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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/20/12 12:56:50 PM#101
Originally posted by maplestone True freakin story!!!! |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
9/20/12 12:58:03 PM#102
Yeah yeah blah blah blah, "I tried to show you something beautiful..." etc. I wonder if this person ever stoped to think that maybe, just maybe, all the rancor is coming from a player base that's grown up but is still only given children's toys to play with.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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Nethermancer
Novice Member
Joined: 3/17/10
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different" |
9/20/12 1:02:52 PM#103
OP is missing a major point I do not play MMO's for gear or addiction I do not play MMO's because i think they are that fun I play MMO's for the PEOPLE i meet. EVE online and Vangaurd are not that fun but i met great people and we had an amazing time. These people are what kept me playing much more then the game itself.
Playing: EVE online and TL2 |
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9/20/12 1:07:26 PM#104
You can't blame players for this. Some people, a small minority, maybe "content locusts", but many people would LOVE to find a new game that was interesting and engaging to stick with. We did it with older "hardcore" and/or sandbox games back in the day, and people did it with good old mainstream WoW. Smed got it right in his most recent quote when asked about sandbox games. He's late to the game, but at least he's seeing the light now.
There's a market for these themepark games, but it's never going to be a base of people who hang around for years. The ship sailed with WoW. If game devs want to create and market "short term" MMO's, then they better plan for this from day one. If they expect people to hang out and spend 1-2 years buying things from cash shops or paying a sub fee, they better find ways to put the control back in their player's hand, and do so in an interesting and engaging way. Games like ArchAge, The Repopulation, and even the new Day Z mmo in production are a step in the right direction. I think if someone can do emergent gameplay right, then more people will love it than anyone knows. To claim there is no market for sandbox games is a chicken and egg conondrum at this point. We know lots of people liked the old ones. Since WoW, the lion's share of people who came to the genre have ever even played a sandbox game, let alone one that was built with modern tools and a triple-A budget. All I can think about is Star Citizen. |
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9/20/12 1:11:19 PM#105
Originally posted by Calerxes Well for starters wolfenstein wasn't real 3D (neither was doom for that matter) so the first one to do real 3D would be different. Quake, Duke Nukem and Half-life all provided a very different experience. The first battlefield was a different take as well.
I see what you were going for but Dune came out before Command and Conquer so you'd probably want to use that to stick with your "What did anyone do different from the first in a genre" motife.
A different platformer than Donkey Kong, well how about that new one they came out with where it is 3D but 2D at the same time, so you can rotate the world but then it plays as 2D from the new view. Certainly a new take and adds a whole new level.
When you played the original Big 3 MMOs they all felt very different to one another. So saying that nothing is different is really missing the point that is being made. When someone played UO, then EQ, then AC, at no point did they say "They're all just clones of each other". But when someone plays the new theme parks which actively copy WoW, they feel like clones of WoW. |
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9/20/12 1:11:55 PM#106
EXACTLY! thank you ! oh man that was awesome!
yeah this is an ongoing problem. I see it in almost every post complaining about GW2 and God forbid you point this out, someone might call you a fanboi! GASP! I get called fanboi every time i point out the flaw in these people's logic (HA Spock would be laughing his butt off at the very notion of thinking these people had ANY logic whatsoever) And in these very forums everyday those same people gush after the games they love. the 2004 model. the ones that are failing miserably because they can't see the problems facing not only industry but also the economics of the time. You're getting bored because somewhere along the way you thought that the only reason you play was for gear. NO that's not how the mmo genre started and I am hopeful now that GW2 is released and a success that it's not how the MMO genre will end. Playing in an mmo was never about gear for me, until i was pulled in by these people then all there was to do is to stand around in town waiting for a group to form to run a dungeon for a few minutes and return to town. Lobby games are not what i signed up for. I played mmo's because it was amazing to see that they could take computer code and make it into a living world. With each new game focused on immersion this has been the case. The reason why so many of these 2004 style games are failing isn't just economics of not being able to sustain the monthly fee. it's also and more importantly the lack of life in their designed worlds. |
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9/20/12 1:11:56 PM#107
Completely and utterly agree with the OP's reddit link. I've been regurgitating this sentiment for years and years. MMOs didn't have this fucked up problem before WoW existed. The community was miniscule compared to know and we had our own respecitive games we loved and did the same content for months if not years and loved it.
The only thing that drives me away from a game is when it doesn't work or when the company starts bleeding customers for extra money on the side. But I am LOVING gw2 and plan on sticking with it for a long time (more than a month). Playing: LoL / SWTOR |
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9/20/12 1:16:20 PM#108
Originally posted by Nethermancer No actually you are, you are the majority he's talking about and so am i. we both are the people these mmo's were really made for and the reason why this industry is holding on. The minority are the people they described as the complainers who want nothing but gear and run around complaining after they get what they want. You and I are the reasons GOOD games exist because we don't play for gear. |
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9/20/12 1:26:10 PM#109
Originally posted by itgrowls You guys are in it for the MMO aspect, I am in it for the RPG aspect. Can we go back to being seperate? What happened to your chatrooms and facebook and twitter? What happened to my games that actually had storylines and gear came from the boss that was wearing it? Why can't we be friends? I played WoW up until WotLK and now play Runes of Magic. |
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9/20/12 1:28:13 PM#110
Originally posted by Calerxes
Exactly. Thank you. When I was teaching myself how to code, and then teaching myself how to use HTML, first there was no internet, then there was usenet and such - not the world wide web as it is now. Hell, I still have a "Map of the Internet" from a computer magazine from the 90's. Point is, I was buying $60 books like mad out of the book store. Now, you can get all the information you want for free on the web. Things *are* changing, and have been. I mean no disrespect here - But I would imagine those that don't really remember life before the internet don't fully comprehend the incredible difference it made and is still making. Compared to other forms of entertainment, MMOs are in their infancy. It wasn't all that long ago that MUDS were amazing marvels that were spawned based on DOOR games in BBS's. Yes it's time for a new direction (opinion), but I firmly believe it will come just as it should. You can't expect radical changes to suit your fancy in a matter of months or a few years (again (sigh) opinion). Now Playing: Rift, Defiance, And occasionally TSW, APB
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9/20/12 1:41:52 PM#111
@Mindtrigger. @Snarlingwolf.
