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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Going Strong

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150 posts found
  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1698

9/19/12 2:39:31 PM#41

No sub for the game, so I don't really think it matters to much.  However, I can't see a massive amount of people sticking with it for the long run.  After almost a month I have to admit, game's pretty boring.

Not boring like pve isn't fun, or the combat isn't fun, but boring as in the game feels incredibly shallow and devoid of point.  I'm mostly interested in the PvP, and I'm having an incredibly hard time finding the "competetive" part of it.  Normally, when I think of something as competetive, there's usually something to compete for, I'm not seeing that here.

Exploration in GW2 isn't really exploring.  Everything is pretty much laid out on the map, I have no feeling of exploring the world.  When I explore I want to discover, and there's nothing to discover because of everything being pointed to on the map.  You move to an area, it opens up, and then you move from point to point in order to complete the map; that's not exploring.  Exploring means not knowing what you're going to find or where you're going to find it.  This is honestly the thing that's bothering me most about the game.  I followed the development and there was all this stuff about how explorers would love the game, that it rewards exploration, it doesn't.  It rewardst he completionist.

What are vistas supposed to be?  Puzzles?  Some are platforming puzzules but a lot aren't.  Are they supposed to be a point to find to be rewarded with spectactular views of the world?  Not really, there are vistas on rocks and other nonsensecle places that don't really serve a point. 

People complain about the dumbing down of MMO's.  WoW put marks over the heads of quest givers and then they showed you on the map were to go to do the quest, and people bitched.  My god, GW2 took it to an entire other level. 

Not a bad game.  Just not finding it to be a very interesting one.  The fact that there is no subscription and it caters to the casual, softcore PvP crowd means it's going to always have plenty of people playing it.  Just way to ultra casual for my taste though, and I have a feeling that an awful lot of people are going to find it the same way in the coming weeks. 

Just kind of pointless, dull, and far to casual even for the typical MMOer.   It's interesting too, the crafting, something I don't usually enjoy in themepark games, is by far the most hardcore, deep, explorative, and fun thing in the game.  The rest of it, not so much.

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

9/19/12 2:45:53 PM#42
Originally posted by Yamota
Originally posted by Lord.Bachus
Originally posted by Loke666
Originally posted by observer

I see people everywhere on my server.  Even in dark corners where i thought no one would find me when i go exploring.  That's why i get confused when people make threads saying chat channels are empty.  Chat channels are almost always busy with people calling out events, linking items, asking for help, etc.  It's probably not active 24/7, which it shouldn't be in my opinion, but it's active enough (especially with gold spammers ;) ).

The game sure is holding people's attention for now, but i wonder how many will go back to WoW's panda expansion.

It is because there is no general chat. In other games you see a lot more chatting since everyone in the game uses the same chat, map chat is different.

Who can what will happen in the future though? But lets worry about the future later.

Combat it much more active and intesive then old time MMO´s.  Thats why most people dont even read whats in the map chat. We´re busy playing the game and having a great time

haha, GW 2 fanboys have no limits. We are too busy having a great time to chat. LOL

Yeah, unbelievable isn't it? What tall tale are we going to spin next? Being too immersed in game to read the chat window... Preposterous? Whoever has ever heard of such a thing!

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7677

9/19/12 2:56:19 PM#43
Originally posted by Uhwop

 

Not boring like pve isn't fun, or the combat isn't fun, but boring as in the game feels incredibly shallow and devoid of point.  I'm mostly interested in the PvP, and I'm having an incredibly hard time finding the "competetive" part of it.  Normally, when I think of something as competetive, there's usually something to compete for, I'm not seeing that here.

 

I thought it was just me. Just because you call it "competetive pvp" doesn't mean that it is. Was arena called competitive arena? No you knew what it was the first time you jumped in.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2665

9/19/12 2:56:34 PM#44
Originally posted by Uhwop

No sub for the game, so I don't really think it matters to much.  However, I can't see a massive amount of people sticking with it for the long run.  After almost a month I have to admit, game's pretty boring.

