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9/24/12 10:01:15 AM#121
There is no point to the game. Anet just gave us what everyone else has given us just delivered in a different way. Once you hit 80 it is just a grind for things that don't matter in the least. WvW is to exploitable and SPvP has not ranking system. Anti-farming is to get more people to buy gems for gold! |
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9/24/12 10:02:01 AM#122
Originally posted by Joriel This is why I play games. |
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9/24/12 10:03:04 AM#123
The OP isn't talking about Gear Progression. Some of you need to learn to read. He is asking what the point of playing is since it is an MMORPG. MMORPG's are supposed to be different than single player RPG's. Guild Wars 2 needs some type of character/guild recognition to make people feel like they are playing an MMORPG and getting some sort of character progression.
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9/24/12 10:05:20 AM#124
Point of the game is to have fun. Fun is subjective - if you are having fun, you play - if you are not, play something else! This is why some people love sandbox MMOs, some love WoW-type end-game MMOs, some like open world PvP, some like instanced battleground/Arena type PvP.... I mean... call me Captain Obvious here - but you people are saying "I don't like something so what's the point of it??" The point is - if you don't like it - move on. I'd tell you the EXACT same thing no matter what game or activity it is. Wasting everyone's time trying to get other people to explain "it" to you, when "it" is different for each person. Move on - thanks for stopping by, don't let the door hit you on the way out - and good luck in finding something you enjoy long term! MMO History: |
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9/24/12 10:05:55 AM#125
Originally posted by Thorbrand the game is not even a month old and already dismissing it. The SPVP ranking system hasn't been implemented yet and WVW is still in its infancy, haven't started the 2 week rotations yet. The point of GW2 is to have fun, if you're not having fun, then go play another game; if you're having fun, then I hope to see you in WVW :-p |
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9/24/12 10:07:26 AM#126
Originally posted by grimal Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money. If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :) I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift. All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60 edit: sp Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/24/12 10:09:15 AM#127
Originally posted by sammandar You nailed it. You can not deliver a game that is missing its core end game content and than give us a leveling system that puts us at max in two weeks casual play. That is why all these games are failing they don't give us enough time to level while they prepare end game content. |
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cukimunga
Apprentice Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
9/24/12 10:09:19 AM#128
Originally posted by Cothor Your skill in combat is how you determine how you are better than others. Who cares if anyone can run a dungeon a million times to get some super rare piece of armor or what not. What is so hard and or special about that? |
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9/24/12 10:13:25 AM#129
Originally posted by Amjoco wait, so you can run lvl 80 dungeons at lvl 10? you can equip exotic gear at lvl 10? you have all your skills available at lvl 10? (especially the elite skills) |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/24/12 10:16:07 AM#130
Originally posted by BadSpock Translation: I don't like your opinion so you aren't welcome here. Sorry Spock, I usually find your posts well thought out and on the money, even if I don't agree. But this one is not the case. We all paid for the game. We all played it but only some of us enjoy it, That in no way has anything to do with our right to come here and discuss our experiences good or bad. When we speak bullshit we get called out on it, When we get called out on something that isn't bullshit, we defend our positions. When we find something we agree with, we quote it and second the thought. When we see somthing we don't agree with we question it. Tha'ts what we do here.