I expanded on what I meant. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/20/12 1:45:11 PM#112
Originally posted by Acidon Acidon Def. agree with you!
As to the other guy who posted the thing about "cable companies".. I am a project manager for the largest cable company up here in Alaska.. and I can say without a shadow of a doubt we are busier then we were 20 years ago, 10 years ago..or even 4 years ago before the economy took a hit. So I would love to see where you get these "facts" about cable companies "struggling with costumer loss".. My guess is you are pulling them out of your arse. |
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9/20/12 1:47:15 PM#113
Originally posted by Indol I think most such (at least on this board) are just too fascinated with their own prose. Ignore the nattering of beldames, enjoy whatever you like. |
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9/20/12 1:53:24 PM#114
Originally posted by Dewm I already posted quotes from sources that detail how cable companies are losing televsion subscribers. So either look at my post or use your lazy "sometime between 9 and 5" ass to go google for a few seconds and find it yourself.
Television subscriptions are declining and have been, it is true and it is easy to find the facts.
"But we have some business therefore the industry as a whole can't be losing televsion subscribers, unfathomable!!". Is as bad as the person who said "The Avengers was a hit movie therefore the movies aren't seeing decreasing ticket sales". Amazing how some minds "work". |
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9/20/12 1:55:57 PM#115
Originally posted by Calerxes I believe we have a case where the under-informed masses have detected that somemthing is wrong with the current themepark games, but they really don't know what it is. They know they are getting bored fast. They know the content is too easy (after they tear through it all), and they know the game companies cannot deliver new content fast enough. What they don't know is that there are answers to this that exist already. I call it sandbox play or emergent gameplay. GW2 is *not* emrgent gameplay, and thier events are not all that dynamic. Emergent gameplay gives the players features that allow them to create their own content. I won't get into what I think some of those features are in this post because it would take a while, but what I do know is what Smed said and I agree with. The game devs are behind the curve, and I'll go further to say that mainstream MMO players don't really know what the problem is. What's likely to happen is the same thing that is happening now, players tearing through games and moving on, or the themepark sub-genre is going to have to evolve to encorporate more emergent gameplay / sandbox features. The fact is, they can't keep making these MMOs that take five years and tens of millions to build, but only 30-60 days for players to complete. It's just going to bury the market. That's fine with me. It will make more room for smaller companies willing to listen and take chances. All I can think about is Star Citizen. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/20/12 2:14:12 PM#116
OP's mad because GW2 didn't live up to the hype Maybe if developers will "get it" and go back to the roots that made this genre successful, Players will be happy to play instead of bitching about re processed crap we are fed. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/20/12 2:22:21 PM#117
Originally posted by GeezerGamer Nothing is living up to anyone's hype anymore. Actually GW2 is *the best* of the current themeparks in my opinion. It's not a game changer though, and they will find themselves in the same situation as all the other themeparks on the market. Running to WoW or another themepark isn't going to solve the problem. We had all hoped GW2 would be more, but I think it has become just about all any pure themepark can be and they did a great job doing it. What else can be done to a themepark? You can argue they should have stuck with the trinity, or gone to some four-class system, but the rest of the game is what it is unless they start adding sandbox features. Show me an upcoming themepark game that is a vast improvement over GW2 or anything before it. They all function basically the same and people are bored with it. All I can think about is Star Citizen. |
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9/20/12 2:25:25 PM#118
Originally posted by Nethermancer But you are not a representative of everyone. I do NOT play MMO for the people i meet. I play a MMO for how good the MULTIPLAYER portion of the game is. If a MMO is not fun, i will pass, just like any other games. |
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9/20/12 2:33:16 PM#119
Originally posted by MindTrigger
Smaller companies are doing this already but they don't have the investment and experience to do it properly so the products come out unfinished (Xsyon, MO) not full developed, meaning filled with exploits (Darkfall, Perpetuum) its a catch 22 situation you need good investment, experienced dev teams and time to complete the projects properly but that makes the cost prohibitive for the audience you are after. You then start to find ways to cut costs and that means inplementing already tried and tested features thus going down the road of the CLONE. Rift is a great example of this when it was first announced it was outlined to be the spiritual successer to EQ and Vanguard but they managed the project so tightly the game turned out as WoW 1.5. We need to support the Indies through thick and thin to show the big boys we want that type of gameplay. Communities coming together can do this just like the GNU/Linux community did 20 years ago now GNU/Linux/Open Source is everywhere and Microsoft has genuine competition. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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9/20/12 2:33:46 PM#120
Originally posted by Calerxes Mindtrigger, you shouldn't post when you have absolutely no idea what you're talking about. You just tried to make the comparison that because a SANDBOX is drastically different from a THEMEPARK game that his point was false. Seriously, think before posting please. The Theory of Conservative Conservation of Ignorant Stupidity: |
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