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World of Warcraft

World of Warcraft 

General Discussion  » Dont come back yet: Cross Realm Zones (CRZ)

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136 posts found
  Jenosyde

Novice Member

Joined: 3/04/12
Posts: 68

9/24/12 12:26:36 AM#101
O no!! There's other players in my zone!! Point of this thread?
  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3414

Magic Propels my Rolly Chair.

9/24/12 12:31:07 AM#102


Originally posted by Ramonski7
it's like players don't remember the rush of 24 hour open world PvP we had back then with TM vs. SS.

That's because most players wernt around pre 1.5 to appreciate open world pvp at its finest.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Jenosyde

Novice Member

Joined: 3/04/12
Posts: 68

9/24/12 12:37:54 AM#103
There next bg should be tarren mill and southshore since we will clearly never see that again
  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 367

9/24/12 1:15:20 AM#104

I personally love the thing.. Here's why

 

 WoW have far too long have there outdoor area feeling empty and not alive... and as such most of the person playing have grown to love such feeling {a vast land for me to explore uninterrupted, with the sense of no one to bother you..)  That goes against what mmo feel blizzard was aiming for when they made WoW.. This tech wasn't needed back then as the WoW engine couldn't handle it and there was no need for it because most person where out in the world etc etc..

  Fast forward to present day.. What has the majority of wow population come to do? They all hit max level then just sit in captial cities looking for group etc, with only a few going out to do dailies.. 

  CRZ was implemented to give the outside unpopulated zone that feeling of being alive again, it wasn't implemented in hoping person would form group and quest together (they can do that if there choose to)..  If a zone is populated on which ever server you play CRZ doesn't affect that zone to that simple...  

 Now for persons moving to low popluation servers with the hope of better farming and a better chance to get rares etc, CRZ will affect that but try to remember its an mmo and as such you should expect competition on any level weather its picking nodes or plants..

 On my Pvp server (SpineBreaker) im very glad to see WOrld pvp rising again.. Nagrand where 85's have no point being was hectic this past week, Person leveling and all got dragged into it..

 Yes the system isn't perfect, but its doing what it was meant to for the most part.. letting the world seem alive.. Im sure Blizzard saw all this before releasing it but they have stated they intended on the horde and alliance war to heat up and CRZ is a way to get person angry at the other faction (and at blizzard no less)..  

 CRZ won't cause major drop in sub but a few will leave and bliizard was willing to risk that to let there vision and tech get a chance... Heck, on my server they were pissed at first but once most on the server started saying your on a PVP server, tought it out or ask for help, then most seem to be coming out of there soft comfort zone they have been stuck in since BG & LFD was implemented...

 

PS.. To ease the node and plant picking, blizzard has increased the spawn rate of these nodes/plants...

  Nemajneb

Novice Member

Joined: 11/14/11
Posts: 12

9/24/12 1:16:27 AM#105
Originally posted by Wicoa

They have implemented a technology that allows 5 servers or more to share 1 zone.  So when you exit your city and enter the starter zone instead of being able to duel properly or gather at the main town with friends.  You will be placed in a zone with 5 other servers.

At the least trying to gather is very difficult low levels levelling their professions have no chance against the 85s of all the other servers.  At the most pvp gankers have ganged up together from different realms and are exploiting every weakness they can, right now you will not be able to level on a pvp server, you can forget it.  Griefers are causing mayhem.  There is also lag and the world is not seamless.

This has hurt low pop realms even more as they cant even produce things for their AH everything goes back to single server structure, including guilds.  So you can meet someone and make a friend and then never see them again.

I am against it, I think its a terrible feature. I advise anyone who wants to start  the game from scratch to stay away for a while with MOP about to launch the problems are going to be compounded.

I would like to add if this feature was in a group levelling game like city of heroes then it could possibly work well.  In a single player self sufficient levelling mmorpg it sucks balls.

This is going to make levelling a monk or your new panda class  the normal way a little tricky to say the least and gives those who have bought a 2nd account to grant levels an even better advantage which I find disgusting.

The forums have exploded in the US and EU regarding this. I am not hyperboling and I am not a special snowflake many people are upset, I want to carry on playing my game and hope they put in a feature to switch it off.

This post about this subject is on the MMORPG.com MOP forums http://www.mmorpg.com/gamelist.cfm/game/792/view/forums/thread/355733/CrossRealm-zones-Another-Blizzard-fail.html

My post is about warning folks, if I wanted to come back right now and I wasn't already subscribed I myself would like to be warned.

Instead of a "world" feeling you are forced into what seems like a bad asian f2p game that is instanced and you have no choice of your "world" server.  But you pay a subscription.

