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World of Warcraft

World of Warcraft 

General Discussion  » Dont come back yet: Cross Realm Zones (CRZ)

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136 posts found
  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1233

 
9/21/12 3:29:56 PM#1

They have implemented a technology that allows 5 servers or more to share 1 zone.  So when you exit your city and enter the starter zone instead of being able to duel properly or gather at the main town with friends.  You will be placed in a zone with 5 other servers.

At the least trying to gather is very difficult low levels levelling their professions have no chance against the 85s of all the other servers.  At the most pvp gankers have ganged up together from different realms and are exploiting every weakness they can, right now you will not be able to level on a pvp server, you can forget it.  Griefers are causing mayhem.  There is also lag and the world is not seamless.

This has hurt low pop realms even more as they cant even produce things for their AH everything goes back to single server structure, including guilds.  So you can meet someone and make a friend and then never see them again.

I am against it, I think its a terrible feature. I advise anyone who wants to start  the game from scratch to stay away for a while with MOP about to launch the problems are going to be compounded.

I would like to add if this feature was in a group levelling game like city of heroes then it could possibly work well.  In a single player self sufficient levelling mmorpg it sucks balls.

This is going to make levelling a monk or your new panda class  the normal way a little tricky to say the least and gives those who have bought a 2nd account to grant levels an even better advantage which I find disgusting.

The forums have exploded in the US and EU regarding this. I am not hyperboling and I am not a special snowflake many people are upset, I want to carry on playing my game and hope they put in a feature to switch it off.

This post about this subject is on the MMORPG.com MOP forums http://www.mmorpg.com/gamelist.cfm/game/792/view/forums/thread/355733/CrossRealm-zones-Another-Blizzard-fail.html

My post is about warning folks, if I wanted to come back right now and I wasn't already subscribed I myself would like to be warned.

Instead of a "world" feeling you are forced into what seems like a bad asian f2p game that is instanced and you have no choice of your "world" server.  But you pay a subscription.

 

 

 

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  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1176

9/21/12 4:38:20 PM#2
This feature is getting mixed reviews from the current playerbase. Blizzard recently stated that they will ensure that the servers will be of similar time zones, so that'll be a good change. Many players are enjoying the fact that there are other people around while in the lower level areas, but I'm seeing a lot of complaints from the pvp servers.
  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1233

 
9/21/12 4:42:40 PM#3
Coming from my perspective the majority are negative very few positive, including from people I speak to ingame, in my guild and viewing the forums.

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  Senden

Novice Member

Joined: 6/16/05
Posts: 490

9/22/12 12:01:55 AM#4
Originally posted by Wicoa
Coming from my perspective the majority are negative very few positive, including from people I speak to ingame, in my guild and viewing the forums.

People see what they want to see.. the opinion seems very much divided. Maybe it needs tweaking somewhat but god forbid an MMO developer trying to breathe new life into questing zones.

s3nd3n Xfire Miniprofile
  BreakingBad

Elite Member

Joined: 4/25/08
Posts: 348

It's time to cook.

9/22/12 12:04:16 AM#5

I know a lot of people who are now quitting the game due to CRZ's for a multitude of reasons. The WoW General Discussion thread on the official forums is overspilling with negativity about it yet no official response from Blizzard yet.

On PvP realms it is a good idea but the PVE server population seem to hate it.

  expresso

Tipster

Joined: 3/10/10
Posts: 1738

9/22/12 3:40:18 AM#6
Originally posted by Wicoa
Coming from my perspective the majority are negative very few positive, including from people I speak to ingame, in my guild and viewing the forums.

People will yell when they're not happy and say nothing when they are, a vocal loud minority on a forum is not an indication of the overall player base.

  impacted1

Novice Member

Joined: 10/05/11
Posts: 12

9/22/12 3:45:44 AM#7
Originally posted by expresso
Originally posted by Wicoa
Coming from my perspective the majority are negative very few positive, including from people I speak to ingame, in my guild and viewing the forums.

People will yell when they're not happy and say nothing when they are, a vocal loud minority on a forum is not an indication of the overall player base.

QFT

 

Before CRZ it was complaints about how the game seemed empty and they may as well play a single player RPG. After CRZ the game is too full.

