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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Why Darkfall Online will always be a failure

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103 posts found
  elvrage

Novice Member

Joined: 9/24/09
Posts: 44

 
OP  9/23/12 12:53:45 PM#21
Originally posted by Sovrath

I actually loved my brief stint in darkfall.

the only reason I didn't play is because I realized that the amount of time I was going to have to invest was far more than I was willing to give.

And I don't even like full loot games. However, in the case if darkfall, since you got so many drops, it really wasn't a big deal.

This is a valid reason. They are hopefully going to fix the "you need to spend x hours per day" attitude with UW.

  PsyMike3d

Novice Member

Joined: 9/01/11
Posts: 396

Sorry for my English xD

9/23/12 12:54:54 PM#22
Originally posted by ayronamic
..and thats the beauty of freedom and risk. There are so many MMOs with systems that prevents such a freedom and risk, let DF stand out and appeal to the smaller crowd.

+1

  elvrage

Novice Member

Joined: 9/24/09
Posts: 44

 
OP  9/23/12 12:54:59 PM#23
Originally posted by Uhwop
Originally posted by winter
Originally posted by GKnyght
My first few hours in Darkfall were brutal and bloody. When I started there was no such thing as the newbie protection halo. Ran outside the starting town to kill goblins and quickly died. I went back and it was a crazy scene dozens of new players were killing goblins and trying to get their loot, then turning on each other and going rogue trying to fend others off from the gravestones. I found and  grave with a sword still in it and equipped my first weapon. A few of us teamed up and were killing the goblins, finally getting a few pieces of ragged armor. I heard a player die and looked up. Over the hill rode a formation of heavily armored PK's on mounts charging down at us. Needless to say few escaped. We regrouped in the town and charged out eventually driving them off. I was hooked on Darkfall.

 You a few hours into the game drove off a "Formation of heavily armored PK's on mounts" with your newbie sword and ragged armor? I'm guessing in truth they just left after getting tired of killing you again and again. Nice story though.

 Especially when the mounts could kill a few hours old player in just a few kicks, and it would take that new player several minutes to kill one of those mounts, never if the player on the mount was able to heal it. 

I'm calling shinanigans as well.  I get the impression that there are some peopel that think no one here ever actually played the game, or played it long enough to know how things worked. 

He teamed up with other players inside of the city. I did that all the time when I first started playing. I would yell PKs at so and so, and then five people would come running to help vanquish them. It's a pretty believable story.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 1:08:46 PM#24
Originally posted by elvrage
Originally posted by Uhwop
Originally posted by snapfusion
Originally posted by indef
Your story has nothing to do with the title of this thread.

It does actually, hes saying the things that he likes about the game are the reasons the game will remain a failure ( a total niche game).

 No, he's saying it's only a failure to the people that didn't play it. 

Which is contradictory to what really happened.  Niche doesn't mean failure, failure means the game becomes unsuported by it's developers. 

AV abandoned darkfall in favor of making a new game to replace it.  That's pretty much the definition of a failed MMO.  Darkfall fans have a stange concept of success. 

You called a city a keep. You probably played the game for 3 days, realized it wasn't HKO, and decided to quit. You haven't stated any of your problems with the game. You said that it was a failure, yet you have no reasons why. This goes for all of your posts. What made you quit the game? 

If it was the grind, I can understand that. If it was the full loot mechanic, this game wasn't meant for you in the first place. Why would you play a game that is full loot if you don't want to risk it?

Why do I play a full loot game? Darkfall is the first game to ever get my adrenaline pumping. Literally. There are times in this game where you'll be fighting someone and then your adrenaline kicks in.

Towards the end of some fights, my hands will be shaking, and my aim will start to fall off due to the adrenaline. What other game does that to you?

 Actualy 6 months.  You'll have to excuse me for being up on my DF terminology, or for refusing to believe that the keeps were cities when they weren't. 

I don't need to state what my problems with the game are.  Pick an element, there's a problem.  Crafting?  Grind, grind grind.  Combat?  Magic and archery were fine, melee is the worst implimented mechanic you're likely to experience, even a lot of fans of darkfall have been telling AV that it was horribly done. 

