| 122 posts found | |
|---|---|
|
9/21/12 7:58:47 AM#61
Originally posted by saurus123 are u seriously comparing a few weeks odl game to one that is over 8y old? |
|
|
9/21/12 8:03:41 AM#62
Its porbably difficult to get an accurate measure at release....So many players will play ridiculous hours at launch trying to get to max level that it throws off what may be the normal hours played.
|
|
|
Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/21/12 8:05:16 AM#63
Game peaked at just over 14.000 X-Fire players on the first weekend after launch. The latest weekend it was just over 12.000 X-Fire players. So that is a drop of about 15%. I think what will be interesting to see is the first weekend after Mists of Pandaria is released. Will probably see a big drop then. |
|
9/21/12 8:10:35 AM#64
There is one other factor that I'm yet to see mentioned (admittedly, I skipped a few pages). X-fire only tracks your game play when you have the app active. If you do not activate X-fire for some reason, it will not track. So, if you do not have it pinned to your start up que, then everytime you have an update and restart of your PC, it shuts off. And, if you're like me, when you restart, you're eager to jump in game, not turn on every little app and background program. The more people get into the game, the less likely they are to pay attention to whether or not they're tracking how much they're playing.
|
|
|
9/21/12 8:11:35 AM#65
Originally posted by Thralia im not comparing anything just saying that wow and other games noted big drop in play hours after gw2 same will happen after mop release other games will note drop
i quoted that guy to say hes wrong :) |
|
|
9/21/12 8:18:32 AM#66
This is kinda on topic but off. Anyway.... I bought and will play MoP but probably for only a month to check out the new things. I will more than likely not re-sub unless it blows me away which I really doubt. I'm predicting (my own guess) is that after the first months surge of players most that weren't subbed before MoP will not re-sub like me. GW2 is just too fun to change over to WoW again as a main game for me, but I could handle playing it if the changes are really good. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
|
|
9/21/12 8:24:12 AM#67
Originally posted by Gaia_Hunter Well, that sorta makes my point for me, there is no direct correlation between the two. It is perfectly possible for GW2 to only have 10,000 players playing 15 hrs a day as it is for WoW to have 500,000 players playing for 20 minutes a day, same figure (or roughly there abouts), different story! It must be Thursday, i never could get the hang of Thursdays. |
|
|
9/21/12 8:25:13 AM#68
Originally posted by Thralia So what shall we compare it to? TSW? Tera? SWTOR? RIFT? All residual MMORPGs in Xfire? Currently playing: GW2 |
|
|
9/21/12 8:26:59 AM#69
one point is indisputable and unspinnable
GW2 peaked on September 2nd but no other games numbers reflect a gain since that point. September 2nd was a Sunday so lets look at last Sundays which was the 16th's numbers. WoW had about 600 more players hours, SWToR lost about 700, Aion was about the same, EvE picked up 500, LoTRO lost 200...it goes on pretty similar. No game can boast of a significant gain as GW2's numbers have fallen Bottom line is that no one picked up on GW2's lost hours so I can only conclude that people who left the "other games" to play GW2 either are playing much more casually or quit playing MMO's altogether. My guess is the former. |
|
|
9/21/12 8:31:39 AM#70
Originally posted by Yamota In order to use X-fire as a judge of player population in ANY game, you need to know the % of players in the game using X-fire. If you don't the numbers are actually meaningless. The reason being, the population of X-fire users can go up and down in the game, it there are fewer players with it installed, it makes it look the game population is going down. As such, X-fire numbers are totally meaningless to use for population discussions.
We can't say, right now, what is going on with the population. Only time will tell. |
|
|
9/21/12 8:32:37 AM#71
Mmm, the only problem is that Xfire numbers are hardly accurate, take anything on there with a grain of salt.
Peter Griffin: you know those germans, if you dont join the party, they´ll come get ya |
|
|
9/21/12 8:37:59 AM#72
Almost all MMOs decline in the first 1-3 months, especially when talking about hours played. Every game has people who will leave within that time frame. After that, you have your core audience
A better indicator is growth or decline after the next 3 months to follow. The game is a success at launch. Continued success or failure will be measured by whether or not they can grow the game 5-6 months from release, gain people lost during the initial decline, and keep user retention up. In that time frame, ff it grows, then we have a new good MMO on the market. If it stays at a plateau, it will appease a core audience that gets what they want from the game. If it declines FURTHER after 6 months, then they have a problem. We'll see what ANet does with patches, dungeons, holiday events (can't wait for halloween), etc.