Not boring like pve isn't fun, or the combat isn't fun, but boring as in the game feels incredibly shallow and devoid of point.  I'm mostly interested in the PvP, and I'm having an incredibly hard time finding the "competetive" part of it.  Normally, when I think of something as competetive, there's usually something to compete for, I'm not seeing that here.

Exploration in GW2 isn't really exploring.  Everything is pretty much laid out on the map, I have no feeling of exploring the world.  When I explore I want to discover, and there's nothing to discover because of everything being pointed to on the map.  You move to an area, it opens up, and then you move from point to point in order to complete the map; that's not exploring.  Exploring means not knowing what you're going to find or where you're going to find it.  This is honestly the thing that's bothering me most about the game.  I followed the development and there was all this stuff about how explorers would love the game, that it rewards exploration, it doesn't.  It rewardst he completionist.

What are vistas supposed to be?  Puzzles?  Some are platforming puzzules but a lot aren't.  Are they supposed to be a point to find to be rewarded with spectactular views of the world?  Not really, there are vistas on rocks and other nonsensecle places that don't really serve a point. 

People complain about the dumbing down of MMO's.  WoW put marks over the heads of quest givers and then they showed you on the map were to go to do the quest, and people bitched.  My god, GW2 took it to an entire other level. 

Not a bad game.  Just not finding it to be a very interesting one.  The fact that there is no subscription and it caters to the casual, softcore PvP crowd means it's going to always have plenty of people playing it.  Just way to ultra casual for my taste though, and I have a feeling that an awful lot of people are going to find it the same way in the coming weeks. 

Just kind of pointless, dull, and far to casual even for the typical MMOer.   It's interesting too, the crafting, something I don't usually enjoy in themepark games, is by far the most hardcore, deep, explorative, and fun thing in the game.  The rest of it, not so much.

Agree with a lot of what you say.  For all the supposed exploration, there seems to be very little actually there.  And each vista rewards you with experience for going to it.  So not much exploring for exploring's sake if you're getting paid to visit each one.

As for the vistas, at least TOR gave me a reason to get those datacrons.  I'm not so sure what the point is for these aside for map completion (and, of course XP).

The majority of complaints I see about the game is the lack of depth (something I agree on); I don't know how they plan any retaining players if people are complaining about this a month in.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

9/19/12 2:57:27 PM#45

Ever wonder why companies removed actual player numbers per server on their server browser since EQ1's days? (hint: SOE used to show player numbers a LONG time ago per EQ server on the browser).

 

It's so you can trick the players into thinking the game is not bleeding numbers by simply moving the parameters for the server browser's player population limits. SWTOR did it until the limits became so extreme it was almost a lie (302players online == "HEAVY" anyone?).

 

 

I never trust what a server browser says in that context anymore. What i trust is the overall population density in the "congregation" areas such as in front of dungeons, crafting areas, major farming spots, end-game zones, etc.

 

 

So far, seems as if GW2 is getting heavy losses at the moment. We'll know in a couple more months for sure though.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/19/12 3:07:25 PM#46
Originally posted by grimal
Originally posted by Uhwop

No sub for the game, so I don't really think it matters to much.  However, I can't see a massive amount of people sticking with it for the long run.  After almost a month I have to admit, game's pretty boring.

Not boring like pve isn't fun, or the combat isn't fun, but boring as in the game feels incredibly shallow and devoid of point.  I'm mostly interested in the PvP, and I'm having an incredibly hard time finding the "competetive" part of it.  Normally, when I think of something as competetive, there's usually something to compete for, I'm not seeing that here.