 

  SuperDonk

Advanced Member

Joined: 6/22/10
Posts: 598

9/22/12 3:47:30 AM#8
Originally posted by expresso
Originally posted by Wicoa
Coming from my perspective the majority are negative very few positive, including from people I speak to ingame, in my guild and viewing the forums.

People will yell when they're not happy and say nothing when they are, a vocal loud minority on a forum is not an indication of the overall player base.

 I agree, I fail to see how CRZ makes the game worse, if you want to play single player games, check out steam, usualy they have a few on sale.

 

If people are bitching about CRZ, either go to a PVE server, play SWTOR, or quit playing MMOs.

I want to be Uncle Owen again.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2166

9/22/12 3:59:18 AM#9
There is good and there is bad with this feature:

Good:

you see more people playing in a zone that you can Join with or pvp with.

What else?

Bad:

it doesn't solve the root cause of why zones are empty in the first place.

Your join up with someone and then you potentially never see them again.

You lose what little sense is left that your server is a cohesive community in a solid virtual world - immersion factor.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1233

 
9/22/12 4:15:53 AM#10

In comparison to the gaming population sure its a minority but its the largest minority on the forum since Real ID I have seen.  With a now + 600 page thread on the US forums.  Though I can tell you on my server all of the people I speak to seem to be frustrated with it as well.

CRZ brings everything competitive into a populated zone with non of the benefits, just two examples: you cannot join a guild of a cross realmer, low population realms where the AH was already expensive will now be hiked through the roof.

I was happy till CRZ came along I even thought the Theramore event was just fine, I was looking forward to playing my monk and raiding with my guild.

This whole system should have been beta tested a shed load more with more positive features implemented, instead GCs vision hiked on us.

The biggest and worst fail of them all, this is what they put in instead of simple server merges which is the key solution to low populated realms and any other game seems to have done including rift and swtor (though Im not a fan of swtor).

FYI I am on a pve server and am so so so glad I am not on a pvp one. 

Tribes Ascend Link Sign Up Foo, its fun:

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  expresso

Tipster

Joined: 3/10/10
Posts: 1738

9/22/12 4:20:49 AM#11
Originally posted by Bladestrom
There is good and there is bad with this feature:

Good:

you see more people playing in a zone that you can Join with or pvp with.

What else?

Bad:

it doesn't solve the root cause of why zones are empty in the first place.

Your join up with someone and then you potentially never see them again.

You lose what little sense is left that your server is a cohesive community in a solid virtual world - immersion factor.

Um, it does solve the root cause, the root cause is that the majority of players are at max cap, it's the new players and alt rollers in the low level zones but there just aint enough of them at any one time for a low level zone to feel populated.  CRZ sounds like a perfect fix.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 923

9/22/12 4:24:29 AM#12
Originally posted by Wicoa

In comparison to the gaming population sure its a minority but its the largest minority on the forum since Real ID I have seen.  With a now + 600 page thread on the US forums.  Though I can tell you on my server all of the people I speak to seem to be frustrated with it as well.

CRZ brings everything competitive into a populated zone with non of the benefits, just two examples: you cannot join a guild of a cross realmer, low population realms where the AH was already expensive will now be hiked through the roof.

I was happy till CRZ came along I even thought the Theramore event was just fine, I was looking forward to playing my monk and raiding with my guild.

This whole system should have been beta tested a shed load more with more positive features implemented, instead GCs vision hiked on us.

The biggest and worst fail of them all, this is what they put in instead of simple server merges which is the key solution to low populated realms and any other game seems to have done including rift and swtor (though Im not a fan of swtor).

FYI I am on a pve server and am so so so glad I am not on a pvp one. 

I guess I am on a relatively low-populated server cluster. I have not really seen that many people from other servers in the lower level zones, but I do play at off-peak hours since I am on the US servers as an EU player.

However, it has created lag for me. My ping has gone up since they have implemented this. Very annoying since I am in general laggier than the average US player anyway.

I have not noticed a change in AH prices. They are still very expensive.

