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Guild Wars 2

Guild Wars 2 

General Discussion  » What is the point of this game?

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311 posts found
  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

9/24/12 10:01:15 AM#121

There is no point to the game. Anet just gave us what everyone else has given us just delivered in a different way. Once you hit 80 it is just a grind for things that don't matter in the least. WvW is to exploitable and SPvP has not ranking system.

Anti-farming is to get more people to buy gems for gold!

  Greymantle4

Elite Member

Joined: 2/27/07
Posts: 740

9/24/12 10:02:01 AM#122
Originally posted by Joriel
the point is to have fun

This is why I play games. 

  PaRoXiTiC

Hard Core Member

Joined: 3/11/08
Posts: 496

9/24/12 10:03:04 AM#123
The OP isn't talking about Gear Progression. Some of you need to learn to read. He is asking what the point of playing is since it is an MMORPG. MMORPG's are supposed to be different than single player RPG's. Guild Wars 2 needs some type of character/guild recognition to make people feel like they are playing an MMORPG and getting some sort of character progression.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7733

Logic be damned!

9/24/12 10:05:20 AM#124

Point of the game is to have fun.

Fun is subjective - if you are having fun, you play - if you are not, play something else!

This is why some people love sandbox MMOs, some love WoW-type end-game MMOs, some like open world PvP, some like instanced battleground/Arena type PvP....

I mean... call me Captain Obvious here - but you people are saying "I don't like something so what's the point of it??"

The point is - if you don't like it - move on.

I'd tell you the EXACT same thing no matter what game or activity it is.

Wasting everyone's time trying to get other people to explain "it" to you, when "it" is different for each person.

Move on - thanks for stopping by, don't let the door hit you on the way out - and good luck in finding something you enjoy long term!

Now Playing: Destiny

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

9/24/12 10:05:55 AM#125
Originally posted by Thorbrand

There is no point to the game. Anet just gave us what everyone else has given us just delivered in a different way. Once you hit 80 it is just a grind for things that don't matter in the least. WvW is to exploitable and SPvP has not ranking system.

Anti-farming is to get more people to buy gems for gold!

the game is not even a month old and already dismissing it. The SPVP ranking system hasn't been implemented yet and WVW is still in its infancy, haven't started the 2 week rotations yet. 

The point of GW2 is to have fun, if you're not having fun, then go play another game; if you're having fun, then I hope to see you in WVW :-p

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3866

9/24/12 10:07:26 AM#126
Originally posted by grimal
Originally posted by GeezerGamer

Somewhere along the line people need to realize that traditionally MMORPGs were not about fun 1st. They were about goal achievement 1st. It was through this goal achievement that you would enhance the times in the game that you had fun.

But in GW2, the goals do not serve to enhance the fun,The "fun" is supposed to be in achieving the goals. While it may do that to a greater extent than all game before, it still becomes repetitious after a while and that is where the fun fades. MMOs require more than just "fun" to be a long term success.

 

And to address one of the other points in the thread, GW2 is not mssing the "What to do", it's missing the "why to do it". Which, I guess, ties into my point above.

Off-topic:

Geezer - I appreciate your comments and tend to find them very straightforward, so thanks for them!  (Except the TOR bashing where you are blatantly WRONG!!!) :p

On-topic:

This game is not a typical MMO.  It's a great game, but it's not a great MMORPG.  In fact, it severely lacks in the latter as there is very little to progress to.  I really don't consider this game much of an MMORPG, more of an MMOAPG similar yet different than GW1 was.

MMORPGs and RPGs have always been about the character progression.  When you can unlock the most important parts within the first ten levels, those looking for the RPG part will become quickly bored.

Again, good game, poor MMORPG...IMO (don't want to forget that!!)

Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money.

If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :)

I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift.

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

edit: sp

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

9/24/12 10:09:15 AM#127
Originally posted by sammandar
Originally posted by Thorbrand

There is no point to the game. Anet just gave us what everyone else has given us just delivered in a different way. Once you hit 80 it is just a grind for things that don't matter in the least. WvW is to exploitable and SPvP has not ranking system.

Anti-farming is to get more people to buy gems for gold!

the game is not even a month old and already dismissing it. The SPVP ranking system hasn't been implemented yet and WVW is still in its infancy, haven't started the 2 week rotations yet. 