Rampant cheating, which is what caused me to quit.  I got sick of people running and hiding in walls, flying around me with speed hacks, hitting me from outside weapon range in melee, or flying away when they got low on health.  And don't tell me that cheating wasn't that bad, because it was. 

Character development?  Grind, grind, grind, and a system that required you to be able to do everything or nothing.  

And I play a full loot game that gets my adrenaline pumping just going to pick stuff up in another station because just undocking in null sec, while you're at war with what seems like the entire universe, is dangerous and my ship and the stuff I'm carrying actually has value.  There's nothing in darkfall that compares to the possibility of losing a billion dollar ship, or the need to have intel in order to move around.   Darkfall really just boiled down to beat on NPC's to raise skills so that you could seige and pvp effectively after many, many months of playing for several hours a day because you don't afk macro, bot, or exploit bugged mobs. 

I could go on and on with about the multitude of things that I found wrong with the game, but I already did that 3 years ago.  I don't realy feel the need to rewrite what everyone here is already aware of. 

I think the most glaring proof however is that AV decided to scrap the game in favor of redoing it.  If that's not failure I don't know what is.     

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 1:14:26 PM#25
Originally posted by elvrage
Originally posted by Uhwop
Originally posted by winter
Originally posted by GKnyght
My first few hours in Darkfall were brutal and bloody. When I started there was no such thing as the newbie protection halo. Ran outside the starting town to kill goblins and quickly died. I went back and it was a crazy scene dozens of new players were killing goblins and trying to get their loot, then turning on each other and going rogue trying to fend others off from the gravestones. I found and  grave with a sword still in it and equipped my first weapon. A few of us teamed up and were killing the goblins, finally getting a few pieces of ragged armor. I heard a player die and looked up. Over the hill rode a formation of heavily armored PK's on mounts charging down at us. Needless to say few escaped. We regrouped in the town and charged out eventually driving them off. I was hooked on Darkfall.

 You a few hours into the game drove off a "Formation of heavily armored PK's on mounts" with your newbie sword and ragged armor? I'm guessing in truth they just left after getting tired of killing you again and again. Nice story though.

 Especially when the mounts could kill a few hours old player in just a few kicks, and it would take that new player several minutes to kill one of those mounts, never if the player on the mount was able to heal it. 

I'm calling shinanigans as well.  I get the impression that there are some peopel that think no one here ever actually played the game, or played it long enough to know how things worked. 

He teamed up with other players inside of the city. I did that all the time when I first started playing. I would yell PKs at so and so, and then five people would come running to help vanquish them. It's a pretty believable story.

 I did too, and know for a fact that new players could not kill a heavily armoured PK on a mount.  The mount alone can kill a new player in just a few kicks.

In fact I did the same thing to new players.

After spending days HARVESTING BUSHES to get a few mounts.  Most absurd way of aquiring a mount I've ever seen in an MMO, ever. 

Mind you, I'm not saying that banding together to fight PK's wasn't fun, or that PvP "in general" wasn't fun.  Just that I know full well that they didn't drive off the PK's as a band of new players.  They either left out of boredom as they most often did, or what really happend was a bunch of seasoned players hellped a few new players drive them off.  No way did a group of newbies do it on their own though, the skill system, gear, and mounts just didn't allow it. 

  killer128

Novice Member

Joined: 12/20/09
Posts: 22

9/23/12 1:20:25 PM#26
Originally posted by Uhwop
Originally posted by elvrage
Originally posted by Uhwop
Originally posted by winter
Originally posted by GKnyght
My first few hours in Darkfall were brutal and bloody. When I started there was no such thing as the newbie protection halo. Ran outside the starting town to kill goblins and quickly died. I went back and it was a crazy scene dozens of new players were killing goblins and trying to get their loot, then turning on each other and going rogue trying to fend others off from the gravestones. I found and  grave with a sword still in it and equipped my first weapon. A few of us teamed up and were killing the goblins, finally getting a few pieces of ragged armor. I heard a player die and looked up. Over the hill rode a formation of heavily armored PK's on mounts charging down at us. Needless to say few escaped. We regrouped in the town and charged out eventually driving them off. I was hooked on Darkfall.

