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Guild Wars 2

Guild Wars 2 

General Discussion  » So almost a month has gone by

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293 posts found
  User Deleted
9/18/12 1:54:16 PM#221
Originally posted by Wolvards

I could write a huge long essay on things to do differently, and why certain area's don't allow certain types of gameplay, simple things like swiftness, would really increase the potential of small mans being effective. i'm talking 2 people, not 8. 

Others as well, but none-the-less i'm just a bitter young DAoC vet. 

Nope. It just shows you are not a game designer. And as a gamer for over 30 years, I thank the gaming gods for it.

 ;-)

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

9/18/12 3:14:31 PM#222
Originally posted by Creslin321

Loving it :).

Seems like self fulfilling prophecy is in full effect on these boards.  Most people that railed against GW2 prior to release wound up not liking it (surprise, surprise).  And most people that were fans of GW2 prior to release, wound up enjoying it.

Not too surprising for just one month in.  I think for TOR, results were pretty similar within the timeframe.  Be more interesting to see as we hit 3-6+ months.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/18/12 3:23:08 PM#223
Originally posted by Creslin321

Loving it :).

Seems like self fulfilling prophecy is in full effect on these boards.  Most people that railed against GW2 prior to release wound up not liking it (surprise, surprise).  And most people that were fans of GW2 prior to release, wound up enjoying it.

Actually, i've seen quite a few posters who where against the game and ended up buying and liking it, aswell as former big fans who have not been so pleased and even disappointed. Not tons, but some yes.

As for myself, haven't bough the game yet, so no comment.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/18/12 3:55:48 PM#224
Originally posted by grimal
Originally posted by Creslin321

Loving it :).

Seems like self fulfilling prophecy is in full effect on these boards.  Most people that railed against GW2 prior to release wound up not liking it (surprise, surprise).  And most people that were fans of GW2 prior to release, wound up enjoying it.

Not too surprising for just one month in.  I think for TOR, results were pretty similar within the timeframe.  Be more interesting to see as we hit 3-6+ months.

 I will hopefully not be playing the game in 4 months or so, or at least not playing it to the level I am now.  Because if I am, then I have seriously neglected my RL responsibilities lol.

I think there is a misconception here that if a game does not entertain you infinitely, then it has failed.  This is a fairly ridiculous misconception.

Are you team Azeroth, team Tyria, or team Jacob?

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 585

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

9/18/12 8:34:45 PM#225

I'm enjoying it mostly, though I can see a few problems for me on the horizion:

-I'm finding it difficult to actually, 'bond', with a class, by that I mean find a class I really want to play to the end with. I've rerolled a few times and have a few alts, it's got to the point were I've had to force myself to just play one class for a while. It also bothers me that I'm 63 on my main, (elementalist), and I already have most of the exciting skills unlocked and there isn't a huge amount to look forward to powerwise.  Just more utilitywise skills which are a tad uninspiring. 

-The trinity isn't dead, (I wasn't expecting it to be, to be fair), it's just different in dungeon settings.  Essentially you need one or two damage mitigation skilled players, a kiter, a dpser and a condition remover/buffer/debuffer, (the last is the most essentially IMO), for a chance at success.  The problem is most people haven't really been sold this concept, they believe they can play the same way they do in DE's which leads to graveyard zerging solutions.  Also not all classes can fufil these roles so bringing the player isn't viable, I've already seen groups trying to recruit specific classes willinging to play a certain way.  That wasn't part of the manifesto but some encounters are much easier with a knowledgeable Mesmer/Necro.

-The leveling is awkward at times, it varies from being a breeze with lots of players to having to run around other areas in the same level bracket to keep up with the personal story or just get ahead.  While it's great that's there multiple zones to level, I'd rather keep that for an alt so I could have a different experience. The only time I've leveled within a zone to the zone cap was with a Norn Necro and that was doing two of the events twice and the group event four times, which isn't particularly dynamic.   The actually quests/events are really a reversal of the usual questing system.  Your still doing about the same 5-6 things just not speaking to anyone about the context of it.  A lot of them lack imagination or variety.

-For a game based around grouping it's probably the most antisocial game I've ever encountered.  Barely anyone in areas talk to each other, unless to ask for something and guilds seem to be made up of people who already know each in RL, so you feel a tad leftout.  This of course completely subjective I may just be unlucky, but for someone like me, (who has no friends who play online games so who makes friends ingame), this maybe the main reason why it won't be a long term stayer for me.

There are a couple of other niggles about the camera and the PVP feeling pointless, but yeah not sure long term if it's for me but I am enjoying it despite some faults :)

This looks like a job for....The Riviera Kid!

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3680

9/18/12 9:04:45 PM#226

I've logged over 250 hours since the game went live, still going strong. I'm cutting back the daily hours a little, but the addiction is still strong and I'm still having a lot of fun. I have an 80 Elementalist and a couple alts.

True to what they touted, scaling works pretty well. I can solo the Orr region if I'm careful, but I was defeated just this afternoon in na level 40 zone. I often join a friend who is in the 40s and the experience is about the same as when I was joining him with my Thief that was at the level of the content. Yes, I kill things very fast in the starter zones, but at least 80% of the level range is still challenging enough to keep things interesting.

With level scaling working as intended, I've continued to play my level 80 beyond the level cap, (200 bours with that character so far) and am having a blast. I didn't rush zone completion, I've just been enjoying the world in a wandering fashion and still haven't cracked 50% world completion. I'm still persuing my Exotic gear. I do still have that world completion and I still haven't touched much of WvW or sPvP, even though I've really enjoyed the limited time I have spent in both.

As a self acknowledged alt-a-holic, I'm pleasantly surprised that I've stuck with my level 80 and find myself wanting to play her over my alts when I log in. I know eventually I'll be ready to move onto another character, but I'm even more certain now than ever that this will be a game I'll be plahying for months or years. Who'd have thought it? A modern MMO you play for months or years, rather than days or weeks?

The game is not perfect in design and there have definitely been some annoying issues with Dynamic Events, etc... that need to be ironed out, but that hasn't mattered. What it does right it does really right and the over all experience is fun and, yes, addictive.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  EsLafiel

Novice Member

Joined: 4/19/12
Posts: 91

9/19/12 9:46:33 AM#227
Originally posted by FrodoFragins
Originally posted by Rokurgepta
Originally posted by FrodoFragins

I think I may take a break for a while.

 

I was happily trying to complete 100% exploration but ran into bugged skill points that stay bugged for days.  I also realized that I need to explore all four WvW maps even though three of them are identical.

 

WvWvW is OK but I'd need to improve my graphics card to enjoy it more.  I'm not a fan of the zerg thing anyway.

 

I've only run one instance and it was the level 30 story mode.  I didn't enjoy it at all.

 

I haven't tried sPVP yet.

 Why didnt you like the dungeon you did? I have not done a dungeon yet myself.

It's likely a combination of many things.  Being in a pug with people around lvl 30 didn't help.  I'm sure if it was a more organized group things would have been better.  I was just expecting a fun intro level dungeon and not being in the downed state or LOS the boss as much as occurred.  I think the first dungeon experience should be enjoyable and not much of a challenge.

You should have done the lvl 40 dgn, I did it with 3 people(incuden me) It only have one real boss and that the very first thing you fight. Then a rm with 15 guys, later on. Only 2 slitly hard things. In it and it very short.

 

It should have been the first dgn, I mean it. It so freaking easy. Ac is a 100 times harder then it.

 

Plus the zerg is only one small part of it.(and even with that, you can take control of and turn it into a orginze unit, ive done it once and seen others done it)

Well there also the gaint Jp in EB where you can take control of and make a safe route for your server to get through. II did this yesterday with my group and got over 100 people through it. Before another server knock us out. Well each person gets 2+ siege weapons from it, so thats over 200 siege weapons.(among other stuff)

 

There also the small group, that goes around doing Event to get bonus and npc armies to are side.

Also can take flags in small groups and supply post.

Which I dont like zergs my self, which is why these are the things I do In WvW.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

9/19/12 9:59:24 AM#228
Originally posted by Creslin321

 I will hopefully not be playing the game in 4 months or so, or at least not playing it to the level I am now.  Because if I am, then I have seriously neglected my RL responsibilities lol.

I think there is a misconception here that if a game does not entertain you infinitely, then it has failed.  This is a fairly ridiculous misconception.

Agreed.  But  I have seen numerous threads where people have called a game a failure because the game didn't keep them occupied past a few months.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  EsLafiel

Novice Member

Joined: 4/19/12
Posts: 91

9/19/12 10:10:04 AM#229
Originally posted by Omnifish

I'm enjoying it mostly, though I can see a few problems for me on the horizion:

-I'm finding it difficult to actually, 'bond', with a class, by that I mean find a class I really want to play to the end with. I've rerolled a few times and have a few alts, it's got to the point were I've had to force myself to just play one class for a while. It also bothers me that I'm 63 on my main, (elementalist), and I already have most of the exciting skills unlocked and there isn't a huge amount to look forward to powerwise.  Just more utilitywise skills which are a tad uninspiring. 