The point of GW2 is to have fun, if you're not having fun, then go play another game; if you're having fun, then I hope to see you in WVW :-p

You nailed it. You can not deliver a game that is missing its core end game content and than give us a leveling system that puts us at max in two weeks casual play. That is why all these games are failing they don't give us enough time to level while they prepare end game content.

  cukimunga

Apprentice Member

Joined: 4/03/05
Posts: 2275

Ah I'm drunk and I'm in the street like a vagabond.

9/24/12 10:09:19 AM#128
Originally posted by Cothor
Originally posted by SirFubar
From that point of view, playing any sort of video game is pointless too.

I disagree. In other MMOs you can be better than other players by obtaining the best gear and being able to accomplish things that are not possible for them. I want recognition, I want to be known as one of the best in some catagory. This game does not offer that, the game has absolutely no purpose at all. There is no benefit to being level 80 when you could just be level 10. This game is really confusing and it isn't looking like it will have a bright future.

Your skill in combat is how you determine how you are better than others.  Who cares if anyone can run a dungeon a million times to get some super rare piece of armor or what not.  What is so hard and or special about that?

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

9/24/12 10:13:25 AM#129
Originally posted by Amjoco
Originally posted by grimal
Originally posted by GeezerGamer

Somewhere along the line people need to realize that traditionally MMORPGs were not about fun 1st. They were about goal achievement 1st. It was through this goal achievement that you would enhance the times in the game that you had fun.

But in GW2, the goals do not serve to enhance the fun,The "fun" is supposed to be in achieving the goals. While it may do that to a greater extent than all game before, it still becomes repetitious after a while and that is where the fun fades. MMOs require more than just "fun" to be a long term success.

And to address one of the other points in the thread, GW2 is not mssing the "What to do", it's missing the "why to do it". Which, I guess, ties into my point above.

Off-topic:

Geezer - I appreciate your comments and tend to find them very straightforward, so thanks for them!  (Except the TOR bashing where you are blatantly WRONG!!!) :p

On-topic:

This game is not a typical MMO.  It's a great game, but it's not a great MMORPG.  In fact, it severely lacks in the latter as there is very little to progress to.  I really don't consider this game much of an MMORPG, more of an MMOAPG similar yet different than GW1 was.

MMORPGs and RPGs have always been about the character progression.  When you can unlock the most important parts within the first ten levels, those looking for the RPG part will become quickly bored.

Again, good game, poor MMORPG...IMO (don't want to forget that!!)

Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money.

If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :)

I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift.

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

edit: sp

wait, so you can run lvl 80 dungeons at lvl 10? you can equip exotic gear at lvl 10? you have all your skills available at lvl 10? (especially the elite skills)

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4735

9/24/12 10:16:07 AM#130
Originally posted by BadSpock

Point of the game is to have fun.

Fun is subjective - if you are having fun, you play - if you are not, play something else!

This is why some people love sandbox MMOs, some love WoW-type end-game MMOs, some like open world PvP, some like instanced battleground/Arena type PvP....

I mean... call me Captain Obvious here - but you people are saying "I don't like something so what's the point of it??"

The point is - if you don't like it - move on.

I'd tell you the EXACT same thing no matter what game or activity it is.

Wasting everyone's time trying to get other people to explain "it" to you, when "it" is different for each person.

Move on - thanks for stopping by, don't let the door hit you on the way out - and good luck in finding something you enjoy long term!

Translation: I don't like your opinion so you aren't welcome here.

Sorry Spock, I usually find your posts well thought out and on the money, even if I don't agree. But this one is not the case.

We all paid for the game. We all played it but only some of us enjoy it, That in no way has anything to do with our right to come here and discuss our experiences good or bad.

When we speak bullshit we get called out on it, When we get called out on something that isn't bullshit, we defend our positions. When we find something we agree with, we quote it and second the thought. When we see somthing we don't agree with we question it. Tha'ts what we do here.

 

What's the difference if I say, Go on somewhere else, this is a bitch thread, you are wasting everyone's time?

That does sound silly.

 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

9/24/12 10:19:32 AM#131
Originally posted by sammandar
Originally posted by Amjoco
Originally posted by grimal
Originally posted by GeezerGamer

Somewhere along the line people need to realize that traditionally MMORPGs were not about fun 1st. They were about goal achievement 1st. It was through this goal achievement that you would enhance the times in the game that you had fun.

But in GW2, the goals do not serve to enhance the fun,The "fun" is supposed to be in achieving the goals. While it may do that to a greater extent than all game before, it still becomes repetitious after a while and that is where the fun fades. MMOs require more than just "fun" to be a long term success.