 You a few hours into the game drove off a "Formation of heavily armored PK's on mounts" with your newbie sword and ragged armor? I'm guessing in truth they just left after getting tired of killing you again and again. Nice story though.

 Especially when the mounts could kill a few hours old player in just a few kicks, and it would take that new player several minutes to kill one of those mounts, never if the player on the mount was able to heal it. 

I'm calling shinanigans as well.  I get the impression that there are some peopel that think no one here ever actually played the game, or played it long enough to know how things worked. 

He teamed up with other players inside of the city. I did that all the time when I first started playing. I would yell PKs at so and so, and then five people would come running to help vanquish them. It's a pretty believable story.

 I did too, and know for a fact that new players could not kill a heavily armoured PK on a mount.  The mount alone can kill a new player in just a few kicks.

In fact I did the same thing to new players.

After spending days HARVESTING BUSHES to get a few mounts.  Most absurd way of aquiring a mount I've ever seen in an MMO, ever. 

Mind you, I'm not saying that banding together to fight PK's wasn't fun, or that PvP "in general" wasn't fun.  Just that I know full well that they didn't drive off the PK's as a band of new players.  They either left out of boredom as they most often did, or what really happend was a bunch of seasoned players hellped a few new players drive them off.  No way did a group of newbies do it on their own though, the skill system, gear, and mounts just didn't allow it. 

It's completely possible to run of a heavy armored PK with a group of noobies.  I know because my friends and I used to get griefed for days by the same PK.  We usually managed to group together and we would lead him into ambushes where we managed to kill him. So it is possible to kill a heavy armored player in noobie equipment.


Darkfall Unholy Wars

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 812

9/23/12 1:23:00 PM#27
Originally posted by Uhwop
Originally posted by elvrage
Originally posted by Uhwop
Originally posted by winter
Originally posted by GKnyght
 

 You a few hours into the game drove off a "Formation of heavily armored PK's on mounts" with your newbie sword and ragged armor? I'm guessing in truth they just left after getting tired of killing you again and again. Nice story though.

 Especially when the mounts could kill a few hours old player in just a few kicks, and it would take that new player several minutes to kill one of those mounts, never if the player on the mount was able to heal it. 

I'm calling shinanigans as well.  I get the impression that there are some peopel that think no one here ever actually played the game, or played it long enough to know how things worked. 

He teamed up with other players inside of the city. I did that all the time when I first started playing. I would yell PKs at so and so, and then five people would come running to help vanquish them. It's a pretty believable story.

 I did too, and know for a fact that new players could not kill a heavily armoured PK on a mount.  The mount alone can kill a new player in just a few kicks.

In fact I did the same thing to new players.

After spending days HARVESTING BUSHES to get a few mounts.  Most absurd way of aquiring a mount I've ever seen in an MMO, ever. 

Mind you, I'm not saying that banding together to fight PK's wasn't fun, or that PvP "in general" wasn't fun.  Just that I know full well that they didn't drive off the PK's as a band of new players.  They either left out of boredom as they most often did, or what really happend was a bunch of seasoned players hellped a few new players drive them off.  No way did a group of newbies do it on their own though, the skill system, gear, and mounts just didn't allow it. 

You seem very sour and I don't blame you in part because the game did have major major flaws that ruined the experience for many at launch.

But credit has to be given where it is due...

There's no longer a need to macro or do an insane grind, hacking is now minimal, the class system aims to improve the game ten fold and so on... Mobs drop seedgrass, farms provide steedgrass.

I have no doubt that he did fight off Pk's, that early in the game Pk's were usually only a little more familar with the game than the people they're fighting. Heavy armour was banded lol and blue defenders used to live in the towns to help protect people. The way you target this persons in-game story as rediculous is... rediculous ofc he could've joined in to protect the town with other players.

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

9/23/12 1:31:18 PM#28
Originally posted by elvrage

to players that never involved themselves in it. 

DF had many flaws. I'm not trying to deny that. What it didn't have was shitty gameplay.

I'll just address this part in particular because the rest is just personal stories which are irrelevant with the title of the thread.

