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News & Features Discussion  » [Preview] Rift: Storm Legion and the Power of Choice

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65 posts found
  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

9/21/12 4:29:43 PM#21
Awesome looking forward too logging back in.
  Boardwalker

Hard Core Member

Joined: 11/12/07
Posts: 383

9/21/12 4:55:40 PM#22
Originally posted by Deeter
Why does this game still have a sub fee? Why does any game still have a sub fee? Why can GW2 put out the same quality MMO without a sub fee? I don't understand.

Guess they want to keep the freeloaders out, and ensure a consistent stream of revenue to fund future expansions.

They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
Play EVE for free for 21 days

  ninfanlink

Apprentice Member

Joined: 7/24/08
Posts: 36

9/21/12 4:57:25 PM#23
Originally posted by strangiato2112

"They come with their own set of currency"

 

ugh.  Trion still doesn't get it.

 

The last thing Rift needs is another piece of content designed to be grinded over and over and over again with yet another currency.

 

I despise the currency system, but if you are going to do it, just make one currency and unify things.

lol... your kidding right. Name one mmo that dosent have a "grind" to it that is good and people are still paying to play? o right... none. Rift is really the only remaining mmo out there that hasent gone free to play within the first year for a reason.

It has a good amount of content and they add stuff to keep people playing aka grinding! (Artifacts, pvp ranking, rep, gear, achivements, mounts, pets, tons of events) all those things keep people playing.

Over the past 10 years almost every mmo that has come out that attempted to be differant or not be a Wow clone has failed ( no content, LFG system, or imo grind )

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5510

9/21/12 6:00:59 PM#24

Originally posted by Synthetick

Extremely excited for the expansion. Have been subscribed since headstart.

The only problem I've had with RIFT is that it takes literally no effort currently to get to 50. It takes literally minimum effort to gear up for the raid content, and really, you can progress through the tiers extremely quick to clear all the current content.

That's all fine and good, but I really hope they change the end-game up a bit more. Hearing of all these new systems and currencies just make me shudder inside at the thought of hitting the new level cap and doing nothing but grinding the same experts over and over.

Yea, I know, welcome to MMOs. These guys are getting the "making the leveling interesting" curve so right, I wish they could translate that diversity to the end-game. 

On top of that they're shifting PA to be account wide.  That just relegated all character progression to be gear only with the best of it locked behind raids.

Originally posted by Foomerang


Originally posted by Deeter
Why does this game still have a sub fee? Why does any game still have a sub fee? Why can GW2 put out the same quality MMO without a sub fee? I don't understand.

Rift has more content than gw2 plain and simple. It is subjective which game has better content. Come november, it will have far and away more content and variety of gameplay than any current mmo. Maybe wildstar will come close when it launches but thats about it.

I have to correct myself on that last part since ffxi lotro and vg are still around.

 

I don't agree that there is more content in RIFT than GW2.  I've been playing since headstart and it seems about even.  They were fairly content light on launch.  I also think it paints a disengenuious picture to compare the amount of content in a newly launched game with one that has been out for over a year.  On the RIFT forums I hear people compare WoW to RIFT in the content department and it just misses the mark for me.

It's hard to compare content between games in my opinion because of how that content is considered in the framework of the game.  There is a lot to do in RIFT but the only real progression you see is from Experts, MM, and raids - and grinding them on the cooldown.

I love fishing, rifting, and the rest, but it's sort of a time waster in between running instances for gear coins.  There are some minor exceptions to this such as collecting pets from shiny collections, mounts, and some of those sorts of one off rewards that those activities provide, but the real core of character progression is only rewarded from instnace running.

Originally posted by ninfanlink

Originally posted by strangiato2112

"They come with their own set of currency"

ugh.  Trion still doesn't get it.

The last thing Rift needs is another piece of content designed to be grinded over and over and over again with yet another currency.

I despise the currency system, but if you are going to do it, just make one currency and unify things.

lol... your kidding right. Name one mmo that dosent have a "grind" to it that is good and people are still paying to play? o right... none. Rift is really the only remaining mmo out there that hasent gone free to play within the first year for a reason.

