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9/22/12 11:43:50 AM#21
Originally posted by Psychow You're basically advocating that alt bonuses exist, but only be available to people who don't play alts. I say that's crazy. |
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9/23/12 4:43:37 AM#22
CoH, Lotro, SWTOR and Vanguard have all come up with interesting ideas for PvE advancement after top level. But the MMO genre is strewn with good ideas that hardly get used again. I see no reason for that to suddenly change, you but hope mind you.
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9/23/12 10:30:35 AM#23
I would just like to point out... that while a system that rewards how long a person has been "playing" on the account is good... it's a double edged sword. This system that has been re-worded and used in previous MMOs can actually keep away new or long absent returning players. The "achiever" crowd frowns upon systems like this because in their mind, they don't want to be playing 2+ years just get what someone "now" has.
Me personally, I could care less but I have had friends I game with refuse to play MMOs that do this if they are new/returning players. |
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10/02/12 6:04:05 AM#24
Originally posted by Saydien Sadly I have to agree with this too... The extra presence for companions is very nice, and the Legacy (Heroic Moment) powers are pretty cool too, but the rest is mediocre at best, the improved speeder license is alright too. The various teleports would have been alright, if they didn't mess it up by having all of them share the fleet pass timer >.< That being said, the idea is sound, and an AA system should mostly stick to cosmetic stuff and non-critical PvE bonuses. |
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10/02/12 6:14:10 AM#25
Originally posted by Jemcrystal Someone else has probably pointed this out by now, but just in case they haven't (and so I don't forget later :p), Guild Wars 2 has implemented it as well. You can buy and sell the store currency (Gems) through their AH, the perfect solution for those players with little time, but a lot of money that usually buy from RMTs, now they can buy from players with tons of time, but no money! A brilliant solution IMO that frees up the company resources that normally would be occupied by fighting off/banning goldspammers. |
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10/04/12 3:41:01 AM#26
They could implement the SWG pre cu features.
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10/08/12 12:54:43 AM#27
If an MMORPG designs itself around an 'end-game' it has already failed. And while all MMORPGs may do that now, all MMORPGs now also fail.
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10/08/12 1:03:49 AM#28
Originally posted by SuperDonk Like any developer ever looks at another game. Want proof? Check how many games add an option to report gold spam WEEKS after launch, despite gold spam being a problem every new game has to deal with. If game developers made cars, every single car model released would have had a recall to have brakes fitted. MMO developers don't learn. |
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10/08/12 1:15:57 AM#29
Originally posted by pkpkpk The game should be just as much about the joruney as the endgame. If you're not enjoying the journey and it isn't extensive then you probably shouldn't be playing the game. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/08/12 1:19:10 AM#30
Its nice (have a habit of to much time and alts) but at the same time... I feel like it does play a part in taking away progression. In rift right now, I have 0 desire to play any alts since my main is practically maxed (20 levels away) and the changes means not only will my main be way over what the cap is now, but also my alts will be to. It just crushes any desire to play an alt due to that account bound AA. Its just really hard to say if its a good thing or a bad thing. It depends really on how its implimented. I do like the idea your progress on your main isn't instantly lost, but also dislike that insentive to play alts is also lowered with less reason to bother playing them much at all.
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
10/10/12 3:40:45 PM#31
Originally posted by Scot Any game that has end-game in weeks is a joke and poorly designed. Exponential leveling skills/abilities has always been the way forward but it requires a change in approach and development of current MMOs. ________________________________________________________ |
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10/13/12 3:03:44 AM#32
I disagree with the OP. In my opinion a game should focus on the content and experience of a player's main. Focusing energy on a system to actively encourage a player to create alts seems to me like a band-aid to disguise lack of content for a player's main. If a player wants to create an alt because they enjoy doing so, the game should be good enough that the player can enjoy playing an alt on the game's own merits, not with some bizare system to make levelling quicker and easier. To be honest, I don't even understand the reasoning, "You like playing alts? Well we spent a lot of energy creating a system to greatly reduce the amount of time you have to spend playing your alt. Isn't that counter-productive? If you want to play an alt because you enjoy it, why would you want to reduce the amount of time it takes to level cap the alt? Again my opinion, but just design a good game, don't invest time an energy on a gimmick. |
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10/13/12 3:38:22 AM#33
I have to politely disagree with the OP. I don't mind that swtor has mostly unique storylines for all their classes making the game an alt driven game, I only mind that its not worth it at the cost to everything. Hell, I enjoyed the voice as well, but again, not to the point where all the other staples are left out.
I was starting to type out all the things I would rather have seen instead, but suffice to say, I think they should have focused on the staples of mmo's first and foremost.
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10/13/12 5:07:34 PM#34
Originally posted by strangiato2112 Care to explain the mechanics of it for those that don't play SWTOR, which likely are a lot of people... Just saying
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