claws etc.) and combined with the armour/weapon components will make a rare that usually keeps you going for a few levels. 

 

Thanks Kanubis, didn't know this at all.  I need to read up on the mechanics.  I have no issue experimenting but I feel mechanics should be explained.  Will check out tonight.

 

  Gorudu

Novice Member

Joined: 8/11/09
Posts: 80

 
OP  9/24/12 6:32:33 PM#57
Originally posted by Rokurgepta
Originally posted by Gorudu
Originally posted by Rokurgepta
Originally posted by NBlitz
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
 

So haphazardly?

How many can pinpoint exactly what Dark, Ethereal, Fire, Ice, Light, Lightning, Poison, Smoke, Water (NINE) combo starters do? And that each has at least two different types of effect depending on your class and the skill/weapon you use....

So far I haven't seen anyone use this feature besides randomly.

Haphazardly? It takes less than 5 minutes to run through any personal combos you can do (once you have your weapons skills ofc), you can do it rather systematically.

 

In a group or near other people? See a field? Press a combo finisher and note what happens.

 

That is not haphazard, that is experimentation and it is neither difficult or really time consuming in this case but it does give the player something to explore without the need for spoon feeding them absolutely everything.

 

If you haven't seen anyone using combos other than randomly them either you have been incredibly unlucky and have been grouped/near the worst players on earth, or you are simply not noticing it (which is the one I am going to go for here). I rotated combos all the time on my ELE in groups and I have noticed loads of people setting up repeat combos when I've been finishing them on my WAR and that is talking about the usual zerg DE's, not more structured pvp/dungeons where they occur far more often.

 

I'm not against them putting in a list (already a wiki after all), but I really can't see what is so hard about it at the moment.

 

Oh why did I bother? I'm so so sorry. The game is absolutely perfect. Everything is clear as day and everyone is playing to the best of their abilities. I hardly see anybody dying like noobs. People know exactly which skills to use to save the day as well.

Yep, nothing for me to see here, moving on. Enjoy.

 Seems to me you need your hand held to understand the game and that learning through actual gameplay is too hard. If all you see is random use of combos you are simply playing with people who spend no time learning. Its not hard to figure out the combos and especially easy to learn which ones YOUR character can do and work from that starting point.

 

Also failure to use the Wiki would be fine 15 years ago, if you CHOOSE to ignore the info readily available to you then you choose failure.

Once again, having players really heavily on a wiki for basic game mechanics is a failure on the game design, not the player. Some things are understandable to need a wiki for, like how those combinations work. I wouldn't mind if Anet left it to players to figure out a good majority of the combo fields. The problem is the fact that they are never introduced at all besides an obscure, badly-written tooltip under each ability. Even the most "hardcore" games have gameplay designs that introduce basic mechanics. It's not like combo fields are such a commodity in the mmo genre that we can assume they exist, either. They only reason the rest of the game holds up is because most people have played an mmo before, which means they know the basics of mmo combat.

 

Other mechanics of the game, such as hearts and dynamic events, are introduced pretty nicely. For example, the tutorial of the game surrounds you with the things, revealing the orange circle on the minimap along with the goal in the corner. The player has the opportunity to understand that, hey, these orange goals use those orange circles. The events are easy so the player can figure it out, and then they are thrown into a world where they now know what to do with the orange circles. Sure, not all the orange circles are the same, but the player has some kind of direction.

 

Combo fields have no introduction at all. If anything, it's the opposite of direction. Most of the PvE experience is solo-able, so when they enter a group and have no idea what a combo-field is, it's not their fault. Their mind subconsiously blocks out the tooltip because they had no need for the combo-field before. Not everyone likes to go on a wiki for a casual game. They just want to play and have fun.

 I use and set up combo fields when solo ALL THE TIME. If you are so casual you just want to play and have fun then let combos happen randomly like others seem to claim. If you truly want to learn the game you research places like the wiki and the game forums. Anyone saying otherwise is simply handicapping themselves. If you dont want to take time to learn too bad, I am so tired of people wanting their hands held. If you are blocking the tool tip subconciously or otherwise then you are the type who wont learn.

 

I am so tired of the excuses people give like when they say they close tool tips because they are full of useless information, then they complain that the information was missed. If you dont read or spend time learning you are always going to be below average.