Playing MUDs and MMOs since 1994.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2166

9/22/12 4:27:09 AM#13
The root cause is that levelling is nearly A mechanism to get to max level. CRZ pulls together the transient population together while they level, but it does not solve the problem of why the world population is so low in the first place, I.e if a game is designed to be most rewarding at max level then that's where people go.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2166

9/22/12 4:28:10 AM#14
Alts don't fill worlds in other words.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Wicoa

Hard Core Member

Joined: 1/08/07
Posts: 1233

 
9/22/12 4:31:44 AM#15
Originally posted by MurlockDance
Originally posted by Wicoa

In comparison to the gaming population sure its a minority but its the largest minority on the forum since Real ID I have seen.  With a now + 600 page thread on the US forums.  Though I can tell you on my server all of the people I speak to seem to be frustrated with it as well.

CRZ brings everything competitive into a populated zone with non of the benefits, just two examples: you cannot join a guild of a cross realmer, low population realms where the AH was already expensive will now be hiked through the roof.

I was happy till CRZ came along I even thought the Theramore event was just fine, I was looking forward to playing my monk and raiding with my guild.

This whole system should have been beta tested a shed load more with more positive features implemented, instead GCs vision hiked on us.

The biggest and worst fail of them all, this is what they put in instead of simple server merges which is the key solution to low populated realms and any other game seems to have done including rift and swtor (though Im not a fan of swtor).

FYI I am on a pve server and am so so so glad I am not on a pvp one. 

I guess I am on a relatively low-populated server cluster. I have not really seen that many people from other servers in the lower level zones, but I do play at off-peak hours since I am on the US servers as an EU player.

However, it has created lag for me. My ping has gone up since they have implemented this. Very annoying since I am in general laggier than the average US player anyway.

I have not noticed a change in AH prices. They are still very expensive.

Not all servers have been included in the system yet, since you haven't seen anyone else yet you may not have either. Though your lag would indicate otherwise.

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  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 831

9/22/12 4:33:58 AM#16
Originally posted by expresso
Originally posted by Bladestrom
There is good and there is bad with this feature:

Good:

you see more people playing in a zone that you can Join with or pvp with.

What else?

Bad:

it doesn't solve the root cause of why zones are empty in the first place.

Your join up with someone and then you potentially never see them again.

You lose what little sense is left that your server is a cohesive community in a solid virtual world - immersion factor.

Um, it does solve the root cause, the root cause is that the majority of players are at max cap, it's the new players and alt rollers in the low level zones but there just aint enough of them at any one time for a low level zone to feel populated.  CRZ sounds like a perfect fix.

I couldn't agree more. WoW is a very top heavy game, this addresses that problem.

  Kuinn

Apprentice Member

Joined: 1/10/11
Posts: 1511

9/22/12 4:37:46 AM#17
Originally posted by expresso
Originally posted by Bladestrom
There is good and there is bad with this feature:

Good:

you see more people playing in a zone that you can Join with or pvp with.

What else?

Bad:

it doesn't solve the root cause of why zones are empty in the first place.

Your join up with someone and then you potentially never see them again.

You lose what little sense is left that your server is a cohesive community in a solid virtual world - immersion factor.

Um, it does solve the root cause, the root cause is that the majority of players are at max cap, it's the new players and alt rollers in the low level zones but there just aint enough of them at any one time for a low level zone to feel populated.  CRZ sounds like a perfect fix.

 

Why do you even need other people in zones where there are no group content to begin with? Oh right, to make friends maybe or? ...oh wait, they're from other servers. This is like a feature that simply drops random nobodies from other realms to compete with you farming quest mobs, nodes, etc. Or did I miss something?

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2166

9/22/12 4:37:48 AM#18
It doesn't solve the problem, it helps mitigate the symptoms of the problem. The fundemental issue is that alts fill the world, and when a player is on their main they ain't on their alt.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2166

9/22/12 4:39:11 AM#19
Good point above, if people don't group while levelling anyway, whats the point? It's an illusion.

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 923

9/22/12 4:43:11 AM#20
Originally posted by Wicoa

Not all servers have been included in the system yet, since you haven't seen anyone else yet you may not have either. Though your lag would indicate otherwise.

My server is clustered because I have seen a few people from other servers hanging around in low level areas. But it really has been just one or two people every now and then. The low level areas seem to be pretty much empty and have been for a long time.

Playing MUDs and MMOs since 1994.

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