It has a good amount of content and they add stuff to keep people playing aka grinding! (Artifacts, pvp ranking, rep, gear, achivements, mounts, pets, tons of events) all those things keep people playing.

Over the past 10 years almost every mmo that has come out that attempted to be differant or not be a Wow clone has failed ( no content, LFG system, or imo grind )

I don't think that posters point was there is a grind, but that RIFT has a ton of currencies and it doesn't need another different currency to grind out.  It needs a sort of currency consolidation approach to its design.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Acidon

Advanced Member

Joined: 9/09/05
Posts: 677

Permafried

9/21/12 7:10:10 PM#25
Trion <3

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  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1319

9/21/12 8:00:33 PM#26
Originally posted by Xepo

After playing GW2 since headstart I popped in to see if Rift had made any changes recently. UGH! No movement casting and the combat system difference was so evident between the 2 games I'm not sure I can enjoy an old MMO combat system now that GW2 and a few others have made it more dynamic. I constantly wanted to use my "dodge" to roll out of an attack and constantly canceled a spell cast because I wanted to be moving. It felt ........ boring.

Rift by far would be an MMO I would actually sub to again, but as I played and went into where there should have been a large population of people I found a ghost town. Even the chat screen was empty and void of conversation. It also seemed like there were less shards to enter than before (as I never counted them previously I can not confirm this). I will watch from afar and see if the xpac sparks new life in Rift.

I did the same thing, went on the unlimited free to 20 and couldnt even get outta the first zone.  I had 3 50's fully geared in River of Souls or better gear, and now I just cant stand the way it plays

 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4663

A man convinced against his will is of the same opinion still

9/21/12 8:07:00 PM#27


Originally posted by Torvaldr

I love fishing, rifting, and the rest, but it's sort of a time waster in between running instances for gear coins.  There are some minor exceptions to this such as collecting pets from shiny collections, mounts, and some of those sorts of one off rewards that those activities provide, but the real core of character progression is only rewarded from instnace running.


Your definition of character progression is not the definition of character progression. My character is progressing along nicely and I no longer do dungeons (unless I mentor down to help lowbies) and I have never stepped foot in an instanced raid.

I am currently working on my 2nd tier of planar attunement for death rifts, and also getting more recipes for my various crafting profs doing dailies and crafting rifts.

I think if you look at where you can get the absolute best gear and work towards that, you're are only going to be progressing one way and doing only one thing. Same goes for GW2 or most themeparks for that matter.

If you thought the events were dynamic, you'll think the stories are living.

  VirusDancer

Novice Member

Joined: 11/18/04
Posts: 3684

Heroes are about character - not gear.

9/21/12 8:15:15 PM#28
Originally posted by Foomerang

I think if you look at where you can get the absolute best gear and work towards that, you're are only going to be progressing one way and doing only one thing. Same goes for GW2 or most themeparks for that matter.

This tends to come to mind quite a bit.  People play a game a certain way and then blame the game...then they do it with the next game and try to place the same blame...then they blame the next game...etc, etc, etc.  At some point, one would have figured that it was not the games - but themself - but that's rarely the case.

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2799

The Critical Hit Pretzel!

9/21/12 8:24:37 PM#29
Originally posted by Myrdynn
Originally posted by Xepo

After playing GW2 since headstart I popped in to see if Rift had made any changes recently. UGH! No movement casting and the combat system difference was so evident between the 2 games I'm not sure I can enjoy an old MMO combat system now that GW2 and a few others have made it more dynamic. I constantly wanted to use my "dodge" to roll out of an attack and constantly canceled a spell cast because I wanted to be moving. It felt ........ boring.

Rift by far would be an MMO I would actually sub to again, but as I played and went into where there should have been a large population of people I found a ghost town. Even the chat screen was empty and void of conversation. It also seemed like there were less shards to enter than before (as I never counted them previously I can not confirm this). I will watch from afar and see if the xpac sparks new life in Rift.

I did the same thing, went on the unlimited free to 20 and couldnt even get outta the first zone.  I had 3 50's fully geared in River of Souls or better gear, and now I just cant stand the way it plays

 

I played games that had better combat systems then GW2 (Tera being a good example of a persistant world environment to be fair) and I just really feel GW2 combat feels actually more clunky and stiff then rift. Take out the dodge and you got a dumbed down system over-all, which to ANet's defense, is kind of expected considering how dodging is meant to be a big part of combat, having complex systems in place would scare away more casual players which seems to be their focus in the game.

