Trending Games | ArcheAge | Elder Scrolls Online | WildStar | Archlord 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,801,553 Users Online:0
Games:725  Posts:6,196,524
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » What's going on with money making nerfs?

7 Pages « 1 2 3 4 5 6 7 » Search
139 posts found
  C1d0s

Novice Member

Joined: 4/28/09
Posts: 242

"Behind every successful man is a woman, behind her is his wife." ~ Groucho Marx

9/19/12 1:23:02 PM#101
Originally posted by xpiher

 


Originally posted by C1d0s

Originally posted by wowfan1996

Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
How else are you supposed to teach them how to play? Since GW1, it's been pretty clear the Devs only care about enforcing their ideas of "fun" and "fair" by forcing particular builds, making artifically difficult PVE content, and simply pigeon holing over all. Don't expect anything different from GW2. They're trying so hard to be different than WoW that they're forgetting what made it a massive success in the first place. As they're making these terrible decisions, all they're clinging to is "Oh, yeah, we intended it that way. You're playing wrong! At least it's NOT Warcraft. RIGHT? AM I RIGHT?"
Explain hightlight please. If you are going to make a make statements like these you should explain it.

 

 


Originally posted by wowfan1996

Originally posted by xpiher You clearly don't play the game.
I do. But if ANet won't revert the changes I probably won't stay for long though.
 

 

While I haven't done every dungeon, the ones I've done without deaths have all taken longer than 30mins to complete (each boss taking 5 mins + travel time + kill extra mobs). If you are doing it in under 30mins, you are stoping at some point and going back. ANET doesn't want you doing that because it imbalances reward to time ratio. Easy way to circumvent it is by doing a little bit more content or swap between dungeons.
 

Teaching the players how to play is quite self-explanatory. They're modifying the game in a way to promote their version of play, instead of how the actual customers prefer. Regardless of designer's intention, players will find a playstyle that suits them - it doesn't matter if it was what the Devs had in mind. This has been true since the dawn of MMO's.

GW2 being so different from WoW, to me, is also pretty obvious. The WHOLE time it was being promoted, from beta to all the other PR events, it was hailed as something revolutionary and entirely different that what was already on the market. IE - Big dog on the block: WOW. Since then, that's all everyone can talk about:

"OMG, DOES THIS SO MUCH BETTR.", " SO DFFRNT FROM WOW", "LOL WOW BABY", "SO GUD. BETTER THAN WOW"

And yet ANET hasn't done absolutely nothing but continue to turn it into GW1, what with arificially difficult dungeons, anti-farm codes, and forcing players ( the elite, supposively ) to utilize particular classes, with certain weapons and traits to run dungeons for tokens so that they can get pretty-looking skins. Let's not forget also how many times you have to run these pitiful things just to get a single piece of gear, combined with how buggy and down-right broken most of them are - on top of the now reduced reward and inflated difficulty. Half of the dungeon tactics revolve around: "DODGE RED CIRCLE, KITE, KITE, KITE" anyway. I hardly see how that's any different or more fun than anything else we've been taught over our years of MMO-gaming.

"Oh, that boss with a stupid amount of health and no mechanics was boring? Okay, instead of reducing his health and giving a few abilities that might actually make you sweat.. we'll just tack-on a bunch of untested mechanics and INCREASE his already astounding healthpool so that, not only do you have to stick on a single mob for 45 minutes, but also run around dodging 15 different, buggy mechanics. -- Also, he'll go invulnerable from time-to-time. We don't know why, but who cares! It's more fun this way. Trust us! Just L2P and you'll be fine."

At least in Warcraft, the grind wasn't excruciatingly mind-numbing without reward. Hell, you could even do whatever dungeons you preferred to get your rewards thanks to universal tokens / points. You could even be ANY CLASS IN THE GAME, WITH ANY SPEC and still contribute effectively.

So much for being grind-less, casual friendly, and ultra revolutionary ANET.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

9/19/12 1:26:56 PM#102
Originally posted by wowfan1996
Originally posted by botrytis
A.net has been dealing with issues as fast as they can.

If this is dealing with issues then I'm Gandalf. Look, they only care about their cash shop profits that's quite obvious by now. Also they don't have any good tools to track and ban bots (otherwise they would). So they are desperately trying to limit the amount of gold bots are able to farm. And only because 3rd party goldsellers hurts gem sales.

But since their decisions affect everyone, players will actually buy more gold not less. And since 3rd party is still cheaper, all these "measures" only help botters in the long run. Oh, and there will be even more hacked accounts of course.

ANet developers should stop smoking pot and start looking for actual solutions.

They don't - get real. It looks like there anti-farming code is not working - so they are probably working on that.

 

GO ahead - buy gold in game and see your account get a perma-ban. They do it that fast. There will be Gold Sellers always - even in Rift, they do show up.

 

Your forum name says it all - please go back to WoW and play with Pandas.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  User Deleted
9/19/12 1:29:41 PM#103
Originally posted by Xiaoki

 


Originally posted by xpiher

Originally posted by Xiaoki  

 

Originally posted by wowfan1996 Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes


You gotta punish players for doing their job well. Brilliant.
 

 

You clearly don't play the game.



No, he clearly does.

