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News & Features Discussion  » [Column] General: The Age of Boredom

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  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13281

 
OP  9/20/12 5:37:20 PM#1

A lot of hyped MMOs have been released in the past year with a few more yet to come. Yet some, if not all, of them have been huge disappointments to some of their fans. In an increasingly crowded market, what is there to be excited about asks our own Scary Booster. See what Scary's got to say and then shine a ray of hope in the comments.

Can you believe it’s been 4 years since Warhammer Online: Age of Reckoning was released? Where does the time go? WAR was one of those momentous games in my career as an MMO slacker. I played lots and lots of MMOs prior to it, but WAR was my first MMO I got truly hyped crazy about. I wasn’t much of a Warhammer franchise person. I never played table top games and I really never hung out with people that did. WAR was just that game I seemed to click with and want to be the best in the world. I think it had something to do with the fact that I loved Dark Age of Camelot. I hoped WAR was going to be DAoC 2.0.

Read more of Scary Booster's Very Scary: The Age of Boredom.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Lecian

Novice Member

Joined: 11/14/11
Posts: 21

9/21/12 9:08:42 AM#2
Well im pretty excited about WOD and it looks like CCP is gonna take forever with it so you could have years of hype.
  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

9/21/12 9:18:08 AM#3
Gotta have faith scary! I've been playing mmos since 1996 onward and not once have I stopped! If a game gets boring move along onto something else, take it as a book , read through it and then move onto another one. There's also no harm to coming back when new content is released. Sounds like gamers like us scary need a mmo with a long life span and one that offers endless amounts of fun that doesn't end, for me that's planetside 2 because it has tons of action and group play, tons of stuff. Gw2 is another amazing game better then any p2p game out, and I am still having a blast playing it.

Anyhow have faith and don't go to the dark side of consoles, nothing is really there, there are some good games I know I got a ps3 but pc is the only way to go!

Stick in there scary!
  User Deleted
9/21/12 9:18:36 AM#4
@ OP. Sad but true....
  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

9/21/12 9:23:34 AM#5

Themeparkitis

• Build worlds, not parks

• Build systems, not gimmiks

• Spend your frikkin' time and money on REAL content, one-time content doesn't cut it

• The minute you start to think about spending wads of cash on massive voice overs and cut scenes, smack yourself in the face

• Learn from UO, SWG and other sandbox games - NOT WoW

• Design for LONG TERM success NOT box sales

or

• Ignore everything and pretend your dev awesomeness will carry over and create the next best themepark since sliced bread

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

9/21/12 9:30:12 AM#6
Thing is sandbox is not the way to go, it just won't sell. For people like us vets yeah it'll sell well but the issue is the game will face similar issues then what most wow clones faced , they need to make a game that's like the old EQ, that game was a world period, he'll you could swim clear to other areas or continents , and then get eaten by a shark and loose your corpse lol , what needs to happen is they need to bring back the hardcore elements to mmorpg, because way back when a mmorpg was a advanced rpg that required people to play the game with, soloing did not exists , or was very hard too. Today's games are too into your story ect and focus mostly on solo content we cant have that anymore if we want this genre to survive and thrive, we need a harsh death system and not just quests. It worlds that require grouping.
  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/21/12 9:32:29 AM#7

I think the most exciting games are yet to come for those of us who can't wait until there is more than just the standard themepark MMO garbage the industry has been spewing out for the last eight years.  Games like The Repopulation, Arch Age, the new Day Z mmo in the works and others that are willing to take a chance on emergent gameplay rather than scripted, linear amusement park MMO's have me very much looking forward to the future.

