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9/21/12 4:53:39 PM#241
Originally posted by Wolvards I disliked DAoC's community there were some horrible individuals. Problem with games that require grouping is that it gives rise the bad side as well... say a guy ninja looted and his character is ruined. Don't need proof... just get a few people to say it and the community goes with it. Oh and the elite gank guilds? Many cheated.... 8 man gank guilds worked so well because someone had radar going. One of the top alb ones on percival (ran by a reaver) said they cheated after the leader retired. Also I didn't like DAoCing casting system.... apparently getting hit with a claymore stops me from casting except for quickcasts....(sometimes if they are just near you...apparently that claymore's presence is enough). I'm fine with that.... what I'm not fine with is the logic that getting hit with a massive ball of fire doesn't slow you down at all or stop you from swinging your claymore.
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9/21/12 5:55:53 PM#242
lvl 62, and stopped, havent played for a week days. start playing boarderlands now. i guess this is the beauty of this game, b2p, no sub, no pressure, can go back to it if i ever wanted to, but i dunno about it :) |
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9/21/12 7:41:34 PM#243
Still loving it and only lvl 65 on my ele, lvl 32 on my engi and the other 3 char slot filled with lvl 10'ishes. Past week I hardly played though because it's crazy busy times at work and I was too tired to be active in game but yay weekend so continuing the blast :) |
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9/21/12 8:11:46 PM#244
Originally posted by Torgrim They never said 1-2 would take the same time as 79-80. They said it would be a flat leveling curve. Which means that you will not need 5 trillion XP at level 78 like other MMOs.
This is the MMO with the easiest leveling Ive been across. Unless you count GW1 where you could hit max level under 10 hours if you rushed like crazy. |
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9/21/12 9:09:25 PM#245
Yep, still enjoying it, still got tons to do, and still feel the game has loads of room to live into. Main level 52 Mesmer, 4 alts very low. 135 hours total for all chars. Mostly PvE, some sPvP, no WvWvW yet (again, this is something that I feel is there for me later). I'm coming out of the honeymoon phase, for sure; the game isn't as fresh and new as it was, it's starting to feel familiar, but I'm still playing every day and having fun. |
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9/21/12 9:14:17 PM#246
took me this long plus all the BWE's to figure out my favorite class.. so I'm not going anywhere for a long while:) funny because my favorite race/class combo is the two i hadn't planned on playing at all when testing in beta but asura ranger has by far become the most fun PVE combo I have tried so far.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/21/12 9:36:29 PM#247
I'm not really sure why but I am not logging in very often which is unusual for me at release. When Cataclysm released I hit 85 in less than 3 days and was geared and raiding the second week. In SWTOR I reached 50 in about a week and had Battlemaster and cleared EV before the end of the first month. In GW2, I am only level 55 and find myself logging in maybe 2-3 times per week for only a few hours. There are a lot of things I like about the game but I just haven't found any reason to play it a lot. I enjoy Vistas and exploring so that is what I am focusing on but it gets a little tedious after a while. I have tried to do DEs but I feel like I spend 15 minutes searching for them for every 15 minutes I spend actually playing one. They also just don't really capture my fancy like other games have since I hate escort quests so, so much. I think WvW probably has the most potential to get me hooked on this game but I want to let it get more settled and have the queue times drop a little before I get into it. I think I might be more motivated if I was in a guild and ran dungeons and DEs with friends but I haven't made any friends in game yet and I don't want to join a random guild until the dust has settled a bit and I can see who actually sticks around and commits to the game. I guess I would say I am taking a cautious wait and see attitude toward the game at this point. |
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9/22/12 1:47:30 AM#248
I haven't logged in in about a week. Boredom with GW2 plus Borderlands 2 and now Torchlight 2 and next week panda land means I probably won't be playing again anytime soon.
Is a man not entitled to the herp of his derp? |
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9/22/12 1:55:28 AM#249
Originally posted by Ginaz same feelings m8 |
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9/22/12 2:06:47 AM#250
Originally posted by papardelios same need something new again |
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9/22/12 2:08:29 AM#251
great game, still lots of fun. Only gripe is how sometimes enemies dont load fast enough in WvW. Oh well, Im sure its on the list of fixes, still great anyways.
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9/22/12 2:24:14 AM#252
Originally posted by lerwen So I logged back in on my level 80 druid (85 badass lock is on a pve server ...) tonight after 1 1/2 years, 7 day free pass. Wholly shit it's like different game. Took an hour setting up my action bars, then went to the Hyjal portal, and what do you know? I see a guy lying by the portal dead, then see the stunned swirls over another guys head. He dies as two undead rogues hop off and stealthed.