Exploration in GW2 isn't really exploring.  Everything is pretty much laid out on the map, I have no feeling of exploring the world.  When I explore I want to discover, and there's nothing to discover because of everything being pointed to on the map.  You move to an area, it opens up, and then you move from point to point in order to complete the map; that's not exploring.  Exploring means not knowing what you're going to find or where you're going to find it.  This is honestly the thing that's bothering me most about the game.  I followed the development and there was all this stuff about how explorers would love the game, that it rewards exploration, it doesn't.  It rewardst he completionist.

What are vistas supposed to be?  Puzzles?  Some are platforming puzzules but a lot aren't.  Are they supposed to be a point to find to be rewarded with spectactular views of the world?  Not really, there are vistas on rocks and other nonsensecle places that don't really serve a point. 

People complain about the dumbing down of MMO's.  WoW put marks over the heads of quest givers and then they showed you on the map were to go to do the quest, and people bitched.  My god, GW2 took it to an entire other level. 

Not a bad game.  Just not finding it to be a very interesting one.  The fact that there is no subscription and it caters to the casual, softcore PvP crowd means it's going to always have plenty of people playing it.  Just way to ultra casual for my taste though, and I have a feeling that an awful lot of people are going to find it the same way in the coming weeks. 

Just kind of pointless, dull, and far to casual even for the typical MMOer.   It's interesting too, the crafting, something I don't usually enjoy in themepark games, is by far the most hardcore, deep, explorative, and fun thing in the game.  The rest of it, not so much.

Agree with a lot of what you say.  For all the supposed exploration, there seems to be very little actually there.  And each vista rewards you with experience for going to it.  So not much exploring for exploring's sake if you're getting paid to visit each one.

As for the vistas, at least TOR gave me a reason to get those datacrons.  I'm not so sure what the point is for these aside for map completion (and, of course XP).

The majority of complaints I see about the game is the lack of depth (something I agree on); I don't know how they plan any retaining players if people are complaining about this a month in.

 

I have to wonder how many hidden chests, hidden caves, jumping puzzles, secret labs etc. you guys are missing on because you actually think everything is on the map.

Oderint, dum metuant.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

9/19/12 3:09:30 PM#47
Originally posted by Fadedbomb

Ever wonder why companies removed actual player numbers per server on their server browser since EQ1's days? (hint: SOE used to show player numbers a LONG time ago per EQ server on the browser).

 

It's so you can trick the players into thinking the game is not bleeding numbers by simply moving the parameters for the server browser's player population limits. SWTOR did it until the limits became so extreme it was almost a lie (302players online == "HEAVY" anyone?).

 

I never trust what a server browser says in that context anymore. What i trust is the overall population density in the "congregation" areas such as in front of dungeons, crafting areas, major farming spots, end-game zones, etc.

  

So far, seems as if GW2 is getting heavy losses at the moment. We'll know in a couple more months for sure though.

Hmm... that would explain all the time I still spend in overflow servers then...

Oderint, dum metuant.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2665

9/19/12 3:11:40 PM#48
Originally posted by Volkon
 

Hmm... that would explain all the time I still spend in overflow servers then...

I spend considerably less time on overflow (if there is one) than I did a couple weeks back.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 1015

9/19/12 3:12:35 PM#49
Originally posted by sonoggi

out of the 24 servers, 13 are full at peak times, with never less than 6 full and never more than 3 medium. this game is growing every day. this just blows my mind. im glad people are giving it the attention it deserves. at the very least, this shows that ANet made a FUN game. 

raiders and power gamers will question its longevity, and may play less at 80 due to a challenging and "unrewarding" endgame, or lack of pvp skills/interest, as evidenced by XFire stats. however, only a small portion of GW2's player base uses XFire (probably only those who care to show off their /played hours, i.e. power gamers), and a more accurate estimate of the pop would be server pop categories show in World Selection.

all in all, glad to see the game growing. im not even halfway through the pve content, and im already looking forward to new DE's (and current ones getting scaled properly, no sense denying it's a problem). i may be in a minority on these forums when i say that GW2 has a long life and a high user count ahead. see u in Tyria. 