 

 

 

I don't understand this, don't join a pvp server?

  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 367

9/24/12 1:17:27 AM#106
Originally posted by Jenosyde
There next bg should be tarren mill and southshore since we will clearly never see that again

LOL, just as you said that we had a barrens (whats left of it) battle yesterday.. It like person are trying to re-live what they enjoyed in Vanilla...

  OG_Zorvan

Apprentice Member

Joined: 8/31/12
Posts: 646

9/24/12 1:21:16 AM#107

They would avoid 99% of the complaints/issues/lost subs against CRZ if they'd only apply CRZ ro PvP realms, since PvP'ers are really just about the only ones who enjoy it.

But they won't, so enjoy the turmoil. I expect the road ahead to get bumpier because of this crap.

 

Edit: Or they could just merge the servers instead of thinking people are too stupid to realize that's what CRZ is trying to hide.

EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  expresso

Tipster

Joined: 3/10/10
Posts: 2174

9/24/12 4:39:10 AM#108
Originally posted by OG_Zorvan

They would avoid 99% of the complaints/issues/lost subs against CRZ if they'd only apply CRZ ro PvP realms, since PvP'ers are really just about the only ones who enjoy it.

Why not make PvE servers 1 player only? 

But they won't, so enjoy the turmoil. I expect the road ahead to get bumpier because of this crap.

 Yes how dare a dev try and make their game better, how dare they!

Edit: Or they could just merge the servers instead of thinking people are too stupid to realize that's what CRZ is trying to hide.

 

 

You've not really thought about that have you?

 

 

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

9/24/12 4:47:50 AM#109
Originally posted by expresso
Originally posted by OG_Zorvan

They would avoid 99% of the complaints/issues/lost subs against CRZ if they'd only apply CRZ ro PvP realms, since PvP'ers are really just about the only ones who enjoy it.

Why not make PvE servers 1 player only? 

But they won't, so enjoy the turmoil. I expect the road ahead to get bumpier because of this crap.

 Yes how dare a dev try and make their game better, how dare they!

Edit: Or they could just merge the servers instead of thinking people are too stupid to realize that's what CRZ is trying to hide.

 

 

You've not really thought about that have you?

 

 

Hee hee, good points Expresso. I actually like having some people around now. It really was a ghost town in most places. Sure I might have peace picking flowers or killing a quickly spawning quest mob, but it was not really fun to play by myself all the time. There were no groups going for group content. Yes, maybe I can solo most it, but it is funner in a group.

But in the case of my server cluster, it really is only one or two people. It is still pretty much low population, even when I play at a more friendly hour for the US East Coast. I am not complaining, just noting... I knew what I was getting into when I got the US version of the game. So the vast droves of angry people picking flowers and mining all the nodes has not really happened on all clusters.

I am on a PvE server but I might roll on a PvP server as well because the world PvP was what I liked in old WoW.

What I hope Blizzard implements is some way to befriend people on other servers, heck maybe even be able to guild up with them. The company needs to acknowledge that social games require friendships and right now it is very hard to build friendships between servers. I met some really nice folks in PuGs that I would have loved to team up with on a more consistant basis but couldn't because they were not on my server. Such a shame.

Playing MUDs and MMOs since 1994.

  krakra70

Advanced Member

Joined: 9/05/12
Posts: 127

9/24/12 5:40:25 AM#110
This feature alone is about to bring me back to azeroth after almost 2 years of inactivity. Active world PvP, people everywhere, no more playing a single player game, possible wintergrasp and tol barad ressurection, kicking players off flying mounts, world bosses. If it is as good as it sounds this might actually be WoW's best expansion.
  eldaris

Advanced Member

Joined: 6/21/06
Posts: 334

9/24/12 6:39:24 AM#111


Originally posted by Nitth

Originally posted by Ramonski7
it's like players don't remember the rush of 24 hour open world PvP we had back then with TM vs. SS.

That's because most players wernt around pre 1.5 to appreciate open world pvp at its finest.


That was the best part from original WOW, Southshore vs Taren Mill battles going until 4-5 in the morning together with players raids on enemy towns or camps,not only on pvp servers but on pve ones too.
Now no one seems to care about this,just interested in raiding same dungeons or grinding old bgs.If crz can bring back part of that feeling back ,then I hope blizz keeps it and don't change it because some people think they should have all ore nodes for them.

  SeshLow

Novice Member

Joined: 8/07/12
Posts: 2

9/24/12 6:43:33 AM#112

What people fail to see is, that this is NOT really bringing back the social aspect of WoW. At least, not in a proper way.

