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9/20/12 7:54:13 AM#181
Originally posted by sr7olsniper No choice. People will take the short/easiest path for obvious reasons. Locks are even worse - it means I cant go healp a guildie because the content is just locked. The rewards are ok for 1 run, what isn't ok is to do the same run multiple times ignoring the other 2 paths. Now people have the choice of doing the same path at a lower reward rate, do another path at full rate without being penalised for not doing the easiest path or do something else, either in game or outside it. People are pissed because their loot/hour is diminished. Having just 1 most efficient way to do something makes a shallow game - there should be several ways of achieving the same thing.
Currently playing: GW2 |
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9/20/12 7:55:22 AM#182
Bunny hopper i don't know why you are defending this so frivolusly. I mean even a dev from Anet wouldn't spend that much time and effort into defending this and it is their sweat and blood. Don you think it is their responsibility to communicate with players more and not yours? although i do appreciate your effort but this is really pointless.
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9/20/12 7:57:28 AM#183
As long as your first run is less than 30 mins and the total is less than an hour, the DR hits you, regardless of what you choose to do. Please, reread what the developer posted about the dungeon changes. It's not about picking a specific path in a specific dungeon, it's about doing a fast run and then doing any run on any dungeon and still get penalised.
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9/20/12 7:58:37 AM#184
Originally posted by Volgore It is true but almost all MMOs have anti farming stuff in them. Why do they otherwise timelock dungeons and raids in almost all MMOs? But I agree that the anti farming thing is useless, farmers will just have a few spots they circle between anyways. It will just annoy regular players without hurt the farmers much. Besides, people selling gold steals accounts nowadays, this might have made sense in Wow 5 years ago but not today. The dungeon thing is different, People wouldnt have whined if all dungeons had a lockdown after you run them from launch. I defend that part, and not only because most MMOs have something like it but usually tougher, but also because I see little point in running the same dungeon 5 times or more in a row. The sheer boredom of it risk making you burn out. |
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9/20/12 7:59:35 AM#185
Originally posted by lifeordinary You don't get only tokens for armour or weapons, you are also getting XP, various loot (white, blue, green, yellow ones) and gold at the end. Some people even started only running the same dungeon to level up very fast and hit 80 alone by repeating them while looting stuff without touching anything else in the game anymore. Such people would fill up the market with tons of stuff thats not soulbound or in case of goldsellers, they would make tons of gold over and over even if it would mean selling everything they looted to a npc merchant so they can have gold to sell or the rare items in the TP additionaly so they can mess up the other players economy and get to sell gold to potential customers. In many mmos you can run some if not all dungeons only once per day so this restriction isn't as bad as it looks since you can switch between 2 - 3 paths or dungeons before you go back to redo the previous one. The restriction of the rewards also doesn't apply if you need more than 30minutes per dungeon (which is mostly the case anyway) but rather does when you speed rush as already stated which means under 30 minutes rush per path. The funny thing is that people were complaining about how "boring" it is to have only 4 paths in a dungeon (some are having 5 or 6) that one needs to run several times if they want to get a armor set through dungeon tokens and now all of sudden they are complaining that they are not able to run the same one path 24/7. -_- So it's obvious that no matter what they would do, people will still complain anyway cause like in real life situations, you can never please everyone no matter what you do and how you do it.
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9/20/12 7:59:42 AM#186
Shouldn't harder stuff have better rewards? Is there a difference in boosting rewards for the harder stuff or nerf the rewards for the easier stuff? The net gain is the same - harder stuff become more rewarding in comparision to easier stuff. Currently playing: GW2 |
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9/20/12 8:00:20 AM#187
Originally posted by Xasapis All paths rewarding the same is retarded. Your idea that longer paths give a same per minute reward rate is a good one.
BUT (and you seem clear on this) without tailoring the reward rate or adding a cap/DR, then it does not solve the main issue which seems to be reward return within a short period of time. So you are improving the system, but not solving the problem unless you reduce the rewards one way or another anyway.