 


There are quite a few paths that can easily be done in under 30 minutes with a good group. And Im not talking about a highly specialized, hardcore group with voice comms. Im talking about just a group that knows what they are doing.


Heck, CoF path #2, the dungeon path that started this whole thing can still be done in under 30 minutes. Well, if Magg doesnt bug out during the Magmacyte event.

And your still clearly missing the point of the nerf. Why bother doing other paths when you can grind path #2? Why bother putting in other paths at all if they wanted one path to be solely used? This is just a way to make others try different instances. For the players who want to try every path, this is by far the hugest gripe they have. If you don't have 4 people with you to run this dungeon, then  your forced to pug. The pugs heard on the street that the easy path gets them lots of gold in no time, so all they will want to do is that path only. Now you're either forced to ask each person if they are ok with other paths or to buckle down and do the instance you have already run.

When instead you can join a group, do path #2, then when you finish go do path #1,3 since doing 2 isn't worth it anymore. You can't understand the frustration for the players who want to experience everything unless you have played the game yourself and have a "idc about farm" mentality, or a completion mentality. Its like going into WoW and wanting to do hard mode deathwing, but instead the group only wants to do easy mode because it's easily farmable. You want the experience from doing it, but your forced to either find a new group, which could take forever, or just give in and maybe not enjoy your time because your stuck doing it over again.

Honestly, if the designers wanted to make it easier, and I wouldn't recommend this because instead of "OMG CASH SHOP" players coming out, you would get players who level off of instances come out instead, would be to take the once a day approach. GW2 won't do this, because they want to give you the opportunity to level with dungeons as much as possible, but it stops the farming of only certain paths. Again, they would have to say "only one certain path a day" because then people would only do certain paths then quit after.

This decision was by far the easiest for them, and probably the least damaging. This only affects the players who felt the need to farm instances for money and exp, and doesn't affect the average player who can only run maybe an instance a day, or doesn't care about the gold aspect. I would love to hear your magical idea to fix instances besides "give them more rewards" for the other paths, because that won't fix anything, I can guarantee that. Players finish dungeons in different times, so it's almost impossible to quantify a number to increase the other instances.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7049

 
OP  9/19/12 1:31:03 PM#104
Originally posted by botrytis
Originally posted by wowfan1996

BTW, ANet is in 100% damage control mode now. I made some posts on the official forums today and they were all deleted by mods. I mean ALL. Anyone who ever posted on their forums knows that the wordfilter is so ridiculous I couldn't post anything offensive even if I wanted to. But the funny part is I didn't even try. I only slightly criticized their latest desisions.

All in all, this is just sad. Instead of listening to players they released some meaningless PR blah-blah-blah and unleashed their forum police on us. Way to go, dear ANet, way to go.

I never was a huge fan of Rift but I must say that at least Trion tried to listen, honestly tried to deliver what their players wanted and ultimately they got quite some things right. And ANet... I have no words.... either they had this devios plan all along or they just turned evil overnight. In any case their behavior, their treatment of their customers is simply disgusting.

 

People were farming certain dungeons just for gold and items to sell. I mean a lvl 80 legendary or Elite item going for 2 gold because there were 10 such items in the CS for trade? That needs a nerf - sorry to disappoint you.

What about farming mobs? That's not legal anymore? In GW2 venacular that's exploiting?

  User Deleted
9/19/12 1:32:20 PM#105
Originally posted by C1d0s
Originally posted by xpiher

 


Originally posted by C1d0s

Originally posted by wowfan1996

Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
How else are you supposed to teach them how to play? Since GW1, it's been pretty clear the Devs only care about enforcing their ideas of "fun" and "fair" by forcing particular builds, making artifically difficult PVE content, and simply pigeon holing over all. Don't expect anything different from GW2. They're trying so hard to be different than WoW that they're forgetting what made it a massive success in the first place. As they're making these terrible decisions, all they're clinging to is "Oh, yeah, we intended it that way. You're playing wrong! At least it's NOT Warcraft. RIGHT? AM I RIGHT?"
Explain hightlight please. If you are going to make a make statements like these you should explain it.

 

 


Originally posted by wowfan1996

Originally posted by xpiher You clearly don't play the game.
I do. But if ANet won't revert the changes I probably won't stay for long though.
 

 

While I haven't done every dungeon, the ones I've done without deaths have all taken longer than 30mins to complete (each boss taking 5 mins + travel time + kill extra mobs). If you are doing it in under 30mins, you are stoping at some point and going back. ANET doesn't want you doing that because it imbalances reward to time ratio. Easy way to circumvent it is by doing a little bit more content or swap between dungeons.
 

Teaching the players how to play is quite self-explanatory. They're modifying the game in a way to promote their version of play, instead of how the actual customers prefer. Regardless of designer's intention, players will find a playstyle that suits them - it doesn't matter if it was what the Devs had in mind. This has been true since the dawn of MMO's.