I remember last week when 22 out of 24 servers were full, at primetime, now is 13, even less in a few weeks. Definitely the game is growing. 

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2665

9/19/12 3:13:29 PM#50
Originally posted by Volkon
 

I have to wonder how many hidden chests, hidden caves, jumping puzzles, secret labs etc. you guys are missing on because you actually think everything is on the map.

So there are things actually not on the map?   Unheard of in an MMO before!

Edit: In all seriousness, I wouldn't have any idea.  I don't like to "cheat" by searching for solutions/maps online so how could I tell?

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1902

9/19/12 3:18:23 PM#51
Originally posted by Fadedbomb

Ever wonder why companies removed actual player numbers per server on their server browser since EQ1's days? (hint: SOE used to show player numbers a LONG time ago per EQ server on the browser).

 

It's so you can trick the players into thinking the game is not bleeding numbers by simply moving the parameters for the server browser's player population limits. SWTOR did it until the limits became so extreme it was almost a lie (302players online == "HEAVY" anyone?).

 

 

I never trust what a server browser says in that context anymore. What i trust is the overall population density in the "congregation" areas such as in front of dungeons, crafting areas, major farming spots, end-game zones, etc.

 

 

So far, seems as if GW2 is getting heavy losses at the moment. We'll know in a couple more months for sure though.

And just how does it "seems as if GW2 is getting heavy losses...?"  Based off of MMORPG hater posts?   And how are we going to know in the next couple of months?  What is going to be the indicator that points to the amount of population?  According to you we shouldn't trust the server browser,..so what do us poor little fanboys/haters have to use?  Lemme guess,  some random dude is going to post on here in a couple of months and state that the game has failed!.  Well, actually that has already been done,...hmmmmm  /rubschin

"If I offended you, you needed it" -Corey Taylor

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1698

9/19/12 3:20:35 PM#52
Originally posted by grimal
Originally posted by Uhwop

No sub for the game, so I don't really think it matters to much.  However, I can't see a massive amount of people sticking with it for the long run.  After almost a month I have to admit, game's pretty boring.

Not boring like pve isn't fun, or the combat isn't fun, but boring as in the game feels incredibly shallow and devoid of point.  I'm mostly interested in the PvP, and I'm having an incredibly hard time finding the "competetive" part of it.  Normally, when I think of something as competetive, there's usually something to compete for, I'm not seeing that here.

Exploration in GW2 isn't really exploring.  Everything is pretty much laid out on the map, I have no feeling of exploring the world.  When I explore I want to discover, and there's nothing to discover because of everything being pointed to on the map.  You move to an area, it opens up, and then you move from point to point in order to complete the map; that's not exploring.  Exploring means not knowing what you're going to find or where you're going to find it.  This is honestly the thing that's bothering me most about the game.  I followed the development and there was all this stuff about how explorers would love the game, that it rewards exploration, it doesn't.  It rewardst he completionist.

What are vistas supposed to be?  Puzzles?  Some are platforming puzzules but a lot aren't.  Are they supposed to be a point to find to be rewarded with spectactular views of the world?  Not really, there are vistas on rocks and other nonsensecle places that don't really serve a point. 

People complain about the dumbing down of MMO's.  WoW put marks over the heads of quest givers and then they showed you on the map were to go to do the quest, and people bitched.  My god, GW2 took it to an entire other level. 

Not a bad game.  Just not finding it to be a very interesting one.  The fact that there is no subscription and it caters to the casual, softcore PvP crowd means it's going to always have plenty of people playing it.  Just way to ultra casual for my taste though, and I have a feeling that an awful lot of people are going to find it the same way in the coming weeks. 

Just kind of pointless, dull, and far to casual even for the typical MMOer.   It's interesting too, the crafting, something I don't usually enjoy in themepark games, is by far the most hardcore, deep, explorative, and fun thing in the game.  The rest of it, not so much.

