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Guild Wars 2

Guild Wars 2 

General Discussion  » Things said by arenanet that are happening (with source)

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105 posts found
  bingbongbros

Advanced Member

Joined: 9/21/10
Posts: 572

9/24/12 2:00:01 AM#81
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

^This guy plays SWTOR

 

 

 

zero actual fact was used in this statement

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
Waiting On: Nothing really, though Black Desert looks pretty amazing so far.

  User Deleted
9/24/12 2:19:37 AM#82
Originally posted by GamerUntouch
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

The complaining never ends.

Yes, but some of it is legitimate. Overall a solid launch, but they've made mistakes. Is it to be expected? Yes. Were they capable of better? Yes, very much so. 

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

9/24/12 2:24:25 AM#83
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/24/12 2:36:41 AM#84
Originally posted by dariuszp
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

And it's not only about bugs. There are many other little irritating things. A quick example: zone map completion isn't tracked anywhere. You need to travel there to check your % completion. Now, just yesterday I ran into a broken skill challenge (BTW, it worked before). Of course I can skip it and return later. But should I forget which map hosts this broken event the only way to find out will be to check every zone one by one.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

9/24/12 2:44:54 AM#85
Originally posted by wowfan1996
Originally posted by dariuszp
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

  Kothoses

Hard Core Member

Joined: 4/08/10
Posts: 676

9/24/12 2:53:45 AM#86
Originally posted by eGumball
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

 

The majority of the mmo-industry confirmed that Guild Wars 2 was more ready, during the betas, than many other '' released mmos '' out there. The main problem with Guild Wars 2 was the load on the servers, that caused many issues, otherwise, the game was kinda great, and to be honest ... one of the games with the most ready content via launch ( Though I don´t meant, that the game had had a good launch, because this is not the case, with all the connection problems that resumed for days ).

This is true untill you hit the level 70 zones.,...

 

Currently on my Server

 

The Straights has appx 45% of its events locked out due to the south invasion event being stuck and not starting.

Malachors leap has ONE working temple event, every other chain is stuck at various stages.

Cursed Shore has a bugged Grenth event that is stuck at "Defend the cannon" with multiple people farming the never ending waves for 3 days, a server restart fixed this up untill the point where it got to the cannon event... when it bugged again.

Additionally one of the other temples in Orr is bugged.

 

The Ice Dragon event in the northern 75-80 Zone with Jormungar's (sp?) claw is also bugged not that it wont start, but that the whole zone is afflicted with a 10 second lag delay....

 

 

What makes it a 100000 times worse is that the game is STILL Fun in SPITE of these bugs... if they had got it right and I could actually see the epic finale events it would be amazing as it is, its just good because so much of the high level content is broken... 

Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  Kothoses

Hard Core Member

Joined: 4/08/10
Posts: 676

9/24/12 2:55:27 AM#87
Originally posted by Eir_S
Originally posted by wowfan1996
Originally posted by dariuszp
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

It was ready on launch. Seriously, best launch I experienced in past few years. MMO are games that never end. They will always add something later. Most of the things they mentioned could never been resolved without players. They shape the game acording to our actions. 

With all the broken DEs I wouldn't call this the best launch. Rift certainly had fewer bugs.

Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

Not a problem, but it has NOT been a good launch, rollbacks (with no explanation as to why or hope of fix) excessive TP downtime, broken end game events across all end game zones and other issues.

 

The game is good inspite of the end high level gameplay at the moment in PVE not because of it....

Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  Bladestrom

Hard Core Member

Joined: 4/04/11
Posts: 3134

9/24/12 2:56:41 AM#88
Oh what boost do you buy to help with cc and boon management? Boxing gloves?

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/24/12 3:04:27 AM#89
Originally posted by Eir_S
Maybe they didn't play Rift, or if they did, they think GW2's launch was better.  Is that a problem?

You missed the point. Do I need to remind you how ANet specifically stated (more than once) that they had no release date except "when it was ready". Well, it's a month after launch now and the game could be much more "ready" to be honest. Because right now it's a bugfest. Another quick example: I can't recall how many times I fell through terrain on my rogue. And of course /stuck command doesn't even work so every time I fall through terrain I have to pay WP travel costs. 

Have you forgotten how they limited their open beta to semi-closed BWEs? Trion had a long and extensive open beta for Rift and as the result most of the game at release was fine (except 42+ zones which never were in the beta). ANet could learn from that and openly beta-test the whole game to ensure better experience after launch. But all they cared about was forcing people to pre-purchase.

---

All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

9/24/12 3:07:53 AM#90
Originally posted by wowfan1996

All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

Except Blizz products right?

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/24/12 3:16:09 AM#91
Originally posted by Eir_S
Originally posted by wowfan1996

All in all this is sad. Whatever little faith in video game industry I still had has now evaporated. I will never ever even CONSIDER buying another game.

Except Blizz products right?

After D3? You must be joking. No, my friend, especially not Blizzard products. They're not even remotely the same company anymore.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/24/12 3:22:09 AM#92
Originally posted by Bladestrom
Oh what boost do you buy to help with cc and boon management? Boxing gloves?

