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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Unholy Wars : What we know so far

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57 posts found
  ChaosChest

Novice Member

Joined: 11/06/09
Posts: 91

 
OP  9/20/12 11:15:03 AM#21

I added the 2 newest Q and A's from today that deal with the auction house and surges.

 

 

 

  geckzilla

Novice Member

Joined: 12/06/06
Posts: 15

9/20/12 2:47:37 PM#22
Don't forget to add the part about Tasos himself responding to the community regarding the fizzle question. It's madness!
  NC360

Novice Member

Joined: 12/09/08
Posts: 67

9/20/12 2:50:21 PM#23
Originally posted by kompletist

Longtime DF player. Still cannot believe I played the original as much as I did.

 

I played way it too much in the past, and I don't have that kind of time anymore. So whether I can play competitively with little time spent, will in itself decide if I can play Unholy Wars or not. The game shouldn't just be for people without jobs imo.

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1392

9/20/12 3:23:14 PM#24
sounds good,

there are 2 types of mmo, imitators and innovaters.

  Kiljaedenas

Novice Member

Joined: 7/29/11
Posts: 467

To err is human, but to really f*ck things up you need a computer.

9/20/12 4:19:22 PM#25

Sounds promising. I could use a change of scenery from Eve; as fun as it is, nothing but spaceships can get boring after a while and I need a break.

Does anyone know if it will have something equivalent to Eve's system security level, and therefore areas that are safe for newer players to try it out and older veterans to rest and recuperate in without getting kicked while they're down? Otherwise it will be one permanent gank-fest and not very appealing to try.

Where's the any key?

  Pie_Rat

Apprentice Member

Joined: 7/02/05
Posts: 302

9/20/12 4:32:45 PM#26

I never managed to get into DF. I tried a few times but the starting areas always seemed deserted and the UI gave me headaches.

Apparently they improved it alot and a new release means loads of people running around the noob zones. Yay !

  Naoson12

Novice Member

Joined: 12/21/08
Posts: 4

9/20/12 4:45:20 PM#27
Originally posted by Failings

I never managed to get into DF. I tried a few times but the starting areas always seemed deserted and the UI gave me headaches.

Apparently they improved it alot and a new release means loads of people running around the noob zones. Yay !

Important in that regard are the training area they mentioned. I think it will be kinda like at Age of Connan where you started on a newbie island.

  nimbuszero2

Apprentice Member

Joined: 3/28/07
Posts: 43

9/20/12 4:52:01 PM#28

What I know so far is that if this game didn't get a completely GUI and graphical overhaul, I'm not touching it. I could've tolerated the original if one of those two things had been acceptable, but both were horrid. Gameplay videos, now!

 

  NightBandit

Hard Core Member

Joined: 1/25/07
Posts: 778

Make friends not money, then wealth will follow.

9/20/12 4:59:52 PM#29
Originally posted by nimbuszero2

What I know so far is that if this game didn't get a completely GUI and graphical overhaul, I'm not touching it. I could've tolerated the original if one of those two things had been acceptable, but both were horrid. Gameplay videos, now!

 

 I feel the same as you on this one and will not be pre-ordering anything from AV as they tend to streach the truth all the time.

Bandit

The Bandit

  evolpc

Novice Member

Joined: 7/10/09
Posts: 74

9/20/12 5:05:36 PM#30
I wonder if Goblin Shaman and GPS will make a comeback? Anyone remember those guys? But seriously... one of the great things about Darkfall is that ability to be an individual, to stand out above the rest. Be it by infamy, notoriety, comedy, or skill. I have never seen a game where players can rise to an almost celebrity status as they can in Darkfall. Lets hope that the new version still fosters that sort of environment because it really is unique.
  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

9/21/12 4:30:16 AM#31
Originally posted by Lahuzer

Wtf. I agree with you Biskop. Now that´s a first. ;) But I do agree. From what I read so far bout DF:UW it seems to be more or less the same as the first, but in better looking cloths. I prolly gonna try it though, but for me to stay, there needs to be more to it then the biggest PVP deathmatch out there. But I´m going into this with a opened mind, and hope AV can suprise me.

Nice, perhaps there is hope for world peace after all... :D

As for the rest of your post, I have to say it looks like DF:UW will be more than just a reskinning of the old game. Since they're changing some of the core systems, it will play in a very different way and hopefully be a lot better in certain aspects - while keeping the fundamentals which made the original game so good.

So it's not really a sequel and not really a reskinning, but something in between - 2.0 is a pretty good description I think.