I smiled and thought, "Ah wpvp." DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/22/12 5:24:47 AM#253
Originally posted by halflife25 Read what I wrote, please. It is completely futile to post bad things about any game and bad for your health, if you do it for the sake of ranting. Nothing will get better from this, nothing improved, you might be counted as a troll. Instead either help to improve the game by posting on the official forums OR quit the game. I wouldn't play something, if I wasn't enjoying it. Or in other words: Stay away from this game, if you think it sucks and it cannot be helped. |
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9/22/12 5:55:52 AM#254
I desire meaningful and challenging PvE content. Currently I feel like combat is shallow and mindless, especially when compared to GW1. A more technically challenging Legendary Aquisition system, rather than the current waste your time ultimate farming simulator. Loot in general, poor drop rates and uninteresting items bore me to tears. Every single equippable item in the entire game is simply a "Stat Stick". At no point will you find an item that can drastically alter your style of gameplay. This game left me wanting so much more. |
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9/22/12 9:12:07 AM#255
Originally posted by moosecatlol Why should a piece of gear alter your style of gameplay? Gear is boring and a thing of the past. Gear should be cosmetic only. Skill should determine if you do well or not at a game. But I don't blame ya, gear grind get's shoved in your face in almost every MMO and RPG made. I personally stopped playing WOW after 3 months because of the huge impact gear made and a lackluster combat system. |
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9/22/12 9:24:53 AM#256
Originally posted by IPolygon Even those who do nothing but praise GW2 day and night trying to give an illusion that GW2 is perfect and has no problems can also come across trolls...trolling is not associated with negativity alone. People can complaing and still play the game. That is called 'hope'. Hoping that their grievances will be heard and remedied by Anet. But when straw will break camels back sooner or later players will quit playing. But that is up to them and not you so stop tellign people what to do. |
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9/22/12 9:34:48 AM#257
To me, gear is an integral part of RPG. As are stats. And there needs to be progression on both. So it's not just an MMORPG thing. It's an RPG thing. I think what we're seeing here is a divergence in MMOs, really: Many players looking to abandon core RPG systems in MMOs and going for more action-based gameplay (as apparent from "it has to be all about skill!" posts), while some who do like RPGs for what they are are looking for that classic stat & gear progression aspect (not to mention typically top priority RPG stuff like coherence of gameworld and story, of course). To me, game design in the vein of GW2 is actually going towards the territory of TF2 or PS2. We'll see whether players will keep pushing in their action-combat demands up to that point, or whether there's a sweet spot before that.
Oh, and... I'm still playing, but with very little exploration left to be done in the game, I can see myself not logging in a couple of weeks later. Though I've tried every other gameplay sphere in GW2, nothing apart from exploration has grabbed me. And exploration is not really something you can joyfully re-run on alts.
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9/22/12 11:10:19 AM#258
Originally posted by solarine If they keep the gear progression completely seperate from sPVP and WvWvW I'm fine with more gear based stuff. As mainly a PVP player and that's where I will keep my focus on endgame I like skill based games. As it stands right now I HAVE to get my exotics and ding lvl 80 too be on even footing in WvWvW. Gear does impact quite a bit. I take it you don't care for PVP all that much ? :) I for one didn't buy this game for the PvE, I knew going in that gear was cosmetic and the endgame raiding was minimal. Anet did everything they promised, not a single lie. May have been a little over the top on how dynamic the events would be but other than that ppl should have known exactly what to except. As for PVP players, director of sPVP has a double blog post coming soon on planned changes and new things to be implemented. Ladder rankings, custom tournaments and spectator mode will make me play this game for years to come. I really don't understand the endgame complaint, you could see from a mile away that PVE would be really short term. If 6 months from now the PVP side hasn't changed one single bit then I will start questioning the longevity of the game. |
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9/22/12 11:41:33 AM#259
Wouldn't really call progression of numbers on gear something I ever called integral to RPG systems. It's certainly something that happens, but often more as a result of treadmill styled gameplay. Even in tabletop games.
Same case with stat growth on characters as well. I never have thought of explicit verttical progression in anything to be of core importance to RPG systems. It's just a thing we do to gate the ability of a player/character and generate a means for longterm play.
Which is why I also generally advocate nonlinear progression. A character in an RPG can grow immensely without becoming a ridiculous demigod among mortals (unless that's truly the aim of the game). Especially when we know most this progress is a moot point in a numbers system because we will always be pitted against things with similarly matched numbers. Introduction of more active and skill based systems doesn't affect that alone.
As far as GW2 goes. I do like the game and see it's merits. I just don't play it much. :p
I'd probably play more if I had a group of people to play the game with, but right now I just make a character, fiddle around with them until I get bored of wandering around alone, and then log out. I like how the game feels when I'm running around and playing, but I would generally prefer to part of a social group playing these kind of games, which I'm just not part of in GW2 right now. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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9/22/12 12:09:33 PM#260
Originally posted by Deivos ^^This^^ As early as 1977 Marc Miller's Traveller featured level-less gameplay with minimal skill and stat progression and no gear progression. Many RPGs have followed this path since. There is nothing "inherent" or "core" about gear and stat progression when it comes to RPGs. There are many of us who play games for "fun" - an actual enjoyable play experience while playing rather than progression. I personally have hated games like WoW for years that deliberately marginalize and destroy some of the best gameplay experiences in their games on the "holy alter of progression" - Black Temple-pointless, Karazhan-meaningless, Ulduar-a waste of time, Black Wing Lair-unplayable. GW2 is a bold new approach and one that I hope does achieve great success. I'm sure we will continue to have and see new "progression-based" games for a long time to come but it is so refreshing and nice to see an MMO designed around enjoyable gameplay with a large world full of events and activities to participate in that aren't marginalized and trivialized by levels and gear. Not everybody will find GW2's gameplay enjoyable - people do have different tastes after all. But to think that there is a "limited market" for this kind of game is in my opinion way off base. To me ANet is finally addressing a large untapped potential playerbase that has been ignored for years. We can hope that ArcheAge does the same for people who want a "Sandbox" experience as well. (Oh and Devios awesome Sig btw - OOTS FTW!!!) |
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