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Guild Wars 2

Guild Wars 2 

General Discussion  » Play our way, or don't play...

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292 posts found
  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

9/20/12 9:18:35 AM#241

A few things people just cant seem to grasp. Botters are ALWAYS going to be there and so are gold sellers. Anet has gone the absolute wrong way to combat this. Making it tougher for legit players to make money or gain items only increases the amount of people buying gold or in some cases items from non-legit places such as gold sellers. You can try to argue that and I will just call you an idiot. The harder something is to obtain the more likely a human is to try and obtain it in a shady way.

In the case of dungeon runs if they didnt want players farming a specific instance for levels or gold then why in the hell did they make one dungeon or dungeon path SO much easier than the others? Lets take CM storymode as an example. Its a level 40 dungeon. In a group that knows what they are doing the dungeon takes 10, maybe 15 min to finish. Now in that time you get 3 loot chests that scale to your level AND you get a flat 80% exp regardless of your level. If your intent wasnt for people to farm that if the decide they want to, to level up then why did you make the dungeon that fast and easy and set a flat exp reward regardless of level? Dont give me that it was an oversight. If they just "overlooked" what could be done in that instance then they have some verry stupid devs. I'm not the smartest person in the world and it took me the 2nd run to realise what was going on.

Now not everyone is doing that. They dont want to play the game that way. Hell I havent except when I needed a quick level or two to move on to the next level set of zones. However I fully intended to do that on alts. The game scales you down so who cares if I powerlevel a character to 80?

My point is the OP is right. Anet is completely dictating how you will and wont level/gain items ect which is the exact oposite of what they claimed they where doing. They are changing the game based on thier poor design but they arent chaning the design.  It would be one thing if this was a small problem, but its not. Its not some "clever" way people are finding to grind, level, gain crafting mats ect. Its widespread throughout the game which means it was designed poorly, not tested nearly enough, and instead of owning up to it they are basically just saying "working as intended but we are not going to let you do it".

I still love the game. I am having alot of fun. But it seems every week or two Anet makes a move that makes me question how long they are going to last. They didnt do this shit with GW1 but they are sure giving themselves a bad name pretty quickly with GW2. Some of you will defend them till your dieing breath. Thats fine. I have more important things to worry about than your fanboyism. Haters will say "told ya so" and thats fine to. I have better things to do than to listne to you gloat about how right you where, when infact what you haters have said has nothing to do with whats going on. All I'm doing is voicing my opinion on how poorly they have handled the game since launch as someone who is enjoying the game.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3300

9/20/12 9:21:20 AM#242

They did do it in GW1. There was two way ANET could have fixed this. Scale back the rewards competely, or what they did. What they did seems more fair and more condusive to preventing inflation. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/20/12 9:21:23 AM#243
Originally posted by Tardcore
Originally posted by MosesZD
Originally posted by Nadia
Originally posted by Voiidiin
Originally posted by Scalpless
 for dungeons, you can run them as often as you want, as long as you don't just run the same path of the same dungeon over and over again.

You are wrong about dungeons, after running TA then CM story, i went to AC and was capped.

the cap is based on how fast you complete them

http://www.mmorpg.com/discussion2.cfm/thread/365276/ANET-commentary-on-patched-dungeons.html

If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn't kick in after running a single dungeon and it doesn't immediately zero out rewards.

 

 

You know, facts don't matter to these people.   They never will.

 

Don't speed farm dungeons for hours on end on the same toon and you won't have the problem.  Don't stand in the same spot killing the same mob for four hours and you won't have the problem.

 

Can't figure it out -- cry on the forums and act like ANet is a dictatorship and will torture you to death for not worshiping glorious leader.    (And yes, some of them really have called ANet a dictatorship and at least one likened it to North Korea.)

No its opinions that don't matter to these people, or rather YOUR opinions, and that's all you are stating, though you seem to feel you are stating yours as facts.

 He's right though. Last night I got 100% in the northern 70 - 80 zone, ran into a crapload of events doing it (some twice) which, of course, caught me up in the events, was getting gold rewards for most of them and never at any point saw any depreciations of those rewards. Of course exploring required the killing of many a mob, no decrease in drops. Salvaged a crapload of different things, had lots of mob drops (blood, etc.), and when all was said and done I got a couple exotics for my troubles (only one I can use, but still...).

 

If you stay in one place and bleed the environment, you can bleed it dry. Makes sense, actually.

Oderint, dum metuant.