And to address one of the other points in the thread, GW2 is not mssing the "What to do", it's missing the "why to do it". Which, I guess, ties into my point above.

Off-topic:

Geezer - I appreciate your comments and tend to find them very straightforward, so thanks for them!  (Except the TOR bashing where you are blatantly WRONG!!!) :p

On-topic:

This game is not a typical MMO.  It's a great game, but it's not a great MMORPG.  In fact, it severely lacks in the latter as there is very little to progress to.  I really don't consider this game much of an MMORPG, more of an MMOAPG similar yet different than GW1 was.

MMORPGs and RPGs have always been about the character progression.  When you can unlock the most important parts within the first ten levels, those looking for the RPG part will become quickly bored.

Again, good game, poor MMORPG...IMO (don't want to forget that!!)

Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money.

If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :)

I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift.

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

edit: sp

wait, so you can run lvl 80 dungeons at lvl 10? you can equip exotic gear at lvl 10? you have all your skills available at lvl 10? (especially the elite skills)

Both of you know what we was referring too don't try and act like you didn't. What he said is true. Maybe you are not playing the game?

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

9/24/12 10:22:24 AM#132
Originally posted by Thorbrand
Originally posted by sammandar
Originally posted by Thorbrand

There is no point to the game. Anet just gave us what everyone else has given us just delivered in a different way. Once you hit 80 it is just a grind for things that don't matter in the least. WvW is to exploitable and SPvP has not ranking system.

Anti-farming is to get more people to buy gems for gold!

the game is not even a month old and already dismissing it. The SPVP ranking system hasn't been implemented yet and WVW is still in its infancy, haven't started the 2 week rotations yet. 

The point of GW2 is to have fun, if you're not having fun, then go play another game; if you're having fun, then I hope to see you in WVW :-p

You nailed it. You can not deliver a game that is missing its core end game content and than give us a leveling system that puts us at max in two weeks casual play. That is why all these games are failing they don't give us enough time to level while they prepare end game content.

sorry man, but lvl 80 in 2 weeks is not casual play. It may be casual for hardcore players, but not those who have jobs, families and a life.

If you have reached lvl 80 with 100% map completion, 100% storyline completion, 100% crafting completion and 100% dungeon completion (both story and explorable modes for all 8 dungeons) before Anet can iron out all the details surrounding GW2's "so called" end-game, then yes, I will agree with you.

Just because you've reached lvl 80 does not mean you've completed anything... if anything, you've just started :-)

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7733

Logic be damned!

9/24/12 10:23:10 AM#133
Originally posted by GeezerGamer
Originally posted by BadSpock

Point of the game is to have fun.

Fun is subjective - if you are having fun, you play - if you are not, play something else!

This is why some people love sandbox MMOs, some love WoW-type end-game MMOs, some like open world PvP, some like instanced battleground/Arena type PvP....

I mean... call me Captain Obvious here - but you people are saying "I don't like something so what's the point of it??"

The point is - if you don't like it - move on.

I'd tell you the EXACT same thing no matter what game or activity it is.

Wasting everyone's time trying to get other people to explain "it" to you, when "it" is different for each person.

Move on - thanks for stopping by, don't let the door hit you on the way out - and good luck in finding something you enjoy long term!

Translation: I don't like your opinion so you aren't welcome here.

Sorry Spock, I usually find your posts well thought out and on the money, even if I don't agree. But this one is not the case.

We all paid for the game. We all played it but only some of us enjoy it, That in no way has anything to do with our right to come here and discuss our experiences good or bad.

When we speak bullshit we get called out on it, When we get called out on something that isn't bullshit, we defend our positions. When we find something we agree with, we quote it and second the thought. When we see somthing we don't agree with we question it. Tha'ts what we do here.

Well out of context it does sound dickish, but with the rest of the post - what else is there to say?

Does GW2 need more of a sense of progression? I don't know - some would say yes while some would say no - and most who would say yes are (like the OP) asking to be "better" than other people which is not really what GW1 or 2 is about so...

In context, how am I wrong? It is stupid to say "I don't agree with you so you are wrong" but it is ALSO stupid to say "I hate apples, I like oranges, and I bought an apple, and now I want to complain about this apple because it's not an orange."

Asking for the game to change to meet your expectations is normal, niave, but normal. Happens all the time on these forums.

"I don't like X and want it changed to Y."

That is like, forum 101.

But I thought it was kind of well understood as a "core" system of GW2 that it wasn't going to be a certain way.