It's time for player and community driven MMO gaming to come back.  Themeparks have few places left to go.  Look at TSW and GW2.  Those two games have pushed thempark to it's ultimate expression (more or less), and now we need to make old things new again by starting to bring sandbox gaming, horizontal progression, emergent gameplay, community, non-combat features, deep crafting and other much more interesting adventures.  Give me a deep game I can spend a couple years playing again.  I don't want another 2-3 month passing fancy.  Bring back virtual worlds.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  vorpal28

Hard Core Member

Joined: 7/07/05
Posts: 79

9/21/12 9:38:23 AM#8
Originally posted by Aeolron
Thing is sandbox is not the way to go, it just won't sell. For people like us vets yeah it'll sell well but the issue is the game will face similar issues then what most wow clones faced , they need to make a game that's like the old EQ, that game was a world period, he'll you could swim clear to other areas or continents , and then get eaten by a shark and loose your corpse lol , what needs to happen is they need to bring back the hardcore elements to mmorpg, because way back when a mmorpg was a advanced rpg that required people to play the game with, soloing did not exists , or was very hard too. Today's games are too into your story ect and focus mostly on solo content we cant have that anymore if we want this genre to survive and thrive, we need a harsh death system and not just quests. It worlds that require grouping.
I couldn't agree more, bring back grouping and some form of meaningful challenge

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7147

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/21/12 9:49:50 AM#9

As if the forums aren't depressing enough, we now have official doomsaying pieces like this?

 

The future has plenty of releases and re-releases to look forwards to for all playstyles, it's really no different then it's always been.

 

DF2, Wildstar, The Repop, PS2, FFXIV 2, B&S, Archeage... all these games will be attacked and championed with gusto and venom in the upcoming months. Just because there isn't massive attention on them now dosen't mean anything. Some games just bloom late on the mass radar (remember Rift?)

 

If anything GW2 has shown us that there is indeed a future for the themepark, and other games will hopefully show us a future of other playstyles to stand beside that.

 

My Nan once told me that if you are bored then it just means you are boring. Wise woman, my Nan.

 

  Inlor

Novice Member

Joined: 8/29/12
Posts: 37

9/21/12 9:54:27 AM#10

Pure theme park MMOs won't work anymore! This is a lesson we all learned after TOR, TERA, RIFT, AION, WAR, TSW etc.

The future of MMORPGS lies in sandbox MMOs or theme parks with sandbox aspects. The more game depth the longer will it be played. Look at UO. One of the most complex games of all times and is still on the market after 15 years. It got me hooked for about 10 years without engame content, without a single quest, without even a reasonable PvE part.

Give players something to do other than replaying some bullshit linear premade so called "content".

  Mari2k

Novice Member

Joined: 9/18/07
Posts: 383

9/21/12 9:54:46 AM#11
Its not true, games that hold you for years are just very rare. You cant expect every mmo to be like WoW.
  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

9/21/12 9:56:08 AM#12
Originally posted by vorpal28
Originally posted by Aeolron
Thing is sandbox is not the way to go, it just won't sell. For people like us vets yeah it'll sell well but the issue is the game will face similar issues then what most wow clones faced , they need to make a game that's like the old EQ, that game was a world period, he'll you could swim clear to other areas or continents , and then get eaten by a shark and loose your corpse lol , what needs to happen is they need to bring back the hardcore elements to mmorpg, because way back when a mmorpg was a advanced rpg that required people to play the game with, soloing did not exists , or was very hard too. Today's games are too into your story ect and focus mostly on solo content we cant have that anymore if we want this genre to survive and thrive, we need a harsh death system and not just quests. It worlds that require grouping.
I couldn't agree more, bring back grouping and some form of meaningful challenge

 

I'd like to see your evidence for why sandbox games won't sell.  You can't say "look at the market", because the fact remains that there hasn't even been an attempt at a AAA sandbox game since Star Wars Galaxies.  WoW's success took over the whole genre.  They didn't stop making virtual world games because no one wanted them.  They stopped making them because they wanted to copy WoW's success.  Most people don't even understand that one of the main reason WoW was a success at all was that you could run it on just about any computer.  Without that accessibility, it wouldnt have been squat.  The few sandbox games that have come out were indy games that didn't even make it on the radar for people who don't hang out on sites like this one.

I'm a perfect example of why there is a market for sandbox games.  I came to MMO's from the shooter genre for years as a hardcore clan match player in games like Quake 1, 2, 3, Unreal Tournament, Tribes, Counterstrike, etc.  I ran into Star Wars Galaxies at the store one day, and decided to check it out.