 

Bollocks.

DarkFall did and still have shitty gameplay. They cutted corners on everything gameplay-wise. The combat is a battle of headless-bunnyhopping-magic-chickens. The crafting system is no different than a themepark MMORPG. The housing system is a static drop-driven mess. The Clan Cities are pre-made, pre-located with no possibility of customizations. And I could go on.

The only thing that DarkFall really had going for it that has kept it from going under is it's action FFA PvP in a fantasy setting. That's the only thing that has helped this game stay afloat because no other game has delivered a fantasy FFA PvP MMORPG experience that requires players to aim rather than tab-target. (Excluding Mortal Online, which failed for its own reasons). 

 

What's even worse though, is to claim that people who disagree with you have never "involved themselves". Even more bollocks. Your little story tells me you most likely started between April and October 2010 (newbie protection was added in April, then nerfed to only 1 hour effect in October) so you were not even there when DarkFall was at it's peak in population. You've not seen the mass exodus happen as a response to the constant need to AFK grind your characters against bloodwalls to stay competitive. You had Clan Cities filled with rows of Alt naked characters used solely for the purpose of training your weaponskills on them. And what current DarkFall players calls Large Scale battles nowadays, we called them small scale battles back then. Battles of 40-100 players was happening everyday. Clans were massive. Despite it's flaws, the battles were epic and kept the community going.

But the need to macro, to cheat and exploit, the lack of features, the emptiness of the game, the constant lies by AV and their inability to address most issues gradually killed the playerbase.  Players lacking involvement? Complete bullshit.

------
Your daily dose of common sense since 2009!

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 1:38:47 PM#29
Originally posted by killer128
Originally posted by Uhwop
Originally posted by elvrage
Originally posted by Uhwop
Originally posted by winter
Originally posted by GKnyght
My first few hours in Darkfall were brutal and bloody. When I started there was no such thing as the newbie protection halo. Ran outside the starting town to kill goblins and quickly died. I went back and it was a crazy scene dozens of new players were killing goblins and trying to get their loot, then turning on each other and going rogue trying to fend others off from the gravestones. I found and  grave with a sword still in it and equipped my first weapon. A few of us teamed up and were killing the goblins, finally getting a few pieces of ragged armor. I heard a player die and looked up. Over the hill rode a formation of heavily armored PK's on mounts charging down at us. Needless to say few escaped. We regrouped in the town and charged out eventually driving them off. I was hooked on Darkfall.

 You a few hours into the game drove off a "Formation of heavily armored PK's on mounts" with your newbie sword and ragged armor? I'm guessing in truth they just left after getting tired of killing you again and again. Nice story though.

 Especially when the mounts could kill a few hours old player in just a few kicks, and it would take that new player several minutes to kill one of those mounts, never if the player on the mount was able to heal it. 

I'm calling shinanigans as well.  I get the impression that there are some peopel that think no one here ever actually played the game, or played it long enough to know how things worked. 

He teamed up with other players inside of the city. I did that all the time when I first started playing. I would yell PKs at so and so, and then five people would come running to help vanquish them. It's a pretty believable story.

 I did too, and know for a fact that new players could not kill a heavily armoured PK on a mount.  The mount alone can kill a new player in just a few kicks.

In fact I did the same thing to new players.

After spending days HARVESTING BUSHES to get a few mounts.  Most absurd way of aquiring a mount I've ever seen in an MMO, ever. 

Mind you, I'm not saying that banding together to fight PK's wasn't fun, or that PvP "in general" wasn't fun.  Just that I know full well that they didn't drive off the PK's as a band of new players.  They either left out of boredom as they most often did, or what really happend was a bunch of seasoned players hellped a few new players drive them off.  No way did a group of newbies do it on their own though, the skill system, gear, and mounts just didn't allow it. 

It's completely possible to run of a heavy armored PK with a group of noobies.  I know because my friends and I used to get griefed for days by the same PK.  We usually managed to group together and we would lead him into ambushes where we managed to kill him. So it is possible to kill a heavy armored player in noobie equipment.

 That's not relevant to what the original guy said.