It doesn't help I'll admit too that GW2 I can just hit 1 and afk in many of the events and let my character have a blast doing it themselves. The combat just isn't all that 'smooth' as people make it out to me and the only reason I do stick it towards the game as a tally against it is the fact that Tera HAS a very fluid feeling combat system (even if that is ALL it has to offer) with that persistant world. I do enjoy GW2 as a time waster but Its one of the first MMos I've bought I just can't play for more then a few hours at a time and I feel the combat system is one of the biggest reasons against it.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

9/21/12 8:45:30 PM#30
Originally posted by Torvaldr

I don't think that posters point was there is a grind, but that RIFT has a ton of currencies and it doesn't need another different currency to grind out.  It needs a sort of currency consolidation approach to its design.

Exactly.  And by attaching its own currency, people will be running them over and over again to get the stuff they want as opposed to maybe running dungeons instead if they prefer that mechanic, or perhaps doing conquest instead if they like that mechanic.

 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4663

A man convinced against his will is of the same opinion still

9/21/12 9:12:41 PM#31


Originally posted by strangiato2112

Originally posted by Torvaldr I don't think that posters point was there is a grind, but that RIFT has a ton of currencies and it doesn't need another different currency to grind out.  It needs a sort of currency consolidation approach to its design.
Exactly.  And by attaching its own currency, people will be running them over and over again to get the stuff they want as opposed to maybe running dungeons instead if they prefer that mechanic, or perhaps doing conquest instead if they like that mechanic.

 


Most of the rewards for each game feature are similar in stats but are aesthetically different. It doesn't even matter because of the dressing room anyway. Its ironic because GW2 is being praised for the same thing and Rift is getting bashed for it here.

I can do any type of game mechanic I want, get relevant gear and customize my character's outfit because of the wardrobe.

If you thought the events were dynamic, you'll think the stories are living.

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1492

9/21/12 9:20:41 PM#32

when rift launched, it raised the bar for polish and seamless launch for mmo.

 

now it seems they are going toraise the bar for what to expect in an expansion.

 

trion seems like they really have their head in the game so to speak.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

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Henry Rollins

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

9/21/12 9:34:09 PM#33
Originally posted by Foomerang

Most of the rewards for each game feature are similar in stats but are aesthetically different. It doesn't even matter because of the dressing room anyway. Its ironic because GW2 is being praised for the same thing and Rift is getting bashed for it here.

I can do any type of game mechanic I want, get relevant gear and customize my character's outfit because of the wardrobe.

 

what if you like something on the Hunt Rift vendor but despise Hunt Rifts?   So no, you cant do any type of game mechanic you want.

And why are you bringing up GW2 here?  There isnt a relevant comparison, at all.  GW2 is getting praise because crafting, gathering, and exploring are alll sources of exp and whatever you do in GW2 you make progress.  Its not remotely the same thing.

Rift isnt getting any unfair treatment.  WoW got bashed for having too many types of currencies too.  Even people that love Rift seem to hate all the currencies.

  User Deleted
9/21/12 10:24:45 PM#34

I resubbed today hoping that Rift would capture some sembelance of allure it had back in beta and shortly after release.  Sadly that isnt the case and I dont know why exactly.  With the upcoming expansion I should be all over it like white on rice but something about the game just bothers me.  Its either the UI, character animations, combat speed, run speed and bland setting,  or the combat styles such as going from instant cast to cast time abilities which looks weird.  I cant pin point what exactly but it might be all of those plus soemthing hidden stopping me from enjoying the game.