GW2 being so different from WoW, to me, is also pretty obvious. The WHOLE time it was being promoted, from beta to all the other PR events, it was hailed as something revolutionary and entirely different that what was already on the market. IE - Big dog on the block: WOW. Since then, that's all everyone can talk about:

"OMG, DOES THIS SO MUCH BETTR.", " SO DFFRNT FROM WOW", "LOL WOW BABY", "SO GUD. BETTER THAN WOW"

And yet ANET hasn't done absolutely nothing but continue to turn it into GW1, what with arificially difficult dungeons, anti-farm codes, and forcing players ( the elite, supposively ) to utilize particular classes, with certain weapons and traits to run dungeons for tokens so that they can get pretty-looking skins. Let's not forget also how many times you have to run these pitiful things just to get a single piece of gear, combined with how buggy and down-right broken most of them are - on top of the now reduced reward and inflated difficulty. Half of the dungeon tactics revolve around: "DODGE RED CIRCLE, KITE, KITE, KITE" anyway. I hardly see how that's any different or more fun than anything else we've been taught over our years of MMO-gaming.

"Oh, that boss with a stupid amount of health and no mechanics was boring? Okay, instead of reducing his health and giving a few abilities that might actually make you sweat.. we'll just tack-on a bunch of untested mechanics and INCREASE his already astounding healthpool so that, not only do you have to stick on a single mob for 45 minutes, but also run around dodging 15 different, buggy mechanics. -- Also, he'll go invulnerable from time-to-time. We don't know why, but who cares! It's more fun this way. Trust us! Just L2P and you'll be fine."

At least in Warcraft, the grind wasn't excruciatingly mind-numbing without reward. Hell, you could even do whatever dungeons you preferred to get your rewards thanks to universal tokens / points. You could even be ANY CLASS IN THE GAME, WITH ANY SPEC and still contribute effectively.

So much for being grind-less, casual friendly, and ultra revolutionary ANET.

Your a fool to think that they are doing it just to make players play in "their way". This is a fix for players who want to experience everything and gripe about the fact that all they can get groups for are easy dungeons with easy and quick paths. Once you get the gear from all that gold you accumulated, you're still never going to get to experience the other paths because noone will want to do them. They aren't teaching people anything, they are just making other paths viable.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4465

9/19/12 1:36:50 PM#106


Originally posted by WhiteLantern

Originally posted by Tardcore

Originally posted by xpiher

Originally posted by lunarwitch00 to bad its affecting  players leveling up not doing dungeons the "anti farm code" isnt limited to only dungeons
  Sometimes when you fix one issue, it breaks another. Chances are, the exp getting hit with diminishing returns was a programing oversight. I expect it to be corrected. HOWEVER, the way the system was explained, a normal player should never be hit with diminshing returns since. If you are constantly doing different content, the anti-farming algorithm shouldn't kick in. 
Really? So for example when I farm bandits, centaurs, or moas for specific cooking crafting drops (butter, chocolate, eggs) its ok for me to be penalised because I'm not running around like an ADHD addled moron but instead focusing on specific mobs that drop what I need? That's rich. Thanks A-net for letting the gold sellers tell you and the rest of us how we are to play the game.
They only want you to play the game "the right way". They really do have your best interests in mind.

 

 

 

 

(that one felt better)


This reads like it's online virtual communism.
Actually, it's really not. It's about capitalism.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  C1d0s

Novice Member

Joined: 4/28/09
Posts: 242

"Behind every successful man is a woman, behind her is his wife." ~ Groucho Marx

9/19/12 1:41:17 PM#107
Originally posted by eggy08
Originally posted by C1d0s
Originally posted by xpiher

 


Originally posted by C1d0s

Originally posted by wowfan1996

Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
How else are you supposed to teach them how to play? Since GW1, it's been pretty clear the Devs only care about enforcing their ideas of "fun" and "fair" by forcing particular builds, making artifically difficult PVE content, and simply pigeon holing over all. Don't expect anything different from GW2. They're trying so hard to be different than WoW that they're forgetting what made it a massive success in the first place. As they're making these terrible decisions, all they're clinging to is "Oh, yeah, we intended it that way. You're playing wrong! At least it's NOT Warcraft. RIGHT? AM I RIGHT?"
Explain hightlight please. If you are going to make a make statements like these you should explain it.

 

 


Originally posted by wowfan1996

Originally posted by xpiher You clearly don't play the game.
I do. But if ANet won't revert the changes I probably won't stay for long though.
 

 

While I haven't done every dungeon, the ones I've done without deaths have all taken longer than 30mins to complete (each boss taking 5 mins + travel time + kill extra mobs). If you are doing it in under 30mins, you are stoping at some point and going back. ANET doesn't want you doing that because it imbalances reward to time ratio. Easy way to circumvent it is by doing a little bit more content or swap between dungeons.
 

Teaching the players how to play is quite self-explanatory. They're modifying the game in a way to promote their version of play, instead of how the actual customers prefer. Regardless of designer's intention, players will find a playstyle that suits them - it doesn't matter if it was what the Devs had in mind. This has been true since the dawn of MMO's.