He didn't say that a group of new players ran off  A SINGLE PK.  He said "a formation of heavily armored PK's on mounts charging down at us."  And anyone that's played DF knows that that isn't possible.  Just a few players on mounts, with good gear will destroy new players who are grinding goblins.  The mounts themselves can kill a new player in just a couple of hits, while it can take a new player a couple of minutes to kill the mount. 

It doesn't take skill to hit the spacebar while someone is standing in front or behind the mount. 

Unless they all knew to crouch.  Because at the time he said this happened it was widely known you could exploit by crouching when fighting somene on a mount because it made you impossible to hit. 

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

9/23/12 1:39:38 PM#30
Originally posted by Tardcore
Originally posted by Kyleran
Yeah, I let my personal dislike of unrestricted full loot keep my from giving the first DF a try, this time around I'm going to discard that and give it go.

I think I may be joining you. Maybe this game will help purge the sickening saccharine taste from all these "Candyland MMOs" from my palate.

I think I'll give it another go as well.

And I'm saying "another", because I did try Darkfall back when, but only as part of a trial. Sadly the movement / combat didn't really feel smooth to me at all, and from the admittedly little I saw, the community left a bit to be desired. Granted, it's always like this in PVP-heavy MMOs.

On the other hand, the gameworld, the openness, and that sense of foreboding was really something you could hardly find anywhere else.

So, if I can find a laidback, mature guild, this time I'm going for it. :)

Closing note: I always hoped we'd see a ground-based game that had EVE's security-ranking system, rather than what Darkfall had. I think it just works and suits me better than full-out FFA PVP. Oh well, this is what we can have now, so I'll take it.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 1:44:22 PM#31
Originally posted by MadnessRealm
 You had Clan Cities filled with rows of Alt naked characters used solely for the purpose of training your weaponskills on them. And what current DarkFall players calls Large Scale battles nowadays, we called them small scale battles

 This too. 

I fondly remember running for hours from clan holding to clan holding only to find them either empty or with a dozen or bots standing around hitting each other.  Run up, kill them, then they respaned and just stood there. 

Not to mention the clans holding multiple castles and exploiting the system so that their main castle couldn't be seiged. 

  evolpc

Novice Member

Joined: 7/10/09
Posts: 74

9/23/12 1:46:04 PM#32

I see so many people implying that in order to enjoy Darkfall one has to be a "Ganker". This could not be more of a lie. I played for at least 2 years cumulatively and never did I go to a starter town and gank new people. Most players I rolled with would not even consider that fun. Granted there will always be some who will engage in that sort of activity but it is hardly a barrier. It can be easily enough avoided or overcome by different means.

I think a lot of you just cannot accept that you might not be very good. I accepted that and still enjoyed my time. I did not feel like I always have to win to be happy in the game. I realized how easy it was to replace my gear and enjoyed playing with my clan. I was not horrible but was also not a stand out like some people I know. However I played the game my way and I think at some point I got to kill and loot or atleast compete against all those stand outs that are rightfully very skilled. I tried to always be improving with my character and with my group play skills. Also showed up for every clan seige and activity that I could. Never did getting ganked ruin my day. Then again I put my ego in check when I logged in each day.

This "Everybody Wins" political correct b.s. just doesn't exist in Darkfall.

 

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 1:50:06 PM#33
Originally posted by evolpc

I see so many people implying that in order to enjoy Darkfall one has to be a "Ganker". This could not be more of a lie. I played for at least 2 years cumulatively and never did I go to a starter town and gank new people. Most players I rolled with would not even consider that fun. Granted there will always be some who will engage in that sort of activity but it is hardly a barrier. It can be easily enough avoided or overcome by different means.

I think a lot of you just cannot accept that you might not be very good. I accepted that and still enjoyed my time. I did not feel like I always have to win to be happy in the game. I realized how easy it was to replace my gear and enjoyed playing with my clan. I was not horrible but was also not a stand out like some people I know. However I played the game my way and I think at some point I got to kill and loot or atleast compete against all those stand outs that are rightfully very skilled. I tried to always be improving with my character and with my group play skills. Also showed up for every clan seige and activity that I could. Never did getting ganked ruin my day. Then again I put my ego in check when I logged in each day.