And besides, if the OP has full exotic gear (max stats) how is that any different than maxing out your raid/dungeon/pvp gear in a month in any other MMORPG (or MMO expansion) and then complaining until the next "tier" comes out and you can do it all over again?

This is not a problem unique to GW2 - all MMOs have an end to progression - and the good ones still give you a lot to do after you've "maxed out" and GW2 is readily included in that list.

Not the games fault the OP maxed out so fast, it's a fault with the entire genre.

Now Playing: Destiny

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

9/24/12 10:24:28 AM#134
Originally posted by Thorbrand
Originally posted by sammandar
Originally posted by Amjoco
Originally posted by grimal
Originally posted by GeezerGamer

Somewhere along the line people need to realize that traditionally MMORPGs were not about fun 1st. They were about goal achievement 1st. It was through this goal achievement that you would enhance the times in the game that you had fun.

But in GW2, the goals do not serve to enhance the fun,The "fun" is supposed to be in achieving the goals. While it may do that to a greater extent than all game before, it still becomes repetitious after a while and that is where the fun fades. MMOs require more than just "fun" to be a long term success.

And to address one of the other points in the thread, GW2 is not mssing the "What to do", it's missing the "why to do it". Which, I guess, ties into my point above.

Off-topic:

Geezer - I appreciate your comments and tend to find them very straightforward, so thanks for them!  (Except the TOR bashing where you are blatantly WRONG!!!) :p

On-topic:

This game is not a typical MMO.  It's a great game, but it's not a great MMORPG.  In fact, it severely lacks in the latter as there is very little to progress to.  I really don't consider this game much of an MMORPG, more of an MMOAPG similar yet different than GW1 was.

MMORPGs and RPGs have always been about the character progression.  When you can unlock the most important parts within the first ten levels, those looking for the RPG part will become quickly bored.

Again, good game, poor MMORPG...IMO (don't want to forget that!!)

Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money.

If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :)

I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift.

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

edit: sp

wait, so you can run lvl 80 dungeons at lvl 10? you can equip exotic gear at lvl 10? you have all your skills available at lvl 10? (especially the elite skills)

Both of you know what we was referring too don't try and act like you didn't. What he said is true. Maybe you are not playing the game?

I read his post very careful and am fully aware what he was referring to; still doesn't make it true. I believe both him and you are wrong. I have been playing the game and he's wrong... sorry man

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7733

Logic be damned!

9/24/12 10:25:29 AM#135
Originally posted by BadSpock

Not the games fault the OP maxed out so fast, it's a fault with the entire genre.

And honestly, what MMORPG player doesn't know this going in?

I hate to say it - but is this your first MMO or first MMO launch OP? Valid question I think.

Now Playing: Destiny

  User Deleted
9/24/12 10:27:19 AM#136

Lol with the exception of a few people, all the players that were on the forums here that loved GW2 do not even post anymore, why? because obviously they are playing. 

 

The ones that remain are solo minded are not with a better guild for WvW or PvE and are getting facerolled in sPvP and complaining about gear progression, so they can stand above others that do not have much time to play.

 

Awesome, I will be enjoying this thread at work today.

 

/popcorn

 

P.S - sPvP tournaments.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2158

9/24/12 10:27:55 AM#137
Originally posted by Amjoco

Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money.

If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :)

I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift.

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

edit: sp

As in roleplay?  Lol.  I have actually done some of that, but it doesn't quite make up for it.  Thanks for the tip, though.

Edit: The highlighted green part....I'm not complaining at all about the cost value of the game...it's certainly been a great deal.  But I'd personally rather have a much stronger RPG experience even if that meant a monthly fee...but, the price/value thing is a whole different topic.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7733

Logic be damned!

9/24/12 10:33:06 AM#138
Originally posted by grimal
Originally posted by Amjoco

Level 80 here, still unlocking many, many things and have more to do. If you are referring to WoW and games like that stringing your skills out there is a reason for that, it's money.

If you dont like the way it works in GW2, simply increment your traits and skill points out like in WoW for example. Unlock a skill every other level and don't put traits in as often. Try to only play with one weapon type for 10 levels, get another weapon and play with it for 10. You can make your own rules! :)

I personally only played with a few different skills in WoW anyway, and having 30 buttons to click on my bars was pointless. Same goes for other games like Rift.

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

edit: sp

As in roleplay?  Lol.  I have actually done some of that, but it doesn't quite make up for it.  Thanks for the tip, though.