What's the difference if I say, Go on somewhere else, this is a bitch thread, you are wasting everyone's time? That does sound silly.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/24/12 10:19:32 AM#131
Originally posted by sammandar Both of you know what we was referring too don't try and act like you didn't. What he said is true. Maybe you are not playing the game? |
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9/24/12 10:22:24 AM#132
Originally posted by Thorbrand sorry man, but lvl 80 in 2 weeks is not casual play. It may be casual for hardcore players, but not those who have jobs, families and a life. If you have reached lvl 80 with 100% map completion, 100% storyline completion, 100% crafting completion and 100% dungeon completion (both story and explorable modes for all 8 dungeons) before Anet can iron out all the details surrounding GW2's "so called" end-game, then yes, I will agree with you. Just because you've reached lvl 80 does not mean you've completed anything... if anything, you've just started :-) |
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9/24/12 10:23:10 AM#133
Originally posted by GeezerGamer Well out of context it does sound dickish, but with the rest of the post - what else is there to say? Does GW2 need more of a sense of progression? I don't know - some would say yes while some would say no - and most who would say yes are (like the OP) asking to be "better" than other people which is not really what GW1 or 2 is about so... In context, how am I wrong? It is stupid to say "I don't agree with you so you are wrong" but it is ALSO stupid to say "I hate apples, I like oranges, and I bought an apple, and now I want to complain about this apple because it's not an orange." Asking for the game to change to meet your expectations is normal, niave, but normal. Happens all the time on these forums. "I don't like X and want it changed to Y." That is like, forum 101. But I thought it was kind of well understood as a "core" system of GW2 that it wasn't going to be a certain way. And besides, if the OP has full exotic gear (max stats) how is that any different than maxing out your raid/dungeon/pvp gear in a month in any other MMORPG (or MMO expansion) and then complaining until the next "tier" comes out and you can do it all over again? This is not a problem unique to GW2 - all MMOs have an end to progression - and the good ones still give you a lot to do after you've "maxed out" and GW2 is readily included in that list. Not the games fault the OP maxed out so fast, it's a fault with the entire genre. MMO History: |
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9/24/12 10:24:28 AM#134
Originally posted by Thorbrand I read his post very careful and am fully aware what he was referring to; still doesn't make it true. I believe both him and you are wrong. I have been playing the game and he's wrong... sorry man |
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9/24/12 10:25:29 AM#135
Originally posted by BadSpock And honestly, what MMORPG player doesn't know this going in? I hate to say it - but is this your first MMO or first MMO launch OP? Valid question I think. MMO History: |
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9/24/12 10:27:19 AM#136
Lol with the exception of a few people, all the players that were on the forums here that loved GW2 do not even post anymore, why? because obviously they are playing.
The ones that remain are solo minded are not with a better guild for WvW or PvE and are getting facerolled in sPvP and complaining about gear progression, so they can stand above others that do not have much time to play.
Awesome, I will be enjoying this thread at work today.
/popcorn
P.S - sPvP tournaments. |
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9/24/12 10:27:55 AM#137
Originally posted by Amjoco As in roleplay? Lol. I have actually done some of that, but it doesn't quite make up for it. Thanks for the tip, though. Edit: The highlighted green part....I'm not complaining at all about the cost value of the game...it's certainly been a great deal. But I'd personally rather have a much stronger RPG experience even if that meant a monthly fee...but, the price/value thing is a whole different topic. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/24/12 10:33:06 AM#138
Originally posted by grimal You can always just use the weapons you have drop for you - don't buy or craft any - and always use the next best drop. Creates a good sense of variety and excitement when you get a new drop that's an upgrade AND a different weapon type. Forces you to learn your profession fully and appreciate the different play styles. If you are hard set one weapon set 1 and 2 and just use the rest to "complete" your skill list and NEVER go back to anything but weapon set 1 and 2, yeah I can see how people would find that a bit boring after a while. Also a big tip I didn't know till a few days ago was that when you unlock a major trait slot, you aren't stuck to whatever trait you pick you can freely swap them out at any time and place you aren't in combat. Loot a new mace? Swap a trait to help your mace skills. Don't like that much? Swap trait to something else and try and new weapon combo. And I'm always playing with new utility skills, leaving things like Signets on Passive on your bar is boring - use some of the more unique/skill intensive/reactive ones. MMO History: |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/24/12 10:34:03 AM#139
Originally posted by BadSpock Now, see this is more like you. I got nuthin. LOL If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/24/12 10:37:13 AM#140
Originally posted by grimal Between the different races and their back story options, and the 3 different orders story-lines there is a LOT of replay value from a story-RPG experience. And with (usually) multiple paths to level up as many zones overlap/multiple in the same range, the leveling up experience in GW2 is one of if not THE strongest in any MMORPG I've ever seen. I've re-rolled a half dozen or more times to get my character/profession/story/order/race/gender just PERFECT so my highest level toon after a month is 37 lol. And if you do as I recommended above and really, really experiment and play with different weapon/trait/utility combinations a lot - very strong sense of progression as you level IMO. MMO History: |
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