You don't need CC. You need +5% damage and +5% damage resistance. CS boosts.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Medicated03

Novice Member

Joined: 11/30/09
Posts: 41

9/24/12 4:22:29 AM#93
Originally posted by GamerUntouch

Arenanet have been saying things on the forums.

I know many people don't actually visit the forums (I honestly don't blame you), so these may have gone over your heads.

 


https://forum-en.guildwars2.com/forum/pvp/pvp/I-play-a-necro-but-I-traid-a-warrior-for-one-play-session/page/2
 
  • Before the release more info about "serious competition" they want to fix tournament bugs.
  • Ladders, ranking and custom tournies are coming.

I thought this game was anti ladders/ranking etc wasnt it all about winning via skill and not needing anything more than the satisfaction of owning someone ? lol things change so fast when a company realises how fast they are losing momentum.

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/24/12 7:53:27 AM#94
Originally posted by GamerUntouch
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

The complaining never ends.

He has a point though. Why Anet gets a pass on broken end game zones and all other missing and broken features mentioned in your list when compnies like Bioware and Funcom are punded to the ground even now. Why the double standards?

  13lake

Advanced Member

Joined: 9/14/10
Posts: 122

9/24/12 8:10:21 AM#95
Originally posted by Medicated03
Originally posted by GamerUntouch

Arenanet have been saying things on the forums.

I know many people don't actually visit the forums (I honestly don't blame you), so these may have gone over your heads.

 


https://forum-en.guildwars2.com/forum/pvp/pvp/I-play-a-necro-but-I-traid-a-warrior-for-one-play-session/page/2
 
  • Before the release more info about "serious competition" they want to fix tournament bugs.
  • Ladders, ranking and custom tournies are coming.

I thought this game was anti ladders/ranking etc wasnt it all about winning via skill and not needing anything more than the satisfaction of owning someone ? lol things change so fast when a company realises how fast they are losing momentum.

You're just uninformed, and havent even played the game or read the original articles, first of all there is 2 types of pvp in GW2:

there is World vs World vs World and there is Structured PvP.

And they are completely different, they have ALWAYS said that ranking ladders and custom tournies will be in sPvP, unfortunately 2 months before launch they said they wont be able to put them in on launch, but that they will come sooner.

 

The anti ladder/ranking part you've read somewhere on one of the bait,flame,troll posts from some haters/fanboi/whatever here on the forum is about the WvWvW aka the pvp like the old DaoC.

 

Learn your facts, YO !!!

  dageeza

Advanced Member

Joined: 8/14/04
Posts: 578

9/24/12 8:15:08 AM#96

Only complaints that i really have minus the unchallenged bot infestation which is killing the game in more ways than one with no satisfactory answers yet provided by anet, the diminishing loot, karma and experience nerfs outside of dungeons are rediculous..

I often hit these limitations really fast and find it frustrating and not so fun combined with what appears to be backdoor nerfs to the speed at which events pop just leave me questioning anets ability to keep this game fun..

This is the most grindy game i have played in years it is fun nevertheless at least until i start getting punished for simply doing whatever is in front of me by diminishing returns which happens way to fast..

Playing GW2..

  StinkFoot

Novice Member

Joined: 8/07/12
Posts: 25

9/24/12 8:16:29 AM#97
One thing I noticed about Arena.net is that their actively ontop and communicating with their player-bases and either addressing/fixing bugs in the game. While other companies tend to ignore these crucial parts of their game or provide less than satisfactory results.
  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1850

9/24/12 8:56:13 AM#98

"When it's ready"

There are two sides debating this definition.

On one hand, the ANET defenders.

Ready: as prepared as any MMO launch before it

ANET Criticism:

Ready: tested and vetted for launch

Offical Oxford Dictionary definition:

"in a suitable state for an activity, action or situation; fully prepared"

----------

I think what it boils down to is ANET, if they stand by their launch, was misusing the word ready and blatantly misleading the populace into thinking the game was going to be something it wasn't.

To me, fully prepared means FULLY PREPARED.

If they come out and admit that the game was not in fact ready, then they can save some face.

Now, this wouldn't be so much an issue but ANET was using it as a marketing piece, taking potshots at other companies.  So, I think it is very credible and important to remember that ANET, while some may proclaim them the "honest" developers, have been shown, for all the world to see, with the pie in their face.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

9/24/12 8:58:58 AM#99
Originally posted by StinkFoot
One thing I noticed about Arena.net is that their actively ontop and communicating with their player-bases and either addressing/fixing bugs in the game. While other companies tend to ignore these crucial parts of their game or provide less than satisfactory results.

There is no such thing as good news on MMORPG.com.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11310

9/24/12 9:18:46 AM#100

this was stated by ANET last week but a reminder

Anti-Speed Run Code Not Working as Intended

 

I havent seen further news regarding the bug yet

but patch is due tonight so hopefully it will be addressed

 

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