GW2 being so different from WoW, to me, is also pretty obvious. The WHOLE time it was being promoted, from beta to all the other PR events, it was hailed as something revolutionary and entirely different that what was already on the market. IE - Big dog on the block: WOW. Since then, that's all everyone can talk about:

"OMG, DOES THIS SO MUCH BETTR.", " SO DFFRNT FROM WOW", "LOL WOW BABY", "SO GUD. BETTER THAN WOW"

And yet ANET hasn't done absolutely nothing but continue to turn it into GW1, what with arificially difficult dungeons, anti-farm codes, and forcing players ( the elite, supposively ) to utilize particular classes, with certain weapons and traits to run dungeons for tokens so that they can get pretty-looking skins. Let's not forget also how many times you have to run these pitiful things just to get a single piece of gear, combined with how buggy and down-right broken most of them are - on top of the now reduced reward and inflated difficulty. Half of the dungeon tactics revolve around: "DODGE RED CIRCLE, KITE, KITE, KITE" anyway. I hardly see how that's any different or more fun than anything else we've been taught over our years of MMO-gaming.

"Oh, that boss with a stupid amount of health and no mechanics was boring? Okay, instead of reducing his health and giving a few abilities that might actually make you sweat.. we'll just tack-on a bunch of untested mechanics and INCREASE his already astounding healthpool so that, not only do you have to stick on a single mob for 45 minutes, but also run around dodging 15 different, buggy mechanics. -- Also, he'll go invulnerable from time-to-time. We don't know why, but who cares! It's more fun this way. Trust us! Just L2P and you'll be fine."

At least in Warcraft, the grind wasn't excruciatingly mind-numbing without reward. Hell, you could even do whatever dungeons you preferred to get your rewards thanks to universal tokens / points. You could even be ANY CLASS IN THE GAME, WITH ANY SPEC and still contribute effectively.

So much for being grind-less, casual friendly, and ultra revolutionary ANET.

Your a fool to think that they are doing it just to make players play in "their way". This is a fix for players who want to experience everything and gripe about the fact that all they can get groups for are easy dungeons with easy and quick paths. Once you get the gear from all that gold you accumulated, you're still never going to get to experience the other paths because noone will want to do them. They aren't teaching people anything, they are just making other paths viable.

Other paths viable? You do understand that, regardless of how many locks or difficulty patches they release, players will still find the easiest and fastest-completed dungeon to run to maximze their efforts, right? If you think ANYTHING else, then it's YOU who's the fool. They're trying to force people to experience parts of the game that, frankly, are unappealing to the playerbase; otherwise, this wouldn't even be a topic because everyone would already be doing all the dungeon paths in the first place.

It would be different if half the other paths in this game weren't mind-numblingy long, boring, or BROKEN ENTIRELY. Heaven forbid players actually want to break even when leaving dungeons, what with getting sneezed on by enemy mobs seeming to reduce your armor to shreds.

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2429

9/19/12 1:42:27 PM#108


Originally posted by eggy08

Originally posted by Xiaoki  

Originally posted by xpiher

Originally posted by Xiaoki  

  Originally posted by wowfan1996 Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
    You clearly don't play the game.
No, he clearly does.   There are quite a few paths that can easily be done in under 30 minutes with a good group. And Im not talking about a highly specialized, hardcore group with voice comms. Im talking about just a group that knows what they are doing. Heck, CoF path #2, the dungeon path that started this whole thing can still be done in under 30 minutes. Well, if Magg doesnt bug out during the Magmacyte event.
And your still clearly missing the point of the nerf.


The only thing Im missing is the point of your post.


Why are you going on and on and on about doing the other paths when I was talking about completing dungeons in under 30 minutes and the anti-dungeon farm 30 minute threshold being broken.


Please, next time read my post.

  User Deleted
9/19/12 1:53:52 PM#109
Originally posted by C1d0s
Originally posted by eggy08
Originally posted by C1d0s
Originally posted by xpiher

 


Originally posted by C1d0s

Originally posted by wowfan1996

Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
How else are you supposed to teach them how to play? Since GW1, it's been pretty clear the Devs only care about enforcing their ideas of "fun" and "fair" by forcing particular builds, making artifically difficult PVE content, and simply pigeon holing over all. Don't expect anything different from GW2. They're trying so hard to be different than WoW that they're forgetting what made it a massive success in the first place. As they're making these terrible decisions, all they're clinging to is "Oh, yeah, we intended it that way. You're playing wrong! At least it's NOT Warcraft. RIGHT? AM I RIGHT?"
Explain hightlight please. If you are going to make a make statements like these you should explain it.

 

 


Originally posted by wowfan1996

Originally posted by xpiher You clearly don't play the game.
I do. But if ANet won't revert the changes I probably won't stay for long though.
 

 

While I haven't done every dungeon, the ones I've done without deaths have all taken longer than 30mins to complete (each boss taking 5 mins + travel time + kill extra mobs). If you are doing it in under 30mins, you are stoping at some point and going back. ANET doesn't want you doing that because it imbalances reward to time ratio. Easy way to circumvent it is by doing a little bit more content or swap between dungeons.
 

Teaching the players how to play is quite self-explanatory. They're modifying the game in a way to promote their version of play, instead of how the actual customers prefer. Regardless of designer's intention, players will find a playstyle that suits them - it doesn't matter if it was what the Devs had in mind. This has been true since the dawn of MMO's.