-The trinity isn't dead, (I wasn't expecting it to be, to be fair), it's just different in dungeon settings.  Essentially you need one or two damage mitigation skilled players, a kiter, a dpser and a condition remover/buffer/debuffer, (the last is the most essentially IMO), for a chance at success.  The problem is most people haven't really been sold this concept, they believe they can play the same way they do in DE's which leads to graveyard zerging solutions.  Also not all classes can fufil these roles so bringing the player isn't viable, I've already seen groups trying to recruit specific classes willinging to play a certain way.  That wasn't part of the manifesto but some encounters are much easier with a knowledgeable Mesmer/Necro.

-The leveling is awkward at times, it varies from being a breeze with lots of players to having to run around other areas in the same level bracket to keep up with the personal story or just get ahead.  While it's great that's there multiple zones to level, I'd rather keep that for an alt so I could have a different experience. The only time I've leveled within a zone to the zone cap was with a Norn Necro and that was doing two of the events twice and the group event four times, which isn't particularly dynamic.   The actually quests/events are really a reversal of the usual questing system.  Your still doing about the same 5-6 things just not speaking to anyone about the context of it.  A lot of them lack imagination or variety.

-For a game based around grouping it's probably the most antisocial game I've ever encountered.  Barely anyone in areas talk to each other, unless to ask for something and guilds seem to be made up of people who already know each in RL, so you feel a tad leftout.  This of course completely subjective I may just be unlucky, but for someone like me, (who has no friends who play online games so who makes friends ingame), this maybe the main reason why it won't be a long term stayer for me.

There are a couple of other niggles about the camera and the PVP feeling pointless, but yeah not sure long term if it's for me but I am enjoying it despite some faults :)

To me my traits is enough progression and I change my skills and movement base on how I do my traits.

Second they said in a interview that they doing Control/support/dps is how they doing it now and thats what you basicially just said. They said the old holy trinity is dead and it is. Esp since any class can do those roles.

My guild have tested this, 6 ele can do it, 6 gaur can do it and so on. We did it with all class like that.

However if all have the same build it will fail, you need to have a team with different builds. You need 2 controls at lest, and the rest can have any build. However also you can make your build where you can do all 3 and just focus a bit more on one.

The de yes at it basic core is the same thing. It the same as with story's, every story ever made at it basic core follows the first 15 stories. Human are limited on what we can imagine and so no story at it core will be different then the 15 basic stoires. 

So why do people keep reading new stoires if in reality they all the same at there core.Because it all how you dress them up.

Same with questing, there only 6 different types out there and all you can do is dress them up differently to make them feel different.

Gw2 does this with DE, and I like it. I follow the DE lines and watch carefully and you get tons of lore and such if you follow the npc around. I really do love when a DE fails as well, because then you go into a path that is ususally more fun then if you win it. 

That being said, ive ran into multy ones that was boring.

Lastly on the sociel part, I can see how it easy to feel that way.

I my self dont got any real friends in real life.

However, on the game I am really outgoing, I have whisper so many random people and help so many people.

That ever time I log in now I always get whisper asking for help and asking if I can play with them.

So yes if you outgoing, you can get a lot of people. At same time I am on multy people blocklist(those with out humor)

Since I Whisper and say, are you my mommy and such a lot of the time. THose who are funny people and my type of people. That will strick a conversation with them and we get a long a lot and start to play together.

 

  loulaki

Hard Core Member

Joined: 12/20/11
Posts: 558

9/20/12 3:19:35 AM#230

just last night i crossed the 40lvl milestone and i can say i enjoy it in full, also i nejoy that this is the only game i play with my gf xD

 

i still dont have time for sPvP or WvW, but now my exams are ended i believe i will burn the game a bit :P

 

awesome graphics, the devs are here and fixing, awesome story (i feel sorry for those who are boring of it..!), awesome gameplay for first time i had problem in fights not cause of bad gear but of bad play from me, when my gear was outlvled i realised i need new staf !, awesome way of lvl up i am 40+lvl and still havent seen a mob over 31lvl ..!, awesome crafting i choose chef and i still lvl up there just for fun !!!

the issues are with the Trading Market which is global... the queues in WvWvW, the fact that a majority of problems would be solved with a proper beta and finally the bad community of haters who wish to fail the game just cause there was a lot of hype they just want to show they are against the system, and with their act they provide the system of greedy game developers

  Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/20/12 4:16:03 AM#231

I'm not real impressed outside WvW.

