| 96 posts found | |
|---|---|
|
FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
9/21/12 11:28:38 AM#41
Originally posted by adam_nox SO if I used this logic, as soon as I got to a level that was higher than the zone, it isn't my choice to complete the map and maybe climb that mountain that has no annotation that there is anything up there? I guess we can agree that we disagree on what we define exploration as. noun Exploration 1. an act or instance of exploring or investigating;examination. 2. the investigation of unknown regions. If I have never been there, then it is an unknown region to me. Finding hidden caves IS exploration if you have the choice to look for them and aren't forced to go to them. Your example of character progression is another form of exploration, but not the only one. It's not a joke to think otherwise. It is a joke, however, to think your way of understanding is the only way. As you get higher in level it is very much a choice where to explore because there are many zones that are level appropriate.
RIP Jimmy "The Rev" Sullivan and Paul Gray. |
|
9/21/12 11:28:43 AM#42
Originally posted by SteeJanz That comment regarding leveling is wrong though. If you can keep doing a certain form of content and that form is more efficient than other forms, then you can skip content and still level faster than those who do not skip it. |
|
|
9/21/12 11:36:04 AM#43
Originally posted by adam_nox There's no exploration in any sandbox game then. You can't go where the mobs are stronger than you before you get your skills and equipment up properly either. Try take your freshly rolled character in UO to kill a dragon, or even just a lich... and enjoy your naked ghost trip. Seriously... |
|
|
9/21/12 11:41:50 AM#44
Originally posted by The_Korrigan This. Either you're locked out of areas by being one shotted by everything, or the area is simply closed because you have not completed a certain story element or chapter, checkpoint whatever. It's standard practice in almost any game. |
|
|
9/21/12 11:44:49 AM#45
Originally posted by Zekiah i am an explorer and i absolutely loved skyrim and the witcher. with that said I love gw2 because it does have explorer elements in it. There are surprises and things to be found if you poke around and look for them. hidden caves, hidden treasure chests, hidden bosses, hidden DE's. In order to find them you need to make it a habit to talk to npcs and to inspect things, not just aim for zone completion. |
|
|
FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
9/21/12 11:50:43 AM#46
Originally posted by gessekai332 This made me think of that cave in Harathi Hinterlands where you feel like you are one of the Goonies finding One Eyed Willies ship. Man that was a lot of fun. If that's not adventuing I don't know what to say. No alert sending you to the cave, a puzzle to open the door, traps and hoops to jump through to find the area, and more puzzles to get to the chest. This little adventure kept me up an extra hour after I expected to log off at the waypoint near there. Good times.... RIP Jimmy "The Rev" Sullivan and Paul Gray. |
|
Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
9/21/12 11:52:40 AM#47
Originally posted by gessekai332 Interesting. I find moving from heart to heart, instance to instance, level zone to level zone a bit on the boring side. Ok, a lot. And trying to figure out how to jump your way to hidden overlooks for completion tasks doesn't interest me either. Just more of the same: Collect X, Return Y, Find Z That's not adventure, it' quest-grinding, just like the rest of the themeparks. These games are boring and the more people play them the more they'll get bored too. It's time to think outside the Skinner Box IMO. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
|
9/21/12 11:55:44 AM#48
Originally posted by FlawSGI That puzzle is a favorite - that's where I take guildies who weren't aware there was that kind content in the game :) |
|
|
9/21/12 12:01:25 PM#49
Originally posted by TwoThreeFour I can see your point. I guess what I should have said is that if you cut out half the ways to gain xp, you are limiting yourself to ways to gain xp. For example, if I do a DE within a heart quest, chances are high that I will gain xp from the DE and the heart quest. If I avoid heart quests and stay away from them, I will miss out on that opportunity. There are single ways to gain xp and I am sure one of those ways provides the most xp gain over the others, however combining multiple ways tend to provide the highest xp return. |
|
|
9/21/12 12:05:54 PM#50
Originally posted by WhiteLantern First thing's first. As you admitted, you are intentionally ignoring a good portion of content. As such, you have to expect this will have consequences. Namely, experience, gear, and gold will be more difficult to come by. The starting zones are designed in such a way that if you complete the entire map, including heart quests and your personal story, while doing all the events you naturally come across on your journey, you will reach the appropriate level to enter the next zone. Heart quests, unfortunately, are also your best source of early level money. They also unlock the only karma vendors available to you at early levels, which offer you good gear upgrades. If you ignore them, you will miss out on this stuff. That said, I do have a couple suggestions that could help. The first is that many events often occur near heart NPCs. Completing the event from start to finish will usually naturally complete the heart quest as well. This will effectively double the exp reward of the event, gives you bonus gold, and opens up a karma vendor for gear. I'm sure you must have already completed some hearts in this way. It's almost impossible not to. My second suggestion, especially as an explorer, is to explore your way to another starting zone and do extra events there to add some flavor. Because if you do just sit in one starting zone to grind