Also, wth is Xfire? We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
|
|
9/21/12 8:38:49 AM#73
Originally posted by Shadoed Yeah but XFire also tracks players. GW2 is currently at around 10-11K players and WoW at 5K players.When GW2 reached 90K hours there was like 14K players. So GW2 went from 6.5h/player to 4.5h/player the same number the XFire WoW player play per day. The question is how many of those X-Fire GW2 players weren't playing upwards of 12 hours for the first few days? I was playing 12 hours and many from my guild as well and now I'm down to 4-6h. Really it isn't surprising number of hours per day is going down from release day during summer and no school to back to work period and school. But then there is the in game picture - WvW queues still long, starter areas are less packed than before (thank god) but level 50-55+ areas are all populated. Many of the uni students of my guild that are only starting this and next week are approaching level 60-70 on their alts. Currently playing: GW2 |
|
|
9/21/12 8:40:22 AM#74
Originally posted by Jackdog Sorry, but i really had to chuckle at this one. You are going to stick hard to the 'fact' that GW2 stole all of these players from other games using x-fire stats, but completely ignore the same stats that show a 10k rise in hours for WoW (even with a broken client) as GW2 hours fell (meaning that WoW picked up about 25% of it's hours)??? I don't beleive the stats either way, but had to laugh when you accused others of cherry picking stats to make their own argument and then post that. It must be Thursday, i never could get the hang of Thursdays. |
|
|
9/21/12 8:41:21 AM#75
Originally posted by botrytis not really , the percentage of users in any given game that use XFire will remaing relativly consatant in relation to that game so XFire is useful as a trending tool . Now I will grant you that on the short term XFire users may be more apt to try and new game then drop it but the fact stil remains that the drop in GW2's numbers during September have not cause any significant regain of numbers by the other main stream MMO's which all suffered a significant drop about the time GW2 released. I will also grant you that the numbers will be much more acccurate as far as a trend after the game has been out for a few months. |
|
|
9/21/12 8:48:49 AM#76
Originally posted by Shadoed what 10K risse in WoW numbers ? Onl;y way you can get a ten K rise is to compare Aug 30 (which was a outlier even for WoW , a patch day ?) at 15K hours with last Sunday and Sunday is always the highh point for alll MMO 's Enjoy your cherry pie butr your statement is just spin and no substance. Yopu can cpmpare oranges to pineapples all day long but apples top apples is no game has picked up on any of the hours they lost at GW2's release If you are going to compare be honest and compare the same day of the week to the same day of the week, not patch day to highest hour day. The day after your 15K hour day WoW's numbers jumped back 11K hours and have fallen since
|
|
|
XiThRyL
Novice Member
Joined: 8/08/09
"All dreams can come true if we have the courage to pursue them." -Walt Disney |
9/21/12 8:49:14 AM#77
A patch for WoW was released the same day as Guild Wars 2 offical launch, and it changed the exe file name to launch WoW, I'd imagine this plus the launch of GW2 is why we see such a sharp dip. I do believe however that Xfire pushed out an update to correct its client to finding this new EXE file, but it still remains that the 64bit client does not work with Xfire. I personally have had to go out of my way to get Xfire to detect WoW I'm sure not everyone does the same. The game is either not detected at all, or it is and then crashses unless you disable in game, which I'm sure the majority of players will instead just close Xfire. That being said, I wouldn't be surprised if even with the launch of Mists we don't see as big a spike as some are expecting. |
|
9/21/12 8:54:58 AM#78
Originally posted by Jackdog Absolutely, 100%, perfectly correct, it is a spin on the figures i wished to show in response to one of your earlier posts. Thank you for making my point for me, if you pick the right figures and put the right words behind them you can spin anything like a catherine wheel to try and make your argument! I am not the only person on here that has used those figures to try and make a point without any actual fact to back it up, the only difference is that i didn't expect anyone to take mine seriously. It must be Thursday, i never could get the hang of Thursdays. |
|
|
9/21/12 9:00:29 AM#79
Originally posted by XiThRyL prety convenient time for it to break just at that time wouldn't you say? Seems to only have broken it for 60% of the users LOL WoW has been bleeding numbers for a couple of years which is to be expwected of a game whose core design is as old as WoW's is |
|
|
9/21/12 9:02:33 AM#80
Originally posted by Jackdog You can't say that and don't know the numbers in game - therefore it is a crapshoot. You are assuming the numbers are the same but that may not be the case - example - I belong to a 100 person guild and NONE of us use X-fire at all. It is all about population statistics and we don't have enough information to say either way what is going on.
We can hypothesize based on trends in other games, but not counting numbers from a program that who knows how many people use.
|
|