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Guild Wars 2

Guild Wars 2 

General Discussion  » And trade post is down again...

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48 posts found
  Xten

Novice Member

Joined: 8/13/12
Posts: 127

9/21/12 4:44:00 AM#41
Originally posted by stevebmbsqd
Originally posted by Aerowyn
Originally posted by Wickedjelly

[mod edit]

because a fully cross server auction house with millions of transactions going on is just as easy to handle as a single server one with a couple thousand transactions.. please..

I do believe they stated they wouldn't release until it was ready. There really isn't an excuse. Maybe they should have done a real beta test. We are almost a full month in. I don't understand your undying fandom. The game had its high points, but AN deserves a lot of the criticism it is getting.

They did infact launch with the tradepost. It got taken ofline the next day or so or the day after that because a issue cropped up. Testing ina closed controlled enviroment is never the same and will never yield the same results or show certain issues that a live run does. The AH is a very complex part of any mmo and i also do not remember 1 MMO that had a flawless AH up and running from day one.

 

Look at the more recent release of TWS which got its AH the second month in. It was a total non functioning mess but it was up as promised and cause even more frustration and anger because people where actually losing items and money because of this failing system. Better to concede and take it down.

The fact that they tried and actually had it up and running on day 1 was surprising to me tbh even though i already heard that they planned on it. I was equally unsurprised when they had to take it down.

 

They tried

Concluded that it was in everyones best interest to take it down

 

Considering the reasoning i see no reason to kick and scream like a good self entitlted customer.

  User Deleted
9/21/12 4:48:34 AM#42

I don't blame ANet for trying something new, neither that it did not work out yet (if ever), neither for fighting RMT, but i do blame them for cutting well established trade tools out and leaving you stranded with a single point of failure solution which does not work. Especially to work it out now - after a way to limited and small beta.

Thats two errors for which there is no excuse.


COD via mail? Negative
Stand next to each other to exchagne goods? Negative
Playershops? Negative

I don't need an AH, neither cross server i can play just fine without it. But i may want to ocassionaly trade_, sell, buy goods.

It's no viable option to send mail goods in good faith between accounts, hoping you don't get the bot scammer on you.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/21/12 4:58:41 AM#43
Down as intended.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6118

9/21/12 5:08:09 AM#44

Trade post came back uop yesterday evenimng and has been up since.

Damn Arenanet not only was there a bug in a MMO feature but they had the audacity to take that feature offline and not put it back up until it was working correctly. The nerve of a company like that

I miss DAoC

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

9/21/12 5:15:35 AM#45
ANet is victim of their own success. Currently game is even more popular than WoW (in terms of players on xfire and similar systems). And trade post is global thing if I remember for all servers. Too much traffic. 
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2300

9/21/12 5:20:24 AM#46
Originally posted by Kaelano1

Ways a game can curtail in-game income and make their cash shop (where they sell currency for RLC) more attractive...

 

1. Find anyone breaking some "income speed-limit" working within the game's parameters, call their activity "exploiting" and publicly ban them.

2. Issue diminished returns if people are found to be farming cash, which should be considered exploiting because we say so.

3. Close the auction house intermittently.

4. Curb the "value of drops from mobs" across the board by some percentage, maybe 10-20%, panic mode 50%.

 

How soon til 4?

1. People were publicly banned for exploiting an issue with certain vendors allowing them to buy goods priced at like 1/1000 of the price they should have been and exploiting it to make tons of money. They werent banned for simply "making money" in a legitimate way.

2. Nothing about diminishing returns stops you from farming cash. It only stops you from sitting in one area farming those mobs / events over and over. Move to another area, its very simple. Ive made over 10G in the past 2 days between my level 40-50ish toons. Theres nothing stopping you from making money besides your own stubborness and insisting on staying in 1 spot.

3. Intermittenetly? It went down once since its initial problems at launch which had it down for awhile. Since then its been up and running mostly smoothly until this recent downtime.

4. About as ridiculous as your clueless assumptions about 1-3.

BTW. Their currency exchange was also down, not just the normal TP. How exactly are they going to make money off of their currency exchange when nobody can use it? Baseless tinfoil hat theories FTW!

 

  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/21/12 6:03:29 AM#47

Yay..it is back. on . Finally.

Let us see how long it stays up this time ;) time to get my gold from TP. Damn i am broke.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1697

9/21/12 6:05:29 AM#48
Originally posted by kaiser3282
Originally posted by Kaelano1

Ways a game can curtail in-game income and make their cash shop (where they sell currency for RLC) more attractive...

 

1. Find anyone breaking some "income speed-limit" working within the game's parameters, call their activity "exploiting" and publicly ban them.

2. Issue diminished returns if people are found to be farming cash, which should be considered exploiting because we say so.

3. Close the auction house intermittently.

4. Curb the "value of drops from mobs" across the board by some percentage, maybe 10-20%, panic mode 50%.

 

How soon til 4?

1. People were publicly banned for exploiting an issue with certain vendors allowing them to buy goods priced at like 1/1000 of the price they should have been and exploiting it to make tons of money. They werent banned for simply "making money" in a legitimate way.

2. Nothing about diminishing returns stops you from farming cash. It only stops you from sitting in one area farming those mobs / events over and over. Move to another area, its very simple. Ive made over 10G in the past 2 days between my level 40-50ish toons. Theres nothing stopping you from making money besides your own stubborness and insisting on staying in 1 spot.

3. Intermittenetly? It went down once since its initial problems at launch which had it down for awhile. Since then its been up and running mostly smoothly until this recent downtime.

4. About as ridiculous as your clueless assumptions about 1-3.

BTW. Their currency exchange was also down, not just the normal TP. How exactly are they going to make money off of their currency exchange when nobody can use it? Baseless tinfoil hat theories FTW!

 

According to Anet numbers 4000 players bought close to 1.5 million weapons at discount, that is 300 weapons average per player. Clearly buying 300 of these weapons was just a honest mistake.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

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