What worries me the most though is that it seems like they're adding some sort of isolated "newbie island" instead of implementing a more dynamic security system in the open world (like in EVE which has the perfect system imho). I think the game will suffer if you have this artificial barrier between "newbies" and the rest of the world - it would be much better if you started in "high-sec" (low risk, low rewards) and then have this optional and gradual move towards "null-sec" (high risk, high reward).

It's not a good idea to make people "learn" the game in a 100% safe environment and then toss them to the wolves. Risk vs reward is a very important aspect of sandbox gameplay, I can't believe developers still don't get this. Both DF1 and MO alienated a lot of potential players because their security systems suck balls and only cater to the 1% hardcore PKs. 

 

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4200

9/21/12 5:59:28 AM#32
Originally posted by nimbuszero2

What I know so far is that if this game didn't get a completely GUI and graphical overhaul, I'm not touching it. I could've tolerated the original if one of those two things had been acceptable, but both were horrid. Gameplay videos, now!

 

Well you will be happy to know that it got a complete GUI overhall and a graphical update..

https://www.facebook.com/photo.php?fbid=283570351752037&set=a.282689715173434.60015.281399061969166&type=1&theater

Yes its not up to the stadnards of todays SP and maybe not quite there with AAA mmorpg titles but it does appear to be better than the origional..

My 3D models
http://dragon3d.webs.com/

  Rorschach1797

Novice Member

Joined: 9/21/12
Posts: 19

9/21/12 6:00:53 AM#33

Im so excited. can´t remember that i was ever that excited about a "new" game.

Some ppl said they wont touch the game if AV doesn´t change the GUI. There are no vids out yet but you can see the new UI on Screenshots. Also the new Bank System.

  Rorschach1797

Novice Member

Joined: 9/21/12
Posts: 19

9/21/12 6:04:10 AM#34
Originally posted by Caldrin
 

Yes its not up to the stadnards of todays SP and maybe not quite there with AAA mmorpg titles but it does appear to be better than the origional..

But all the other games out there are instanced Crap. In DF u have one big World where u can go from the Northern Part down to the most southern part without stupid loading screens

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

9/21/12 7:01:56 AM#35
Originally posted by Rorschach1797
Originally posted by Caldrin
 

Yes its not up to the stadnards of todays SP and maybe not quite there with AAA mmorpg titles but it does appear to be better than the origional..

But all the other games out there are instanced Crap. In DF u have one big World where u can go from the Northern Part down to the most southern part without stupid loading screens

Yeah, that's one of the things that makes DF unique. No other game has such a huge, seamless world - with the exception of Vanguard perhaps which, truth be told, separates the world into three continents with loading screens in between. DF's dungeons are instanced however while VG's aren't. 

It's funny though, we keep hearing from AAA devs that making open worlds is so hard and not doable at all, hence all the corridor-styled, rail-like "worlds" they keep selling us...

But DF is here and proves them all wrong; AV built their own engine and made possibly the largest map in any MMO, you can run across it without a single loading screen, and you have (or had at least, lol) battles with hundreds of players fighting it out with real-time, twitch-based combat.

So it always makes me smile when I hear guys like the TESO devs claiming that making an ES-styled MMO is impossible, despite them having 100x more $ than AV had they still have to feed us the same instanced, tab-targeting crap...

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 812

9/21/12 7:39:23 AM#36
Originally posted by Biskop
Originally posted by Rorschach1797
Originally posted by Caldrin
 

Yes its not up to the stadnards of todays SP and maybe not quite there with AAA mmorpg titles but it does appear to be better than the origional..

But all the other games out there are instanced Crap. In DF u have one big World where u can go from the Northern Part down to the most southern part without stupid loading screens

Yeah, that's one of the things that makes DF unique. No other game has such a huge, seamless world - with the exception of Vanguard perhaps which, truth be told, separates the world into three continents with loading screens in between. DF's dungeons are instanced however while VG's aren't. 

It's funny though, we keep hearing from AAA devs that making open worlds is so hard and not doable at all, hence all the corridor-styled, rail-like "worlds" they keep selling us...

But DF is here and proves them all wrong; AV built their own engine and made possibly the largest map in any MMO, you can run across it without a single loading screen, and you have (or had at least, lol) battles with hundreds of players fighting it out with real-time, twitch-based combat.

So it always makes me smile when I hear guys like the TESO devs claiming that making an ES-styled MMO is impossible, despite them having 100x more $ than AV had they still have to feed us the same instanced, tab-targeting crap...