Once again, you misunderstand what I'm saying. Not every class can set-up and execute a combo field on their own, especially if they decide they like a particular pair of weapons and set of skills. Now, I agree with you on some of the more hardcore aspects of the game. If you want to know exactly how strength and precision compares to condition damage and vitality on your engineer, heck yeah! Use the wiki. Experiment! Figure out what works best, and be rewarded for that effort! 

 

I'm talking about a mechanic of the game that is necessary to succeed in some places. I'm not asking the developer to hold someone's hand and give a list of every possible field, I'm asking them to naturally introduce combo fields in the game in a way that makes them more significant. Right now there is very little indication that combo fields exist. And when they appear, it's often times in the heat of a short battle where you can't really tell what effect the field is having and things like that.

 

I'm not talking about a level 80 player being ignorant to combo fields. At this level, yes most people know about them. I'm talking about a level 35 running AC for the first, second, or third time. Many people (myself included) have complained about the dungeon system being messy and unorganized mainly because we missed this very crucial aspect of the game. Don't act like it's an obvious system, because it really isn't. Even though it's a very basic and fundemental part of group content, it's never explained or given any significance whatsoever. 

 

I hate it when people like you get so worked up over something that's barely effecting the game. What I asked for is an optional quest that allows people to more naturally get introduced to the idea of a FUNDEMENTAL MECHANIC of the game. It would take maybe 10 minutes to complete, and it would allow lower level players who are brand new to the game to experience a new element of combat that's unique to this mmo for the most part. No, it wouldn't stop the exploration of the mechanic. No, it wouldn't make the game easier. No, it wouldn't be hand holding. Hand-holding is not introducing basic parts of the game in a natural way. This is called good game design, and it's been implemented in all sorts of hardcore classics from The Legend of Zelda to Dark Souls. 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

9/24/12 6:41:15 PM#58
Originally posted by Gorudu
Originally posted by Rokurgepta
Originally posted by Gorudu
Originally posted by Rokurgepta
Originally posted by NBlitz
Originally posted by bunnyhopper
Originally posted by NBlitz
Originally posted by bunnyhopper
 

So haphazardly?

How many can pinpoint exactly what Dark, Ethereal, Fire, Ice, Light, Lightning, Poison, Smoke, Water (NINE) combo starters do? And that each has at least two different types of effect depending on your class and the skill/weapon you use....

So far I haven't seen anyone use this feature besides randomly.

Haphazardly? It takes less than 5 minutes to run through any personal combos you can do (once you have your weapons skills ofc), you can do it rather systematically.

 

In a group or near other people? See a field? Press a combo finisher and note what happens.

 

That is not haphazard, that is experimentation and it is neither difficult or really time consuming in this case but it does give the player something to explore without the need for spoon feeding them absolutely everything.

 

If you haven't seen anyone using combos other than randomly them either you have been incredibly unlucky and have been grouped/near the worst players on earth, or you are simply not noticing it (which is the one I am going to go for here). I rotated combos all the time on my ELE in groups and I have noticed loads of people setting up repeat combos when I've been finishing them on my WAR and that is talking about the usual zerg DE's, not more structured pvp/dungeons where they occur far more often.

 

I'm not against them putting in a list (already a wiki after all), but I really can't see what is so hard about it at the moment.

 

Oh why did I bother? I'm so so sorry. The game is absolutely perfect. Everything is clear as day and everyone is playing to the best of their abilities. I hardly see anybody dying like noobs. People know exactly which skills to use to save the day as well.

Yep, nothing for me to see here, moving on. Enjoy.

 Seems to me you need your hand held to understand the game and that learning through actual gameplay is too hard. If all you see is random use of combos you are simply playing with people who spend no time learning. Its not hard to figure out the combos and especially easy to learn which ones YOUR character can do and work from that starting point.

 

Also failure to use the Wiki would be fine 15 years ago, if you CHOOSE to ignore the info readily available to you then you choose failure.

Once again, having players really heavily on a wiki for basic game mechanics is a failure on the game design, not the player. Some things are understandable to need a wiki for, like how those combinations work. I wouldn't mind if Anet left it to players to figure out a good majority of the combo fields. The problem is the fact that they are never introduced at all besides an obscure, badly-written tooltip under each ability. Even the most "hardcore" games have gameplay designs that introduce basic mechanics. It's not like combo fields are such a commodity in the mmo genre that we can assume they exist, either. They only reason the rest of the game holds up is because most people have played an mmo before, which means they know the basics of mmo combat.