I couldn't care less about gankers on PvP-realms or people "stealing" my nodes and mobs. Heck, I'd even like that. The problem is: The social aspect of an MMORPG is heavily connected to some sort of community. Gankers will be hunted, lootstealers will be blacklisted, unfriendly people will be avoided, friendly players will be liked and good players will be sought after by groups, guilds and raids. Back in the good old days (not just EQ etc, but also Vanilla WoW & BC), you just KNEW the people on your server. You knew who was really good at pvp, you had a list of great tanks and healers you could ask for groups and raids, you made friends while leveling and you could just hang out with them afterwards or go do other quests.

With CRZ this sense of community is mainly lost. Sure, you can still make friends and add them to your Blizzard-ID-friends-list. But the chances of meeting them in an instance of some zone or your capital city are slim. Gankers and lootstealers couldn't care less about their reputation, as they most likely never meet the same person twice. And even if they do, they can't be blacklisted in a whole cluster of servers. The same issues I have with the dungeon finder btw. Sure, it takes longer to form a group by hand and then voyage to the dungeon, but it felt way more social. I think in all of Cataclysm I had maybe six people answer me in a random group at ALL. Aside of the obligatory "Hello" and "Bye" of course.

So, to make the world more populated AND social, I think Blizzard would have to do the following:

1. Get rid of the dungeonfinder. Maybe replace it with a LFG-Tool, that sends you names of people LFG as well. So you can whisper them, then form a group, then visit the dungeon. Instead of porting everyone there magically.

2. Merge low-pop-servers. Yeah, I know. It's "bad" PR, but it's the best solution for the playerbase.

3. Add stuff to do in old zones for players of ALL levels. Be it some fishing contest, rare creatures to tame, stuff like the Pandaria-farm, zone-specific tradeskill-items, open-PvP-areas, long world-wide quest lines for mounts & pets,heroic modes of low level dungeons or rare mobs that drop fun items, which are even useful for high levels. All of these would lead to people venturing through the world.

4. Re-Add group quests. Don't make them count for any achievements maybe, so anti-social people don't whine, but add them. They don't have to lead to other quests, as well.

5. Make leveling last longer, open up new character slots -> more people might twink, and they stay longer in the low-level-zones.

 

TL;DR: I like cats.

  thanoskkk

Apprentice Member

Joined: 6/20/07
Posts: 240

9/24/12 6:54:40 AM#113
Originally posted by expresso
Originally posted by Wicoa
Coming from my perspective the majority are negative very few positive, including from people I speak to ingame, in my guild and viewing the forums.

People will yell when they're not happy and say nothing when they are, a vocal loud minority on a forum is not an indication of the overall player base.

So true.

He that lives upon Hope dies farting.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

9/24/12 7:26:21 AM#114

I think the only legitimate complaint here is the PvP flagging, but only if people are being flagged on PvE servers.

The other stuff though...it's just people who want to play the game outside of the game's design. However, it's something Blizzard might want to consider. "Private" crafting resources in GW2 seem to be a big hit. Not sure Blizzard can implement that, but it's something they might want to consider.

I can not remember winning or losing a single debate on the internet.

  Zezda

Novice Member

Joined: 2/27/09
Posts: 707

9/24/12 2:24:27 PM#115

I wonder if anyone stopped to think about the fact that multiple servers are now sharing the same resources (gathering) even though the auction houses are seperate.

That reason, right there, in itself is enough for blizzard to shelve CRZ until they patch the stuff it's going to mess with. Basically you are going to have the same amount of gatherable resources now split across multiple servers.. gg economy.

  MrTastix

Apprentice Member

Joined: 10/10/12
Posts: 2

10/10/12 11:08:08 AM#116

Not sure if this was posted yet but here's some decent reasons why CRZ can be bad:

http://us.battle.net/wow/en/forum/topic/6521292325

But that's not why I made an account to respond, I made one to educate people on the confusion of a "vocal minority".

 

Vocal minorities, as some of us know, are a group of people who all share an opinion that is not widely shared by their peers. That is to say that if Group A of 10 people complain about something and Group B of 100 people say it's fine, then Group A is the minority group.

If they're the vocal minority then they're a minority group that also happens to thrust their opinion quite openly in the public eye, as is the case with most complaints on an MMO forum.

The thing that should be noted, however, is that whilst many complaint groups on the WoW forums are indeed the minority, that doesn't mean they're wrong. Being apart of the minority group means your views are either not shared or not known by the general populace, but that does not mean they're wrong.

Many of the arguments against CRZ are extremely valid, from gameplay and immersion issues to just general faults and bugs. They might only be shared by a very minor part of the entire WoW population but their arguments are valid, none the less.