This... eaither AV are some beast genius coders who've made a state of the art engine to do this OR other companies lie to you because it's too much hardwork for them even with all their funding.

Down with instanced worlds, bring on the seamless landscapes.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4200

9/21/12 7:50:48 AM#37
Originally posted by Rorschach1797
Originally posted by Caldrin
 

Yes its not up to the stadnards of todays SP and maybe not quite there with AAA mmorpg titles but it does appear to be better than the origional..

But all the other games out there are instanced Crap. In DF u have one big World where u can go from the Northern Part down to the most southern part without stupid loading screens

Yeah exactly :)

 

My 3D models
http://dragon3d.webs.com/

  Flute

Novice Member

Joined: 1/21/07
Posts: 432

9/28/12 8:15:18 AM#38
Originally posted by Kyleran

I like what I'm reading, and I think I already know more about this title than I did about DF in just a few short posts I've read.

Can't believe I'm saying this, but I think I'll be playing DFUW come November.

I'm even willing to pre-order......

(gah...I'm desperate for a new, fun MMORPG)

 

Right there with you lol

 

Maybe this thread should be stickied?

  Flute

Novice Member

Joined: 1/21/07
Posts: 432

9/28/12 8:30:35 AM#39
Originally posted by Biskop
...

What worries me the most though is that it seems like they're adding some sort of isolated "newbie island" instead of implementing a more dynamic security system in the open world (like in EVE which has the perfect system imho). I think the game will suffer if you have this artificial barrier between "newbies" and the rest of the world - it would be much better if you started in "high-sec" (low risk, low rewards) and then have this optional and gradual move towards "null-sec" (high risk, high reward).

 

What Aventurine was looking at about a year ago was making the "NPC" controlled areas of the map much smaller, with better guard tower coverage.  They also introduced new player dungeons underneath the racial NPC capital cities, intentionally to provide new players with a place to play that was harder for PKs to get to.

 

The security model is actually based very much on EVE, except it was (when last seen) very much all or nothing.  In the NPC cities and towns, guard towers did precisely what Concord do in highsec - you break the rules, you get zapped.  Only the zapping was a lot more survivable than Concord.  Aventurine were discussing reducing the size of areas covered by the towers (which has happened with the NPC city redesign, 18 or so starter towns shrinking to 6 or so), but also increasing the range of towers and increasing the power of the towers.  Very much like CCP did, when they made it essentially impossible to get away from Concord.  Such changes (assuming they make it in), will not create an "artificial barrier", but they will continue to provide a low-reward area for play for all players who wish to mostly avoid pvp. 

 

The other system Darkfall 1.0 introduced was the "newbie halo", where as long as a new player remained in the new player's area (you could choose to leave it), the player could not be attacked by any other player as a pvp action (nor could they for example ride a horse).  This system actually worked well, and cut down significantly on the problem of new players being faced with pvp "right out of the character creation screen" while they were still learning to use the UI and controls, which actually did used to happen at times.  

 

All in all, we expect the "enhanced new player experience" to in effect mean DF having the quivalent of a Highsec area for new players, which any player of that faction who is not a criminal can visit.  Combined with newbie halos of suitable duration and much better quest instructions, it should work out well.  Only time will tell! 

  ChaosChest

Novice Member

Joined: 11/06/09
Posts: 91

 
OP  10/04/12 3:41:41 PM#40

While AV has talked about a lot of enhancements coming soon for df1. They never came. The only thing that new players and its playerbase can really expect in UW is exactly whats in the QAs and on the main webpage http://darkfallonline.com/uw/

 

  • Massive Land and Naval PvP Battles: Thousands of players can participate simultaneously in wars and sieges on land and sea, in real-time, on a single server.
  • A Huge, Seamless World: The world of Agon is a large open world that consists of both land and water and gives the freedom to players to uncover its hidden secrets.
  • Flexible Roles: Choose role at will, switching from meat shield to master mage to benevolent healer. Players can switch between roles, skills, spells, and ability boosters on the fly. Develop your skills in all roles and experience the game in a multitude of different ways over time or specialize in a single role and be the one your friends depend on to fulfill that calling.
  • Full Loot: You keep what you kill. Players can loot all of the goods from a slain enemy, and vice versa.
  • Persistence: Players can affect the fabric of the game world, constructing and fortifying cities across Agon and building empires that last as long as they can defend them

 

From DF1 to UW the only new key feature are "roles" i.e classes. Hopefully they will release more and more info soon as they only have 6 weeks until the release date.

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