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Here is what we know about Unholy Wars so far: Darkfall: Unholy Wars will be available for PC, via digital download, on November 20, 2012. Price 29.99 usd/euro Visit the official site www.darkfallonline.com/uw
There will be a WIPE for DF1. Current and past DF1 accounts will not need to pay the client fee for DF UW, only subscription fee.
Will there be a system put in place that will cause death upon falling from a great height? Will "Hulk-Jumping/Bunny Hopping" be removed permanently in Unholy Wars?
Will you ever remove the disadvantage you get by picking certain races rather than others?
Could you possibly explain how exactly the role system is supposed to work? Only the skills and spells from your current role (and the common school) are available to you but your current role can be switched with a cooldown. This allows you to try out each and every role, even multiple times in a day. Need some heavy firepower to defend your city walls? Try the Elementalist role. Keen to form the vanguard of a field battler? Switch to Warrior. Planning for an afternoon of exploration and guerrilla warfare? Try the Skirmisher.
Will lore bosses be added (demi-gods), and will the other end-game monsters receive new and more complex AI? Like becoming true boss encounters?
Will players still be able to mix and match armor pieces with encumbrance delimiting class (heavy/medium/light) or will players have to select a class (Destroyer, Magic User, etc...)? Essentially: Can I specialize my character to casting by simply wearing light armor and re-specialize to melee by donning heavy armor. Or will this be done by talking to an NPC who changes the characters class?
Will combat preparation time be reduced in any way?
Will Unholy Wars be as IT involved as Darkfall 1? Meaning that the IT guys who knows best about macro's / scripts can win this game? Same with autoloot scripts and such, or will there be this time a friendly customer GUI for all?
What plans do you have to make mobs like the dragon or the devil PvP hotspots?
What is the idea behind momentum/crosshair wobble and how will they affect the game? Ex. Will an attack with increased momentum do extra damage? How much of a wobble will the crosshair wobble while running, walking, crouching, standing still?
Will the land masses of Agon change at all in Darkfall: Unholy Wars? Will there be new islands, changes in terrain features, new holding locations, etc..?
Will encumbrance in Darkfall: Unholy Wars affect more than just damage outcome of spells / arrows / weapon swings and fizzles like it does in the original Darkfall? For example, will a warrior wearing "medium armor" move slightly faster or swing slightly faster than say a warrior wearing "heavy armor"? Encumbrance has been totally removed from Darkfall: Unholy Wars as a concept. In its place, new armors have been created in order to cooperate better with the new role / booster system.
Will there be spellfizzles, wall of forces, knockup spells, bunnyhopping spells in Darkfall: Unholy Wars, or will they be removed or adjusted? Tasos also posted "OK we hear you, we've initiated a discussion with the design team based on your feedback and we'll keep you updated on any developments."
Will AV be implementing a marketing campaign to draw attention to Darkfall: Unholy Wars with the intention of bringing in a large, fresh crop of new players, or is the focus more intimately aimed at keeping the current base on board?
Will surges remain in Darkfall: Unholy Wars? The concept of surging is one that we like, but it does cause some issues when players use pre-surging. We have experimented with various scenarios when it comes to this so that we can keep them in Darkfall: Unholy Wars, but make them more balanced and fair. Removing them altogether though is something that is still on the table. We will provide more information closer to launch.
Will Darkfall: Unholy Wars operate some sort of Broker / Auction house to sell gear / mats on?
Judging by announced Darkfall: Unholy Wars features, and the recent video interview, Darkfall: Unholy Wars appears to be taking the direction of a 'PvP arena' game rather than a complete sandbox MMORPG. Could you clear up any confusion regarding this? Will Darkfall: Unholy Wars no longer be the sandbox game the original developers set out to create, but instead just become a 'PvP arena' game?
Will Darkfall: Unholy Wars inherit / keep instant-cast spells such as rays?
Oct 5th,2012 Regarding the question of a “wipe”, I have to say that despite our best efforts, our old characters from Darkfall Online cannot be transferred to Darkfall Unholy Wars, and to explain further: About Grind: I understand that you may be concerned about needing to grind to viability again. This won’t be an issue; we have made it our goal to make it possible for new characters to become viable very quickly in their chosen role. The character progression of Darkfall Online left us with many lessons learned.
So what happens to the old characters? We will preserve them for several reasons. One reason is to commemorate them in a Darkfall Online tribute/memorial after the original Darkfall is over. Another is to keep them for Darkfall related side-projects we are considering. We’ll give you more details on all this after the DFUW launch. Regarding Darkfall Online, in its current form, we will shut it down to make room for Darkfall Unholy Wars. As far as Darkfall Online players needing to buy Darkfall Unholy Wars or not, we will keep our promise and give everyone who ever bought Darkfall Online the opportunity to get the new game just for the price of the subscription. Even though we had promised this before we decided to make a new game, it’s the least we can do for our community |
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9/19/12 2:15:54 PM#2
Sounds good! Now to see if the game delivers...
Current: None |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/19/12 2:27:24 PM#3
I like what I'm reading, and I think I already know more about this title than I did about DF in just a few short posts I've read. Can't believe I'm saying this, but I think I'll be playing DFUW come November. I'm even willing to pre-order...... (gah...I'm desperate for a new, fun MMORPG)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/19/12 2:34:49 PM#4
Originally posted by Kyleran I would advise patience. I like the game and all, but AV has a habit of over promising and under delivering. |
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9/19/12 2:35:59 PM#5
Originally posted by Kyleran same boat as you, just one question. bunnyhopping is removed or not? |
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9/19/12 2:38:58 PM#6
Originally posted by TsaboHavoc It's mentioned near the end, but it's worded awkwardly. It looks like they have tried to reduce its use, but it is still in. If it's abused after launch they may do something about it. Very vague which is not good. Current: None |
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9/19/12 2:43:08 PM#7
Originally posted by Nizur well, i guess ill wait and see, if it stills in AV lost 1 subscriber. |
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9/19/12 3:40:35 PM#8
As someone who loved the ideas behind Darkfall, but heard the execution was atrocious, I stayed away. This sounds like a fresh start for new players. I'm pretty excited about it.