  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

9/20/12 9:21:46 AM#244
Originally posted by Jyiiga

This seems like kinda a knee-jerk reaction on their part. I kinda hope it is just a place holder type fix, until they can roll out something more permanent. 

People on the official forums are... less than pleased about the affect it has on DEs.

When a "real" player on a level 7 character earns 20 exp, 2 karma and 1 copper for a DE that are actively participating in, thats is not right. There is also another player in chat doing the same event that also hit the wall.

Many times you don't even have to bounce around to hit the cap. You know how some DEs chain from one into the next into the next. Some people have had the anti-farm code kick in while just working on the chain.

 

Did you just do the bear zerg chain in the norn area? My memory is a bit hazy but didn't it give over 100+ karma? pretty sure gear cost like 200-300? at the point no?  That has to be the biggest nerf to a gameplay feature  in record time  if you consider DE make up the majority of the game itself.

  DeaconX

Advanced Member

Joined: 2/08/05
Posts: 3073

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

9/20/12 9:23:20 AM#245

Hmm sounds like they definitely need a better, more elegant solution for player bots.

 

This rubs me the wrong way in the same way that DRM does - they're trying to control something, penalizing those who do nothing wrong.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  User Deleted
9/20/12 9:24:13 AM#246
Originally posted by Jackdog
How dare Arenanet protect the economy and not let gold/exp farmers do exactly as they wish. The nerve

 

Did you even read the OP's statement?

 

If you're going to make a sarcastic post, at least be accurate about it. You're wrong. Plain and simple.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11393

9/20/12 9:25:32 AM#247
Originally posted by Tardcore

And while we're on the subject let's stop pretending that its the gold farmers who have ratfucked the economy. Its the direct fault of A-net that the game has a piss poor economy model as they made it to where not only was every player able to gather and craft EVERYTHING, but also added ridiculous XP bonuses for doing so which made it very desirable for players to participate in this activity. Even if A-net manages the impossible and runs every gold farmer out of game, every player that gathers or crafts and then uses the TP will be cutting each others financial throats.

I feel that A-nets current actions to rectify this issue have done nothing but piss off honest players who were otherwise having a good time.

Let's start laying the blame at the feet of the people that actually deserve it.

COF being bugged / poor design

 - ANET did the right thing and explained in detail how COF mechanics were being exploited

 

dungeon timesink and rewards

- i think ANET had to revise to help balance the game economy

I dont think its a great solution but its a working one

 

the rest - I will not defend and hope that ANET finds a better solution

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3300

9/20/12 9:28:22 AM#248
Originally posted by Nadia
Originally posted by Tardcore

And while we're on the subject let's stop pretending that its the gold farmers who have ratfucked the economy. Its the direct fault of A-net that the game has a piss poor economy model as they made it to where not only was every player able to gather and craft EVERYTHING, but also added ridiculous XP bonuses for doing so which made it very desirable for players to participate in this activity. Even if A-net manages the impossible and runs every gold farmer out of game, every player that gathers or crafts and then uses the TP will be cutting each others financial throats.

I feel that A-nets current actions to rectify this issue have done nothing but piss off honest players who were otherwise having a good time.

Let's start laying the blame at the feet of the people that actually deserve it.

COF being bugged / poor design

 - ANET did the right thing and explained in detail how COF mechanics were being exploited

 

dungeon timesink and rewards

- i think ANET had to revise to help balance the game economy

I dont think its a great solution but its a working one

 

the rest - I will not defend and hope that ANET finds a better solution

 

I think people need more data on how DE diminishing returns work. It doesn't seem to kick in nearly as quick as some people are claiming. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Bjelar

Novice Member

Joined: 4/07/12
Posts: 383

9/20/12 9:29:20 AM#249

Anyone who don't like the changes, should suggest how else to stop people from afk-ing their way through the game. Or do you consider that "my way of playing" too?

 

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/20/12 9:31:11 AM#250
Originally posted by xpiher
Originally posted by Nadia
Originally posted by Tardcore

And while we're on the subject let's stop pretending that its the gold farmers who have ratfucked the economy. Its the direct fault of A-net that the game has a piss poor economy model as they made it to where not only was every player able to gather and craft EVERYTHING, but also added ridiculous XP bonuses for doing so which made it very desirable for players to participate in this activity. Even if A-net manages the impossible and runs every gold farmer out of game, every player that gathers or crafts and then uses the TP will be cutting each others financial throats.