events, that's exactly what it will become: a grind. You will have to repeat many events to get the necessary experience. The Sylvari and Asura starting zones are adjacent to each other. The Norn and Charr are also close. The journey from a human zone to another starting zone would be perilous for sure, but an explorer should be up for a challenge. I've done it myself in the betas. Since you said you like crafting, I'll add that crafting provides really good exp. Less so at the earliest levels, but it increases big time as you get higher up in the profession. If you keep up with your craft to make new gear for yourself evertime you reach a level that is a multiple of 5, you'll start to get a full extra level each time. That's the thing, there is a reason to venture to the far off corners of the maps because there are usually several hidden things that are not marked on the maps at all. These range from jumping puzzles, to hidden bosses that guard chests, to lore based monuments and NPC interactions. Sometimes I get so caught up in running for map objectives that I actually stop paying close attention to my surroundings. I know I've missed many hidden things on maps that i've 100% completed before that I've caught the 2nd time around. Once you get past the starting zones, there are several zones available to level in. Between the personal story, crafting and running through zones, I usually find that I quickly outlevel the zones I wanted to complete. But, of course, that's with doing hearts as well and getting map completion rewards. Also, in the very high levels, there are no hearts. It's all events all the time. |
|
|
9/21/12 12:07:33 PM#51
Originally posted by WhiteLantern That is where you are wrong. Its not only in the corners of the map but often times they are hidden in plain site with jsut a small bit of jumping or exploring involved. Hidden Caves and other places where you might find a chest being guarded by a champion or vetern mob. The places are there and they are not part of the achievement system either. |
|
|
9/21/12 12:12:44 PM#52
Originally posted by The_Korrigan It's like Lions Arch, most people don't know there are 3 jumping puzzles in LA. Everyone sees the one because of the vista. The other two require more exploration. Each of them are hinted at by NPC's. One would be very hard to stumble on. and it is near the mystic forge where alot of people go. :) If you look at the achievements for exploring there are 39 puzzle achievements. They are not marked an any map. I would suggest those interested in exploring, to work on those. Supposeldy one takes you to the floating castle. |
|
|
9/21/12 12:23:30 PM#53
Originally posted by SteeJanz O... M... F... G... Well, there goes my weekend |
|
|
9/21/12 12:40:32 PM#54
Originally posted by Stx11 It is pure hearsay. So I hope I didnt get your hopes up. There isn't anything official about. Just alot of interesting stuff the town folk say. |
|
|
9/21/12 12:51:44 PM#55
Originally posted by SteeJanz Good to know... yeah I already spent a good hour or so running around that Village. One day... one day I will make it up there /shakes fist at ANet |
|
|
9/21/12 1:00:36 PM#56
Originally posted by WhiteLantern Yes and no... If you want to level solely through exploring, then you need to cycle through the zones... So if I were you I would do my exploration for each of the 5 cities, that will give you a bit of starting cash and should get you some levels(not sure, but I wouldn't be surprised if you started at lvl 2 and finished it around lvl 7 or 8 from exploring the cities, maybe higher). Then you go outside. For level 1-15, you have queensdale, ashford plains, metrica province, caledon forest, and the area outside hoelbraak(don't remember the name). Just doing the exploration and DEs from those 5 zones will probably get you over lvl 15... If you can stomach the heart quests as well, you should be able to do it easily(because you get a huge xp boost, some coin, and some items from getting 100% of hearts, POIs, waypoints, and skill challenges in a zone).
Regarding the heart quests, You say you want to know WHY you are doing it. If you go and talk to the heart NPC, they will explain what they are doing and why they want you to do X, Y, and Z. There usually is a reason for it. Personally I do some and don't do others... Until I hit max level, and now I've been going back, reading what the NPCs have to say, and banging out the hearts because I want my 100% completion.
|
|
|
9/21/12 1:04:14 PM#57
Originally posted by Zekiah You are your own worst enemy. Turn off the map hints and just wander... never hit the "M" key and you might be much happier. You are not "playing it wrong" but you are getting out exactly what you put in friend. MMO History: |
|
|
9/21/12 1:06:29 PM#58
Why are people still referring to "dynamic" events? Something that occurs in the same spot at set time intervals is anything but "dynamic".
|
|
|
9/21/12 1:08:09 PM#59
Do you mean this one? I only saw it. Couldn't get to it :) ![]()
- Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
|
|
Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
9/21/12 1:13:06 PM#60
Originally posted by BadSpock Playing a game the way it's not supposed to be played? That doesn't interest me either. There's very little incentive to fight your way through areas. Exp sucks from basic kills, monsters spawn too fast, it's just boring. It's easier and more palatable to avoid areas completely. It's not me that's the problem, it's the game. You obviously like the same Themepark-ish grind but I've played this same game over and over for years. It might be a "better" themepark of recent but it's still the same old boring themepark content. I just started playing Borderlands 2 and found "exploring" much more fun in that game. At least there's a chance I could find a nice chest loaded with rare guns vs. a "rich" mineral vein or a silly jump quest. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |