| 30 posts found | |
|---|---|
|
Matt Higby has a new post on the PlanetSide 2 forum about the ongoing discussion about the membership model that will be offered to players. He begins the post with a long train of thought about what Pay to Win means and how he feels that the PlanetSide 2 membership model should not be considered as such.
Read the full post on the PlanetSide 2 forum. Associate Editor: MMORPG.com |
|
|
9/19/12 12:38:46 PM#2
And yet those things are all restricted in their other "Free to Play" titles. So why would we believe this to happen here? I am not a Sony hater but I have tried Free Realms, EQ 1 & 2 and, Vanguard and there are restrictions of the type spoken of in each of those models. I find it hard to believe there isn't a catch somewhere. I am also not one of those fools who believes I should be able to play a game for free. Developers have to eat too. I'm just saying it's hard to believe there are no restrictions for free account folks.
|
|
|
9/19/12 12:44:55 PM#3
If it's like guild wars 2 that they sell only cosmetic ,character slots boosts etc wil be good, anything else will be fail
|
|
|
9/19/12 12:55:59 PM#4
I'm going to post this for those that aren't clicking on the link to learn what exactly their model is..
Okay, so “access to stuff” is out as paid benefit. So too is “more powerful stuff”. So what do we do to keep the team employed in these jobs we love creating games that hopefully you guys love too? There are two things that we are considering selling in the game: Cosmetics and Convenience. That’s it. Seriously.
Taking the time to read it... this looks to be the best F2P implementation I've encountered. Or should I say the only one that feels fair. It is certainly not EQ2x or Vanguard's F2P model. |
|
|
9/19/12 12:56:45 PM#5
Having a 100% increase to your resource pool, bringing your total up to 1500, is what I consider P2W. That is something that cannot be earned as a free player, it is an advantage that can only be purchased with money, which is the very definition of P2W.
Premium players won't be able to field vehicles faster, but they will be able to field them longer, which is very important. As a battle drags on the free players are going to run out of resources, making it impossible for them to field vehicles. Premium players on the other hand will still have plenty of resources left, allowing them to keep spawning vehicles. That is a clear advantage no matter how you look at it.
I can see many outfits requiring premium memberships, as without premium your going to be less effective in the long run. This will lock many free players out of an important part of the game.
I find it funny that Higby basically admits that it is a clear advantage, but feels that players will balance things out. Well, that might happen, but, I don't think it's ever a very good idea to rely on players to balance things out in a competative game.
|
|
|
9/19/12 1:05:02 PM#6
Well, I would consider what he described, as far as I understand it, as a form of "Pay 2 Win" but at least a generaly tolerable one.... I can live with the idea that a "member" who pays X fixed amount has mechanical advantages (and there is no other way to describe faster resource, exp and certification rates in my mind) over a player that is playing nothing... What I wouldn't consider tolerable is someone that spent 50X having a mechanical advantage over the "member" who spent X. For example if you could buy a grenade for $1 whenever you wanted.....the guy who had access to 50 grenades an hour has a clear advantage over the guy who has access to 5, and the guy who has access to 100 has an advantage over him. That kind of stuff just breaks a game, IMO. It sounds like at least they are avoiding that here. |
|
|
9/19/12 1:13:38 PM#7
Of course, the current "Membership Benefits" are a first draft. They will be changed and adjusted before launch.
In fact, they've already been adjusted. The original list of features has already been expanded based on player feedback.
And the idea of ONLY giving "passive certification point gain" to Members was dropped. ALL players will now get it, but Members will get 50% more than others. That might even be reduced to a lower % rate, given the ongoing player feedback.
It's really encouraging to see how many changes are made due to player feedback. I don't believe I've ever seen such an interactive development process in any other MMO beta. It's a TRUE beta, not a pre-launch demo... |
|
|
9/19/12 1:15:09 PM#8
Yeah, 4 is pay to win. Its a tangible advantage on the playfield that cannot be gained through any other means than paying.
|
|
|
9/19/12 1:19:13 PM#9
Originally posted by Stizzled You call it P2W but have you even been playing the game? 750 resources is more than enough to keep fielding vehicles for hours for a decent player. If you are terribly unskilled and constantly loosing vehicles and draining your resources the maybe you will get to keep pulling out tanks a bit longer as a member but it doesn't make you win. Skill > what you pay for hence not P2W. |
|
|
9/19/12 1:21:09 PM#10
Originally posted by GrumpyMel2 Overall it doesn't sound like a bad system. My only problem with it is the 100% increase to the resource pools. Which, I will admit that it's not a huge issue. I've been in battles that have raged for 4-5 hours and never ran out of resources, it's just the principle of the thing. Having said that though, it may become more of an issue as the game ages and more and more people cert into decreased wait times on vehicles.
|
|
|
9/19/12 1:23:17 PM#11
As a beta player I really don't see the higher resource cap as a big advantage. A minor convenience that you can buy more stuff at once, sure, but the cap is reached pretty quickly anyways. I haven't really had any issue with having enough resources (other than Auraxium) to get anything I needed.