Agree with a lot of what you say.  For all the supposed exploration, there seems to be very little actually there.  And each vista rewards you with experience for going to it.  So not much exploring for exploring's sake if you're getting paid to visit each one.

As for the vistas, at least TOR gave me a reason to get those datacrons.  I'm not so sure what the point is for these aside for map completion (and, of course XP).

The majority of complaints I see about the game is the lack of depth (something I agree on); I don't know how they plan any retaining players if people are complaining about this a month in.

 

 I don't mind getting rewarded for exporing, but if I"m exploring I expect there to be discovery, there is none though.  Every thing is pointed to, and laid out for me.  It's not exploration in GW2 it's VISITING.  You're like a tourist with a map that tells you exactly were to go and what to look at. 

There's this guy -Bourdain or something- on the travel chanell that has a food show, and he's always saying something along the lines of be a traveller; not a tourist.  I didn't really understand it at first, GW2 actually taught me something.

You don't explore paris with a tourists map that tells you what musiums or historical places to visit, you explore paris without a tourist map and DISCOVER what makes Paris great. 

Every single person in GW2 is running around with a tourists map that tells them exactly where to go, what to look at, and what to do.  It's taking the question mark and map point to a whole new level of easy and casual.  There's literally no thinking or discovery outside of crafting in GW2.  it makes for an exceptionally dull experience.

Good lord, you enter an area and you get a giant message on your screen to do an event before you even get a chance to look at your surroundings. 

 

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2665

9/19/12 3:22:14 PM#53
Originally posted by rodingo
Originally posted by Fadedbomb

Ever wonder why companies removed actual player numbers per server on their server browser since EQ1's days? (hint: SOE used to show player numbers a LONG time ago per EQ server on the browser).

 

It's so you can trick the players into thinking the game is not bleeding numbers by simply moving the parameters for the server browser's player population limits. SWTOR did it until the limits became so extreme it was almost a lie (302players online == "HEAVY" anyone?).

 

 

I never trust what a server browser says in that context anymore. What i trust is the overall population density in the "congregation" areas such as in front of dungeons, crafting areas, major farming spots, end-game zones, etc.

 

 

So far, seems as if GW2 is getting heavy losses at the moment. We'll know in a couple more months for sure though.

And just how does it "seems as if GW2 is getting heavy losses...?"  Based off of MMORPG hater posts?   And how are we going to know in the next couple of months?  What is going to be the indicator that points to the amount of population?  According to you we shouldn't trust the server browser,..so what do us poor little fanboys/haters have to use?  Lemme guess,  some random dude is going to post on here in a couple of months and state that the game has failed!.  Well, actually that has already been done,...hmmmmm  /rubschin

Whoa whoa, calm down there fireball.  He mentioned how he gauges the population himself.  I highlighted it for you since you appeared to have missed it.

Edit:  If you want some sort of numbers though, Xfire lists GW'2 peak playerbase on Sept 2 at 92,946.  Latest playerbase shows 50454 on Sept 17th.  That is almost a 50% drop off in two weeks. I'd say that's a significant drop in players.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1698

9/19/12 3:22:58 PM#54
Originally posted by Volkon
Originally posted by grimal
Originally posted by Uhwop

No sub for the game, so I don't really think it matters to much.  However, I can't see a massive amount of people sticking with it for the long run.  After almost a month I have to admit, game's pretty boring.

Not boring like pve isn't fun, or the combat isn't fun, but boring as in the game feels incredibly shallow and devoid of point.  I'm mostly interested in the PvP, and I'm having an incredibly hard time finding the "competetive" part of it.  Normally, when I think of something as competetive, there's usually something to compete for, I'm not seeing that here.

Exploration in GW2 isn't really exploring.  Everything is pretty much laid out on the map, I have no feeling of exploring the world.  When I explore I want to discover, and there's nothing to discover because of everything being pointed to on the map.  You move to an area, it opens up, and then you move from point to point in order to complete the map; that's not exploring.  Exploring means not knowing what you're going to find or where you're going to find it.  This is honestly the thing that's bothering me most about the game.  I followed the development and there was all this stuff about how explorers would love the game, that it rewards exploration, it doesn't.  It rewardst he completionist.