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9/20/12 8:02:07 AM#188
Originally posted by Loke666 The game is designed in such a way that you need hundred of runs to collect tokens to get the armor looks that you prefer. Once you decide that you want that specific look, it stops being a matter of choice, there is no other way to acquire those armor templates. |
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9/20/12 8:04:35 AM#189
Originally posted by bunnyhopper Another alternative would be that your X first runs per day or week of the dungeon give full rewards, but rest of the runs give 0 rewards to the individual player. That way you can still do the dungeon and help other players, you just wouldn't get any rewards for it, but your friends would, given that they have not done not "enough" runs that day or week.
That solution would let a person choose when they want to do their "full reward" runs and not punish them if they want to do all them during one go.
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9/20/12 8:06:28 AM#190
Originally posted by lifeordinary I'm posting on a gaming forum so I know it's pointless :p
I'm not defending it vigorously, just trying to reply to a few people who have responded to my post/s. When you are trying to respond to three or more responses it tends to look a bit chaotic.
I'm certainly no fanboi so I hope that is not the implication.
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/20/12 8:07:02 AM#191
Those of you who've been hailing this new B2P revenue model as the future, and sub games were ripping customers off. Think about this for a second. You have all been looking at it from the wrong perspective. Once you consider the Box fee as the entry fee, Then after 60 bucks, you have to wipe the slate clean for each player. From then on, you are left with 2 types of players. Gem buyers and freeloaders. Almost without exception, this forum has adopted the freeloader position and tossed the buyer's perspective in the trash and dismissed it as irrelevant. Well, guess who did NOT dismiss that perspective as irrelevant? (Hint: Arenanet) They must make the overall game experience better for gem buyers then freeloaders or there is no reason to buy gems. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/20/12 8:07:28 AM#192
I've done all of that and I didnt get banned I think you are leaving something out that you did to get banned. You just named off all of population of guild wars 2 lol heh...
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9/20/12 8:08:12 AM#193
Btw, personally I didn't go after those armor sets, because I found dungeons to be a mess and not very fun to play. I rather did as many DE as I could participate and spent too much time in WvW to collect the 250.000 karma needed to get a karma set of my liking. I ended up pissed of course when I put the guld tabbart template on the chest piece and the plate armor turned into a generic scale armor, which means I need to farm yet another 42.000 karma for nothing. |
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9/20/12 8:08:52 AM#194
Originally posted by TwoThreeFour Perfectly fine as far as I can see. Still think you will get some crying about not being able to zerg run rewards 24/7 mind you. |
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9/20/12 8:09:34 AM#195
Originally posted by GeezerGamer I have a feeling you never played guild wars 1 the gem store isnt a big deal to arena net. Its their for people who want just alittle help with what they are doing. It doesnt effect the game in anyway it isnt a p2w or p2p mmorpg. Free loader you are funny ~pokes your nose~ beep |
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9/20/12 8:12:18 AM#196
Well, GW1 was a lobby game with a lot less players. This one is a full mmorpg with interconnected servers and a universal chat server and auction house. It's like comparing the cost to run Diablo III to the cost to run WoW, apple with oranges.
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9/20/12 8:17:01 AM#197
Originally posted by bunnyhopper That is basically a Weekly cap. Wow does this pretty good and it has worked so far. You can do yoru 1k valor points per week and then you can keep doing dungeons if you like but you wont get the points, So you can do them if you do desire for funzzies or to help friends. Anythig is better than what tehy have implemented at this point At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/20/12 8:17:20 AM#198
GW1 is not GW2 For the record, I never said P2W. But it's starting to look a bit more like P2P in disguise. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/20/12 8:23:38 AM#199
Originally posted by GeezerGamer Maybe you should go play runes of magic or Allods online. If Guild wars 2 wanted most of their encome from the cash shop. They would have added stones like that to their shop. BUT instead you get xp armor stuff to make crafting easier and armor and so on. Doesnt take a rocket scientist to figure this out... lol heh... They already sold over 2 million copies at 60 dollars a head. |
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9/20/12 8:25:25 AM#200
Originally posted by ChrisReitz just read my sig At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir |
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