Decent game but actually overall I wouldn't say it is anything special outside there being no sub and it is great for making alts.

About what I expected really except for the fact dungeons in this game are incredibly lame

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

9/20/12 4:41:40 AM#232
Originally posted by drakaena
Level 80 complete set of crafted yellows. Starting to lose motivation to log in. I really don't care about getting 100% map completion. May do explorable dungeons and tournies on occasion with friends. Feels like the game is done for the most part. Back to consoles and real life until the next wave of MMOs hit.

If you want to love MMOs more you need to throw that console as far away as you can. Consoles are a bane to longevity for any game as they are for quick fixes.

I'm far from being done even with 2 80s. Haven't completed the storyline yet. Haven't even done any dungeons yet. My girlfriend keeps saying she hates the game, but she loves the crafting and spends hours on it.

  Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/20/12 5:23:02 AM#233
Originally posted by Creslin321

 I will hopefully not be playing the game in 4 months or so, or at least not playing it to the level I am now.  Because if I am, then I have seriously neglected my RL responsibilities lol.

I think there is a misconception here that if a game does not entertain you infinitely, then it has failed.  This is a fairly ridiculous misconception.

Failed for them? Yeah, I think they can more can say that considering there are mmos out there people for years. Considering the context of the entire post.

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

9/20/12 7:16:44 AM#234

Reached lvl 55 and still keep an interest in playing. Game is ok, nothing more though.

Miss the social aspect from SWG pre cu, guess I'm spoilt from having played it for 7 years.

[mod edit]

 

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 699

9/21/12 6:15:13 AM#235
~140 hours in and still enjoying it. Keep it simple guys, stop talking GW2, do GW2 or if you want to help improve the game, post in on the official forums, else just stay away from the game.
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/21/12 6:20:39 AM#236
Originally posted by IPolygon
~140 hours in and still enjoying it. Keep it simple guys, stop talking GW2, do GW2 or if you want to help improve the game, post in on the official forums, else just stay away from the game.

Official forums mirror mmorpg.com forum now days. And telling people to stay away from game always works right? they will do exactly like you said. That solved the problem then i guess.

 

  Vorch

Apprentice Member

Joined: 9/18/11
Posts: 718

9/21/12 6:24:13 AM#237
Originally posted by halflife25
Originally posted by IPolygon
~140 hours in and still enjoying it. Keep it simple guys, stop talking GW2, do GW2 or if you want to help improve the game, post in on the official forums, else just stay away from the game.

Official forums mirror mmorpg.com forum now days. And telling people to stay away from game always works right? they will do exactly like you said. That solved the problem then i guess.

 

I think you misunderstood him. He's trying to say stop talking about GW2 on the forums and just play it (i think.) and if you want to voice your concerns, do it on the official forums.

 

 

Also, I am enjoying the game inspite of it's flaws. I can see this being a long term game for me, especially if holiday content is released ala GW1.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

9/21/12 4:14:13 PM#238
I'm having fun still. I'm not even level 60, I have terrible gear and my crafing professions are super low despite collecting many ingredients. This is probably the slowest I've ever been progression-wise. I suppose that is partially why I am having fun. I have zero burnout right now because on average I get about 2 hours a night to play and I know I have lots of gameplay ahead of me.

Enter a whole new realm of challenge and adventure.

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1237

My freedom relies on yours

9/21/12 4:23:49 PM#239

level 80, full set of crafted rare armour, working on the full set of rare jewellery, will be working on the full set of exotics. Been 80 for about a week, haven't finished my personal story yet, working through the story mode of dungeons in order then I'll do explorables, only on 37% map completion, saving some areas for my alts. Done a tiny bit of WvW intend to do a lot more. Have at least two alts waiting in the wings for once my main completes the personal story. Got several months of play left for sure. Loving it :)


  Angier2758

Novice Member

Joined: 9/05/09
Posts: 1059

9/21/12 4:39:37 PM#240

There are some people in this thread posting negative opinions about their play who have said in previous posts they'd never play this game....

or have obviously not played from previous comments.

 

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