GW2 being so different from WoW, to me, is also pretty obvious. The WHOLE time it was being promoted, from beta to all the other PR events, it was hailed as something revolutionary and entirely different that what was already on the market. IE - Big dog on the block: WOW. Since then, that's all everyone can talk about:

"OMG, DOES THIS SO MUCH BETTR.", " SO DFFRNT FROM WOW", "LOL WOW BABY", "SO GUD. BETTER THAN WOW"

And yet ANET hasn't done absolutely nothing but continue to turn it into GW1, what with arificially difficult dungeons, anti-farm codes, and forcing players ( the elite, supposively ) to utilize particular classes, with certain weapons and traits to run dungeons for tokens so that they can get pretty-looking skins. Let's not forget also how many times you have to run these pitiful things just to get a single piece of gear, combined with how buggy and down-right broken most of them are - on top of the now reduced reward and inflated difficulty. Half of the dungeon tactics revolve around: "DODGE RED CIRCLE, KITE, KITE, KITE" anyway. I hardly see how that's any different or more fun than anything else we've been taught over our years of MMO-gaming.

"Oh, that boss with a stupid amount of health and no mechanics was boring? Okay, instead of reducing his health and giving a few abilities that might actually make you sweat.. we'll just tack-on a bunch of untested mechanics and INCREASE his already astounding healthpool so that, not only do you have to stick on a single mob for 45 minutes, but also run around dodging 15 different, buggy mechanics. -- Also, he'll go invulnerable from time-to-time. We don't know why, but who cares! It's more fun this way. Trust us! Just L2P and you'll be fine."

At least in Warcraft, the grind wasn't excruciatingly mind-numbing without reward. Hell, you could even do whatever dungeons you preferred to get your rewards thanks to universal tokens / points. You could even be ANY CLASS IN THE GAME, WITH ANY SPEC and still contribute effectively.

So much for being grind-less, casual friendly, and ultra revolutionary ANET.

Your a fool to think that they are doing it just to make players play in "their way". This is a fix for players who want to experience everything and gripe about the fact that all they can get groups for are easy dungeons with easy and quick paths. Once you get the gear from all that gold you accumulated, you're still never going to get to experience the other paths because noone will want to do them. They aren't teaching people anything, they are just making other paths viable.

Other paths viable? You do understand that, regardless of how many locks or difficulty patches they release, players will still find the easiest and fastest-completed dungeon to run to maximze their efforts, right? If you think ANYTHING else, then it's YOU who's the fool.

It would be different if half the other paths in this game weren't mind-numblingy long, boring, or BROKEN ENTIRELY. Heaven forbid players actually want to break even when leaving dungeons, what with getting sneezed on by enemy mobs seeming to reduce your armor to shreds.

I'm not saying they won't want to, but at least it forces players to step back and think a little. You can say all you want about the gold farmers who take the path, but if you give little reason not to take the farm path, then why would the average player not take it. It's literally impossible to force anyone to take the other path without putting on a lock like other games, and since they never started with one, I doubt they will make it now.

Its like looking at the difference between buying a already made pizza versus making one yourself. You can easily agree that the already made pizza takes far less work than the self made. In the end, you still get the pizza right? Same rewards. But sadly over time, the self made pizza will cost far less due to certain factors. If this wasn't in place, who would bother making a pizza, they would instead always buy the already made pizza. Some people enjoy making pizza, it can be its own reward for getting to experience it for the first time. But the average person doesn't want to do extra work if he there is no tradeoff for buying the already made pizza and having to put no effort into it.

I'm not saying that every person will want to do every path nor bother to not do the easy path everytime anyway. All I'm saying is that if there is no tradeoff to doing the easy path, then the people who want to experience everything else will never get that chance.

  User Deleted
9/19/12 1:56:13 PM#110
Originally posted by Xiaoki

 


Originally posted by eggy08

Originally posted by Xiaoki  

Originally posted by xpiher

Originally posted by Xiaoki  

  Originally posted by wowfan1996 Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
    You clearly don't play the game.
No, he clearly does.   There are quite a few paths that can easily be done in under 30 minutes with a good group. And Im not talking about a highly specialized, hardcore group with voice comms. Im talking about just a group that knows what they are doing. Heck, CoF path #2, the dungeon path that started this whole thing can still be done in under 30 minutes. Well, if Magg doesnt bug out during the Magmacyte event.
And your still clearly missing the point of the nerf.


The only thing Im missing is the point of your post.

 


Why are you going on and on and on about doing the other paths when I was talking about completing dungeons in under 30 minutes and the anti-dungeon farm 30 minute threshold being broken.


Please, next time read my post.

Or you clearly didn't read my post. As I stated in there exactly why the 30 minutes makes a difference. Next time I won't bother and just leave it at what you cut off, because you clearly won't read it anyway.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7049

 
OP  9/19/12 1:59:09 PM#111
Originally posted by eggy08
 

Or you clearly didn't read my post. As I stated in there exactly why the 30 minutes makes a difference. Next time I won't bother and just leave it at what you cut off, because you clearly won't read it anyway.

Why are there diminishing returns on mobs? Is grinding mobs exploiting now?

