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9/19/12 3:37:28 PM#101
going strong till 09.25.12
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9/19/12 3:39:28 PM#102
Originally posted by Rokurgepta What's a more reliable way than xfire for us who don't work at Anet? Please enlighten me.
Also it is hardly a conspirancy theory. Back in the day the MMOs used to display exact numbers for each server, and not low/high/full etc. Isn't it obvious why they changed it? |
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9/19/12 3:39:31 PM#103
Originally posted by krakra70 ?? That makes no sense. If a game has to peak a few years after release for it to be a success but those that havent even been out a year are considered failure because hey, you know, they haven't reached that multiyear peak because, you know, they are less than a year old.....???? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/19/12 3:39:51 PM#104
Originally posted by Uhwop I am tired of reading your lies and other BS. You clearly think that exploring means everything on the map must be blank when you start. I disagree, but unlike you I am not going to sit here and pretend I did not say what I said before. With that I am done talking to you as it will never benefit me to debate with someone like yourself. have a day. |
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9/19/12 3:40:54 PM#105
Originally posted by sonoggi I have absolutely no worries as to the longevity of this title. The Zam network has just put together a Guildhead.com website, they are in the process of fine tuning the Mac version of GW2 (which if everyone recalls is part of the success story of WoW and Blizzard games in general), and we haven't seen the results of their re-opening digital sales yet but if my gameplay is any indication (overflow server almost all the time) then it's definitely not hurting. Unfortunately this is so true. Sheeple have successfully jumped on the "it fails" bandwagon about this title as well. It's a trend like any other, whatever is next will be the next thing they attack saying all the same things they've said about anything dating all the way back to EQ1. Be careful saying anything positive about this title, someone might jump on you for being positive about GW2 Gforbid you actually give credit where credits due you know. See you there :) |
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9/19/12 3:41:19 PM#106
Originally posted by Thralia Keep dreaming WoW lover. |
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9/19/12 3:43:37 PM#107
Originally posted by Uhwop This may seem like picking nits, but you seem to have a misunderstanding of what "to find" actually means. While things like vistas and points of interest are marked on the maps, they're not actually the things "to find". The things for explorers out there are the hidden caves, hidden chests, jumping puzzles, etc. It's the dynamic events that you activate by interacting with a nearly hidden object. It's the secret Asuran labs tucked away in the midst of nowhere. The markings on the map are there to get you out and about, off the beaten path. But if all you do is look at the map to see what's there you'll miss a lot. |
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9/19/12 3:43:48 PM#108
Originally posted by krakra70 MMOs as a whole did not show numbers. Some did. Making it sound like an industry wide thing is simply more BS to cover for a loser conspiracy theory.
How is Xfire reliable when only a small % of players use it? I have never used it so how reliabe is it for my play time to be recorded? Thank you come again |
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9/19/12 3:43:48 PM#109
Originally posted by krakra70 You're still basing facts off of hours played, not players playing, players using a specific program. If you honestly don't believe me I'm sure if you can find the numbers from WoW Cata from release to the first few weeks you would see the exact same trend. I don't get why you assume WoW was ever a special case to this peak on release to a drop in the next few as far as hours played on certain days. |
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9/19/12 3:44:06 PM#110
Originally posted by grimal If you want to compare by xfire numbers, compare it to other MMO's. Compared to other MMO's GW2 has been pretty steady, holding anywhere between 55% and 45% of MMO play hours. Comparing single MMO numbers you'll see same sort of variance in every game due weekends, holidays etc. Aaand play hours are just play hours, player counts matter more. And XFire pretty much sucks. Yeah. |
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9/19/12 3:47:16 PM#111
Guys... Xfire is confirmed shit to me... simple reason http://beta.xfire.com/games/eve says there are currently 700 ish players (roughly), download the game launcher...~37000 players on right now, trolls have fun failing but with that massive a hole at least in the EU side of things says many things about your so called arguments... hell lets for fun say the ratio of guild wars 2 players on xfire to guild wars 2 players on is the same that means the current xfire population is 1/50th the actual population, enjoy gents. |
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9/19/12 3:48:38 PM#112
Originally posted by Rokurgepta There it is again. You didn't read it all did you? You must not have, because you're responce doesn't actually show you did. Most is not all. Magority is not all.