What are vistas supposed to be?  Puzzles?  Some are platforming puzzules but a lot aren't.  Are they supposed to be a point to find to be rewarded with spectactular views of the world?  Not really, there are vistas on rocks and other nonsensecle places that don't really serve a point. 

People complain about the dumbing down of MMO's.  WoW put marks over the heads of quest givers and then they showed you on the map were to go to do the quest, and people bitched.  My god, GW2 took it to an entire other level. 

Not a bad game.  Just not finding it to be a very interesting one.  The fact that there is no subscription and it caters to the casual, softcore PvP crowd means it's going to always have plenty of people playing it.  Just way to ultra casual for my taste though, and I have a feeling that an awful lot of people are going to find it the same way in the coming weeks. 

Just kind of pointless, dull, and far to casual even for the typical MMOer.   It's interesting too, the crafting, something I don't usually enjoy in themepark games, is by far the most hardcore, deep, explorative, and fun thing in the game.  The rest of it, not so much.

Agree with a lot of what you say.  For all the supposed exploration, there seems to be very little actually there.  And each vista rewards you with experience for going to it.  So not much exploring for exploring's sake if you're getting paid to visit each one.

As for the vistas, at least TOR gave me a reason to get those datacrons.  I'm not so sure what the point is for these aside for map completion (and, of course XP).

The majority of complaints I see about the game is the lack of depth (something I agree on); I don't know how they plan any retaining players if people are complaining about this a month in.

 

I have to wonder how many hidden chests, hidden caves, jumping puzzles, secret labs etc. you guys are missing on because you actually think everything is on the map.

 Please, there aren't that many. 

Are you denying that the very vast magoirty of things to explore aren't pointed to on the map?  If so, you sir are lying.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2665

9/19/12 3:23:57 PM#55

 I don't mind getting rewarded for exporing, but if I"m exploring I expect there to be discovery, there is none though.  Every thing is pointed to, and laid out for me.  It's not exploration in GW2 it's VISITING.  You're like a tourist with a map that tells you exactly were to go and what to look at. 

There's this guy -Bourdain or something- on the travel chanell that has a food show, and he's always saying something along the lines of be a traveller; not a tourist.  I didn't really understand it at first, GW2 actually taught me something.

You don't explore paris with a tourists map that tells you what musiums or historical places to visit, you explore paris without a tourist map and DISCOVER what makes Paris great. 

Every single person in GW2 is running around with a tourists map that tells them exactly where to go, what to look at, and what to do.  It's taking the question mark and map point to a whole new level of easy and casual.  There's literally no thinking or discovery outside of crafting in GW2.  it makes for an exceptionally dull experience.

Good lord, you enter an area and you get a giant message on your screen to do an event before you even get a chance to look at your surroundings. 

 

Yep, good points there.  One of ANET's very contradictory messages.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

9/19/12 3:24:05 PM#56
Originally posted by Tardcore
Originally posted by sonoggi

out of the 24 servers, 13 are full at peak times, with never less than 6 full and never more than 3 medium. this game is growing every day. this just blows my mind. im glad people are giving it the attention it deserves. at the very least, this shows that ANet made a FUN game. 

raiders and power gamers will question its longevity, and may play less at 80 due to a challenging and "unrewarding" endgame, or lack of pvp skills/interest, as evidenced by XFire stats. however, only a small portion of GW2's player base uses XFire (probably only those who care to show off their /played hours, i.e. power gamers), and a more accurate estimate of the pop would be server pop categories show in World Selection.

all in all, glad to see the game growing. im not even halfway through the pve content, and im already looking forward to new DE's (and current ones getting scaled properly, no sense denying it's a problem). i may be in a minority on these forums when i say that GW2 has a long life and a high user count ahead. see u in Tyria. 