This "Everybody Wins" political correct b.s. just doesn't exist in Darkfall.

 

 Who in the world implied that you had to gank newbies to enjoy DF? 

And ganking doesn't just mean killing new players.  You could play for 3 years straight, if you're out chopping on a tree and a group of players comes up and kills you, you just got ganked. 

  king0fmars

Novice Member

Joined: 9/22/12
Posts: 44

9/23/12 2:06:02 PM#34
Originally posted by Uhwop

I fondly remember running for hours from clan holding to clan holding only to find them either empty or with a dozen or bots standing around hitting each other.  Run up, kill them, then they respaned and just stood there. 

Not to mention the clans holding multiple castles and exploiting the system so that their main castle couldn't be seiged. 

fix'd and fix'd

 

anything else?

  evolpc

Novice Member

Joined: 7/10/09
Posts: 74

9/23/12 2:07:32 PM#35
Originally posted by Uhwop
Originally posted by evolpc

I see so many people implying that in order to enjoy Darkfall one has to be a "Ganker". This could not be more of a lie. I played for at least 2 years cumulatively and never did I go to a starter town and gank new people. Most players I rolled with would not even consider that fun. Granted there will always be some who will engage in that sort of activity but it is hardly a barrier. It can be easily enough avoided or overcome by different means.

I think a lot of you just cannot accept that you might not be very good. I accepted that and still enjoyed my time. I did not feel like I always have to win to be happy in the game. I realized how easy it was to replace my gear and enjoyed playing with my clan. I was not horrible but was also not a stand out like some people I know. However I played the game my way and I think at some point I got to kill and loot or atleast compete against all those stand outs that are rightfully very skilled. I tried to always be improving with my character and with my group play skills. Also showed up for every clan seige and activity that I could. Never did getting ganked ruin my day. Then again I put my ego in check when I logged in each day.

This "Everybody Wins" political correct b.s. just doesn't exist in Darkfall.

 

 Who in the world implied that you had to gank newbies to enjoy DF? 

And ganking doesn't just mean killing new players.  You could play for 3 years straight, if you're out chopping on a tree and a group of players comes up and kills you, you just got ganked. 

Taken from Urban Dictionary : Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level.

I think many people have their own definition of ganking though. A lot of people would say that if they are out farming mobs and someone sneaks up, kills them 1v1 and loots them that they got ganked. The examples go on and on.

Quote from earlier in this thread:

On the other hand it is good that there is a game for those that feel the need to Gank.

Also have seen a lot of it in other threads sporadically since the UW announcement. What to some people constitutes good, old PVP is defined by others as ganking. Tell me you have not noticed this??

 

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 2:13:38 PM#36
Originally posted by king0fmars
Originally posted by Uhwop

I fondly remember running for hours from clan holding to clan holding only to find them either empty or with a dozen or bots standing around hitting each other.  Run up, kill them, then they respaned and just stood there. 

Not to mention the clans holding multiple castles and exploiting the system so that their main castle couldn't be seiged. 

fix'd and fix'd

 

anything else?

 I'm not seeing what you fixed, and you could have corrected my spelling while you were at it.  I really wouldn't have had a problem with that.

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 2:16:55 PM#37
Originally posted by evolpc
Originally posted by Uhwop
Originally posted by evolpc

I see so many people implying that in order to enjoy Darkfall one has to be a "Ganker". This could not be more of a lie. I played for at least 2 years cumulatively and never did I go to a starter town and gank new people. Most players I rolled with would not even consider that fun. Granted there will always be some who will engage in that sort of activity but it is hardly a barrier. It can be easily enough avoided or overcome by different means.

I think a lot of you just cannot accept that you might not be very good. I accepted that and still enjoyed my time. I did not feel like I always have to win to be happy in the game. I realized how easy it was to replace my gear and enjoyed playing with my clan. I was not horrible but was also not a stand out like some people I know. However I played the game my way and I think at some point I got to kill and loot or atleast compete against all those stand outs that are rightfully very skilled. I tried to always be improving with my character and with my group play skills. Also showed up for every clan seige and activity that I could. Never did getting ganked ruin my day. Then again I put my ego in check when I logged in each day.