The moment I logged my new character into the game, I was met by another higher level character who noticed I was a noob, and offered to take me hunting to get some XP and loot.  I was immediately immersed in what felt to me like a living breathing world where the choice was mine as to what I wanted to do.  I didn't choose to the the "hero" type player right away either.  I became a Bio Engineer, and did science. I loved it.

What we have now is a chicken end egg problem.  Most of the people who came to the genre came here with WoW. That's just a fact.  They never had the joy of playing, what was back then, an amazing community-driven sandbox or truly hardcore MMO where you had to figure things out on your own, or find others to help guide you. 

As for what will sell, that is not your call, and I also believe that expecting every MMO that comes along to compete with WoW's numbers is ludicrous. Look how Day Z took off like crazy.  Was it a niche?  Yup, and the whole gaming industry was shocked to see it take off like it did.  So much so that a full Day Z game is being made now.  Emergent gameplay is simply more engaging and interesting.  Games like WoW, Rift, SWTOR, GW2, etc feel like Farmville by comparison.

We have a much larger and diverse market now, and if a game like EVE can thrive after all these years, there is a case for other "niche" games.  In fact I believe niche games will become the norm in this industry.  MMO develpers are going to learn to get and keep smaller audiences for longer periods of time and differentiate their games from others.  A growing number of people are tired of also-ran MMO games that are only a little different than WoW.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  User Deleted
9/21/12 10:37:44 AM#13
How about mmo on consoles, that will bring much life back into the mmo world, in the mean time try some of these things out. Fishing, hinting, riding bikes, hanging out with friends and family, maybe get a girlfriend or 2 or 3 all at the same time, live a little bro, you take on something else and these games won't get old so quick. We got a bunch of pukes out here that take two weeks off of work and lvl up to 80 by day one, that's all they do and when they are done they are like now what? So they complain about bordem, how about just unplug the pc and live a little.
  Inlor

Novice Member

Joined: 8/29/12
Posts: 37

9/21/12 11:03:43 AM#14
Originally posted by MindTrigger

We have a much larger and diverse market now, and if a game like EVE can thrive after all these years, there is a case for other "niche" games.  In fact I believe niche games will become the norm in this industry.  MMO develpers are going to learn to get and keep smaller audiences for longer periods of time and differentiate their games from others.  A growing number of people are tired of also-ran MMO games that are only a little different than WoW.

 

Excellent post! This sums it pretty much up!

I always wondered why hardly anyone noticed that WOWs success was for a large part due to the fact, that i runs (very smoothly) even on older hardware! Excellent decision of Blizzard!

  Maddog1195

Novice Member

Joined: 1/12/09
Posts: 16

9/21/12 11:20:36 AM#15
Originally posted by MindTrigger

What we have now is a chicken end egg problem.  Most of the people who came to the genre came here with WoW. That's just a fact.  They never had the joy of playing, what was back then, an amazing community-driven sandbox or truly hardcore MMO where you had to figure things out on your own, or find others to help guide you.
 

 

Your whole post was well thought out and masterfully worded.  I came to MMOs with Asheron's Call and feel this way a lot, it was precisely what happened to me.  Bravo!

  Lawlmonster

Advanced Member

Joined: 10/07/09
Posts: 945

Take my advice, I'm not using it anyway.

9/21/12 11:24:11 AM#16
Archage. You're welcome. :D
 
 
Also, the Repopulation. BOOSH.
 