And the game is less than one month old. Kept seeing these kinds of threads about SWTOR for seven months.

Now I'm not saying that GW2 is going to become a ghost town, or that it has any of the major flaws that TOR did. I am simply saying its a bit early to be crowing about this games absoloute success OR demise this early into the games life span.

I totally agree with you, Tardcore, but I cracked up when I read your post and then looked at your signature!

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

9/19/12 3:29:14 PM#57
Originally posted by grimal

 I don't mind getting rewarded for exporing, but if I"m exploring I expect there to be discovery, there is none though.  Every thing is pointed to, and laid out for me.  It's not exploration in GW2 it's VISITING.  You're like a tourist with a map that tells you exactly were to go and what to look at. 

There's this guy -Bourdain or something- on the travel chanell that has a food show, and he's always saying something along the lines of be a traveller; not a tourist.  I didn't really understand it at first, GW2 actually taught me something.

You don't explore paris with a tourists map that tells you what musiums or historical places to visit, you explore paris without a tourist map and DISCOVER what makes Paris great. 

Every single person in GW2 is running around with a tourists map that tells them exactly where to go, what to look at, and what to do.  It's taking the question mark and map point to a whole new level of easy and casual.  There's literally no thinking or discovery outside of crafting in GW2.  it makes for an exceptionally dull experience.

Good lord, you enter an area and you get a giant message on your screen to do an event before you even get a chance to look at your surroundings. 

 

Yep, good points there.  One of ANET's very contradictory messages.

Those points only tell part of the story.  There are many jumping puzzles throughout the game (I think there's at least one in every zone) that aren't marked, you have to find them.  There are also hidden chests (again at least one in every zone, I think) that aren't marked.  There are many cracks and crevices in the game to be explored that aren't on the map but you have to look for them.  So, while the maps point out areas of interest, there are still many other areas to be found.  I know, I've found some myself.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1698

9/19/12 3:38:32 PM#58
Originally posted by evolver1972
Originally posted by grimal

 I don't mind getting rewarded for exporing, but if I"m exploring I expect there to be discovery, there is none though.  Every thing is pointed to, and laid out for me.  It's not exploration in GW2 it's VISITING.  You're like a tourist with a map that tells you exactly were to go and what to look at. 

There's this guy -Bourdain or something- on the travel chanell that has a food show, and he's always saying something along the lines of be a traveller; not a tourist.  I didn't really understand it at first, GW2 actually taught me something.

You don't explore paris with a tourists map that tells you what musiums or historical places to visit, you explore paris without a tourist map and DISCOVER what makes Paris great. 

Every single person in GW2 is running around with a tourists map that tells them exactly where to go, what to look at, and what to do.  It's taking the question mark and map point to a whole new level of easy and casual.  There's literally no thinking or discovery outside of crafting in GW2.  it makes for an exceptionally dull experience.

Good lord, you enter an area and you get a giant message on your screen to do an event before you even get a chance to look at your surroundings. 

 

Yep, good points there.  One of ANET's very contradictory messages.

Those points only tell part of the story.  There are many jumping puzzles throughout the game (I think there's at least one in every zone) that aren't marked, you have to find them.  There are also hidden chests (again at least one in every zone, I think) that aren't marked.  There are many cracks and crevices in the game to be explored that aren't on the map but you have to look for them.  So, while the maps point out areas of interest, there are still many other areas to be found.  I know, I've found some myself.

 A single item in a zone does not make exploration.  Nor is that what Anet was talking about when they kept saying that GW2 would reward the exploreres.

The map, and all of the stuff on it represents the exploratin side of the game, not that one point that isn't listed.  Vistas and POI's are there for exploration, and they're pointed to.  You don't explore the world that way.  Being directed is the opposite of exploration. 

The problem with exploring in most MMO's is that there's rarely anything to actually find in those out of the way places.  GW2 idea is to tell you that there's something in that out of the way area and you should go there.  I don't want either of them. 