  C1d0s

Novice Member

Joined: 4/28/09
Posts: 242

"Behind every successful man is a woman, behind her is his wife." ~ Groucho Marx

9/19/12 2:02:44 PM#112
Originally posted by eggy08
Originally posted by C1d0s
Originally posted by eggy08
Originally posted by C1d0s
Originally posted by xpiher

 


Originally posted by C1d0s

Originally posted by wowfan1996

Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
How else are you supposed to teach them how to play? Since GW1, it's been pretty clear the Devs only care about enforcing their ideas of "fun" and "fair" by forcing particular builds, making artifically difficult PVE content, and simply pigeon holing over all. Don't expect anything different from GW2. They're trying so hard to be different than WoW that they're forgetting what made it a massive success in the first place. As they're making these terrible decisions, all they're clinging to is "Oh, yeah, we intended it that way. You're playing wrong! At least it's NOT Warcraft. RIGHT? AM I RIGHT?"
Explain hightlight please. If you are going to make a make statements like these you should explain it.

 

 


Originally posted by wowfan1996

Originally posted by xpiher You clearly don't play the game.
I do. But if ANet won't revert the changes I probably won't stay for long though.
 

 

While I haven't done every dungeon, the ones I've done without deaths have all taken longer than 30mins to complete (each boss taking 5 mins + travel time + kill extra mobs). If you are doing it in under 30mins, you are stoping at some point and going back. ANET doesn't want you doing that because it imbalances reward to time ratio. Easy way to circumvent it is by doing a little bit more content or swap between dungeons.
 

Teaching the players how to play is quite self-explanatory. They're modifying the game in a way to promote their version of play, instead of how the actual customers prefer. Regardless of designer's intention, players will find a playstyle that suits them - it doesn't matter if it was what the Devs had in mind. This has been true since the dawn of MMO's.

GW2 being so different from WoW, to me, is also pretty obvious. The WHOLE time it was being promoted, from beta to all the other PR events, it was hailed as something revolutionary and entirely different that what was already on the market. IE - Big dog on the block: WOW. Since then, that's all everyone can talk about:

"OMG, DOES THIS SO MUCH BETTR.", " SO DFFRNT FROM WOW", "LOL WOW BABY", "SO GUD. BETTER THAN WOW"

And yet ANET hasn't done absolutely nothing but continue to turn it into GW1, what with arificially difficult dungeons, anti-farm codes, and forcing players ( the elite, supposively ) to utilize particular classes, with certain weapons and traits to run dungeons for tokens so that they can get pretty-looking skins. Let's not forget also how many times you have to run these pitiful things just to get a single piece of gear, combined with how buggy and down-right broken most of them are - on top of the now reduced reward and inflated difficulty. Half of the dungeon tactics revolve around: "DODGE RED CIRCLE, KITE, KITE, KITE" anyway. I hardly see how that's any different or more fun than anything else we've been taught over our years of MMO-gaming.

"Oh, that boss with a stupid amount of health and no mechanics was boring? Okay, instead of reducing his health and giving a few abilities that might actually make you sweat.. we'll just tack-on a bunch of untested mechanics and INCREASE his already astounding healthpool so that, not only do you have to stick on a single mob for 45 minutes, but also run around dodging 15 different, buggy mechanics. -- Also, he'll go invulnerable from time-to-time. We don't know why, but who cares! It's more fun this way. Trust us! Just L2P and you'll be fine."

At least in Warcraft, the grind wasn't excruciatingly mind-numbing without reward. Hell, you could even do whatever dungeons you preferred to get your rewards thanks to universal tokens / points. You could even be ANY CLASS IN THE GAME, WITH ANY SPEC and still contribute effectively.

So much for being grind-less, casual friendly, and ultra revolutionary ANET.

Your a fool to think that they are doing it just to make players play in "their way". This is a fix for players who want to experience everything and gripe about the fact that all they can get groups for are easy dungeons with easy and quick paths. Once you get the gear from all that gold you accumulated, you're still never going to get to experience the other paths because noone will want to do them. They aren't teaching people anything, they are just making other paths viable.

Other paths viable? You do understand that, regardless of how many locks or difficulty patches they release, players will still find the easiest and fastest-completed dungeon to run to maximze their efforts, right? If you think ANYTHING else, then it's YOU who's the fool.

It would be different if half the other paths in this game weren't mind-numblingy long, boring, or BROKEN ENTIRELY. Heaven forbid players actually want to break even when leaving dungeons, what with getting sneezed on by enemy mobs seeming to reduce your armor to shreds.

I'm not saying they won't want to, but at least it forces players to step back and think a little. You can say all you want about the gold farmers who take the path, but if you give little reason not to take the farm path, then why would the average player not take it. It's literally impossible to force anyone to take the other path without putting on a lock like other games, and since they never started with one, I doubt they will make it now.

Its like looking at the difference between buying a already made pizza versus making one yourself. You can easily agree that the already made pizza takes far less work than the self made. In the end, you still get the pizza right? Same rewards. But sadly over time, the self made pizza will cost far less due to certain factors. If this wasn't in place, who would bother making a pizza, they would instead always buy the already made pizza. Some people enjoy making pizza, it can be its own reward for getting to experience it for the first time. But the average person doesn't want to do extra work if he there is no tradeoff for buying the already made pizza and having to put no effort into it.

I'm not saying that every person will want to do every path nor bother to not do the easy path everytime anyway. All I'm saying is that if there is no tradeoff to doing the easy path, then the people who want to experience everything else will never get that chance.

The trade-off? You have to be joking.