I feel that A-nets current actions to rectify this issue have done nothing but piss off honest players who were otherwise having a good time.

Let's start laying the blame at the feet of the people that actually deserve it.

COF being bugged / poor design

 - ANET did the right thing and explained in detail how COF mechanics were being exploited

 

dungeon timesink and rewards

- i think ANET had to revise to help balance the game economy

I dont think its a great solution but its a working one

 

the rest - I will not defend and hope that ANET finds a better solution

 

I think people need more data on how DE diminishing returns work. It doesn't seem to kick in nearly as quick as some people are claiming. 

 I noticed none at all during a clearing of a 70 - 80 map, doing a large number of DEs along the way. One area there's a Dredge cave network where you can get four in a row taking out leaders. I got gold on all four, plus a couple defending Kodan, one stopping mortar attacks... no hint of diminishing returns.

 

I also didn't try to farm only one event or chain either.

Oderint, dum metuant.

  sr7olsniper

Apprentice Member

Joined: 8/07/09
Posts: 217

9/20/12 9:32:00 AM#251
Originally posted by Bjelar

Anyone who don't like the changes, should suggest how else to stop people from afk-ing their way through the game. Or do you consider that "my way of playing" too?

 

Eassy,  you can report people afk which pops up a windown for the player. If the player is AFk he would not be able to reply and therefore you block his individual rewards. IN a group scneario you can always kick him out of the party. There are tons of elegant ways to go around the issue. Like it has said before, you dont punish everyone for the few. 

At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4586

9/20/12 9:32:52 AM#252

Exactly who benefits from these changes?
I logged in to check the value of gems vs gold, but it's down

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  StanlyStanko

Apprentice Member

Joined: 10/28/11
Posts: 265

9/20/12 9:35:04 AM#253
Originally posted by PieRad

I got the full set from Citadel of Flame, full set and 2 weps, that's 2160 tokens, and I got them all from running 1 path just about 100 times.


 

Whew

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/20/12 9:37:00 AM#254
Originally posted by StanlyStanko
Originally posted by PieRad

I got the full set from Citadel of Flame, full set and 2 weps, that's 2160 tokens, and I got them all from running 1 path just about 100 times.


 

Whew

 I remember that avatar from the Eve forums.

Oderint, dum metuant.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3300

9/20/12 9:37:26 AM#255


Originally posted by GeezerGamer Exactly who benefits from these changes? The only ones I can think of are players who buy gems since the trade value of gold will go up now.
 

Before this change gem prices were steadily increasing. Remember, correlation does not equate to causation. And since the gem to gold ratio is based on supply and demand you may see a spike with speculation, but it will quickly fall after the market evens itself out.

The benefit these changes have is on the game as a whole. You guys are only looking at one side of the picture, the person directly affected. What happens when everyone starts only farming for gold using 10min dungeon runs? What happens to prices? How do new players catch up? Etc Etc


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  User Deleted
9/20/12 9:39:14 AM#256
Originally posted by Bjelar

Anyone who don't like the changes, should suggest how else to stop people from afk-ing their way through the game. Or do you consider that "my way of playing" too?

 

What happened to this "we have live team" where is it ? are they  taking care of problems? what happened to it ? was it a lie,theres no such thing ? or there is but its 1 person.

I dont see anyone posting any examples that some GM taking care of even one botter ,sploiter etc.

 

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/20/12 9:40:38 AM#257
To sum it up: GW2 was born on 25-Aug-2012 and murdered on 17-Sep-2012. R.I.P. Was a fun ride while it lasted.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  sr7olsniper

Apprentice Member

Joined: 8/07/09
Posts: 217

9/20/12 9:46:49 AM#258
Originally posted by wowfan1996
To sum it up: GW2 was born on 25-Aug-2012 and murdered on 17-Sep-2012. R.I.P. Was a fun ride while it lasted.

It was you Gabriel who murdered it

At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/20/12 9:47:08 AM#259
Originally posted by wowfan1996
To sum it up: GW2 was born on 25-Aug-2012 and murdered on 17-Sep-2012. R.I.P. Was a fun ride while it lasted.

The reports of my death have been greatly exaggerated. - Mark Twain

We know how you feel. - ArenaNet
 

Oderint, dum metuant.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/20/12 9:51:43 AM#260
Originally posted by Volkon
We know how you feel. - ArenaNet

I bet they don't.

"One shot, one kill." - Unreal Tournament

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

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