Another very important thing to note is that nearly half (if not over) of the players are Asian based, meaning they not only play different versions of the game (not all parts of Asia get the patches as soon as the US/UK do) but also tend to post on local forums, meaning you can't go around saying "10m players are happy with CRZ!".

The other issue is that just because someone doesn't complain doesn't mean they don't have a problem with something. I don't voice my opinion on a lot of forums or tell people I have problems with them. According to some of the logic found in this topic that would mean I clearly think CRZ is awesome, when I don't.

 

Most of the people against CRZ have no big issue with the concept in general, they take issue with how it's currently implemented, which is to say, pretty damn horridly.

  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3414

Magic Propels my Rolly Chair.

10/10/12 11:13:34 AM#117


Originally posted by MrTastix

Another very important thing to note is that nearly half (if not over) of the players are Asian based, meaning they not only play different versions of the game (not all parts of Asia get the patches as soon as the US/UK do) but also tend to post on local forums, meaning you can't go around saying "10m players are happy with CRZ!".

I'm still waiting for people to show me some figures that demonstrate half of wows subscribers are from Asia.

They may well be but at the moment it's purely speculative, if you knew the figures then you wouldn't say "if not over" you would state a literal.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  MrTastix

Apprentice Member

Joined: 10/10/12
Posts: 2

10/10/12 11:30:01 PM#118
Originally posted by Nitth

 


Originally posted by MrTastix

Another very important thing to note is that nearly half (if not over) of the players are Asian based, meaning they not only play different versions of the game (not all parts of Asia get the patches as soon as the US/UK do) but also tend to post on local forums, meaning you can't go around saying "10m players are happy with CRZ!".


 

I'm still waiting for people to show me some figures that demonstrate half of wows subscribers are from Asia.

They may well be but at the moment it's purely speculative, if you knew the figures then you wouldn't say "if not over" you would state a literal.

You may be right, of course, but you completely skipped over the meat of my post to pinpoint one thing I may be incorrect about. Think less about one paragraph and more about what I'm arguing as a whole.

Does this one minor detail completely detract from my point, making it less valid? I don't believe so.

Even if all ~10 million players reside in the US (which we know isn't true) that still wouldn't devalidate my argument.

  MMOGamer71

Hard Core Member

Joined: 11/12/07
Posts: 1643

10/10/12 11:36:24 PM#119
Originally posted by Wicoa

They have implemented a technology that allows 5 servers or more to share 1 zone.  So when you exit your city and enter the starter zone instead of being able to duel properly or gather at the main town with friends.  You will be placed in a zone with 5 other servers.

At the least trying to gather is very difficult low levels levelling their professions have no chance against the 85s of all the other servers.  At the most pvp gankers have ganged up together from different realms and are exploiting every weakness they can, right now you will not be able to level on a pvp server, you can forget it.  Griefers are causing mayhem.  There is also lag and the world is not seamless.

This has hurt low pop realms even more as they cant even produce things for their AH everything goes back to single server structure, including guilds.  So you can meet someone and make a friend and then never see them again.

I am against it, I think its a terrible feature. I advise anyone who wants to start  the game from scratch to stay away for a while with MOP about to launch the problems are going to be compounded.

I would like to add if this feature was in a group levelling game like city of heroes then it could possibly work well.  In a single player self sufficient levelling mmorpg it sucks balls.

This is going to make levelling a monk or your new panda class  the normal way a little tricky to say the least and gives those who have bought a 2nd account to grant levels an even better advantage which I find disgusting.

The forums have exploded in the US and EU regarding this. I am not hyperboling and I am not a special snowflake many people are upset, I want to carry on playing my game and hope they put in a feature to switch it off.

This post about this subject is on the MMORPG.com MOP forums http://www.mmorpg.com/gamelist.cfm/game/792/view/forums/thread/355733/CrossRealm-zones-Another-Blizzard-fail.html

My post is about warning folks, if I wanted to come back right now and I wasn't already subscribed I myself would like to be warned.

Instead of a "world" feeling you are forced into what seems like a bad asian f2p game that is instanced and you have no choice of your "world" server.  But you pay a subscription.

 

 

 

 

And BoA gear is still to hard to figure out being able to send across realms on the same account.

 

Right?

  FelixMajor

Novice Member

Joined: 12/27/07
Posts: 562

10/10/12 11:46:10 PM#120

My only issue with this is there is still all the attached CR bullshit left over from when you do CR dungeons and such.  You can't befriend the people you meet, rarely you will ever see them again and you can't trade items.  If they are going to do this they should do it properly because while I disagree that it feels like an asian mmo, it definitely feels cheap and insulting to a paying subscriber base.

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

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