 

I mean not withstanding the stuff coming in the expansion, the instant adventures and group content should grab me but sadly none of it does.  It just feels and plays like a F2P bad game and not a AAA MMO.  Wish it wasnt the case but sadly it is for me.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4663

A man convinced against his will is of the same opinion still

9/21/12 10:38:59 PM#35


Originally posted by strangiato2112

Originally posted by Foomerang Most of the rewards for each game feature are similar in stats but are aesthetically different. It doesn't even matter because of the dressing room anyway. Its ironic because GW2 is being praised for the same thing and Rift is getting bashed for it here. I can do any type of game mechanic I want, get relevant gear and customize my character's outfit because of the wardrobe.  
what if you like something on the Hunt Rift vendor but despise Hunt Rifts?   So no, you cant do any type of game mechanic you want.

And why are you bringing up GW2 here?  There isnt a relevant comparison, at all.  GW2 is getting praise because crafting, gathering, and exploring are alll sources of exp and whatever you do in GW2 you make progress.  Its not remotely the same thing.

Rift isnt getting any unfair treatment.  WoW got bashed for having too many types of currencies too.  Even people that love Rift seem to hate all the currencies.


I dunno what to tell ya. Are you looking for a discussion or just complaining? Its fine either way. Id just like to know if its worth my time to reply anymore.

If you thought the events were dynamic, you'll think the stories are living.

  Maelkor

Advanced Member

Joined: 8/20/05
Posts: 462

9/21/12 11:18:27 PM#36

While I never played Rift at release I did play one of the latest pre release betas. This expansion sounds cool and is definately going in the right direction from my viewpoint, however, the dynamic content in GW2 is a bit different from my viewpoint than the content in Rift. Its hard to put my finger on it but I will give it a shot. The Dynamic content in GW2 is all about removing quest hubs and thus the background story of the game is instead put into the dynamic events. Rift on the other hand still has the background story in static quest hubs while the dynamic stuff is just a bit of extra fighting you can do seperate from the story so to speak. Although the rifts themselves are the story so that isnt completely true either.

 

What I would like to see then is more of a merging of the two systems which is more the direction GW2 will go I think as they have time for post release development beyond the minimum core features.  At the very least both games have gone a long way from removing the completely stale and static feel of a gameworld to one that is only partialy static and stale.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4663

A man convinced against his will is of the same opinion still

9/21/12 11:30:09 PM#37


Originally posted by Zylaxx
I resubbed today hoping that Rift would capture some sembelance of allure it had back in beta and shortly after release.  Sadly that isnt the case and I dont know why exactly.  With the upcoming expansion I should be all over it like white on rice but something about the game just bothers me.  Its either the UI, character animations, combat speed, run speed and bland setting,  or the combat styles such as going from instant cast to cast time abilities which looks weird.  I cant pin point what exactly but it might be all of those plus soemthing hidden stopping me from enjoying the game.

 

I mean not withstanding the stuff coming in the expansion, the instant adventures and group content should grab me but sadly none of it does.  It just feels and plays like a F2P bad game and not a AAA MMO.  Wish it wasnt the case but sadly it is for me.


Thats totally understandable. Ive played games that i can tell are very well made and loved by many. But personally i couldnt find anything appealing about it. Its weird heh. Its just personal preference sometimes.

If you thought the events were dynamic, you'll think the stories are living.

  Drealgrin

Novice Member

Joined: 5/05/06
Posts: 164

9/21/12 11:35:15 PM#38

Trion really hates interesting people. They are worse with the ban stick than ArenaNet

 

Seriously, you say ANYTHING that can be construed as even mildly controversial and you'll get suspended or banned.

 

If you're a boring person who never gets mad about anything, then this is the game company for you.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

9/21/12 11:54:18 PM#39
Originally posted by Drealgrin

Trion really hates interesting people. They are worse with the ban stick than ArenaNet

 

Seriously, you say ANYTHING that can be construed as even mildly controversial and you'll get suspended or banned.

 

If you're a boring person who never gets mad about anything, then this is the game company for you.

You obviously dont play on Faeblight. Trion doesnt do enough banning.  Ive never reported anyone in my life (doesnt bother me enough to do it) but there are people who have been reported and should definitely have been banned but have not been.  I can't imagine what one would have to do to get a ban from Trion.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5047

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/22/12 12:01:31 AM#40
more and more news from Trion. I wish other well known companies had the passion Trion has with its game. They are really working hard to improve their game, and by the sounds of it, Storm Legion will do just that, big time.

My endgame begins with character creation and ends with a new mmorpg

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