|
|
|
9/19/12 2:40:42 PM#12
Buy to play for the win :) I know these games have to make up there money from various percs but this doesn't sound like pay to win to me . Just more fastracking various parts of the game . I'm intending on buying the War Z and now this . I'm tired of subscription based games that go free to play and I'm sure buy to plays a more viable buisness model for most mmos . |
|
|
9/19/12 3:38:12 PM#13
Originally posted by Zefire
I am not sure if you know this, but Guild Wars 2's system allows a person with enough money to exchange Gems for enough gold to level a character to 80 and fully gear them in exalted gear. This process would only take a few hours at most and of course that person would end up spending several hundreds of dollars (US).
|
|
|
9/19/12 4:41:04 PM#14
Originally posted by Lowfer69 also they made weapons available permanently with SC only on Bullet Run and u can only rent them for a few days with ingame money ... i for one hate the rent option with ingame money and real money to get that weapon permanent ... it makes the game even boring since the weapons bought with real currency most times, in most fps that did this, are usable since lvl 1 even if they are a high lvl weapon i would be fine with the real currency option weapons that need no lvl to use and with the rent for a few days with ingame money if they had the option to be bought with ingame money permanently when u have the lvl and currency required making the weapons rent only with ingame currency and permanently with SC only lowers the game quality, competitivity and removes the "achievement" to reach a lvl, get the currency needed to get the weapon u like permanently and this makes a game boring, only worth playing for a bit if u have nothing else to play or if u wait a few days for some other game afterwich the game like that is good for uninstalling and never think about it ever i miss when the game was called Hedone also Blacklight Retribution model is the best model ... u can buy with zen or ingame money everything except some decals, skins, but those are ok with zen only ... and they have the permanent option for ingame money 2 besides the cheap ingame currency rent for those weapons ... when they add new weapons for a timethey are zen only bought and after a month or so they add rent option with ingame money and after a few months they add permanent option with ingame money for those weapons also, but when that game lauched they already had a lot of weapons that could be bought with zen or ingame money, rented for 1,3,7 days and to rent a weapon for a day u needed to be good in one single game ... if u werent that good u still could do like 5-6 games and get the money for that weapon for a day ... but the best thing was that u would try to play your best to get as much currency and xp as u could in order to lvl up and get the weapons, items, armors, etc when u reached the needed lvl permanently ... adding a + to the game besides all the mods u can play and things u can accomplish |
|
|
9/19/12 6:28:23 PM#15
Sounds excellent to me. I have been playing in beta and it is definitely a fun game especially when you join an outfit. I will not mind putting money into it occasionally and getting a blast out.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
|
|
9/19/12 6:30:36 PM#16
Also it is important to know that resource pools does not = win. You can have a bunch of resources, use them to pull a air vehicle, and then get taken down by 1 soldier with anti-air. If you guys still do not understand how more resources does not give a player an advantage in PvP, search google for 'planetside 2 side-grades'. There are no significant upgrades in PS2. There are no levels or gear like in traditional MMORPGs.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
|
|
9/19/12 6:41:52 PM#17
Didn't seem like a P2W until I saw increased resource pool cap... oi vey. I don't think this will matter much for those that just want to shoot at players though. |
|
|
9/19/12 7:43:15 PM#18
Originally posted by Unshra Not as much as you'd think. Buying Gems, changing to Gold and then buying crafting mats is a super fast and efficient way to easily level.
Most people don't buy the "P2W" argument with GW2 because they think only WvW matters. Well if they think gold doensn't matter at all, they should look into how many mats you'd need to buy for that "cosmetic" Legendary gear.. because it's pretty sick. |
|
|
9/19/12 8:29:53 PM#19
Originally posted by Stizzled Not sure is this is a typo or bad math, but 100% of 750(the current cap) is only 1500, not 15000. As for the pay to win argument. This is the best F2P model I have ever seen. Yes you are going to have advantages if you spend money, that is really the entire point of the game. If there was no advantage ot spending money, no one would, and therefore, the game would die a fast death. However, I do not think anything is really pay to win in this game. If anything, its really just a pay to unlock faster, because anyone can win if they are skilled at FPS's. Pay to win would be spending station cash and getting a lock on rocket launcher, and then making it unavialable to unlock with in game recources. But anyone can unlock the lock-on launchers with auraxium, but you can pay money to unlock it on day one. But, as a beta tester for a few months, (back when everyone had access to lock-on's from day one) if is not really that huge of advantage. People are just as deadly with dumb-fire launchers then when everyone had lock-on.
|
|
|
9/20/12 12:18:13 AM#20
Originally posted by jedensuscg Yes, it's a typo that I just didn't care to fix. Fixed it for ya.
As to the hole P2W thing, as I stated in my second post, I don't think it's a huge issue. Anyone who's played the game for any length of time knows that resources aren't what capture and hold bases. The only reason I brought it up was to point out that they are including at least one feature that is P2W. As the game ages, who knows what other premium or cash shop only things they may introduce. I in no way meant that I thought their whole revenue model was P2W, the rest of it doesn't look bad.
|
|