This "Everybody Wins" political correct b.s. just doesn't exist in Darkfall.

 

 Who in the world implied that you had to gank newbies to enjoy DF? 

And ganking doesn't just mean killing new players.  You could play for 3 years straight, if you're out chopping on a tree and a group of players comes up and kills you, you just got ganked. 

Taken from Urban Dictionary : Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level.

I think many people have their own definition of ganking though. A lot of people would say that if they are out farming mobs and someone sneaks up, kills them 1v1 and loots them that they got ganked. The examples go on and on.

Quote from earlier in this thread:

On the other hand it is good that there is a game for those that feel the need to Gank.

Also have seen a lot of it in other threads sporadically since the UW announcement. What to some people constitutes good, old PVP is defined by others as ganking. Tell me you have not noticed this??

 

 OMG...

Read the fist example of the definition you quoted, then read the last sentence of what I wrote. 

I haven't noticed because I stopped paying attention to that sort of comment a long time agao.  I know it's nonsense and that the only people who say it are people who simply don't like non structured pvp.  No reason to indulge that sort of trolling really. 

  evolpc

Novice Member

Joined: 7/10/09
Posts: 74

9/23/12 2:22:13 PM#38
Originally posted by Uhwop
Originally posted by evolpc
Originally posted by Uhwop
Originally posted by evolpc

I see so many people implying that in order to enjoy Darkfall one has to be a "Ganker". This could not be more of a lie. I played for at least 2 years cumulatively and never did I go to a starter town and gank new people. Most players I rolled with would not even consider that fun. Granted there will always be some who will engage in that sort of activity but it is hardly a barrier. It can be easily enough avoided or overcome by different means.

I think a lot of you just cannot accept that you might not be very good. I accepted that and still enjoyed my time. I did not feel like I always have to win to be happy in the game. I realized how easy it was to replace my gear and enjoyed playing with my clan. I was not horrible but was also not a stand out like some people I know. However I played the game my way and I think at some point I got to kill and loot or atleast compete against all those stand outs that are rightfully very skilled. I tried to always be improving with my character and with my group play skills. Also showed up for every clan seige and activity that I could. Never did getting ganked ruin my day. Then again I put my ego in check when I logged in each day.

This "Everybody Wins" political correct b.s. just doesn't exist in Darkfall.

 

 Who in the world implied that you had to gank newbies to enjoy DF? 

And ganking doesn't just mean killing new players.  You could play for 3 years straight, if you're out chopping on a tree and a group of players comes up and kills you, you just got ganked. 

Taken from Urban Dictionary : Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level.

I think many people have their own definition of ganking though. A lot of people would say that if they are out farming mobs and someone sneaks up, kills them 1v1 and loots them that they got ganked. The examples go on and on.

Quote from earlier in this thread:

On the other hand it is good that there is a game for those that feel the need to Gank.

Also have seen a lot of it in other threads sporadically since the UW announcement. What to some people constitutes good, old PVP is defined by others as ganking. Tell me you have not noticed this??

 

 OMG...

Read the fist example of the definition you quoted, then read the last sentence of what I wrote. 

I haven't noticed because I stopped paying attention to that sort of comment a long time agao.  I know it's nonsense and that the only people who say it are people who simply don't like non structured pvp.  No reason to indulge that sort of trolling really. 

Yeah I get it, believe me your wisdom was not lost on me, and nothing I said was debating the validity of what you said but rather was discussing the ambiguity of the term "gank". This is a term that is used a lot when discussing Darkfall and as such I thought it a perfectly legitimate topic for conversation. Guess I thought we were having a discussion. Apparently you are having an argument. Why are you so mad?

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

9/23/12 2:32:14 PM#39
Originally posted by evolpc
Originally posted by Uhwop
Originally posted by evolpc
Originally posted by Uhwop
Originally posted by evolpc

I see so many people implying that in order to enjoy Darkfall one has to be a "Ganker". This could not be more of a lie. I played for at least 2 years cumulatively and never did I go to a starter town and gank new people. Most players I rolled with would not even consider that fun. Granted there will always be some who will engage in that sort of activity but it is hardly a barrier. It can be easily enough avoided or overcome by different means.