There is no trade-off, like, at all. They did't make dungeon paths any more appealing than before; in fact, all they did was enforce their intended method of dungeoning.

All that's going to happen now is that the speed-runners are going to pick the TWO easiest pathes and farm the ever-loving crap out of them, while other people struggle with the horrendously made others out of ~respect~ for ANET's design decision.

They literally changed nothing, save the fact you get less rewards if you manage to complete a dungeon faster than they intended.

  User Deleted
9/19/12 2:03:09 PM#113
Originally posted by bcbully
Originally posted by eggy08
 

Or you clearly didn't read my post. As I stated in there exactly why the 30 minutes makes a difference. Next time I won't bother and just leave it at what you cut off, because you clearly won't read it anyway.

Why is there diminishing returns on mobs? Is grinding mobs exploiting now?

I'm talking about instances in general. I honestly wasn't even aware of the diminishing returns on mobs, unless they added it in this patch.

I don't agree entirely on it, Idk how long it takes to fall off, nor how many you need to farm to get it to activate. I was kinda happy they did it for DEs... in a sense. Only because I hated the zerg and liked doing DEs solo or with small groups instead. But that won't stop the zerg, basically just meant people would alt tab and take a 30 min break then jump back in again.

  User Deleted
9/19/12 2:05:26 PM#114
Originally posted by C1d0s
Originally posted by eggy08
Originally posted by C1d0s
Originally posted by eggy08
Originally posted by C1d0s
Originally posted by xpiher

 


Originally posted by C1d0s

Originally posted by wowfan1996

Originally posted by Xiaoki one of the anti-farming measures is to give you diminishing returns for rewards from a dungeon run if you complete the dungeon in less than 30 minutes
You gotta punish players for doing their job well. Brilliant.
How else are you supposed to teach them how to play? Since GW1, it's been pretty clear the Devs only care about enforcing their ideas of "fun" and "fair" by forcing particular builds, making artifically difficult PVE content, and simply pigeon holing over all. Don't expect anything different from GW2. They're trying so hard to be different than WoW that they're forgetting what made it a massive success in the first place. As they're making these terrible decisions, all they're clinging to is "Oh, yeah, we intended it that way. You're playing wrong! At least it's NOT Warcraft. RIGHT? AM I RIGHT?"
Explain hightlight please. If you are going to make a make statements like these you should explain it.

 

 


Originally posted by wowfan1996

Originally posted by xpiher You clearly don't play the game.
I do. But if ANet won't revert the changes I probably won't stay for long though.
 

 

While I haven't done every dungeon, the ones I've done without deaths have all taken longer than 30mins to complete (each boss taking 5 mins + travel time + kill extra mobs). If you are doing it in under 30mins, you are stoping at some point and going back. ANET doesn't want you doing that because it imbalances reward to time ratio. Easy way to circumvent it is by doing a little bit more content or swap between dungeons.
 

Teaching the players how to play is quite self-explanatory. They're modifying the game in a way to promote their version of play, instead of how the actual customers prefer. Regardless of designer's intention, players will find a playstyle that suits them - it doesn't matter if it was what the Devs had in mind. This has been true since the dawn of MMO's.

GW2 being so different from WoW, to me, is also pretty obvious. The WHOLE time it was being promoted, from beta to all the other PR events, it was hailed as something revolutionary and entirely different that what was already on the market. IE - Big dog on the block: WOW. Since then, that's all everyone can talk about:

"OMG, DOES THIS SO MUCH BETTR.", " SO DFFRNT FROM WOW", "LOL WOW BABY", "SO GUD. BETTER THAN WOW"

And yet ANET hasn't done absolutely nothing but continue to turn it into GW1, what with arificially difficult dungeons, anti-farm codes, and forcing players ( the elite, supposively ) to utilize particular classes, with certain weapons and traits to run dungeons for tokens so that they can get pretty-looking skins. Let's not forget also how many times you have to run these pitiful things just to get a single piece of gear, combined with how buggy and down-right broken most of them are - on top of the now reduced reward and inflated difficulty. Half of the dungeon tactics revolve around: "DODGE RED CIRCLE, KITE, KITE, KITE" anyway. I hardly see how that's any different or more fun than anything else we've been taught over our years of MMO-gaming.

"Oh, that boss with a stupid amount of health and no mechanics was boring? Okay, instead of reducing his health and giving a few abilities that might actually make you sweat.. we'll just tack-on a bunch of untested mechanics and INCREASE his already astounding healthpool so that, not only do you have to stick on a single mob for 45 minutes, but also run around dodging 15 different, buggy mechanics. -- Also, he'll go invulnerable from time-to-time. We don't know why, but who cares! It's more fun this way. Trust us! Just L2P and you'll be fine."

At least in Warcraft, the grind wasn't excruciatingly mind-numbing without reward. Hell, you could even do whatever dungeons you preferred to get your rewards thanks to universal tokens / points. You could even be ANY CLASS IN THE GAME, WITH ANY SPEC and still contribute effectively.

So much for being grind-less, casual friendly, and ultra revolutionary ANET.

Your a fool to think that they are doing it just to make players play in "their way". This is a fix for players who want to experience everything and gripe about the fact that all they can get groups for are easy dungeons with easy and quick paths. Once you get the gear from all that gold you accumulated, you're still never going to get to experience the other paths because noone will want to do them. They aren't teaching people anything, they are just making other paths viable.