You can always just use the weapons you have drop for you - don't buy or craft any - and always use the next best drop.

Creates a good sense of variety and excitement when you get a new drop that's an upgrade AND a different weapon type.

Forces you to learn your profession fully and appreciate the different play styles.

If you are hard set one weapon set 1 and 2 and just use the rest to "complete" your skill list and NEVER go back to anything but weapon set 1 and 2, yeah I can see how people would find that a bit boring after a while.

Also a big tip I didn't know till a few days ago was that when you unlock a major trait slot, you aren't stuck to whatever trait you pick you can freely swap them out at any time and place you aren't in combat.

Loot a new mace? Swap a trait to help your mace skills. Don't like that much? Swap trait to something else and try and new weapon combo.

And I'm always playing with new utility skills, leaving things like Signets on Passive on your bar is boring - use some of the more unique/skill intensive/reactive ones.

Now Playing: Destiny

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4735

9/24/12 10:34:03 AM#139
Originally posted by BadSpock
Originally posted by GeezerGamer
Originally posted by BadSpock

Point of the game is to have fun.

Fun is subjective - if you are having fun, you play - if you are not, play something else!

This is why some people love sandbox MMOs, some love WoW-type end-game MMOs, some like open world PvP, some like instanced battleground/Arena type PvP....

I mean... call me Captain Obvious here - but you people are saying "I don't like something so what's the point of it??"

The point is - if you don't like it - move on.

I'd tell you the EXACT same thing no matter what game or activity it is.

Wasting everyone's time trying to get other people to explain "it" to you, when "it" is different for each person.

Move on - thanks for stopping by, don't let the door hit you on the way out - and good luck in finding something you enjoy long term!

Translation: I don't like your opinion so you aren't welcome here.

Sorry Spock, I usually find your posts well thought out and on the money, even if I don't agree. But this one is not the case.

We all paid for the game. We all played it but only some of us enjoy it, That in no way has anything to do with our right to come here and discuss our experiences good or bad.

When we speak bullshit we get called out on it, When we get called out on something that isn't bullshit, we defend our positions. When we find something we agree with, we quote it and second the thought. When we see somthing we don't agree with we question it. Tha'ts what we do here.

Well out of context it does sound dickish, but with the rest of the post - what else is there to say?

Does GW2 need more of a sense of progression? I don't know - some would say yes while some would say no - and most who would say yes are (like the OP) asking to be "better" than other people which is not really what GW1 or 2 is about so...

In context, how am I wrong? It is stupid to say "I don't agree with you so you are wrong" but it is ALSO stupid to say "I hate apples, I like oranges, and I bought an apple, and now I want to complain about this apple because it's not an orange."

Asking for the game to change to meet your expectations is normal, niave, but normal. Happens all the time on these forums.

"I don't like X and want it changed to Y."

That is like, forum 101.

But I thought it was kind of well understood as a "core" system of GW2 that it wasn't going to be a certain way.

And besides, if the OP has full exotic gear (max stats) how is that any different than maxing out your raid/dungeon/pvp gear in a month in any other MMORPG (or MMO expansion) and then complaining until the next "tier" comes out and you can do it all over again?

This is not a problem unique to GW2 - all MMOs have an end to progression - and the good ones still give you a lot to do after you've "maxed out" and GW2 is readily included in that list.

Not the games fault the OP maxed out so fast, it's a fault with the entire genre.

Now, see this is more like you. 

I got nuthin.

LOL

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7733

Logic be damned!

9/24/12 10:37:13 AM#140
Originally posted by grimal
Originally posted by Amjoco

All in all it's how you play any game. The game isn't perfect, but it's hard to ridicule something that gives this much entertainement for $60

Edit: The highlighted green part....I'm not complaining at all about the cost value of the game...it's certainly been a great deal.  But I'd personally rather have a much stronger RPG experience even if that meant a monthly fee...but, the price/value thing is a whole different topic.

Between the different races and their back story options, and the 3 different orders story-lines there is a LOT of replay value from a story-RPG experience.

And with (usually) multiple paths to level up as many zones overlap/multiple in the same range, the leveling up experience in GW2 is one of if not THE strongest in any MMORPG I've ever seen.

I've re-rolled a half dozen or more times to get my character/profession/story/order/race/gender just PERFECT so my highest level toon after a month is 37 lol.

And if you do as I recommended above and really, really experiment and play with different weapon/trait/utility combinations a lot - very strong sense of progression as you level IMO.

Now Playing: Destiny

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