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9/19/12 3:52:13 PM#9
I have to say, this sounds really good. I loved almost everything about the original Darkfall and played it for many months, but there were certain aspects I just couldn't stand... It sounds to me like this new version has corrected most all of the problems I had with the original. The fact that we won't have to grind every skill in the game to be competitive with veterans is enough by itself to have me buy it and give it a fair shot. |
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9/19/12 4:19:17 PM#10
Good news, especially about the roles thing and the UI. Hope this will bring more interesting PvP dynamics and less need to macro/script your way to victory. I think the major turnoff for most people has been the insane amounts of skills/hotkeys needed, combined with a horrible UI and stupid default controls. When you need to watch tutorials, find scripts and dowload 3d party software before even logging in, something is wrong. Hopefully this will also lead to less focus on magic. DF1 always felt too arcady with all the fucking magic you had to do just to move around properly, now we can choose to play 100% non-magic users and still do good. However, I'd like to hear more about non-PvP related stuff; crafting/gathering, housing, economy, etc. DF1 is seriously lacking in the sandbox department, it's all about PvP (and PvEing to PvP). AV need to provide the non-PvP people with stuff to do and roles to fill. I know DF will always be a PvP game at heart by there is no reason it can't have a thriving "sheep" community as well. A lot of people just want the freedom and danger of a FFA game, without necessarily participating in PvP 24/7. But they won't play unless the game offers more than bland, generic gathering/crafting grinds. Imo they should implement local banking and localized resources, to make the economy more interesting (like in EVE for example). |
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9/19/12 4:27:14 PM#11
Originally posted by Biskop Wtf. I agree with you Biskop. Now that´s a first. ;) But I do agree. From what I read so far bout DF:UW it seems to be more or less the same as the first, but in better looking cloths. I prolly gonna try it though, but for me to stay, there needs to be more to it then the biggest PVP deathmatch out there. But I´m going into this with a opened mind, and hope AV can suprise me. |
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9/19/12 6:00:45 PM#12
Longtime DF player. Still cannot believe I played the original as much as I did. Such a great and innovative rpg/fps hybrid. No game out there like it! Really hope they deliver on removing bunny-hopping and making the game less dependent on macros and scripts. Hope to see you all in Agon come Nov...
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9/19/12 10:06:15 PM#13
All the years of talk about 2.0...i dunno i feel like its just going to be the same game with some minor changes and the same old issues still in game. Yeah crafting is suppose to be more interesting, and they apparently shrunk the game world (loved how vast 1.0 was despite population woes making it feel empty)..im not sure how big of a deal momentum will be or whatever "wobble" the crosshairs will have on gameplay.
I just hope they made it so the lame players who macroed and wrecked 1.0 wont find a new way of wrecking the game...all without making progression wow-like in ease and speed. For anyone who doesnt realize it yet...the grind was never the issue (aside from the remaining hardcore FPS players in game)...as the countless efforts to reduce the grind never helped the population for more than a few weeks...even the current 20XP didnt really boost the player base. Please dont let 2.0 be "hardcore sandbox" meets "easmode"...felt a reall accomplishment getting my character to near max without macroing skills and its part of the reason i stuck around so long....yeah it was rough for me in 1vs1 pvp because of it...but that was part of the fun in having a real risk and balancing time farming and bank trips ect.
Well i guess theres not much of a choice when it comes to games like this anyway...so i guess it all doesnt matter and i better learn to like it lol. |
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9/19/12 11:13:39 PM#14
I can't wait for this game! Love DF1.0 and am thrilled there will be another chance at seeing a fresh start.
/taunt_04 !! |
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9/19/12 11:30:09 PM#15
Any mention of crafting and gathering changes? 51 taps to empty node?
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9/20/12 12:02:42 AM#16
Originally posted by Kyleran
I agree and am excited also.
I really liked the concept of the original DF, but the implementation of the game mechanics turned me away from the game. A lot of what I have read is similar to what I had hoped for the first game.
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9/20/12 4:51:08 AM#17
Originally posted by redman875 I have no idea how much you followed the info on how much there is updated... Its a whole new game... Not just minor changes.. If you think that, then believe me, you are wrong. |
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9/20/12 6:56:11 AM#18
Originally posted by Badaboom Only mention is the fact they've remade the system and it includes a recycling function. |
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9/20/12 7:00:56 AM#19
i love darkfall but darkfall 2 is gonna bomb just as hard as the original...why? Cuz ppl cant handle full loot open world pvp. Basically if its not wow style it wont work. Just how the world is now...ppl want things handed to them like a spoon fed baby. im sickend at what a disgrace WoW has become, any baby that was just born can pick up a mouse and keyboard and play WoW and become epic without even leaving the main city. I for one look forward to Darkfall 2. Open world full loot PvP is the ONY way to go. If you cant risk everythign t hen why play a game at all? You risk everythign is real life every day but when it comes to a game...ppl are scared shitless more than real life. Just pathetic.... |
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9/20/12 7:09:20 AM#20
Originally posted by ChaosChest This bit makes me especially happy. I studied for hours to try to figure this stuff out when I would much rather have been playing.
I'm looking forward to this.
Thanks for posting this OP! |
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