Other paths viable? You do understand that, regardless of how many locks or difficulty patches they release, players will still find the easiest and fastest-completed dungeon to run to maximze their efforts, right? If you think ANYTHING else, then it's YOU who's the fool.

It would be different if half the other paths in this game weren't mind-numblingy long, boring, or BROKEN ENTIRELY. Heaven forbid players actually want to break even when leaving dungeons, what with getting sneezed on by enemy mobs seeming to reduce your armor to shreds.

I'm not saying they won't want to, but at least it forces players to step back and think a little. You can say all you want about the gold farmers who take the path, but if you give little reason not to take the farm path, then why would the average player not take it. It's literally impossible to force anyone to take the other path without putting on a lock like other games, and since they never started with one, I doubt they will make it now.

Its like looking at the difference between buying a already made pizza versus making one yourself. You can easily agree that the already made pizza takes far less work than the self made. In the end, you still get the pizza right? Same rewards. But sadly over time, the self made pizza will cost far less due to certain factors. If this wasn't in place, who would bother making a pizza, they would instead always buy the already made pizza. Some people enjoy making pizza, it can be its own reward for getting to experience it for the first time. But the average person doesn't want to do extra work if he there is no tradeoff for buying the already made pizza and having to put no effort into it.

I'm not saying that every person will want to do every path nor bother to not do the easy path everytime anyway. All I'm saying is that if there is no tradeoff to doing the easy path, then the people who want to experience everything else will never get that chance.

The trade-off? You have to be joking.

There is no trade-off, like, at all. They did't make dungeon paths any more appealing than before; in fact, all they did was enforce their intended method of dungeoning.

All that's going to happen now is that the speed-runners are going to pick the TWO easiest pathes and farm the ever-loving crap out of them, while other people struggle with the horrendously made others out of ~respect~ for ANET's design decision.

They literally changed nothing, save the fact you get less rewards if you manage to complete a dungeon faster than they intended.

And I don't care about the speed-runners. I care about the average player who wants to run dungeons. If they feel that there is no reason to not run the same path over and over again, then they will continue to do so. But instead you can leave the instance, come back in and do a different path instead. Sure they could want to go to a completely different instance, but I'm not joining a group if that's what their intentions are to start with.

  apb2011

Novice Member

Joined: 2/26/11
Posts: 77

9/19/12 2:07:15 PM#115

I think you all should go out and get laid.

 

Video games LMAO!!

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

9/19/12 2:09:26 PM#116
Originally posted by apb2011

I think you all should go out and get laid.

 

Video games LMAO!!

The japanese video-game sextion is that way ----------------->

 

 

 

 

 

Wait, I might have misunderstood your post.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  C1d0s

Novice Member

Joined: 4/28/09
Posts: 242

"Behind every successful man is a woman, behind her is his wife." ~ Groucho Marx

9/19/12 2:12:09 PM#117

Your reply is humorous because this patch was initiated to combat the speed-runners. Saying you don't care about why the patch was put it out, then complaining that people don't like it, is essentially getting your feathers ruffled for absolutely no reason.

If you don't care about the speed-runners, then go do your monotonous dungeons for an entirely unsubstantial reward and claim it was totally "fun".

The sheer fact this game has SO much grinding, and that ANET is dead-set on making the grind as insufferable as possible, doesn't bode well for the future. So far, they've done nothing but make decisions that are entirely anti-casual, anti-fun, and all for what? Allegedly, to keep farmers from ruining their precious economy.

  apb2011

Novice Member

Joined: 2/26/11
Posts: 77

9/19/12 2:12:32 PM#118

And the reason I say this is, if you all were getting some on a regular, you wouldn't give a crap about an online game being nerfed.

 

Just common sense.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

9/19/12 2:15:51 PM#119
Originally posted by Foomerang

trolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.

And P2P games don't do the same thing with restricting money and drop rates to keep subscriptions going?  How is EVE going with the PLEX sales?

Are you somehow inferring that this situation is peculiar to games with cash shops?  I think you need to supply some factual analysis and then draw conclusions from that.

In short all games restrict rewards to drive their revenue model.  At least be genuine in your crticism.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  User Deleted
9/19/12 2:21:28 PM#120
Originally posted by C1d0s

Your reply is humorous because this patch was initiated to combat the speed-runners. Saying you don't care about why the patch was put it out, then complaining that people don't like it, is essentially getting your feathers ruffled for absolutely no reason.

If you don't care about the speed-runners, then go do your monotonous dungeons for an entirely unsubstantial reward and claim it was totally "fun".

The sheer fact this game has SO much grinding, and that ANET is dead-set on making the grind as insufferable as possible, doesn't bode well for the future. So far, they've done nothing but make decisions that are entirely anti-casual, anti-fun, and all for what? Allegedly, to keep farmers from ruining their precious economy.

Again, then you missed my point. And I'm honestly not going to keep reitterating it because you feel like this patch was only for one classification of people. Its not like it was only the speed-runners who took the paths only. But you can keep thinking that way.

7 Pages « 1 2 3 4 5 6 7 » Search