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9/22/12 7:28:23 PM#181
Because some people can't keep up with chaos/fighting 100+ players and can only focus on 8 at a time thats why. I could keep up with the chaos, I love it.
Looking at: The Repopulation |
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Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/22/12 7:28:57 PM#182
Originally posted by Parasitenoir Even in Themepark games I have always rolled on PvP servers. The only thing I can see with GW2 is that with having only one faction and the way all attacks pretty much have an AoE you would be killing eachother even if you were trying to work together to kill a world boss. |
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9/22/12 7:31:30 PM#183
This isn't why people don't like open world pvp. Join the League For Gamers. |
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9/22/12 9:59:37 PM#184
I don't think it's challenge or laziness that people don't like OWPvP. In most cases I think it has to do with the annoyance and griefing factor. It's just a different type of playstyle.
In a perfect world even the themeist of themeparks could have regions for OWPvP and have some sort of reason for everyone to go there. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/22/12 10:04:22 PM#185
I preferred Wow's City Raids tbh.
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9/23/12 12:01:13 AM#186
Originally posted by GamerUntouch exactly.
Most people are unable to even recognize that this is why they hate open world PvP. Its a difference between two completely different types of games, one of which unfortunately completely took over our genre long ago and choked out everything else. Tho really, only the players are to blame not the companies that succeeded in making money off of them. |
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9/23/12 12:28:16 AM#187
I don't hate open world PVP. But I think it's retarded when a higher level player goes out of their way to kill a significantly lower level player. In WAR, if you were too high level for a zone, and you were flagged for RVR, then you were immediately turned into a chicken. As a chicken, you would die with one hit, even from a level 1 character.
That's how I see those players who go out of their way to kill weaker opponents... they're chicken. They are too afraid to fight equal opponents, or they frequently get their asses handed to them by equal opponents, so they find weaker prey to compensate for how shitty they truly are.
However, in a game or server where you are free to kill or be killed, you can't get upset when you get ganked. At the same time, if I am free to kill anyone in the game, I will avoid the weaker prey and go for an opponent that actually has a chance to fight back. Digital chivalry is still chivalry. ...lest ye seek the depths of darkest madness. |
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9/23/12 12:30:07 AM#188
Originally posted by Parasitenoir It's a very simple answer.. It's because of the asshats owpvp attracts. "You are all going to poop yourselves." BillMurphy |
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9/23/12 12:56:03 AM#189
OP you mention thjat you LIKE messing with someone's day,is that not answering your own question?Gaming is suppose to feel relaxing and fun and yes challenging,but not many play games hoping the other 2 million stop by to mess up their game. I would think the logic is super easy to see,but i guess if you enjoy ruining other players games ,i can see the PVP menatality and the fact you can't see it. This is why i do not like pvp period in rpg's,i prefer a totally friendly community that just gets along.IN FPS games yes becuase obviously you KNOW every single player is there for the same reason,so yo uare not interfering with others. The ONLY reason PVP started to become a bigger factor was MONEY/Greed.Devs from the beginning put zero effort into pvp and even now days jus ttake the same pve design and allow pvp in restricted zones. The sad part is for REALSITIC PVP,you need maps/layout that are realsitic.I mean seriously all i see players doing is stand right in front of each other and spam a few keys.REalistic pvp like in UT99 for example or many other games liek early COD and Quake is about ducking and moving thorugh the map and it's obstacles.Nobody in real life would just walk out in the open and say ok you shoot me and i shoot you and whoever has better aim wins. Gw2 for example has dodging but not realsitic dofdging,you don't use it to dodge behind a rock for cover,you just dodge to auto miss damage.IN UT99 you could dodge all you want,if i used a splash damage weapon you were still hit,that is REALISTIC game play for pvp. So i think i made it obvious why i don't like open world pvp nor pvp in general in RPG's.Give me a great map layout and variable weapons and yes i love it to death,played more fps hours than i have rpg's. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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9/23/12 1:05:42 AM#190
Very simply many players in mmos hate to be the entertainment for other player, as that implies there entertainement i secondary in thier mind. So long as a game make another paying player into entertainment for another paying plaayer, many player will jut not enjoy it, as they wish to enjoy the game in their own style over how others wish to.
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9/23/12 1:18:49 AM#191
Short and sweet. Griefers |
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9/23/12 1:39:32 AM#192
The funny part is most people who complain about being ganked or griefing would still play in a pvp server. These are the people who make OWPVP terrible, the cry babys. they roll on pvp servers and get destroyed and then run to the forums crying and biching about how its not fair ect ect. This is why games should only have 1 or 2 servers with OWPVP that way when all these guys who " think " they want pvp rage quit the population isnt spread out accross 10 dead servers. |
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9/23/12 3:23:38 AM#193
Lineage II had the best OWPVP system..... Not to mention you would rarely see people gank low level players because it would be hard as fuck for the to work off their Karma. xD Lineage 3 - www.lineage3-online.com |
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9/23/12 9:27:19 AM#194
Originally posted by Drachasor Even if they made a open pvp game where you could only give damage to guys from EXACT level you are. Many would problably still complain. |
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9/23/12 9:33:11 AM#195
i have no problem with OWPVP so long as it suits the lore. hense why TSW cannot have it.
i get the whole idea where a lvl 50 goes to a lvl 10 area and kills people who cannot possibly defend themselves and all that. If you want to fix that you can potentally do what GW2 did and level down people going into lower level areas. i fully get its a dick move to be doing that. People who trick lvl 10 into turning on their pvp i could care less about. People who see a fight and then run into a AoE for Force a PVP flag should get Suspensions for griefing. Because i can. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/23/12 9:33:48 AM#196
Originally posted by Parasitenoir
Because of the overriding asshat culture of the OWPvP community. Sure, not all OWPvPers are this, but enough are to set the same culture in every game that adopts it.
It gets old. |
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9/23/12 10:29:34 AM#197
I have a question related to op question. And I need that OWPVP haters, answer it. Many guys here are complaining about greiefing and ganking.
Now lets imagine something, lets imagine the game don't have pvp, but the npc monsters try to kill you when they see you, they have normal ai (imagine multiplayer fps games AI), if you try to run they will go after you (so, yes, they will leave their respawn area while trying to kill you).... Would you like those ideas. I mean those monsters are trying to kill you like a player but they arent players. |
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9/23/12 10:33:25 AM#198
People dont hate it, they just don't know what it is because no game in the last few years hasbeen able to offer a true OWPvP experience.
"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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9/23/12 10:35:33 AM#199
Originally posted by Vesavius Sorry for your bad experience bud, but the reason the asshats reside is because no game has the proper risk/reward formula implemented anymore. Its all reward. Get the risk back and these supposed Red Faction PvPers would dwindle pretty much to non existance. Only the true Red players would be left standing, and you would have a serious fight, since we are used to the risk/reward. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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9/23/12 8:39:23 PM#200
Originally posted by Vunak23 No, some of us just don't want to get attacked, under any circumstances, by a dick-waving asshole who thinks killing other player's characters makes them a big man. Zero interest. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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