Reward explorers is great, telling them were to go to get a reward is boring.  How about not putting everything but that one point not on the map, on the map, and letting us find them on our own. 

PS:  The whole map completion thing also trivializes the entire aspect of exploring because most everyone is going to try and get the map completion.  When you get right down to it, GW2 isn't even reward explorers, it's rewarding the completionists.  It's effectively the same thing that raiders complain about when developers give access to equivilent items for those people that don't raid.  What's the point in raiding if everyone gets rewarded the same. 

  User Deleted
9/19/12 3:40:01 PM#59
Originally posted by grimal
Originally posted by rodingo
Originally posted by Fadedbomb

Ever wonder why companies removed actual player numbers per server on their server browser since EQ1's days? (hint: SOE used to show player numbers a LONG time ago per EQ server on the browser).

 

It's so you can trick the players into thinking the game is not bleeding numbers by simply moving the parameters for the server browser's player population limits. SWTOR did it until the limits became so extreme it was almost a lie (302players online == "HEAVY" anyone?).

 

 

I never trust what a server browser says in that context anymore. What i trust is the overall population density in the "congregation" areas such as in front of dungeons, crafting areas, major farming spots, end-game zones, etc.

 

 

So far, seems as if GW2 is getting heavy losses at the moment. We'll know in a couple more months for sure though.

And just how does it "seems as if GW2 is getting heavy losses...?"  Based off of MMORPG hater posts?   And how are we going to know in the next couple of months?  What is going to be the indicator that points to the amount of population?  According to you we shouldn't trust the server browser,..so what do us poor little fanboys/haters have to use?  Lemme guess,  some random dude is going to post on here in a couple of months and state that the game has failed!.  Well, actually that has already been done,...hmmmmm  /rubschin

Whoa whoa, calm down there fireball.  He mentioned how he gauges the population himself.  I highlighted it for you since you appeared to have missed it.

Edit:  If you want some sort of numbers though, Xfire lists GW'2 peak playerbase on Sept 2 at 92,946.  Latest playerbase shows 50454 on Sept 17th.  That is almost a 50% drop off in two weeks. I'd say that's a significant drop in players.

Your basing your fact off a sunday play time versus a monday? Of course it would drop, thats a given. People have school and jobs on mondays.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 2103

9/19/12 3:40:43 PM#60
Originally posted by Creslin321
Originally posted by Yamota
Originally posted by Lord.Bachus
Originally posted by Loke666
Originally posted by observer

I see people everywhere on my server.  Even in dark corners where i thought no one would find me when i go exploring.  That's why i get confused when people make threads saying chat channels are empty.  Chat channels are almost always busy with people calling out events, linking items, asking for help, etc.  It's probably not active 24/7, which it shouldn't be in my opinion, but it's active enough (especially with gold spammers ;) ).

The game sure is holding people's attention for now, but i wonder how many will go back to WoW's panda expansion.

It is because there is no general chat. In other games you see a lot more chatting since everyone in the game uses the same chat, map chat is different.

Who can what will happen in the future though? But lets worry about the future later.

Combat it much more active and intesive then old time MMO´s.  Thats why most people dont even read whats in the map chat. We´re busy playing the game and having a great time

haha, GW 2 fanboys have no limits. We are too busy having a great time to chat. LOL

 And this is unbelievable....why?

If you are playing a game that requires a lot of attention to avoid dying horribly...then you can't really look at map chat can you?  This is not unique to GW2...this is like...any game.

 

Dont you get it, if you are having tons of fun in-game you really just want to stop every other second between combat, exploring, or whatever you were doing to chat some random nonsense on the map chat with some strangers, ofcourse :)

 

On a more serious note, I cant recall much chatting in WAR or Rift launches either since people were busy playing at first, assuming we forget the ridicilous amount of "WoW talk" and thank god it's not happening in GW2, at least on my server I've never seen that.

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