 

Other mechanics of the game, such as hearts and dynamic events, are introduced pretty nicely. For example, the tutorial of the game surrounds you with the things, revealing the orange circle on the minimap along with the goal in the corner. The player has the opportunity to understand that, hey, these orange goals use those orange circles. The events are easy so the player can figure it out, and then they are thrown into a world where they now know what to do with the orange circles. Sure, not all the orange circles are the same, but the player has some kind of direction.

 

Combo fields have no introduction at all. If anything, it's the opposite of direction. Most of the PvE experience is solo-able, so when they enter a group and have no idea what a combo-field is, it's not their fault. Their mind subconsiously blocks out the tooltip because they had no need for the combo-field before. Not everyone likes to go on a wiki for a casual game. They just want to play and have fun.

 I use and set up combo fields when solo ALL THE TIME. If you are so casual you just want to play and have fun then let combos happen randomly like others seem to claim. If you truly want to learn the game you research places like the wiki and the game forums. Anyone saying otherwise is simply handicapping themselves. If you dont want to take time to learn too bad, I am so tired of people wanting their hands held. If you are blocking the tool tip subconciously or otherwise then you are the type who wont learn.

 

I am so tired of the excuses people give like when they say they close tool tips because they are full of useless information, then they complain that the information was missed. If you dont read or spend time learning you are always going to be below average.

Once again, you misunderstand what I'm saying. Not every class can set-up and execute a combo field on their own, especially if they decide they like a particular pair of weapons and set of skills. Now, I agree with you on some of the more hardcore aspects of the game. If you want to know exactly how strength and precision compares to condition damage and vitality on your engineer, heck yeah! Use the wiki. Experiment! Figure out what works best, and be rewarded for that effort! 

 

I'm talking about a mechanic of the game that is necessary to succeed in some places. I'm not asking the developer to hold someone's hand and give a list of every possible field, I'm asking them to naturally introduce combo fields in the game in a way that makes them more significant. Right now there is very little indication that combo fields exist. And when they appear, it's often times in the heat of a short battle where you can't really tell what effect the field is having and things like that.

 

I'm not talking about a level 80 player being ignorant to combo fields. At this level, yes most people know about them. I'm talking about a level 35 running AC for the first, second, or third time. Many people (myself included) have complained about the dungeon system being messy and unorganized mainly because we missed this very crucial aspect of the game. Don't act like it's an obvious system, because it really isn't. Even though it's a very basic and fundemental part of group content, it's never explained or given any significance whatsoever. 

 

I hate it when people like you get so worked up over something that's barely effecting the game. What I asked for is an optional quest that allows people to more naturally get introduced to the idea of a FUNDEMENTAL MECHANIC of the game. It would take maybe 10 minutes to complete, and it would allow lower level players who are brand new to the game to experience a new element of combat that's unique to this mmo for the most part. No, it wouldn't stop the exploration of the mechanic. No, it wouldn't make the game easier. No, it wouldn't be hand holding. Hand-holding is not introducing basic parts of the game in a natural way. This is called good game design, and it's been implemented in all sorts of hardcore classics from The Legend of Zelda to Dark Souls. 

 Let me see if I have this right. I am all worked up over something you say is BARELY effecting the game, but its a fundemental mechanic that you are WORKED up about because it is not spoon fed to the masses?

 

So I am the one worked up but not you? Could they do it better? Yes, but at the same time people here are using the excuse that casual players might not read about the game. Sorry but if you choose to ignore sources of valuable information and then make excuses about it you are an enabler.

 

 

  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 772

9/24/12 6:41:28 PM#59

Agreed. I checked the Wiki but first off all it's hard to memorize which combo you can pull of which works for what other class.

And it probably only works with a group of peopel who worked with each other before, use teamspeak etc.

 

So, I tried to find combos I could pull of myself on my own. I only found one so far. (use it all the time, it is ace)

  User Deleted
9/24/12 6:53:42 PM#60

For many years I have been taught that if you see someonthign on the ground...move out of the fire!!!

 

So, now it's hard to tell if the stuff on the ground is from friend or foe. Not that it matters, because on my warrior I have great difficutly even seeing the mob we are gighting (group content) due to the AOE going on. Plus my mouse usually is unresponsive/lost due to screen lag or whatever it's called.

4 Pages « 1 2 3 4 » Search