How about just tell us how many you found. I'm well aware that the points on the map aren't all of the points, which would be why I didn't use the word all in any one of the posts I made. That would be why I used the word MOST and MAGORITY, because I'm well aware there are things not on the map. I didn't imply anything in my post, and I was pretty clear so there was no reason for you or anyone else to make an assumption. Respond to what was writen, not what you wanted to read. [mod edit] Oddly enough, I spend a few hours today playing GW2. Strange thing to do for a hater I think. Or maybe you missed the part were I pointed out it wasn't a bad game, actually I think it's a pretty good game. However, I'm not jaded. I'm not a sheep. I have nothing to gain from praising the game. I'm aware of faults as they apply to ME. As an artist, critique is something I'm VERY familliar with, it's something I expect to recieve, and it's something I'm pretty comfottible in giving. Believe it or not, even something that is good can recieve critique. That's how it works. Get over it already. The game isn't going away because I made a simple observation. [mod edit] |
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9/19/12 3:51:47 PM#113
Originally posted by eggy08 I just explained to you how hours played is reliable in my other post. Do you even read my posts?
And yes the wow cata numbers are similar because WoW reached its peak a few months after WOTLK launch (in 2009, 5 years after its launch) and is steadily losing subscribers since then, and GW2 is steadily losing players as well. |
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9/19/12 3:56:05 PM#114
Originally posted by Dihoru I am ignoring people who don't know how statistics and polling work. Go read the basics in wikipedia and come back to us :) |
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9/19/12 3:57:55 PM#115
I get major tunnel vision because of all the awesome, and then I do read chat when I settle down to sell things, and in chat I see someone talking about how anti social the game is. It really isn't. There is just so much to look at and be captivated by.
Also, I didn't log in for the first time yesterday, not even for a second and it felt so nice not to think about a sub fee, and just play Borderlands 2 because I felt like it.
Variety the spice of life, and food, and gaming, but not marriage. |
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9/19/12 3:58:53 PM#116
Originally posted by krakra70 Yes but in the meantime you are using a number that is a small slice of the whole and trying to claim it represents everyone. People can make any claim they want, you are certainly doing just that. |
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9/19/12 4:03:04 PM#117
Originally posted by krakra70 [mod edit] People from Xfire are pulled as an entire community, not as a portion, so you can't base numbers off of a certain playerbase, since the numbers don't represent random players, they represent an entire community as a whole. A representation that can easily be skewed if the player neglects to use said program to track his time. Not only that but a completely different program than what is required to play the game at all. You can't base these numbers off of specific jumps in time, due to obvious reasons. That's like saying that Iphone 5 sales numbers dropping from release to 3 weeks later shows that the iphone 5 is a failure and all iphones are going downhill. Any good statician would throw these numbers out in a heart beat because you can't make a basis off of it. They are just numbers, any conclusion you try to base off of this premise is just complete and udder BS. |
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9/19/12 4:09:35 PM#118
Originally posted by krakra70 Oh boy fans of game X arguing against Xfire.... Xfire is the most accurate tool we have in gauging trends in a gaming community. Is it perfect? No, not at all, but well with in acceptable magins of error.
It's a bitter pill to swallow, but Xfire predicted the down turn of WoW, RIFT, Swtor, and TSW. In the case of TSW, we knew there was something really starnge going on. The launch sales projections did not match the hours played of games with 800k+ subs. A bitter pill indeed. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/19/12 4:09:42 PM#119
Originally posted by Rokurgepta Let me explain to you and Dihorou why xfire is reliable: The people playing xfire are a group of people which doesn't change much over time (few people start and few stop using it, but the changes are small). This group is large enough to be statistically accurate(11k people are playing gw2 right now, many scientific polls are being done with 5k people or even less). So when you observe this group start playing a game and then changing to another game you can safely assume the general population is doing the same thing.
But you might say: How can WoW have 6k people on xfire and gw2 11k when we know that wow has 9 mil players and gw2 only ~2? Isn't that wrong? The answer is: Don't look at the number of people playing. Look at how many hours they play, and look at the weekly changes of each game individually, look at the population shifts and trends. |
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9/19/12 4:10:45 PM#120
Ok this topic has gone completely off topic into flaming and personal attacks. Regardless of what you guys are arguing about, fact is that it is too soon to predict doom for GW2 or call it the most successful MMO ever. Yes GW2 sold 2 million boxes but so did SWTOR. MMOS are horses of long race, only after 5 to 6 months we can know how is the player retention. And before someone says 'but but..there is no monthly fee.' Just remember that player retention is as important for Anet because they want people to spend money in cash shop and also buy expansions in future. Less players on servers mean server merges. OP knew the reactions he will get...and he was successul in baiting. |
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