I think a lot of you just cannot accept that you might not be very good. I accepted that and still enjoyed my time. I did not feel like I always have to win to be happy in the game. I realized how easy it was to replace my gear and enjoyed playing with my clan. I was not horrible but was also not a stand out like some people I know. However I played the game my way and I think at some point I got to kill and loot or atleast compete against all those stand outs that are rightfully very skilled. I tried to always be improving with my character and with my group play skills. Also showed up for every clan seige and activity that I could. Never did getting ganked ruin my day. Then again I put my ego in check when I logged in each day.

This "Everybody Wins" political correct b.s. just doesn't exist in Darkfall.

 

 Who in the world implied that you had to gank newbies to enjoy DF? 

And ganking doesn't just mean killing new players.  You could play for 3 years straight, if you're out chopping on a tree and a group of players comes up and kills you, you just got ganked. 

Taken from Urban Dictionary : Ganking is the process in which a group of charecters gang up on one or more players that do not have a chance to defend themselves, Or when one high level player does the same action to a player way below his or her own level.

I think many people have their own definition of ganking though. A lot of people would say that if they are out farming mobs and someone sneaks up, kills them 1v1 and loots them that they got ganked. The examples go on and on.

Quote from earlier in this thread:

On the other hand it is good that there is a game for those that feel the need to Gank.

Also have seen a lot of it in other threads sporadically since the UW announcement. What to some people constitutes good, old PVP is defined by others as ganking. Tell me you have not noticed this??

 

 OMG...

Read the fist example of the definition you quoted, then read the last sentence of what I wrote. 

I haven't noticed because I stopped paying attention to that sort of comment a long time agao.  I know it's nonsense and that the only people who say it are people who simply don't like non structured pvp.  No reason to indulge that sort of trolling really. 

Yeah I get it, believe me your wisdom was not lost on me, and nothing I said was debating the validity of what you said but rather was discussing the ambiguity of the term "gank". This is a term that is used a lot when discussing Darkfall and as such I thought it a perfectly legitimate topic for conversation. Guess I thought we were having a discussion. Apparently you are having an argument. Why are you so mad?

 People who won't play a game like DF will never refer to pvp as pvp, it's always ganking.  They do the same with EVE.  Hell, they do the same with WoW. 

I apologize, it's some of the responces I've gotten to things I've written that are getting a little rediculous.  To the point that it's just a bunch of ya huh! because there's apparently something horrible about the idea that AV recognized their first attempt wasn't very good and that the best solution was to simply redo the game and hope it's better the second time around. 

Instead it's, the games fine it's just you, as though the thousands upon thousands of people that tried it and quit are to blame and not AV making a game that was simply not very good, and had a lot of flaws. 

 

Really though, the whole ganking thing is just....I'm a goonwaffe member in EVE, according to most people I'm just a basement dwelling kneckbeard psociopath that just wants to scam and gank newbies and miners.  There's just no point in trying to explain to anyone that refers to games like DF as just people who want to gank because they'll never get it. 

  reacaer

Novice Member

Joined: 9/22/12
Posts: 19

9/23/12 2:42:36 PM#40

Darkfall isnt a game for everyone. It never ment to be so..

If they wanted to make a game along the lines of the current MMO standard they would have made another shitty WoW clone that sells milions of copies and then after a month looses 99% of the playerbase.

Because its so different from other MMO new players that are comfortable with their favourite "show me a big arrow on the screen so i know where to go and what to do, please.. take my hand"-themepark games didnt play it long enough to find out the beauty and uniqueness of DF.

And Im not blaming them. To be honest at the release Darkfall was a gem heavily covered in dirt (until everyone was on par with eachother it was soo fun, but when ppl got a big gap from eachother with the grind that was needed back then many ppl felt like the couldnt compete anymore), only with later patches they fixed and balanced the game to the point that even Darkfall 1 as it is NOW would be a success if it was released now and a good numer of players gave it a try imho..

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