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  shastaman401

Novice Member

Joined: 11/14/11
Posts: 5

9/21/12 11:29:18 AM#17
EQ is the prime example of a great MMO. There were no dotted lines pointing you to the next quest part. There were areas that you could not go without completing key quests. There were hell levels where it would take 3 times longer to progress. Epic corpse runs with decay. Real loot for raids. There was an actual feeling of accomplishment for leveling or having a good successful group. These new themeparks are too easy... I think it was 2 days for the first GW2 lvl 80. In EQ I played hardcore for 2-3 years and casually for another 2-3 years and still was not Max level. This was mostly because they kept raising the cap, but it was always fun getting there. New content and expansions, one of the most complex faction systems, actual dungeon crawls where mobs respawn behind you this is what makes a great game. Leaving the player with a story to tell, not just how fast they got to Max level.
  Senadina

Advanced Member

Joined: 4/16/06
Posts: 884

9/21/12 11:43:03 AM#18
Originally posted by shastaman401
EQ is the prime example of a great MMO. There were no dotted lines pointing you to the next quest part. There were areas that you could not go without completing key quests. There were hell levels where it would take 3 times longer to progress. Epic corpse runs with decay. Real loot for raids. There was an actual feeling of accomplishment for leveling or having a good successful group. These new themeparks are too easy... I think it was 2 days for the first GW2 lvl 80. In EQ I played hardcore for 2-3 years and casually for another 2-3 years and still was not Max level. This was mostly because they kept raising the cap, but it was always fun getting there. New content and expansions, one of the most complex faction systems, actual dungeon crawls where mobs respawn behind you this is what makes a great game. Leaving the player with a story to tell, not just how fast they got to Max level.

 Can I borrow those rose-colored glasses of nostalgia +1?

Today's gamers wouldn't put up with some of these systems for two seconds. Corpse runs were NOT fun. Running from a-holes training you was NOT fun. Farming rats outside Qeynos for hours and running to the guards for safety was NOT fun. We put up with it because the MMO genre was new and different and EQ was pretty much the only game in town.( Yeah , I know, UO and AC but they were equally hardcore and unforgiving).

 

  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 398

9/21/12 11:59:29 AM#19

The future is dark for MMO's but not so much because of boredom but because of shrinking investment money. When the business analyst declared SWTOR a failure the number of MMO failures has grown and the number of MMO's being well funded has dropped dramatically. Why do you think there is so much interest in Kickstarter? The investors are going after the mobile market. MMOs are passe.

I agree with what many posters (not here) have said - the MMO market is too fragmented for another WOW and that is what investors want. Too many gamers think that MMOs are developed by gamers for gamers. Well, in a sense they are. However, the developers are paid by investors. What investor does not think about returns?

My opinion is that the number of potential MMO players has been reached thus there will no longer be any investor happy growth in the genre. In addition, the age of the average full-time MMO player has gone up. The youngsters are playing consoles, mobile games, action games and League of Legend type games. Sure there are young people joining MMOs but most of them are in the three month club - play for three months (or less) and then quit. I have two teenage sons in that group.  Once again - investors aren't looking for old people - they want young people in the games.

I think the future is darker than the OP wants to believe. You are starting to see games being turned off faster and faster and this will continue. More MMOs will be discontinued in betas. I can only hope that funding remains available for the coming MMOs.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17123

9/21/12 12:04:02 PM#20
Originally posted by Maddog1195
Originally posted by MindTrigger

What we have now is a chicken end egg problem.  Most of the people who came to the genre came here with WoW. That's just a fact.  They never had the joy of playing, what was back then, an amazing community-driven sandbox or truly hardcore MMO where you had to figure things out on your own, or find others to help guide you.
 

 

Your whole post was well thought out and masterfully worded.  I came to MMOs with Asheron's Call and feel this way a lot, it was precisely what happened to me.  Bravo!

Except maybe they would never have come to the genre if it wasn't for WoW and wouldn't like the idea of a fully "free to do what you want" game.

A friend of mine who played SWG thought it was horrible because he said he felt like he was working a second job that he wasn't getting paid for. Cue EQ and suddenly he likes mmo's.

A coworker played skyrim and didn't get past the first few bits because he said he needed more guidance. It was too free.

I think it's silly to assume that just because a group feel that one type of "thing" is superior that sooner or later everyone will jump on board.

There's a lot of "superior' media out there in terms of construction, composition, layers of thuoht put into it but much of it falls into niche groups of people because it just doesn't appeal to larger groups of people.

 

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